Present Address
#33/1 9th Stone, Room no.1
M.R.A Men’s Hostel,
Roopean Agrahara, Hosur Road, Bangalore (K.A.) 560068

/ Permanent Address
16/321, Dynamic Coaching, Baghwar House, Urrahat Rewa
(M.P.) 486001
Ph no: 07662-253845
+919886127908

SAURABH SINGH PARIHAR

Career Objective

Intend to build a career in such a hi-tech Environment which helps me to explore to myself fully and to serve the system up till my full strength and belief.

Professional Qualification

B.E. in Computer Science with 76.78%

Institute: LakshmiNarainCollege of Technology, Bhopal. (R.G.P.V. Bhopal)

Academic Qualification

Standard / Board/University / Year Of Passing / Percentage
B.E / R.P.G.V. Bhopal / 2005 / 76.8%
XII / M.P.B.SE / 2000 / 72.5%
X / M.P.B.SE / 1998 / 70.3 %

Skills summary

Operating Systems / MS-Windows, MS-DOS
Language Proficiency / C, C++,PL/SQL,CORE JAVA

Major Subjects

  • Data structures
  • DBMS
  • OOPs
  • Operating System

Projects Undertaken

Project Title:Library Management

  • Client : In-house project
  • Team Size : 4
  • Environment : Ms-Access, Visual Basic

Project Description: This project “Library Management”has been engineered in Visual Basic on Windows XP as the platform.The Library Management System is an application that provides all information about students or person who has taken the membership of library. In this system member details report is present once membership is taken.This system can also be seen as “Library member’s information Management system”. This system taken away all the worries of a Library Management committee while dealing with records of a member.This provides a sweet and simple user interaction to understand. The file system used in this system allows data to be shared between different structures.

Project Title: Chess-O-Mania by implementing Artificial Intelligence.

  • Client : In-house project
  • Team Size : 5
  • Environment : Windows XP , C

Project Description :Chess –O-Mania is popular Game of skill between two player involving intense intellectual competitions, with almost no element of chance.Each Player has 16 chess pieces, one set being called white the other black. Each set consists of a king,queen two bishops,two knights,two rooksand eight pawns. The Game is played on a square chessboard, divided into 64 alternate light and dark squares. The object of the game is to capture, that is “checkmate”the opposite king.The defeated king is never removed from the board however as are the other pieces and pawns when they are captured. The working of the chess is based on weight matrix.For each and every position of pieces we define a weight matrix. For implementing AI we use Max-Min Search. By Max-Min search we find best move in chess and then we calculate the maximum value for that correspondent value then evaluate the value through evaluation function.

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Personal Details

Father’s Name : Mr. L.S. Parihar

Date of Birth : 11-12-1983.

Hobbies : Entertaining Friends, Listening to Music.

Strength : Ability to learn, Meticulous.