THE BURY ATHENAEUM

THE SURVIVAL GUIDE

NOTES FOR BRIDGE PLAYERS

You enjoy playing bridge – that's why you

come to the Bury Athenaeum. Many players,

especially those who have attended classes

here, join every year and are new to duplicate

bridge. For the inexperienced some rules and

etiquette of duplicate bridge can be quite

strange. These note are designed to explain

the conduct of the game so that a session

of duplicate bridge runs smoothly... This should

help newcomers (as well as seasoned players!)

to avoid misunderstandings and occasional

embarrassment.

THE TOURNAMENT DIRECTOR (T.D.)

It is important to understand that the T.D. of

each session of bridge is there to arrange seating;

to ensure that the movement of players is done in

an orderly fashion and, above all, to adjudicate

in matters of irregularity. Bridge is undoubtedly

a complicated game – that's what makes it so

fascinating – and the rules governing its playing

are also complicated. It's not surprising that not all

players are as familiar with the rules as they might

be and this leads from time to time to some

infringements, which need to be corrected.

1.

THE TOURNAMENT DIRECTOR (T.D.)

(cont'd)

The T.D. should be called as soon as any

irregularity or failure to follow the rules of

of bridge occurs – such as a lead out of turn,

a revoke, a call out of turn or any point of

disagreement between opponents. Players

should never try to settle matters themselves;

The T.D. is there to adjudicate.

We all make mistakes from time to time and

it should be understood that to have the T.D.

called to sort out a problem is not a slur on

one's integrity! Some players regard

calling the T.D. almost as a personal insult

involving the suggestion that the offending

player has tried to take an unfair advantage,

or has not been entirely above board in

whatever action he or she has taken.

THIS IS COMPLETELY WRONG.

The T.D. is called as an impartial judge

of the matter and to give a decision on

the action to be taken; this is fair to all

players, not only at the table concerned but

to all other players in the room. In the general

run of things the T.D's ruling should be

accepted with good grace. If however, the

ruling is of such importance to you and

seems at odds with the rule book, you can

appeal to a specially appointed appeals

committee.

2.

THE TOURNAMENT DIRECTOR (T.D.)

(cont'd)

This seems a bit cumbersome – it would have to

be frightfully important to go to that length!

Rather than give the impression that your

opponent has committed some heinous breach

of rules or etiquette by immediately bellowing

'DIRECTOR'!! it is helpful to suggest quietly

that the T.D. be called to explain and adjudicate

on the action to be taken.

SEATING

In the absence of any agreement, players should

at the start of a session, 'cut' to decide the playing

direction of the pairs. The T.D. can use his

discretion, if necessary.

GREETING

It is only polite to greet one's opponents at each

table when you meet and say thank you when you

leave. Some players are so absorbed in discussing

previous hands that they fail to be polite... that's

their excuse, anyway! Having an apparently solid

slam being taken to the cleaners by three tricks

doubled is no excuse for this failure-no matter how

upsetting it is!!

3.

DISCUSSION

There are often occasions when we wish to discuss

hands we have just played with partner, or perhaps

to put it more directly, to point out his errors! Such

discussion should stop immediately the next hand is

played as it is rude to opponents to delay play of the

following hand and in addition it can and does convey

information to players at other tables who have yet to

play the hand.

It is considered impertinent and bad manners to give

unsolicited advice to opponents or comment on how

they should have played or defended a hand. Say

nothing and just be grateful for the benefit of their

errors. Let them find out their own mistakes. Your

expert view might, just possibly, be right but they are

entitled to be wrong. Some bridge players have big

egos!

For the movement to run smoothly, there should be

as little delay as possible between hands and also

moving from one table to the next.

COUNTING CARDS

Before looking at your cards you should count them

immediately you remove them from the board. If you

do not have thirteen, you should call the T.D.

Equally after the hand has been played you should

ensure that you shuffle and replace all thirteen cards

in the board in the correct slot and that they were all

cards you were dealt in the first place.

4.

BIDDING BOXES

You should make up your mind what your call is

going to be before touching any card in your

bidding box. Only when you have decided on

your call should you withdraw and table a bidding

card. Don't hover over your box or partially

withdraw a card and replace it to draw another one.

Above all, do not fiddle with the bidding cards and

then pass. This could be interpreted as giving

unauthorised information to partner – although

surely that wouldn't have been your intention!

A player may ask questions about an opponent's

bid, when it is his turn to call. Questions must be

answered only by the partner of the player

making the bid.

It is obligatory, by the way, to leave all the bidding

cards on the table in front of you until bidding is

finished and the lead is tabled.

RETRACTION OF A BID

If by mistake you table a bidding card which you

didn't intend to, you may withdraw that card,but

only if done without pause for further thought.

Otherwise the bid must stand and, if it is illegal,

the T.D. should be called. Perhaps this should

be explained a little further; suppose the bidding

has gone 1C (from your partner),2D from your

opponent and you intend to bid 3C, but in error

pull out 3D. If you retract immediately you may

then bid your 3C, with apologies and without penalty,

but if you delay your retraction the bid of 3D stands.

5.

RETRACTION OF A BID

cont'd

If, however, you bid say, 1NT in error, even if you

correct immediately the T.D. should be called as this

is an illegal (insufficient) bid and in addition gives

unauthorised information to partner.

