[Q11] Dominaria Psionics (frequency 11) [UL / AN / AQ / LG / RV / DK / FE version]

DM Note for this Intro Version: As expected, Collective 1.0 section [P] has COMPLETELY wrong data for Psi11. This replaces that listing. Everything in the old Collective 0.6 about Psi11 has completely changed; so just forget about it. 

[Q11.1] Dominaria Psionics, Basic Rules

There are five "colors" to Psi11: Black (B or B), Blue (U or U), Green (G or G), Red (R or R), and White (W or W).

Choose a color when you make a Psi11 character. You cannot change colors without dropping and readding the Psi11 class.

Class:Psi11B BPsi11U UPsi11G GPsi11R RPsi11W W

Requisites:WIIDSKSDWC

HD/level:2d6d103d52d82d7

Wpn Prof:5+/11+/40+/½ 3+/37+/2

THAC0:RogWizMonWarPri

Saves:RogWizMonWarPri

Reference:MTGMTGMTGMTGMTG

Amount of generic mana ("Mana Pool") = 2*level, plus the lower of your two Requisites' bonuses in [P2].

You convert generic mana to colored mana (of your class type) on a 2 for 1 basis.

If you are in a special area for your color, you may convert generic mana to colored mana on a 1 for 1 basis.

Special areas for colored mana are as follows:

BLACK

Badlands

Bayou

Bottomless Vault

City of Brass

Ebon Stronghold

Rainbow Vale

Scrubland

Swamp

Underground Sea

Unholy Citadel

Urborg *

BLUE

City of Brass

Island

Rainbow Vale

Sand Silos

Seafarer's Quay

Svyelunite Temple

Tolaria *

Tropical Island

Tundra

Underground Sea

Volcanic Island

GREEN

Adventurer's Guildhouse

Bayou

City of Brass

Forest

Havenwood Battleground

Hollow Trees

Pendelhaven *

Rainbow Vale

Savannah

Taiga

Tropical Island

RED

Badlands

City of Brass

Dwarven Hold

Dwarven Ruins

Hammerheim *

Mountain

Mountain Stronghold

Plateau

Rainbow Vale

Taiga

Volcanic Island

WHITE

Cathedral of Serra

City of Brass

Icatian Store

Karakas *

Plains

Plateau

Rainbow Vale

Ruins of Trokair

Savannah

Scrubland

Tundra

* In these Legendary areas, use the higher Requisite bonus (instead of lower) when figuring your amount of mana.

PSI11 PROGRESSION TABLE

Level:12345678910111213141516171819202122232425

KXP/MXP:05102040801602505007009001.11.31.51.71.92.12.32.52.72.93.13.33.53.7

Regain:1t9m8m7m6m5m4m3m2m1m5r4r3r2r1r9s8s7s6s5s4s3s2s1s2/s

Common:3456789101112131415161718192021222324252627

Uncommon:---234567891011121314151617181920212223

Rare:------1234567891011121314151617

KXP/MXP:XP requirement (Thousands from levels 1-11. Millions for level 12 & up. I did that due to lack of space.)

Regain:How often you regain generic mana (t=turn, m=minute, r=round, s=segment).

Thus, a level 6 Psi11 character regains 1 generic mana per 5 minutes.

A level 25 Psi11 character regains 2 generic mana per segment, level 26 regains 3 per segment, and so on.

Common, etc.:How many of each rarity of powers you know, chosen from the lists.

Level 9: Pick an adjacent color. You may now select powers from that color.

You may convert generic mana to that color on a 3 for 1 basis (2 for 1 if in a special area for that adjacent color).

Color:BlackBlueGreenRedWhite

Adjacent Colors:Blue, RedBlack, WhiteRed, WhiteBlack, GreenBlue, Green

Level 18: Repeat the Level 9 ability, on the other adjacent color.

Level 27: Repeat the Level 9 ability, on a fourth (non-adjacent) color.

