[Q11] Dominaria Psionics (frequency 11) [UL / AN / AQ / LG / RV / DK / FE version]
DM Note for this Intro Version: As expected, Collective 1.0 section [P] has COMPLETELY wrong data for Psi11. This replaces that listing. Everything in the old Collective 0.6 about Psi11 has completely changed; so just forget about it.
[Q11.1] Dominaria Psionics, Basic Rules
There are five "colors" to Psi11: Black (B or B), Blue (U or U), Green (G or G), Red (R or R), and White (W or W).
Choose a color when you make a Psi11 character. You cannot change colors without dropping and readding the Psi11 class.
Class:Psi11B BPsi11U UPsi11G GPsi11R RPsi11W W
Requisites:WIIDSKSDWC
HD/level:2d6d103d52d82d7
Wpn Prof:5+/11+/40+/½ 3+/37+/2
THAC0:RogWizMonWarPri
Saves:RogWizMonWarPri
Reference:MTGMTGMTGMTGMTG
Amount of generic mana ("Mana Pool") = 2*level, plus the lower of your two Requisites' bonuses in [P2].
You convert generic mana to colored mana (of your class type) on a 2 for 1 basis.
If you are in a special area for your color, you may convert generic mana to colored mana on a 1 for 1 basis.
Special areas for colored mana are as follows:
BLACK
Badlands
Bayou
Bottomless Vault
City of Brass
Ebon Stronghold
Rainbow Vale
Scrubland
Swamp
Underground Sea
Unholy Citadel
Urborg *
BLUE
City of Brass
Island
Rainbow Vale
Sand Silos
Seafarer's Quay
Svyelunite Temple
Tolaria *
Tropical Island
Tundra
Underground Sea
Volcanic Island
GREEN
Adventurer's Guildhouse
Bayou
City of Brass
Forest
Havenwood Battleground
Hollow Trees
Pendelhaven *
Rainbow Vale
Savannah
Taiga
Tropical Island
RED
Badlands
City of Brass
Dwarven Hold
Dwarven Ruins
Hammerheim *
Mountain
Mountain Stronghold
Plateau
Rainbow Vale
Taiga
Volcanic Island
WHITE
Cathedral of Serra
City of Brass
Icatian Store
Karakas *
Plains
Plateau
Rainbow Vale
Ruins of Trokair
Savannah
Scrubland
Tundra
* In these Legendary areas, use the higher Requisite bonus (instead of lower) when figuring your amount of mana.
PSI11 PROGRESSION TABLE
Level:12345678910111213141516171819202122232425
KXP/MXP:05102040801602505007009001.11.31.51.71.92.12.32.52.72.93.13.33.53.7
Regain:1t9m8m7m6m5m4m3m2m1m5r4r3r2r1r9s8s7s6s5s4s3s2s1s2/s
Common:3456789101112131415161718192021222324252627
Uncommon:---234567891011121314151617181920212223
Rare:------1234567891011121314151617
KXP/MXP:XP requirement (Thousands from levels 1-11. Millions for level 12 & up. I did that due to lack of space.)
Regain:How often you regain generic mana (t=turn, m=minute, r=round, s=segment).
Thus, a level 6 Psi11 character regains 1 generic mana per 5 minutes.
A level 25 Psi11 character regains 2 generic mana per segment, level 26 regains 3 per segment, and so on.
Common, etc.:How many of each rarity of powers you know, chosen from the lists.
Level 9: Pick an adjacent color. You may now select powers from that color.
You may convert generic mana to that color on a 3 for 1 basis (2 for 1 if in a special area for that adjacent color).
Color:BlackBlueGreenRedWhite
Adjacent Colors:Blue, RedBlack, WhiteRed, WhiteBlack, GreenBlue, Green
Level 18: Repeat the Level 9 ability, on the other adjacent color.
Level 27: Repeat the Level 9 ability, on a fourth (non-adjacent) color.