ALERTING

When a player makes a bid which has a meaning to

his partner other than the apparently obvious one

(i.e. a conventional bid), that player's partner should

alert the opponents with the alert card. If no

explanation is called for, no unsolicited explanation

should be given. Certain calls such as Stayman and

transfers should be announced rather than alerted.

STOP CALLS

Before making a call, which is greater than the next

step up from a previous bid, the 'stop' card must be

shown to opponents. For example, if over your

partner's 1D call you intend to bid, say 2H you should

show the stop card; this should also be done before

a pre-emptive bid of, say 3H, or an opening at the

two level. The stop card should remain on the table

for about ten seconds and no other bid should be

made during this time.

6.

HESITATION/PAUSES

You should appreciate that a long pause during the

bidding followed by a pass can, by implication,

convey unauthorised information to your partner.

It can be considered that the pause suggests to partner

that you have some significant holding which could

influence the bidding even though you do not disclose

it. How long a pause is 'reasonable' is as long as a

piece of string and depends on circumstances but is

a matter for agreement and discretion. Too long a

pause may give rights to your opponents so that you

should try to decide in good time what bid you are

going to make. Equally a hurried or emphatic PASS

should be avoided. You should try to keep an even

tempo in both your bidding and the play of your cards

and be at least a little faster than either dead slow

or stop. Further, when you are defending and sitting

in the 'finesse position', for example, when you have

to play a card before dummy which has A-Q, to pause

when you have the King in your hand is a very

revealing and poor play but to pause when you do not

have the King is considered 'bad form' and unethical.

The aim is play all cards smoothly and at even speed,

unless there is some good reason for hesitation. It is

not illegal or improper to hesitate but be aware that

this may compromise your partner (your partner may

be asked to justify any subsequent bid).

OPENING LEAD

When bidding is complete (3 consecutive passes),

the defender on lead may ask questions about any bid,

before tabling the lead (FACE DOWN).

7.

OPENING LEAD

cont'd

At that point, the other defender may ask any question.

When there are no more questions, the opening lead

is faced.

EXPOSED CARDS

A card which is exposed illegally – a card dropped

face up accidentally either during the bidding or

played out of turn, gives unauthorised information

to one's partner and becomes a penalty card. The T.D

should be called to adjudicate the penalty.

Note: Declarer is not subject to penalties for exposing

a card during play as any information he may give to

opponents could be helpful to them – and obviously it

is of no advantage to dummy!

PSYCHE CALLS AND DECEPTION

A call which deliberately exaggerates or makes a gross

misstatement of your values (psyche call) is quite legal.

Equally, it is legal to make a call or play, which deceives

opponents, provided there is no understanding with your

partner, i.e. your partner is equally deceived. However,

too frequent psyche calls are regarded with suspicion

as giving rise to such an implicit understanding.

Psyches should be reported to the T.D. and a record of

them kept.

8.

BOARDS DURING PLAY

During the play of the hand the board in play should

be retained uncovered(without the bidding box on top

of it!) on the table and in the correct orientation – the

North position facing North. The recommended

position for the board is in front of the declarer.

The number of tricks won or lost should be agreed

by all players before the cards are closed together.

NORTH'S DUTIES

The player in the North position is responsible for

entering the score on the travelling score sheet.

The North player must enter the score without

shouting it out. Some bridge players have big ears!

It can ruin a hand for following players who already

know that 7NT will make! Before entering the score

North should obtain the opponent's agreement to the

score. It is also part of North's duties to ensure the

proper positioning of the board during play and that

all cards are replaced in the correct pockets, before

passing the boards to the next table.

HANDLING DUMMY

It is important that players should be familiar with the

duties, rights and limitations of dummy. These are set

out in the Rules, but as with all rules they are somewhat

complicated. The essential ones, however, can be

explained fairly simply and are as follows:

9.

Dummy should:

1. Play the card designated by declarer – to this end

declarer should always clearly nominate a card to

be played from dummy. This is the obvious way to

avoid possible confusion as to which card declarer

intends to play.

2. Avoid hovering over dummy's cards in anticipation

of declarer's instructions – this may be interpreted

by some (obviously unjust) suspicious person as

suggesting which card declarer should play.

3. Never play a card, however obvious it may seem,

without instruction from declarer.

4. Keep track of tricks won and lost. Dummy may

advise declarer if he has placed winning/losing

tricks in the wrong direction.

5. Prevent any irregularity by declarer – e.g. leading

from the wrong hand.

6. Prevent a revoke by asking declarer – but not

opponents – if he has no card of the suit led.

7. Not call the T.D. – except if any irregularity

has been pointed out by another player.

8. Not draw attention to an irregularity by defenders

during play but may do so after play has

concluded.

10.

IRREGULARITIES IN BIDDING AND PLAY

Most irregularities in bidding and play have some

penalty attached to them. It would be wise for all

bridge players to be familiar with the most common

irregularities and the penalties attached to them

(a counsel of perfection?) and to try to avoid them.

Short of copying the entire Rule book there is no

easy way to cover all the ground so that only the

most common irregularities can be indicated here:

1. Pass out of turn – pass is called before the