Ministry of Education and Science of the Republic of Kazakhstan

Non-commercial Joint-stock Company Holding «Kasipkor»

Specialty: Product Design

Qualification: Designer

Astana 2014


Content

1 / Program outline / 3
2 / Study curriculum / 5
3 / Program Structure / 8
4 / Study programs (Content of units) / 19
5
6 / List of equipment
List of literatures / 196
206

1. PROGRAM OUTLINE

Within the School of Spatial Design is the curriculum programme of the product design programme. The Product Design programme is an academic and work based centred curriculum; which allows for students to gain both an academic perspective and real life work based experience/s in recognised creative and industries.

It is envisaged that on completion and the final award of the Foundation Degree (FdA) students will be able to progress to further study, employment or self-employment. Following a thorough programme of learning in practical & technical skills; students will be able to specialise within the school of product design and gain further knowledge and skills for a career the in product design and architecture.

Additionally, mature students who may wish to change their career direction or others who may be at the beginning of their higher education and have a clear idea of the direction in which they wish to specialise in.

Whilst on the programme students will study a range of skills, techniques and general principles to equip them with the knowledge and awareness to pursue a career in Product Design. The programme is offered as a collaborative partnership with the College/University and partners in industry.

The Specialty Progression Programme is concerned with:

·  Allowing students the opportunity to experience the ‘specialist’ element of the Degree Programme to enable them to be able to make informed choices in relation to their future career aspirations in the creative sector. This will be offered/taught at two points of entry of the Programme to enable students the opportunity of flexible entry at various levels of the Programme depending on their circumstances. This is taught in the first term and first year of the programme.

The Foundation Diploma (Fd) is a programme with progression from the ‘Specialty’ Progression Programme at the College/University or with direct entry depending on the applicants previous education and/work history. They are intended to act as a stepping stone/precursor for moving on to the Foundation Degree Award (FdA).

In general the Foundation degree will enable students to advance to other Bachelor of Arts honours (known as Top Up) degrees of a similar nature should they wish to go on to further study in the future.

The Specialty Progression element of the programme is taught on a full time basis.

The Foundation Diploma (Fd) and The Foundation Degree (Fda) is available either full or *Part-time programme, which may be completed in three years or longer through agreed negotiation with the College/University.

The programme structure offers a mixture of formal lectures, studio work and potential industrial placements. These are scheduled over a number of hours per week during each teaching week, but students are expected to supplement this with the equivalent number of hours of private study/research and assignment preparation per week.