Level 36: Repeat the Level 9 ability, on the fifth (and last) color.
DM Notes:
Casting "multi-colored" powers is done with Psi22, not Psi11. Multi-colored (and Vanguard) powers will be covered in [Q22].
You don't "cast" artifacts; you may acquire them (as psionic items). You spend the casting cost of the artifact once to become "attuned" to it, so you gain the effects of it. MTG-style artifacts will be covered in section [E].
[Q11] Dominaria Psionics (frequency 11) (continued)
[Q11.2] Psi11 Power Types
Psi11 powers are resisted using MR, not PR. They are still considered "psionic", so Class VI / esper-blind things are immune.
All Psi11 powers require 1M to use.
Instants and Sorceries are like spells with Instantaneous duration. Their effects are resolved immediately.
Enchantments are like continuous spells (such as Stoneskin); their effects stay around until dispelled or until your next reset.
Interrupts (not Instants) can be used during the enemy's actions; you may borrow 1M from the next segment (if you have one).
[Q11.3] Conversion of Psi11 Creatures to AD&D
One of the most common types of Psi11 powers are type "Summon". These summon a creature to fight for you.
The creature is of course "summoning sicknessed" and can't be used the round it arrives (unless it has the "Haste" ability).
The creature remains in service until it is killed (or until the party resets), however, it does count as 1 maintained effect .
Basic Statistics:
Creatures will have a power/toughness rating, such as 2/3. Here is how you calculate AD&D statistics for these creatures.
Also given is two examples (Example A is a 2/2 Grizzly Bear summoned by a level 1 caster, Example B is a 5/5 Shivan Dragon summoned by a level 9 caster).
StatisticCalculationExample AExample B
Armor Class 10 - (toughness) * (caster level)8-35
HD (for saves, etc.)(toughness) * (caster level)245
Hit Points(toughness) * (caster level) in d8's{see below}2d8 {10}45d8 {225}
# Attacks111
THAC020 - (power) * (caster level)18-25
Damage(power) * (caster level) in d8's2d845d8 (ouch!)
{For hit points, you may take 5 hp per HD instead of rolling if you like.}
Number of Actions:
Psi11 creatures only have 1S and 1V action. The 1S usually is for attacking (as 1P) or as a special "tap" ability (as 1M).
"Legends" have 2S and 2V actions. They are not x2 beings. Note a Legend can attack & use a special in the same segment.
"Walls" do not have V actions and cannot generate V actions by any method. Contrary to MTG, they can attack normally.
Special Abilities:
Special abilities that cost mana: The mana comes from you, not the creature. This does not cost you any actions.
Special abilities which have a T (tap) symbol cost the creature 1M to use (presumably converted from an S action).
AbilityEffect
BandingCan transfer damage taken to or from a friendly creature within 30'.
Bands with [Type]As per banding, but only to creatures of that type.
First StrikeCan act during a special "Segment 0" which occurs before Segment 1 each round.
FlyingFlies and gets +1V action.
HasteNot affected by summoning sickness.
[Land]-homeCreature is unsummoned (disappearing immediately) if it leaves that land type.
Protection from [Color]Immune to other creatures and effects of that color. See [Q11.4] Colored effects below.
Rampage: [X]Gets +1/+1 (until end of segment) for each enemy beyond the first within 30' of the creature.
RegenerateCreature loses all remaining actions this round but gains back all it's hit points
TrampleCan "split attacks": Do N attacks of 1d8 damage each, instead of 1 attack of Nd8 damage.
[Land]-walkDisappearanced and can Passwall or Withdraw at will in that land type.
+X/+Y counter(on non-MTG creatures) +X to hit/dmg, +Y AC/saves, +Y*10 to max hp
Discard 1 cardLose 1 "ability to use" action next segment (P/M/V/Z). If random, roll 1d4: 1=P, 2=M, 3=V, 4=Z.
