Part a - Code Breakers (Assessed in Week 3 of Unit)

Part a - Code Breakers (Assessed in Week 3 of Unit)

Year 2 Digital Technology
Digital Technologies – Robotics with MiP / Year 2 / Term 2
Assessmenttask
Name: / Teacher:
Class: / Date:
Instructions
  • Part A - Code Breakers (assessed in Week 3 of unit)
  • Identify the the piece of code that is incorrect in the provided sequence.
  • Explain why it is wrong and what the code should stay instead.
  • Part B – Program This (assessed in Week 5 of unit)
  • Follow and describe in English, a series of steps to program a floor robot.
  • Plan a route to program a robot to follow a path.
  • Write a sequence of steps and decisions (algorithm).

Part A - Debug this (fix this)
  1. Follow these directions carefully, find the mistake, circle it and change it so that MiP meets up with his friend the elephant.

Step 1Move two squares forward

Step 2Turn left

Step 3Move one square forward

Step 4Turn right

Step 5Move one square forward

Step 6Turn left

Step 7Move one square forward

Step 8Turn left

Step 9 Move three squares forward

Part B - Program this
  1. Follow these directions on the map with a pencil and write or draw the object you stopped at.

Step 1Start at the penguin

Step 2Move five squares forward

Step 3Turn right

Step 4Move two squares forward

Step 5Turn left

Step 6Move six squares forward

Step 7Turn left

Step 8Move one square forward


X
  1. The robot needs to:
  • start at the X
  • take as few steps as possible
  • pick up both the coins
  • drop the coins in the chest.

In the box below, use words or symbols to program the path for the robot to follow.

Possible words or symbols to use

turnforwardbackwardleftrightsquarestopgopick up drop move coin coins steps

Turn right
Forward
Forward
Turn Left
Forward
Pick up Coin
Forward
Turn Left
Forward / Forward
Pick Up Coin
Turn Right
Forward
Drop Coin

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Digital Technologies Years 2 – Robotics with MiP / Name:

Purpose of assessment:To identify incorrect coding and explain corrections and to design an algorithm to solve a problem.

Digital Technologies process and production skills
Defining; Designing; Implementing
Designs solutions to simple problems using a sequence of steps and decisions.
Part A / Part B
/ Can independently and consistently analyse and explain in detail a sequence of instructions and identify issues with the sequence. / / Designs an accurate, succinct and clear sequence of steps. / A
/ Can independently analyse and explain a sequence of instructions. / / Designs a clear and logical sequence of steps. / B
/ Can independently identify a sequence of instructions. / / Designs a sequence of steps or instructions to solve a problem. / C
/ With prompts recognise a sequence of instructions. / / Follows a sequence of steps or instructions. / D
/ With explicit prompts can recognise a sequence of instructions. / / Recognises a sequence of instructions. / E

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