Level 36: Repeat the Level 9 ability, on the fifth (and last) color.

DM Notes:

Casting "multi-colored" powers is done with Psi22, not Psi11. Multi-colored (and Vanguard) powers will be covered in [Q22].

You don't "cast" artifacts; you may acquire them (as psionic items). You spend the casting cost of the artifact once to become "attuned" to it, so you gain the effects of it. MTG-style artifacts will be covered in section [E].
[Q11] Dominaria Psionics (frequency 11) (continued)

[Q11.2] Psi11 Power Types

Psi11 powers are resisted using MR, not PR. They are still considered "psionic", so Class VI / esper-blind things are immune.

All Psi11 powers require 1M to use.

Instants and Sorceries are like spells with Instantaneous duration. Their effects are resolved immediately.

Enchantments are like continuous spells (such as Stoneskin); their effects stay around until dispelled or until your next reset.

Interrupts (not Instants) can be used during the enemy's actions; you may borrow 1M from the next segment (if you have one).

[Q11.3] Conversion of Psi11 Creatures to AD&D

One of the most common types of Psi11 powers are type "Summon". These summon a creature to fight for you.

The creature is of course "summoning sicknessed" and can't be used the round it arrives (unless it has the "Haste" ability).

The creature remains in service until it is killed (or until the party resets), however, it does count as 1 maintained effect .

Basic Statistics:

Creatures will have a power/toughness rating, such as 2/3. Here is how you calculate AD&D statistics for these creatures.

Also given is two examples (Example A is a 2/2 Grizzly Bear summoned by a level 1 caster, Example B is a 5/5 Shivan Dragon summoned by a level 9 caster).

StatisticCalculationExample AExample B

Armor Class 10 - (toughness) * (caster level)8-35

HD (for saves, etc.)(toughness) * (caster level)245

Hit Points(toughness) * (caster level) in d8's{see below}2d8 {10}45d8 {225}

# Attacks111

THAC020 - (power) * (caster level)18-25

Damage(power) * (caster level) in d8's2d845d8 (ouch!)

{For hit points, you may take 5 hp per HD instead of rolling if you like.}

Number of Actions:

Psi11 creatures only have 1S and 1V action. The 1S usually is for attacking (as 1P) or as a special "tap" ability (as 1M).

"Legends" have 2S and 2V actions. They are not x2 beings. Note a Legend can attack & use a special in the same segment.

"Walls" do not have V actions and cannot generate V actions by any method. Contrary to MTG, they can attack normally.

Special Abilities:

Special abilities that cost mana: The mana comes from you, not the creature. This does not cost you any actions.

Special abilities which have a T (tap) symbol cost the creature 1M to use (presumably converted from an S action).

AbilityEffect

BandingCan transfer damage taken to or from a friendly creature within 30'.

Bands with [Type]As per banding, but only to creatures of that type.

First StrikeCan act during a special "Segment 0" which occurs before Segment 1 each round.

FlyingFlies and gets +1V action.

HasteNot affected by summoning sickness.

[Land]-homeCreature is unsummoned (disappearing immediately) if it leaves that land type.

Protection from [Color]Immune to other creatures and effects of that color. See [Q11.4] Colored effects below.

Rampage: [X]Gets +1/+1 (until end of segment) for each enemy beyond the first within 30' of the creature.

RegenerateCreature loses all remaining actions this round but gains back all it's hit points

TrampleCan "split attacks": Do N attacks of 1d8 damage each, instead of 1 attack of Nd8 damage.

[Land]-walkDisappearanced and can Passwall or Withdraw at will in that land type.

+X/+Y counter(on non-MTG creatures) +X to hit/dmg, +Y AC/saves, +Y*10 to max hp

Discard 1 cardLose 1 "ability to use" action next segment (P/M/V/Z). If random, roll 1d4: 1=P, 2=M, 3=V, 4=Z.

