Motion Graphics – Typography

How to create a 3D model of Text:

  1. Add a Text Spline
  2. Type in your quote
  3. Select a font
  4. Apply a material to the Text Spline
  5. Add an Extrude Nurb
  6. Make the Text Spline a child of the Extrude Nurb
  7. You should now see a 3D model of your text
  8. You can make size changes by having the Extrude Nurb selected

To create a material or color for your objects:

  1. Go to Window on top bar
  2. Scroll down to Material Manager
  3. Go to File, new material and a grey colored sphere will appear in your Material Manager
  4. Click on the Color box and a pop up window will appear with all of your color choices. You can play with the sliders to get your desired color. Click Ok when finished.

To Apply a material to your object:

  1. You can just click and drag the material right onto your object in the perspective view or click and drag the material onto the object in the Object Manager.

To use premade materials:

  1. Click on Content Browser, located on upper left side tabs
  2. You will find materials under
  3. Broadcast
  4. Prime
  5. Visualize
  6. Look for the Material folder in each of the above
  7. Double click the material
  8. Apply the newly found material same as above “Apply a material to your object”

STEPS FOR ANIMATION

Three rules to follow – MOVE THE SCRUBBER, MAKE THE ACTION HAPPEN, HIT A KEYFRAME

  1. Go to the Frame window (under timeline) and change it from 90F to 200F
  2. Position you Typography at a starting point
  3. Go to the keyframe button and click it to add a keyframe on the timeline telling the computer that this is where you want your text to begin (the bottom prompt will say “record position, scale, rotation & PLA of active objects” when you roll over it)
  4. MOVE THE SCRUBBER- Grab the timeline scrubber (green square on timeline) and drag it to the frame where you want the object to have a change made
  5. MAKE THE ACTION HAPPEN- Go to your text (ONLY AFTER YOU MOVE THE SCRUBBER) and move it to where you want it to go next
  6. HIT A KEYFRAME- Go to the keyframe button again and click in another keyframe
  7. You should now have two keyframes on the timeline for your object
  8. Remember the closer the keyframes are, the faster the motion will happen, the further apart the keyframes are the slower the object will move.

RESOURCES:

GREYSCALEGORILLA -

Pixel Lab -

LINKS TO TUTORIALS ON DEFORMERS

SHATTERING TEXT -

EXPLOSION FX -