Jeffery J. Lester

Seattle, WA 98004

425-223-5331

Objective

Obtain an Environment Artist position with a studio needing in-game assets or cinematic art production.

Software Skills

Maya 8.5

Alias Studio

MEL

Adobe PhotoShop

Adobe Premiere

Adobe After-Effects

Digital Fusion 4.2

Flash MX Action-script

Sony Sound Forge 8.0

Professional Experience

Environment Artist

Sucker Punch Productions2006 – present

  • “Infamous”, Sony PS3 – design and create in-game assets for all districts and worlds, props, buildings, vehicles, and entire neighborhoods using Maya.

3D Animation Instructor

Trident Technical College2004 – 2005

  • Develop a new Computer Animation Degree program and Certificate program.
  • Create new course material for 3D classes in Maya, Max, and Flash MX.
  • Write new syllabi, Instruct, lecture, and advise students in Visual Arts Program, manage student projects and independent studies.

Environment Artist / Lighter

Red Eye Studios2004 – 2005

  • Light environments and characters for Crash Bandicoots "Twin Sanity" cinematic. (Vivendi Universal, Xbox, PS2)
  • LOD character rigging, up-resolution for character models and environment assets, create prop models and textures.
  • Render and composite scenes using Maya, Digital Fusion, and Adobe After Effects,R & D character hair for Spiderman 2: The Movie (PSP).

3D Specialist

Donald Patterson Associates Inc. 2002 – 2004

  • Create 3D military animations for US Marine Corps web based training software using 3D Max and Flash MX, modify models from Catia for rendering and animation.
  • Developed interactive Central Display Unit using Flash MX Action Script.
  • Recreate V-22 aircraft simulations and flight scenarios for pilot training, light, texture, and render highly complex models. Work with subject matter experts and instructional designers to create course material.
  • Security Clearance.

Instructor

Rochester Institute of Technology2000 – 2002

  • Instruct, lecture, and demonstrate basic and advanced concepts of 3D modeling, lighting, texturing, and animation using Maya.
  • Developed Maya Introductory course for undergraduates including demos, lesson plans, and problem-solving exercises, created advanced modeling class and syllabi for graduate animators.
  • Adjunct Instructor for Industrial Design model-making class.

Model-Maker & Industrial Designer

Bausch & Lomb Inc.1992 – 1999

  • Designer -- developed 3D modeling techniques for research and design using Alias Wave-Front, Master Cam, and Auto Cad.
  • Coordinated and designed a co-molded frame product, designed and prototyped the "Club Goggle" for the Ray-Ban line.
  • Worked with multiple designers to translate concept art into 3D Alias models, real prototypes, and actual sample-set production lines.
  • Model-maker -- trained model shop personnel to use Alias, Auto Cad, and Master-Cam CNC programs.
  • Initiated the first successful prototype casting operation for the Ray-Ban eyewear division using 3D stereo lithography models.
  • Fabricated acetate prototypes of various Ray-Ban designs along with other product lines such as Revo, Arnette, Calloway, and Porsche.

Education

Rochester Institute of Technology – Rochester, New York

School of Film and Animation

M.F.A.Computer AnimationOctober 2006

Magna Cum Laude

Rochester Institute of Technology – Rochester, New York

School of Art and Design

B.F.A.Industrial DesignMay 1997

Magna Cum Laude

Genesee Community College – Batavia, New York

A.A.SIndustrial Model-MakingMay 1990

With Honors

References

Available upon request