Draw 1 cardGain 1 "ability to use" action next segment. Usually random, roll 1d4: 1=P, 2=M, 3=V, 4=Z.

[Q11.4] Colored effects from the Collective (outside of section [Q11])

If you have a Psi11 class, your physical attacks and your Psi11 abilities are considered to be that "color".

Thus, a character with Psi11B cannot harm a creature with Protection from Black with physical attacks or Psi11B abilities.

The Psi11B character could use an ability from another class or item to affect the creature with Protection from Black.

The following effects from the Collective (outside of section [Q11]) also count as "colored":

ColorOther Collective effects

BlackNegative Energy; Necromancy; Undead; AntiPaladins; BlackRobe1; Defiler2; Demonologist; Assassin1; Psi6E

BlueAir/Water/Time elements; Illusion/Incantatrix schools; "Sea" racial adjective; Psi1; Psi2; Psi5; Psi10; Psi20; Psi30

GreenWood element; Plant/Animal spheres; Enchantment; Elves; Druids; Limbologist; Psi6N; Pet Mage; Beastmaster

RedEarth/Fire elements; Invocation school; Chaos / Wild Magic effects; Dwarves; Kobolds; Orcs; RedRobe1; Psi9

WhitePositive Energy; Abjuration school; Healing sphere; Unlive; Paladins; WhiteRobe1; Preserver2; Devalogist; Psi6G

[Q11] Dominaria Psionics (frequency 11) (continued)

[Q11B.1] Black Commons

NameCostTypeEffect

Armor Thrull2BSummon Thrull1/3; T, Sacrifice itself: Put a +1/+2 counter on target.

Artifact Possession2BEnchant Artifact20 damage to user whenever item is used

Ashes to Ashes1BBSorceryYou take 50 dmg; Capital S Slay 2 creatures (save)

Basal ThrullBBSummon Thrull1/2; T, Sacrifice itself: Add BB to your mana pool.

Bog Imp1BSummon Imp1/1; Flying

Bog RatsBSummon Rats1/1; Cannot be attacked by Walls

Cuombajj WitchesBBSummon Witches1/3; T: Do 10 dmg to any target, that target can do 10 dmg

Cyclopean Mummy1BSummon Mummy2/1; If Mummy is slain it is Capital S Slain

Dark RitualBInterruptAdd BBB to your mana pool (above max is lost at end of r)

DarknessBInstantNormal attacks within CL*10' deal no damage this round

Drain LifeX1BSorceryX is black mana. Deal 10*X dmg, heal 10*X dmg on self

Drudge Skeletons1BSummon Skeletons1/1; B: Regenerate

Erg Raiders1BSummon Raiders2/3; Must attack each round or does 20 damage to you

FearBBEnchant CreatureCannot be attacked by non-black creatures

Frozen Shade2BSummon Shade0/1; B: +1/+1 until end of round

Ghosts of the Damned1BBSummon Ghosts0/2; T: Target gets -1/-0 until end of round

Giant Slug1BSummon Slug1/1; 5: Giant Slug gains Landwalk of your choice

Glyph of DoomBInstantAll creatures attacked by target wall are slain (save)

Hasran OgressBBSummon Ogre3/2; When Hasran Ogress attacks pay 2 or take 30 dmg

Headless Horseman2BSummon Horseman2/2

Hell SwarmBInstantAll creatures within CL*10' get -1/-0 until end of round

Howl from BeyondXBInstantTarget gets +X/+0 until end of round

Hymn to TourachBBSorceryTarget discards 2 cards at random

Initiates of the Ebon HandBSummon Clerics1/1; 1: Add B to mana pool. If more than 3, it's destroyed

Inquisition2BSorceryDoes 10*(their level) dmg to any white creature

Lost Soul1BBSummon Lost Soul2/1; Swampwalk

Marsh GasBInstantAll creatures get -2/-0 until end of round

Mindstab Thrull1BBSummon Thrull2/2; If damages someone, can sacrifice to discard 3 cards