2. STUDY CURRICULUM

Standard duration of study: 2 years 10 months

№ / Study cycles and study disciplines (modules) / Forms of Control / Volume of study time (hour, credit)
examination / Pass / Number of quizzes / Course work (portfolio projects) / Total Guided Learning Hours
1 credit = 6 GLH / Number of credits / Including: / Distribution by semesters
Theoretical lessons / Practical training (lab-practical works) / Semester 1 to 6 / Year 1 to 3
1 / 2 / 3 / 4 / 5 / 6 / 7 / 8 / 9 / 10
Speciality Progression Programme
1 / Introduction to Design and apply decorative techniques to textiles
for interiors / 80 / 8 / 40 / 40
2 / Introduction to Using Computer
Aided Manufacturing processes / 80 / 8 / 40 / 40
3 / Introduction to Art and Design: Colour Theory and Design / 80 / 8 / 40 / 40
4 / Introduction to explore and use
of design materials, techniques and visual language in design / 80 / 8 / 40 / 40
5 / Introduction to materials,processes and technical skills in design / 150 / 15 / 90 / 60
6 / Introduction to Product Design / 80 / 8 / 40 / 40
7 / Introduction to Interior Design:
Creative Lighting / 80 / 8 / 40 / 40
8 / Produce and Evaluate Conceptual Design Options for
New Products – Industrial
Product / 80 / 8 / 40 / 40
Foundation Diploma
1 / Building a Design Portfolio –
Industrial Product / 50 / 5 / 40 / 10
2 / Develop A Specialist Project Brief: Industrial Product / 150 / 15 / 90 / 60
3 / Design Drawing Media and Communication for Spatial Design – Interior / 150 / 15 / 60 / 90
14 / Colour Theory and Practice in Design: Industrial Product / 80 / 8 / 40 / 40
15 / Produce and Evaluate Conceptual Design Options for
New Products – Industrial
Product / 150 / 15 / 90 / 60
16 / Assess Health and Safety Risks / 150 / 15 / 60 / 90
17 / Conceptual Design for Product Design / 150 / 15 / 60 / 90
18 / Introduction to Design and Research Skills / 150 / 15 / 60 / 90
19 / Sustainable Design Development / 150 / 15 / 60 / 90
20 / Colour Theory and Practice / 150 / 15 / 60 / 90
21 / Mathematics Product design / 150 / 15 / 60 / 90
22 / Apply Health and Safety and Environmental Legislation and Working Practices / 150 / 15 / 60 / 90
23 / Design and Practice Product / 150 / 15 / 60 / 90
24 / Introduction to Materials, Processes and Technical Skills in Design and Construction / 150 / 15 / 60 / 90
25 / Spatial Design Project Planning, Implementation and Review / 150 / 15 / 60 / 90
26 / Introduction to Visual Language in Design / 150 / 15 / 60 / 90
27 / Spatial Exploration: CAD Modelling and Visualisation / 150 / 15 / 60 / 90
Foundation Degree Programme
28 / Contextual Studies /Architectural Theory and Context / 30 / 15 / 15 / 15
29 / The Profession, Enterprise and forms of engagement in space/interior design concepts / 30 / 15 / 15 / 15
30 / Rehabilitation and Reuse / 30 / 15 / 15 / 15
31 / Communication and Visualisation / 45 / 15 / 30 / 15
32 / Human Factors and User Centred Design / 30 / 15 / 15 / 15
33 / Introduction to Design / 30 / 15 / 15 / 15
34 / Major Project / 30 / 15 / 15 / 15
35 / Mapping Your Profession / 30 / 15 / 15 / 15
36 / Planning for Enterprise / 30 / 15 / 15 / 15
37 / Service Design for Communities / 30 / 15 / 15 / 15
38 / Shaping your Idea into a Design / 30 / 15 / 15 / 15
39 / Specialist Study 2: Parametrics, Communication and Representation / 30 / 15 / 15 / 15
40 / Specialist Study 3: Dual Use Enviroment / 68 / 15 / 40 / 28
41 / Extended Essay / 150 / 15 / 60 / 90
Total / 3240 / 324 / 1470 / 1770

