portfolio:
email: / Mick is an incredibly good problem solver—he contributed a lot of solid game design ideas to the projects we worked on together. It is clear Mick has a knack for thinking through a project from an early stage and identifying potential pitfalls long before they become an issue. I wouldn't hesitate to hire Mick for any 3D (and 2D!) graphics position.
-Jeremy Mayes,
former supervisor at Skyworks Interactive

qualifications
Highly versatile artist with 20+ years of visual communications experience. Reputation for maintaining quality and creative flair while delivering art on tight deadlines.Adept at troubleshooting design and technical problems, communicating them to the team, and providing solutions.
areas of expertise
Low & high poly modeling, texturing, animation, character setup, pre–rendered lighting techniques, 2D design, concept sketching, storyboarding, illustration
software skills

3ds Max / Photoshop / V-Ray / Mental Ray
Mudbox / ZBrush / Unity / After Effects
MotionBuilder / Illustrator / Director / MS Office

experience

FB International, Inc.July 2014–Present
3D Designer

Create high end 3D renderings of trade show exhibit designs for client presentations

Contribute to an extensive library of custom 3D and 2D art assets, maintaining top standards of visual appeal and dimensional accuracy

Develop tools and methodologies to streamline departmentworkflow

Various ClientsJune 2012–July 2014
Freelance Designer/Animator

Utilized proprietary data to create highly accurate technical animations depicting the Space Shuttle for C.D. Meyer, Inc., for use in a kiosk at The Museum Of Flight

Created courtroom presentation graphics for Magna Legal Services; recent projects include a video which contributed to the successful outcome of a high profile patent infringement case

Collaborated with the creator of the classic video game Pitfall, creating promotional art for an upcoming sequel

MTV NetworksMarch 2011–June 2012
Senior Art Director

Employed a wide range of skills to create characters, animations, and interface design for iPhone/iPad video games

Determined solutions for porting online Flash games to the AddictingGames Mobile App(#1 Free App in iTunes Store, 10–2011) — adapting art to size, aspect ratio, and readability constraints

Collaborated with programmers to solve difficult technical issues and overcome handheld platform resource limitations

L-3 CommunicationsMay 2010–March 2011
Senior Graphic Designer

Provided expertise in real time and pre–rendered 3D as the company transitioned into a new era of computer based military training, incorporating video game–style interaction and cut scenes

Created technically accurate models, textures, animations, storyboards, and audio, representing complex equipment and procedures

Made recommendations for improvements in workflow and product quality, and contributed to project scheduling and review

Various ClientsSept 2009–May 2010

Freelance Designer/Animator

Conceived, designed, and programmed Microbe Muncher, a Flash game that gives an innovative twist to Asteroids style gameplay

Created caricature illustrations for Don Connors Productions, earning rave reviews from all clients

Skyworks InteractiveOct 2004–Sept 2009

3D Artist

Created 2D and 3D art and animation for shipped titles on a variety of game platforms, including iPhone, Nintendo DS, PC, and internet

Handled modeling and texturing for the company's most exacting projects, including recognizable brand icon characters, consistently exceedingthe most demanding client expectations

Contributed to design and gameplay solutions, worked closely with programmers to determine technical specs, mentored less experienced artists, and provided art direction for freelancers

Various ClientsMay 2001–Oct2004

Freelance Designer/Animator

Various projects including corporate communications, add–on products for Microsoft Flight Simulator, and a courtroom presentation that resulted in a successful settlement of a major lawsuit against General Motors

Instructor at New YorkUniversity. Developed the Maya for Game Artists curriculum, and instructed the course for several years

Instructor at The JoeKubertSchool. Taught Photoshop, character design, and layout; prepared students for transitioning into the workforce

education

BA– WilliamPatersonUniversity
Major: Art

School of Visual Arts
Concentration: Animation, computer graphics

additional

Work status: U.S. citizen

References: on request

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MICK POSCH 973-427-5044 50 Harmon Place NorthHaledon, New Jersey07508-2321