Geradine Jiravanichsakul

Creative Experience

[2016- Present]

MooCow Ink Los Angeles, CA

Producer/Game Developer -Unannounced title

  • Entirely responsible for project life cycle, scheduling,brand development, cinematic videos, and UI design
  • Perform quality assurance, asset management and troubleshoot potential risks/conflicts in the schedule
  • Collaborate with Creative Designer to define and develop product features

[2014- 2015]

NHN Entertainment USA Santa Monica, CA Associate Product Manager (Game Publishing)- Shipped Titles: Dragon Friends, Puzzle Run: Silly Champions

  • Managed, operated, and localized two live free-to-playmobile gamesand one unannounced title
  • Constructed, monitored, and analyzed real-time historical KPIs and competitive market research data
  • Planned and created in-game events driven from user data to optimize monetization and player retention
  • Coordinated worldwide app release with PMs, User Acquisition, PR, Design, QA, and Community Managers
  • Evaluated game monetization/design features weekly to determine external titles to publish
  • Managed cross promotional events and marketing for Hello Kitty franchise within Dragon Friends while ensuring brand guidelines were met

[2012-2013]

Diamond Game Enterprise Chatsworth, CA

Associate Project Manager -Shipped Titles: Moon Rocks, Shanghai Dreams, Road Hogs

  • Oversees 15+ Class II & Class III game development for our Casino division
  • Directly responsible for our entire video slot machine development cycle from pre-production to ship
  • Documented & maintained resources spreadsheets, invoices, accounting forms, and production summary
  • Identified & communicated project status, risks, and opportunities with Creative Director and VP of technology
  • Collaborated with Management, Marketing, Engineers, QA and the Creative teams to meet milestones
  • Facilitated Daily Developer Stand Ups, internal game/ art reviews, and Creative Task Planning with team leads
  • Managed internal and external outsourced artists/ assets through Perforce and FogBugz
  • Led localize games into multiple languages
  • Active member of the Employee Activities Committee; created team building environment for our employees

Freelance Contract Los Angeles, CA

Producer-Shipped Title: Coop Phonics

  • Project managed six projects with clients from Xbox, Fox Consumer Product, Blu-ray, Disney, Coop Play
  • Coordinated marketing strategies for launch of Coop Phonics app with zero budget
  • Managed press release during launch
  • Oversaw development team, kept detailed logs, and wrote comprehensive updates on project
  • Met with clients, documented their visions and distributing and communicating to team
  • Researched and created sales pitch presentations for prospective clients

[2008- 2012]

Game Wizards Production Santa Monica, CA

Producer

  • Managed production schedule for 20+ artists
  • Lead production meetings with artists and executive producers
  • Responsible for archiving all project files
  • Created and maintained the project’s web presence
  • Managed game testing of product with 80+ testers

Skills

  • Strong leadership skills
  • Strong motivation skills
  • Excellent organization and presentation skills
  • Able to communicate effectively
  • Highly detail-oriented
  • Ability to prioritize and multi-task
  • Positive team-oriented attitude
  • Maintain positive in high level stress

Software Proficiency

  • Adobe Creative Suite
  • Microsoft Office
  • Perforce
  • Google Play Dev Console
  • iTunes Connect
  • Jira
  • Asana
  • 3ds Max
  • ActionScript
  • ZBrush
  • Maya
  • Macintosh & PC systems

Education

The Art Institute of California- Los Angeles Santa Monica, CA

  • Bachelor of Science in Media Arts and Animation, Dean's List, 2012