Draw 1 cardGain 1 "ability to use" action next segment. Usually random, roll 1d4: 1=P, 2=M, 3=V, 4=Z.
[Q11.4] Colored effects from the Collective (outside of section [Q11])
If you have a Psi11 class, your physical attacks and your Psi11 abilities are considered to be that "color".
Thus, a character with Psi11B cannot harm a creature with Protection from Black with physical attacks or Psi11B abilities.
The Psi11B character could use an ability from another class or item to affect the creature with Protection from Black.
The following effects from the Collective (outside of section [Q11]) also count as "colored":
ColorOther Collective effects
BlackNegative Energy; Necromancy; Undead; AntiPaladins; BlackRobe1; Defiler2; Demonologist; Assassin1; Psi6E
BlueAir/Water/Time elements; Illusion/Incantatrix schools; "Sea" racial adjective; Psi1; Psi2; Psi5; Psi10; Psi20; Psi30
GreenWood element; Plant/Animal spheres; Enchantment; Elves; Druids; Limbologist; Psi6N; Pet Mage; Beastmaster
RedEarth/Fire elements; Invocation school; Chaos / Wild Magic effects; Dwarves; Kobolds; Orcs; RedRobe1; Psi9
WhitePositive Energy; Abjuration school; Healing sphere; Unlive; Paladins; WhiteRobe1; Preserver2; Devalogist; Psi6G
[Q11] Dominaria Psionics (frequency 11) (continued)
[Q11B.1] Black Commons
NameCostTypeEffect
Armor Thrull2BSummon Thrull1/3; T, Sacrifice itself: Put a +1/+2 counter on target.
Artifact Possession2BEnchant Artifact20 damage to user whenever item is used
Ashes to Ashes1BBSorceryYou take 50 dmg; Capital S Slay 2 creatures (save)
Basal ThrullBBSummon Thrull1/2; T, Sacrifice itself: Add BB to your mana pool.
Bog Imp1BSummon Imp1/1; Flying
Bog RatsBSummon Rats1/1; Cannot be attacked by Walls
Cuombajj WitchesBBSummon Witches1/3; T: Do 10 dmg to any target, that target can do 10 dmg
Cyclopean Mummy1BSummon Mummy2/1; If Mummy is slain it is Capital S Slain
Dark RitualBInterruptAdd BBB to your mana pool (above max is lost at end of r)
DarknessBInstantNormal attacks within CL*10' deal no damage this round
Drain LifeX1BSorceryX is black mana. Deal 10*X dmg, heal 10*X dmg on self
Drudge Skeletons1BSummon Skeletons1/1; B: Regenerate
Erg Raiders1BSummon Raiders2/3; Must attack each round or does 20 damage to you
FearBBEnchant CreatureCannot be attacked by non-black creatures
Frozen Shade2BSummon Shade0/1; B: +1/+1 until end of round
Ghosts of the Damned1BBSummon Ghosts0/2; T: Target gets -1/-0 until end of round
Giant Slug1BSummon Slug1/1; 5: Giant Slug gains Landwalk of your choice
Glyph of DoomBInstantAll creatures attacked by target wall are slain (save)
Hasran OgressBBSummon Ogre3/2; When Hasran Ogress attacks pay 2 or take 30 dmg
Headless Horseman2BSummon Horseman2/2
Hell SwarmBInstantAll creatures within CL*10' get -1/-0 until end of round
Howl from BeyondXBInstantTarget gets +X/+0 until end of round
Hymn to TourachBBSorceryTarget discards 2 cards at random
Initiates of the Ebon HandBSummon Clerics1/1; 1: Add B to mana pool. If more than 3, it's destroyed
Inquisition2BSorceryDoes 10*(their level) dmg to any white creature
Lost Soul1BBSummon Lost Soul2/1; Swampwalk
Marsh GasBInstantAll creatures get -2/-0 until end of round
Mindstab Thrull1BBSummon Thrull2/2; If damages someone, can sacrifice to discard 3 cards
Murk Dwellers3BSummon Murk Dwellers2/2; +2/+0 until end of turn if successfully hits someone
Necrite1BBSummon Thrull2/2; If damages someone, can sacrifice to slay (save)
Order of the Ebon HandBBSummon Clerics2/1; Pro. White; BB: +1/+0 until end of r; B: First Strike
Oubliette1BBEnchantmentTarget creature is sent to another plane (save)
ParalyzeBEnchant CreatureTarget creature loses 1P, 1M, and 1V unless they pay 4
Pestilence2BBEnchantmentB: Do 10 damage to all creatures within CL*10'
Phyrexian Gremlins2BSummon Gremlins1/1; T: Target magic item cannot be used this round.