Murk Dwellers3BSummon Murk Dwellers2/2; +2/+0 until end of turn if successfully hits someone

Necrite1BBSummon Thrull2/2; If damages someone, can sacrifice to slay (save)

Order of the Ebon HandBBSummon Clerics2/1; Pro. White; BB: +1/+0 until end of r; B: First Strike

Oubliette1BBEnchantmentTarget creature is sent to another plane (save)

ParalyzeBEnchant CreatureTarget creature loses 1P, 1M, and 1V unless they pay 4

Pestilence2BBEnchantmentB: Do 10 damage to all creatures within CL*10'

Phyrexian Gremlins2BSummon Gremlins1/1; T: Target magic item cannot be used this round.

Pit Scorpion2BSummon Scorpion1/1; Poisonous (death/10)

Plague Rats2BSummon Rats*/*; * is number of Plague Rats within CL*10'

Priest of Yawgmoth1BSummon Cleric1/2; T, sacrifice an item: Add XPV/1000 B to mana pool

Raise DeadBSorceryRaise Dead (as Priest spell)

Scathe Zombies2BSummon Zombies2/2

SinkholeBBSorceryDestroys an area CL*10' radius (no actual damage)

Spirit ShackleBBEnchant CreatureCreature gains -0/-2 whenever it uses a M action

Stone-Throwing DevilsBSummon Devils1/1; First Strike

Syphon Soul2BSorceryAll creatures in CL*10' take 20 dmg, you gain that amount

Terror1BInstantSlay target non-black creature (save)

Transmutation1BInstantTarget creature's power and toughness are switched

Unholy StrengthBEnchant CreatureGets +2/+1

Vampire BatsBSummon Bats0/1; Flying; B: +1/+0 until end of round (max BB)

Walking Dead1BSummon Walking Dead1/1; B: Regenerate

Wall of Shadows1BBSummon Wall0/1; Physical attacks vs. Wall are reduced to 0.

WeaknessBEnchant CreatureGets -2/-1

Word of BindingXBBSorceryX creatures lose 1 action (any type among P/M/V) this r
[Q11] Dominaria Psionics (frequency 11) (continued)

[Q11U.1] Blue Commons

NameCostTypeEffect

Anti-Magic Aura 2UEnchant Creature

Blue Elemental BlastUInterrupt

BoomerangUUInstant

Creature Bond 1UEnchant Creature

DandânUUSummon Dandân4/1

Deep WaterUUEnchantment

Devouring Deep 2USummon Devouring Deep1/2

Drafna’s RestorationUSorcery

Drowned 1USummon Zombies1/1

Enchantment AlterationUInstant

Energy TapUSorcery

ErosionUUUEnchant Land

Fishliver Oil 1UEnchant Creature

Flash Counter 1UInterrupt

Flash FloodUInstant

FlightUEnchant Creature

Flying MenUSummon Flying Men1/1

Force SpikeUInterrupt

Gaseous Form 2UEnchant Creature

Ghost Ship 2UUSummon Ship2/4

Giant Shark 5USummon Shark4/4

Giant Tortoise 1USummon Tortoise1/1

Glyph of DelusionUInstant

High TideUInstant

Homarid 2USummon Homarid2/2

Homarid Warrior 4USummon Homarid3/3

InvisibilityUUEnchant Creature

JumpUInstant

Merfolk of the Pearl TridentUSummon Merfolk1/1

Merseine 2UUEnchant Creature

Phantasmal TerrainUUEnchant Land

Power Leak 1UEnchant Enchantment

Power Sink XUInterrupt

Prodigal Sorcerer 2USummon Wizard1/1

Psychic PurgeUSorcery

Psychic Venom 1UEnchant Land

ReconstructionUSorcery

Remove Soul 1UInterrupt

RiptideUInstant

Sage of Lat-Nam 1USummon Sage1/2

Sea Serpent 5USummon Serpent5/5

Spell Blast XUInterrupt

Sunken CityUUEnchantment

Tidal FlatsUEnchantment

TwiddleUInstant

Unstable MutationUEnchant Creature

Unsummon UInstant

Venarian Gold XUUEnchant Creature

Vodalian Mage 2USummon Merfolk1/1

Vodalian Soldiers 1USummon Merfolk1/2

Wall of Vapor 3USummon Wall0/1

Water WurmUSummon Wurm1/1

Zephyr Falcon 1USummon Falcon1/1

[Q11] Dominaria Psionics (frequency 11) (continued)

