RESOURCE CATALOGUE

Term 2 2011

version 2 - as at 10 May 2011

DIGITAL TECHNOLOGIES

Curriculum Level 4 - 8

Information Technology; Technology ICT Computer Skills;

Information Management; Text &Information Management

NZCETA SALES POLICY

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Educating Young People Who Will Be Significantly Different!

Please note that all CETA resources are produced using Microsoft Windows XP

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All CETA Achievement Standard and Unit Standard resources have been checked by experienced subject experts. Please note that this is not an official NZQA moderation.

NZCETA Copyright

A copyright statement has been included in the CMS Newsletter for a number of years. We wish to emphasise this statement as we know some people have breached Copyright and NZCETA wishes to make it clear that it will not hesitate to take action if this continues. Reference can be made to The Copyright Act 1994, Section 44 (revised in January 1998) regarding educational establishments. Thepurchasing of a resource is not gaining prior permission. Please note the following statement which appears on all NZCETA resource materials.

Use of NZQA copyright materials: CETA has obtained permission from NZQA to use, where appropriate, Achievement Standards Criteria and Unit Standards Criteria, as well as NZQA produced NCEA resources to support CETA produced resources. Links with The New Zealand Curriculum where appropriate are indicated by NZC Links

Should you have any queries, please do not hesitate to contact us.

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Educating Young People Who Will Be Significantly Different!

Contents Page

Guides - All Levels

All Levels- Mixed resources and software tasks

Years 9 and 10 - Curriculum Level 4 and 5

Year 11 - Curriculum Level 6 – NCEA Level 1

Year 12 - Curriculum Level 7 – NCEA Level 2

Level 3 - Curriculum Level 8 – NCEA Level 3

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Educating Young People Who Will Be Significantly Different!