Pit Scorpion2BSummon Scorpion1/1; Poisonous (death/10)
Plague Rats2BSummon Rats*/*; * is number of Plague Rats within CL*10'
Priest of Yawgmoth1BSummon Cleric1/2; T, sacrifice an item: Add XPV/1000 B to mana pool
Raise DeadBSorceryRaise Dead (as Priest spell)
Scathe Zombies2BSummon Zombies2/2
SinkholeBBSorceryDestroys an area CL*10' radius (no actual damage)
Spirit ShackleBBEnchant CreatureCreature gains -0/-2 whenever it uses a M action
Stone-Throwing DevilsBSummon Devils1/1; First Strike
Syphon Soul2BSorceryAll creatures in CL*10' take 20 dmg, you gain that amount
Terror1BInstantSlay target non-black creature (save)
Transmutation1BInstantTarget creature's power and toughness are switched
Unholy StrengthBEnchant CreatureGets +2/+1
Vampire BatsBSummon Bats0/1; Flying; B: +1/+0 until end of round (max BB)
Walking Dead1BSummon Walking Dead1/1; B: Regenerate
Wall of Shadows1BBSummon Wall0/1; Physical attacks vs. Wall are reduced to 0.
WeaknessBEnchant CreatureGets -2/-1
Word of BindingXBBSorceryX creatures lose 1 action (any type among P/M/V) this r
[Q11] Dominaria Psionics (frequency 11) (continued)
[Q11U.1] Blue Commons
NameCostTypeEffect
Anti-Magic Aura 2UEnchant Creature
Blue Elemental BlastUInterrupt
BoomerangUUInstant
Creature Bond 1UEnchant Creature
DandânUUSummon Dandân4/1
Deep WaterUUEnchantment
Devouring Deep 2USummon Devouring Deep1/2
Drafna’s RestorationUSorcery
Drowned 1USummon Zombies1/1
Enchantment AlterationUInstant
Energy TapUSorcery
ErosionUUUEnchant Land
Fishliver Oil 1UEnchant Creature
Flash Counter 1UInterrupt
Flash FloodUInstant
FlightUEnchant Creature
Flying MenUSummon Flying Men1/1
Force SpikeUInterrupt
Gaseous Form 2UEnchant Creature
Ghost Ship 2UUSummon Ship2/4
Giant Shark 5USummon Shark4/4
Giant Tortoise 1USummon Tortoise1/1
Glyph of DelusionUInstant
High TideUInstant
Homarid 2USummon Homarid2/2
Homarid Warrior 4USummon Homarid3/3
InvisibilityUUEnchant Creature
JumpUInstant
Merfolk of the Pearl TridentUSummon Merfolk1/1
Merseine 2UUEnchant Creature
Phantasmal TerrainUUEnchant Land
Power Leak 1UEnchant Enchantment
Power Sink XUInterrupt
Prodigal Sorcerer 2USummon Wizard1/1
Psychic PurgeUSorcery
Psychic Venom 1UEnchant Land
ReconstructionUSorcery
Remove Soul 1UInterrupt
RiptideUInstant
Sage of Lat-Nam 1USummon Sage1/2
Sea Serpent 5USummon Serpent5/5
Spell Blast XUInterrupt
Sunken CityUUEnchantment
Tidal FlatsUEnchantment
TwiddleUInstant
Unstable MutationUEnchant Creature
Unsummon UInstant
Venarian Gold XUUEnchant Creature