3. PROGRAM STRUCTURE

Name of cycles and study disciplines (modules) / Knowledge competences and skills learned
Name of discipline (module):
Introduction to Interior Design: Creative
Lighting / Learning Outcomes (LO)
LO1
LO2
LO3 / Know about different lighting products
Know different lighting terms
Know how different lighting products are used
Introduction to Product Design- Interior / LO1
LO2
LO3 / Be able to research and record primary and secondary sources in response to a product design brief
Be able to explore and develop ideas in product design
Be able to experiment and use 3D materials and techniques
Introduction to materials, processes andtechnical skills in design / LO1 / Understand materials, processes and technical skills in design
Introduction to explore and use of design materials, techniques and visual language in
Design / LO1 / Understand the use of visual language, processes method and materials in design
Introduction to Art and Design: Colour Theory and Design / LO1
LO2 / Be able to use a computer to produce
a suitable program to enable the production of a component
Be able to manufacture a standard component using the appropriate machine
Introduction to Using Computer Aided
Manufacturing processes / LO1
LO2
LO3 / Be able to use a computer to produce
a suitable program to enable the production of a component
Be able to manufacture a
Be able to manufacture a standard component using the appropriate machine tool.
Develop A Specialist Project Brief: Industrial
Product / LO1
LO2
LO3
LO4 / Be able to identify assess and agree an industrial product project requirements and stakeholder preferences
Understand how to identify, assess and agree industrial product project requirements and stakeholder preferences
Be able to prepare and present proposal for an industrial product project brief
Understand how to evaluate the proposal for an industrial product project brief
Building a Design Portfolio – Industrial
Product / LO1
LO2
LO3
LO4 / Understand the purpose of a design portfolio
Be able to present a design portfolio
Understand how to select work for a design portfolio
Be able to evaluate own design portfolio
Design Drawing Media and Communication for
Spatial Design / LO1
LO2
LO3
LO4 / Understand how media,materials and processes are used in others’ work to convey ideas and meaning
Be able to develop visual language
Know how art and design is used to communicate ideas and meaning
Be able to communicate by using the language of art and design
Colour Theory and Practice in Design: Industrial Product / LO1
LO2
LO3
LO4 / Understand existing approaches to the use of colour
Understand the effects of colour on the subjective perception of design outcomes
Be able to experiment with colour techniques and processes for a specific conceptual idea
Be able to use a range of materials and media to develop creative colour
solutions for a specific conceptual idea
LO5 / Understand how evaluate the application of the colour schemes in terms of both objective and subjective qualities for a specific
Produce and Evaluate Conceptual Design
Options for New Products – Industrial
Product / LO1
LO2 / Produce and evaluate conceptual design options for new industrial products
Understand how to present your industry product ideas
Urban Environments & Artifacts and Element / LO1
LO2
LO3
LO4
LO5
LO6
LO7
LO8
LO9
L10
L11
L12
L13 / Understand the history and development of the urban built environment
Know the maintenance requirements
Understand the creative potential of object orientated programming
Understand the application of object orientated programming in the design process
Understand the relationship between
architectural design proposals and their urban context.
Understand how a designed artifact for the exterior/interior environment can be positioned within a commercial context
Be able to propose architectural design interventions for a specific site in the context of wider
urban renewal
Understand the relationship between research, drawing,
maquettes and full-scale prototypes as part of an interior design process
Understand how to organise a presentation which links multiple design interventions at different scales
Be able to analyse how materials, technologies, economies and modes of production affect the realisation of a designed artifact.
Know how to work collaboratively in the production of a design proposal for a specific site in an interior context
Understand how to clearly articulate the component parts of a designed artifact
Understand how to evaluate the performance of materials and technologies in relation to a design concept
The Profession, Enterprise and forms of engagement in space/interior design concepts / LO1
LO2
LO3
LO4
LO5
LO6
LO7
LO8
LO9
L10 / Understand a variety of specialisms within the creative industries
Understand what is meant by entrepreneurship and its relationship to creativity, innovation and
Understand what is meant by entrepreneurship and its relationship to creativity, innovation and wealth creation
Understand how to anticipate opportunities within the design environment
Be able to use a variety
of research methods in a subject area
Understand how to
transform ideas into potential entrepreneurial concepts
Be able to evaluate data
in a specialist subject for a
project
Be able to use analyse and communicate ideas and information
Be able to communicate information using a variety of mediums
Understand the importance, fundamental principles and implications of intellectual property rights and legislation.
Theory and Context / LO1
LO2
LO3
LO4
LO5 / Understand design and communication media as constructs in the context of cultural and historical developments.
Be able to apply ethical issues to the interpretations of design and communication media
Be able to observe, describe and analyse artifacts in a historical and theoretical context
Be able to apply research methods to a project and present the findings.
Be able to use information technologies to support and deliver research
Understand the Principles of Garden History / LO1
LO2
LO3
LO4
LO5
LO6
LO7
LO8
LO9 / Know about basic structures and forms and their application in built form construction
Know about a variety of methods and media used to communicate in the creative industries
Explain the relationship between the human form and the structural interpretation