Title and Keywords / Code / Price / Description/Contents
GUIDES All Levels
Year 9 & 10
Curriculum Level 4 & 5
NZCETA Digital Technologies Handbook
for programme design and implementation appropriate for The New Zealand Technology Curriculum Levels 4 & 5 / DTB 11 / $80.00 / Published 2010
The booklet provides suggestions for programme planning at junior level to ensure students are being provided with a robust and comprehensive skill and knowledge base to enable them to follow appropriate pathways into digital technologies at senior level. Contents include: What is Technology; Technology in The NZ Curriculum; What is Digital Technologies; What is a Digital Technology Programme; How to Develop and Implement a Digital Technologies Programme; Programme Planning; Schemes of Work; Key Competencies and Values; Teaching Strategies; Evaluation of the Programme; How to Assess Digital Technologies; Types of Assessment; Assessment Activities
Year 11
Curriculum Level 6
NZCETA Digital Technologies Handbook
for programme design and implementation appropriate for The New Zealand Technology Curriculum Levels 6 & NCEA Level One / DTB12 / $84.00 / Published 2010
The booklet has been developed to accompany the New Zealand Curriculum and is intended to support the development of a Digital Technologies programme of learning while allowing for freedom to address the diverse learning requirements of students and the culture of the school. It provides suggestions for programme planning to ensure students are being provided with a robust and comprehensive skill and knowledge base to enable them to follow an appropriate Digital Technology pathway at senior level. Also included are suggested strategies for embedding the key competencies and values within a programme of teaching and learning; a range of teaching strategies; possible teaching activities; software and suggested resources. Contents include: What is Technology; What is Digital Technologies; What is a Digital Technology Programme – it’s structure & Aims; Learning Objectives; An Approach to Planning; Schemes of Work – scheme development, programme planner, Planning a Technology Unit, Developing a Successful Programme; Planning Checklist; Key Competencies; Content Development; Resources; Assessment Mutually Exclusive Standards
Year 12
Curriculum Level 7
Technology Teachers Internal Achievement Standards Guide / DTB13/2 / $30.00 / Achievement Standards – AS 90349
The documents have been written to guide teachers when leading students through the technological process. They give simply written, detailed information about what is required of students at each step in the process. The booklets contain a diagrammatic overview of the process as a whole, a list of tasks and checklists, planning guides and a comprehensive glossary
This can also be purchased as a set:CODE: DTB13PRICE: $80
Year 12
Curriculum Level 7
Technology Teachers External Achievement Standards Guide / DTB14/2 / $35.00 / Achievement Standards – AS 90773, 90360 and 90367
The documents have been written to guide teachers when leading students through the technological process. They give simply written, detailed information about what is required of students at each step in the process. The booklets contain a diagrammatic overview of the process as a whole, a list of tasks and checklists, planning guides and a comprehensive glossary.
This can also be purchased as a set:CODE: DTB14PRICE: $60
Year 12
Curriculum Level 7
Technology Teachers External Achievement Standards Guide / DTB15/1 / $35.00 / 90349(2.2) version 2 Teachers’ GuidePublished 2006
This resource pack can be used as a reference for both students and teachers, or sections can be photocopied for student use when teaching aspects of the technology process. It will be particularly useful to teachers who are new to technology assessment, and have not yet had student material moderated or externally marked as it provides a variety of examples that have been through the external marking process. The examples of student work cover all stages of the technology process.
This can also be purchased as a set:CODE: DTB14PRICE: $60
Year 13
Curriculum Level 8
Technology Teachers Internal Achievement Standards Guide
  • AS 90620 & AS 90685
/ DTB13/3 / $30.00 / Revised March 2006The documents have been written to guide teachers when leading students through the technological process. They give simply written, detailed information about what is required of students at each step in the process. The booklets contain a diagrammatic overview of the process as a whole, a list of tasks and checklists, planning guides and a comprehensive glossary.
This can also be purchased as a set:CODE: DTB13PRICE: $80
Title and Keywords / Code / Price / Description/Contents
All Levels
Mixed Resources and Software Related Tasks
Style Master – learn to style your web pages with flair
  • Teaching XHTML
  • Step by step tutorial
  • Cascading Style Sheet
/ DT 11/1/2 / $44.00 / Published 2011
This resource will look at XHTML and how to structure and code a web page correctly. You will work through a step by step tutorial on how to write XHTML, how to design a Cascading Style Sheet and how to link this to web pages. The resource has an open focus and is suitable for any year level. Could be used to support your teaching programme at:
Year 10 The Gifted and Talented students; Year 11 (Level One) – Digital Media; Year 12 Digital Technologies and/ or Generic Computing Unit Standard 25656 version 1; Year 13 Generic Computing Unit Standard 25657 version 1
The resource package includes:
3 informative PowerPoints
A step by step tutorial and support material to learn the basics of XHTML
A step by step tutorial and support material to learn how to design and create a CSS and link this to web pages
There are tasks to support the Key Competencies of Managing Self and Using Language, Symbols and Text.
It’s all about Style
  • Posters for XHTML and CSS
  • Matching Cards
/ DT 11/1/3 / $44.00 / Published 2011
This resource package could be used as support material for the Style Master – learn to style your web pages with flair resource. The resource has an open focus and is suitable for any year level. Could be used to support your teaching programme at:
Year 10 The Gifted and Talented students
Year 11 (Level One) Digital Media
Year 12 Digital Technologies and/ or Generic Computing Unit Standard 25656 version 1
Year 13 Generic Computing Unit Standard 25657 version 1
This resource Includes
A BASIC XHTML poster (displaying a basic xhtml document)
The box model
A CSS poster (displaying a basic cascading style sheet)
An XHTML reference poster
Matching code cards
Style Package / DT 11/1/3/1 / $80.00 / Published 2011
DT 11/1/2 and DT 11/1/3 can be purchased together for $40 each
Seeing the Brief Visually
  • A poster back to assist with writing a brief
/ DT 11/1/4 / $31.00 / Published 2011
This resource contains four posters for the classroom wall to give students a visual reminder and understanding of components required to develop a brief.
The posters included are:
  • Components of a Brief
  • Developing a Brief
  • Factors that influence design
  • Research and Investigation
Poster available as hardcopy only.
Tech Tactics version2
  • A wall display which encouragesstudentsto work through the technology process with confidence.
/ DT 11/2/2 / $50.00 / Published 2011