Vodalian Mage 2USummon Merfolk1/1
Vodalian Soldiers 1USummon Merfolk1/2
Wall of Vapor 3USummon Wall0/1
Water WurmUSummon Wurm1/1
Zephyr Falcon 1USummon Falcon1/1
[Q11] Dominaria Psionics (frequency 11) (continued)
[Q11G.1] Green Commons
NameCostTypeEffect
Aisling LeprechaunGSummon Faerie1/1
Argothian Pixies1GSummon Faeries2/1
Argothian Treefolk3GGSummon Treefolk3/5
Avoid FateGInterrupt
Barbary Apes1GSummon Apes2/2
Carnivorous Plant3GSummon Wall4/5
Cat Warriors1GGSummon Cat Warriors2/2
Craw Wurm4GGSummon Wurm6/4
CrumbleGInstant
Durkwood Boars4GSummon Boars4/4
Elven FortressGEnchantment
Elvish Hunter1GSummon Elf1/1
Elvish ScoutGSummon Elf1/1
Emerald Dragonfly1GSummon Dragonfly1/1
Fire Sprites1GSummon Faeries1/1
FogGInstant
Gaea’s TouchGGEnchantment
Ghazbán OgreGSummon Ogre2/2
Giant GrowthGInstant
Giant Spider3GSummon Spider2/4
Giant Turtle1GGSummon Turtle2/4
Glyph of ReincarnationGInstant
Grizzly Bears1GSummon Bears2/2
Hornet Cobra1GGSummon Cobra2/1
Ironroot Treefolk4GSummon Treefolk3/5
Land Leeches1GGSummon Leeches2/2
Llanowar ElvesGSummon Elves1/1
Marsh Viper3GSummon Viper1/2
MetamorphosisGSorcery
Moss Monster3GGSummon Monster3/6
Naf’s AspGSummon Asp1/1
Night SoilGGEnchantment
Regeneration1GEnchant Creature
RustGInterrupt
SandstormGInstant
Savaen ElvesGSummon Elves1/1
Scavenger FolkGSummon Scavenger Folk1/1
Scryb SpritesGSummon Faeries1/1
Shanodin DryadsGSummon Nymphs1/1
Shelkin Brownie1GSummon Faerie1/1
Spore Cloud1GGInstant
Stream of LifeXGSorcery
SubdueGInstant
ThallidGSummon Fungus1/1
Thorn Thallid1GGSummon Fungus2/2
Tranquility2GSorcery
Venom1GGEnchant Creature
Wall of WoodGSummon Wall0/3
War Mammoth3GSummon Mammoth3/3
Wild GrowthGEnchant Land
Wolverine Pack2GGSummon Wolverine Pack2/4
Wyluli Wolf1GSummon Wolf1/1
[Q11] Dominaria Psionics (frequency 11) (continued)
[Q11R.1] Red Commons
NameCostTypeEffect
Active VolcanoRInstant
Artifact BlastRInterrupt
Atog1RSummon Atog1/2
Bird Maiden2RSummon Bird Maiden1/2
Blazing Effigy1RSummon Effigy0/3
Brassclaw Orcs2RSummon Orcs2/2
Chain LightningRSorcery
Crimson Kobolds0Summon Kobolds0/1
Crookshank Kobolds0Summon Kobolds0/1
Desert Nomads2RSummon Nomads2/2
DisintegrateXRSorcery
Dwarven Soldier1RSummon Dwarf2/1
Dwarven Warriors2RSummon Dwarves1/1
EarthbindREnchant Flying Creature
False OrdersRInstant
FeintRInstant
FireballXRSorcery
FirebreathingREnchant Creature
Fissure3RRInstant
Giant StrengthRREnchant Creature
Glyph of DestructionRInstant
Goblin Caves1RREnchant Land
Goblin ChirurgeonRSummon Goblin0/2
Goblin Digging TeamRSummon Goblins1/1