[Q11G.1] Green Commons

NameCostTypeEffect

Aisling LeprechaunGSummon Faerie1/1

Argothian Pixies1GSummon Faeries2/1

Argothian Treefolk3GGSummon Treefolk3/5

Avoid FateGInterrupt

Barbary Apes1GSummon Apes2/2

Carnivorous Plant3GSummon Wall4/5

Cat Warriors1GGSummon Cat Warriors2/2

Craw Wurm4GGSummon Wurm6/4

CrumbleGInstant

Durkwood Boars4GSummon Boars4/4

Elven FortressGEnchantment

Elvish Hunter1GSummon Elf1/1

Elvish ScoutGSummon Elf1/1

Emerald Dragonfly1GSummon Dragonfly1/1

Fire Sprites1GSummon Faeries1/1

FogGInstant

Gaea’s TouchGGEnchantment

Ghazbán OgreGSummon Ogre2/2

Giant GrowthGInstant

Giant Spider3GSummon Spider2/4

Giant Turtle1GGSummon Turtle2/4

Glyph of ReincarnationGInstant

Grizzly Bears1GSummon Bears2/2

Hornet Cobra1GGSummon Cobra2/1

Ironroot Treefolk4GSummon Treefolk3/5

Land Leeches1GGSummon Leeches2/2

Llanowar ElvesGSummon Elves1/1

Marsh Viper3GSummon Viper1/2

MetamorphosisGSorcery

Moss Monster3GGSummon Monster3/6

Naf’s AspGSummon Asp1/1

Night SoilGGEnchantment

Regeneration1GEnchant Creature

RustGInterrupt

SandstormGInstant

Savaen ElvesGSummon Elves1/1

Scavenger FolkGSummon Scavenger Folk1/1

Scryb SpritesGSummon Faeries1/1

Shanodin DryadsGSummon Nymphs1/1

Shelkin Brownie1GSummon Faerie1/1

Spore Cloud1GGInstant

Stream of LifeXGSorcery

SubdueGInstant

ThallidGSummon Fungus1/1

Thorn Thallid1GGSummon Fungus2/2

Tranquility2GSorcery

Venom1GGEnchant Creature

Wall of WoodGSummon Wall0/3

War Mammoth3GSummon Mammoth3/3

Wild GrowthGEnchant Land

Wolverine Pack2GGSummon Wolverine Pack2/4

Wyluli Wolf1GSummon Wolf1/1

[Q11] Dominaria Psionics (frequency 11) (continued)

