Jeffery J. Lester
Seattle, WA 98004
425-223-5331
Objective
Obtain an Environment Artist position with a studio needing in-game assets or cinematic art production.
Software Skills
Maya 8.5
Alias Studio
MEL
Adobe PhotoShop
Adobe Premiere
Adobe After-Effects
Digital Fusion 4.2
Flash MX Action-script
Sony Sound Forge 8.0
Professional Experience
Environment Artist
Sucker Punch Productions2006 – present
- “Infamous”, Sony PS3 – design and create in-game assets for all districts and worlds, props, buildings, vehicles, and entire neighborhoods using Maya.
3D Animation Instructor
Trident Technical College2004 – 2005
- Develop a new Computer Animation Degree program and Certificate program.
- Create new course material for 3D classes in Maya, Max, and Flash MX.
- Write new syllabi, Instruct, lecture, and advise students in Visual Arts Program, manage student projects and independent studies.
Environment Artist / Lighter
Red Eye Studios2004 – 2005
- Light environments and characters for Crash Bandicoots "Twin Sanity" cinematic. (Vivendi Universal, Xbox, PS2)
- LOD character rigging, up-resolution for character models and environment assets, create prop models and textures.
- Render and composite scenes using Maya, Digital Fusion, and Adobe After Effects,R & D character hair for Spiderman 2: The Movie (PSP).
3D Specialist
Donald Patterson Associates Inc. 2002 – 2004
- Create 3D military animations for US Marine Corps web based training software using 3D Max and Flash MX, modify models from Catia for rendering and animation.
- Developed interactive Central Display Unit using Flash MX Action Script.
- Recreate V-22 aircraft simulations and flight scenarios for pilot training, light, texture, and render highly complex models. Work with subject matter experts and instructional designers to create course material.
- Security Clearance.
Instructor
Rochester Institute of Technology2000 – 2002
- Instruct, lecture, and demonstrate basic and advanced concepts of 3D modeling, lighting, texturing, and animation using Maya.
- Developed Maya Introductory course for undergraduates including demos, lesson plans, and problem-solving exercises, created advanced modeling class and syllabi for graduate animators.
- Adjunct Instructor for Industrial Design model-making class.
Model-Maker & Industrial Designer
Bausch & Lomb Inc.1992 – 1999
- Designer -- developed 3D modeling techniques for research and design using Alias Wave-Front, Master Cam, and Auto Cad.
- Coordinated and designed a co-molded frame product, designed and prototyped the "Club Goggle" for the Ray-Ban line.
- Worked with multiple designers to translate concept art into 3D Alias models, real prototypes, and actual sample-set production lines.
- Model-maker -- trained model shop personnel to use Alias, Auto Cad, and Master-Cam CNC programs.
- Initiated the first successful prototype casting operation for the Ray-Ban eyewear division using 3D stereo lithography models.
- Fabricated acetate prototypes of various Ray-Ban designs along with other product lines such as Revo, Arnette, Calloway, and Porsche.
Education
Rochester Institute of Technology – Rochester, New York
School of Film and Animation
M.F.A.Computer AnimationOctober 2006
Magna Cum Laude
Rochester Institute of Technology – Rochester, New York
School of Art and Design
B.F.A.Industrial DesignMay 1997
Magna Cum Laude
Genesee Community College – Batavia, New York
A.A.SIndustrial Model-MakingMay 1990
With Honors
References
Available upon request