A creative and visual resource which gives students prompts to enable them to help themselves. The resource contains a series of cards and posters that can be used as reminders of what is expected at each stage of the technology process. It will mean the teacher is not always the first point of contact and can meet with students individually without be interrupted as often by small questions from others. Students will develop the key competencies of managing self and thinking by using this resource.
Contents: Display example, how to use resource, wall displayed steps, student help cards for different stages.
Movie Madness
  • Variety of IT skills
  • Communication
  • Design
  • Numeracy
  • Creativity
/ DT 05/3/21 / $25.00 / Hollywood comes to New Zealand in this resource! This package is a generic mix of activities that incorporates a variety of skills for any level of Digital Technology. It combines communication, design, numeracy, draw/paint with an emphasis on creativity. Students are required to prepare a package of information for Hollywood movie moguls that want to film a movie in New Zealand called ‘An Improved New World’. Teachers could use this resource as a whole unit or as separate skill based activities. Some cross curricular links are made and a student evaluation checklist is included.
Contents: Teacher Notes; Learning Outcomes; Activities; Student Evaluation Sheet; Inquiry Learning Model
Making Use of Mobiles
  • Design and Communication Technology
/ DT 05/3/24 / $20.00 / The use of mobile phones is highly motivating and engaging for teenagers and this activity pack is designed to encourage students to use mobile phone technology in a classroom context. All of the activities outlined develop learning and skill development in vital areas such as design and communication with links to the Technology curriculum. There are 16 activities in this pack, all associated with the use of mobile phones. This resource is a multi-level task. Instead of confiscating that piece of technology why not use it to your advantage!
Contents: Teacher Notes; Links to the Technology Curriculum; Skills List; Mobile Phone Etiquette; Activities
Weighing Up Assessment
  • What teachers should think about when writing assessment
/ DT 05/3/28 / $25.00 / This resource discusses assessment terminology and what teachers need to think about when designing and assessment activity for the classroom. It examines the notion of ‘holistic assessment’ and what this means in relation to a standards based system. The resource also discusses how to use the New Zealand Curriculum Exemplars.
Contents: Teacher Notes; Terminology; Exemplars; Guide to Assessment Schedules; Summary
ICT – Imagination, Creativity, Thinking
  • Critical thinking
  • Wonderful Webquest
  • Check out Net
/ DT 05/3/30 / $30.00 / A resource in three parts:
Part One: critical thinking. Teach students to think creatively, be daring and different, and able to solve problems. This part of the resource explains what critical thinking is, and includes basic activities to trial in the classroom.
Part Two: wonderful WebQuests. WebQuests are a popular way to teach internet and research skills. WebQuests focus on using the internet, and ensure that use is integrated with student learning and has a purpose. Contains links to Webquests already designed as an example, and suggested lesson and assessment templates.
Part Three: check out the net! Teaches students to evaluate websites and their content. This section contains tips and a checklist for website evaluation, a classroom activity, and links to other resources.
Technology Process PowerPoint
  • Breaking down the process
/ DT 06/3/1 / $50.00 / Updated and Reviewed 2011
Breaking it down into meaningful chunks.
A PowerPoint resources to help students come to grips with the three essential stages of the technological process: the Design Process; the Planning Process; Putting it Together – the Completed Folio. Use these PowerPoint presentations to teach students how the technology process flows, and how they would get from “Think to Thing”. Available on disk only.
Making a Website Using FrontPage
  • Tutorial
  • Self Paced
/ DT 06/3/2 / $40.00 / Contains a comprehensive tutorial for making a website using FrontPage, website folder with files and images to go with the tutorial, teacher resources and two student assessments with marking schemes. An example of the completed website is also included. An entire unit of work. Available on disk only. NOTE this resource is also advertised under Cross Curricular as G6 as it is suitable in any subject area.
Flash Animation
  • Flash MX 2004
  • Step by Step Guide
/ DT 08/2/1 / $40.00 / Reviewed 2011
Achievement ObjectivesTo teach students (and teachers) the essentials of using Macromedia Flash Mx2004 in preparation for any of the following:
Unit Standard 5947, Level 3, Credits 3, v6Use computer technology to solve a specified problemHowever, this resource could be used in preparation for: Level 25946 Credits 3, v6Use computer technology to create and deliver a presentation from given content.
Or any NCEA Level 1-3 Digital technologies – Media Achievement Standards
Purpose:This resource could be used across the curriculum to assist you in creating interactive, exciting teaching resources. However, this resource would be particularly appropriate for use in Technology ICT, Computer Skills/Studies or Information Management.The purpose of the resource is to provide a step by step guide on how to use the basic elements of Macromedia Flash Mx 2004. Any resources needed for the tutorial are provided. Students will learn how to produce an animated, interactive Flash application that can be either inserted into a web page or published as a standalone application on a CD or DVD.
Overview: What is Flash? Flash is a drawing, animation and multimedia application that allows you to draw and create a range of animations from the most simple to the most complex. These animations could include such elements as a movie clip, sound, vector graphics, bitmap graphics, photos and user interaction. Flash does not require programming skills and is easy to learn. With relatively little effort, you can create very sophisticated projects. Flash can also be used to create exciting learning resources, web pages, tutorials, games, simulations, and exciting promotional materials. Flash produces high-quality files that play well on all browsers and operating systems.
Reasons for choosing to use Flash
To Differentiate: The use of animation, interaction, and multimedia elements can accommodate the diverse needs and preferences of all ages. Flash allows you to use audio, visuals, and movement to convey ideas.
To Engage: Flash can be used to design engaging materials that will motivate users. The combination of movement, multiple media, and interaction immerses users in a virtual experience.
To Teach: Flash can be used to develop effective instructional materials and learning environments. This step by step How to Guide includes instructions on:
  • Using the basic vector graphics tools
  • Selecting a manipulating vector objects
  • Using symbols (movie, graphic and button symbols)
  • Using the library
  • Importing to the library
  • Creating frame-by-frame and tweened animations
  • Using preset timeline effects
  • Creating interactivity with the use of buttons and behaviours
  • Inserting video and sound
  • Publishing a flash files a SWF file
  • Publish a flash files as a standalone file suitable for CD
Contents: Teacher Notes; 1 x Flash Animation example; 1 x SWF example; Skills checklist; 2 x Video file resources to go with the tutorial; A PowerPoint presentation on the skills used in Flash Mx2004