[Q11R.1] Red Commons

NameCostTypeEffect

Active VolcanoRInstant

Artifact BlastRInterrupt

Atog1RSummon Atog1/2

Bird Maiden2RSummon Bird Maiden1/2

Blazing Effigy1RSummon Effigy0/3

Brassclaw Orcs2RSummon Orcs2/2

Chain LightningRSorcery

Crimson Kobolds0Summon Kobolds0/1

Crookshank Kobolds0Summon Kobolds0/1

Desert Nomads2RSummon Nomads2/2

DisintegrateXRSorcery

Dwarven Soldier1RSummon Dwarf2/1

Dwarven Warriors2RSummon Dwarves1/1

EarthbindREnchant Flying Creature

False OrdersRInstant

FeintRInstant

FireballXRSorcery

FirebreathingREnchant Creature

Fissure3RRInstant

Giant StrengthRREnchant Creature

Glyph of DestructionRInstant

Goblin Caves1RREnchant Land

Goblin ChirurgeonRSummon Goblin0/2

Goblin Digging TeamRSummon Goblins1/1

Goblin GrenadeRSorcery

Goblin Hero2RSummon Goblin2/2

Goblin Rock Sled1RSummon Rock Sled3/1

Goblin Shrine1RREnchant Land

Goblin War Drums2REnchantment

Goblins of the FlargRSummon Goblins1/1

Gray Ogre2RSummon Ogre2/2

Hill Giant3RSummon Giant3/3

Hurloon Minotaur1RRSummon Minotaur2/3

Hurr JackalRSummon Jackal1/1

ImmolationREnchant Creature

Ironclaw Orcs1RSummon Orcs2/2

Kird ApeRSummon Ape1/1

Kobolds of Kher Keep0Summon Kobolds0/1

Lightning BoltRInstant

Mons’s Goblin RaidersRSummon Goblins1/1

Orcish Mechanics2RSummon Orcs1/1

Orcish SpyRSummon Orc1/1

Orcish Veteran2RSummon Orc2/2

Pyrotechnics4RSorcery

Raging Bull2RSummon Bull2/2

Red Elemental BlastRInterrupt

Rukh Egg3RSummon Egg0/3

Shatter1RInstant

Stone Rain2RSorcery

The Brute1REnchant Creature

Wall of Earth1RSummon Wall0/6

Wall of Heat2RSummon Wall2/6

[Q11] Dominaria Psionics (frequency 11) (continued)

[Q11W.1] White Commons

NameCostTypeEffect

Alabaster PotionXWWInstant

Amrou KithkinWWSummon Kithkin1/1

Argivian Blacksmith1WWSummon Smith2/2

Army of Allah1WWInstant

Artifact WardWEnchant Creature

Benalish HeroWSummon Hero1/1

BrainwashWEnchant Creature

CamelWSummon Camel0/1

Circle of Protection: Black1WEnchantment

Circle of Protection: Blue1WEnchantment

Circle of Protection: Green1WEnchantment

Circle of Protection: Red1WEnchantment

Circle of Protection: White1WEnchantment

Clergy of the Holy NimbusWSummon Priest1/1

Combat Medic2WSummon Soldier0/2

D’Avenant Archer2WSummon Archer1/2

Death WardWInstant

Disenchant1WInstant

Divine Offering1WInstant

Dust to Dust1WWSorcery

Enchanted Being1WWSummon Being2/2

EquinoxWEnchant Land

Farrel’s Zealot1WWSummon Townsfolk2/2

FestivalWInstant

Glyph of LifeWInstant

Guardian AngelXWInstant

Healing SalveWInstant

Holy ArmorWEnchant Creature

Holy DayWInstant

Holy Light2WInstant

Holy StrengthWEnchant Creature

Icatian InfantryWSummon Soldiers1/1

Icatian JavelineersWSummon Soldiers1/1

Icatian MoneychangerWSummon Townsfolk0/2

Icatian ScoutWSummon Soldier1/1

Indestructible AuraWInstant

Keepers of the Faith1WWSummon Keepers2/3

Mesa Pegasus1WSummon Pegasus1/1

Miracle WorkerWSummon Miracle Worker1/1

Moorish Cavalry2WWSummon Cavalry3/3

Morale1WWInstant

Order of LeitburWWSummon Clerics2/1

Osai Vultures1WSummon Vultures1/1

Pearled Unicorn2WSummon Unicorn2/2

Piety2WInstant

Pikemen1WSummon Pikemen1/1

Remove EnchantmentsWInstant

Reverse PolarityWWInstant

Samite Healer1WSummon Cleric1/1

Squire1WSummon Squire1/2

Tundra WolvesWSummon Wolves1/1

Wall of Caltrops1WSummon Wall2/1

War Elephant3WSummon Elephant2/2