Goblin GrenadeRSorcery
Goblin Hero2RSummon Goblin2/2
Goblin Rock Sled1RSummon Rock Sled3/1
Goblin Shrine1RREnchant Land
Goblin War Drums2REnchantment
Goblins of the FlargRSummon Goblins1/1
Gray Ogre2RSummon Ogre2/2
Hill Giant3RSummon Giant3/3
Hurloon Minotaur1RRSummon Minotaur2/3
Hurr JackalRSummon Jackal1/1
ImmolationREnchant Creature
Ironclaw Orcs1RSummon Orcs2/2
Kird ApeRSummon Ape1/1
Kobolds of Kher Keep0Summon Kobolds0/1
Lightning BoltRInstant
Mons’s Goblin RaidersRSummon Goblins1/1
Orcish Mechanics2RSummon Orcs1/1
Orcish SpyRSummon Orc1/1
Orcish Veteran2RSummon Orc2/2
Pyrotechnics4RSorcery
Raging Bull2RSummon Bull2/2
Red Elemental BlastRInterrupt
Rukh Egg3RSummon Egg0/3
Shatter1RInstant
Stone Rain2RSorcery
The Brute1REnchant Creature
Wall of Earth1RSummon Wall0/6
Wall of Heat2RSummon Wall2/6
[Q11] Dominaria Psionics (frequency 11) (continued)
[Q11W.1] White Commons
NameCostTypeEffect
Alabaster PotionXWWInstant
Amrou KithkinWWSummon Kithkin1/1
Argivian Blacksmith1WWSummon Smith2/2
Army of Allah1WWInstant
Artifact WardWEnchant Creature
Benalish HeroWSummon Hero1/1
BrainwashWEnchant Creature
CamelWSummon Camel0/1
Circle of Protection: Black1WEnchantment
Circle of Protection: Blue1WEnchantment
Circle of Protection: Green1WEnchantment
Circle of Protection: Red1WEnchantment
Circle of Protection: White1WEnchantment
Clergy of the Holy NimbusWSummon Priest1/1
Combat Medic2WSummon Soldier0/2
D’Avenant Archer2WSummon Archer1/2
Death WardWInstant
Disenchant1WInstant
Divine Offering1WInstant
Dust to Dust1WWSorcery
Enchanted Being1WWSummon Being2/2
EquinoxWEnchant Land
Farrel’s Zealot1WWSummon Townsfolk2/2
FestivalWInstant
Glyph of LifeWInstant
Guardian AngelXWInstant
Healing SalveWInstant
Holy ArmorWEnchant Creature
Holy DayWInstant
Holy Light2WInstant
Holy StrengthWEnchant Creature
Icatian InfantryWSummon Soldiers1/1
Icatian JavelineersWSummon Soldiers1/1
Icatian MoneychangerWSummon Townsfolk0/2
Icatian ScoutWSummon Soldier1/1
Indestructible AuraWInstant
Keepers of the Faith1WWSummon Keepers2/3
Mesa Pegasus1WSummon Pegasus1/1
Miracle WorkerWSummon Miracle Worker1/1
Moorish Cavalry2WWSummon Cavalry3/3
Morale1WWInstant
Order of LeitburWWSummon Clerics2/1
Osai Vultures1WSummon Vultures1/1
Pearled Unicorn2WSummon Unicorn2/2
Piety2WInstant
Pikemen1WSummon Pikemen1/1
Remove EnchantmentsWInstant
Reverse PolarityWWInstant
Samite Healer1WSummon Cleric1/1
Squire1WSummon Squire1/2
Tundra WolvesWSummon Wolves1/1
Wall of Caltrops1WSummon Wall2/1
War Elephant3WSummon Elephant2/2