Gilotto Torralyn d’Sivislast saved: November 10, 2010
Male gnome destined sorcerer 15
CG Small humanoid (gnome)
Hero Points2; Luck of Heroes
Init +6; Senses low-light vision; Perception+3
AC 27, touch 17, flat-footed 23; +4 luck during surprise rounds
- (+8 armor, +2 deflection, +4 Dex, +2 natural, +1 size)
hp 122 (15 HD)
Fort +15, Ref +16, Will +15; +5 competence vs. disease and poison, +2 racial vs. despair and fear, +2 racial vs. illusions, +4 luck during surprise rounds
Speed 20 ft. (4 squares), swim 10 ft.
Melee spell+6 touch (by spell)
Ranged spell+12 touch (by spell)
Special Actions Intensify Spell, Maximize Spell, Merciful Spell, Quicken Spell, bloodline arcana, eternal hope, it was meant to be 1/day, within reach (DC 20) 1/day
Combat Gear armband of elusive action1/day, boots of swift passage5/day, chronocharm of the uncaring archmage1/day, greater crystal of stamina1/day, metamagic rod of coldsubstitution3/day, third eye dampening1/day
Spells Known (CL 15th)
- 7th (5/day)—elemental body IV+, greater shadow conjuration (DC28), spell turningB, +
- 6th (7/day)—chain lightning (DC 24),contagious flame,disintegrate (DC 24), misleadB (DC 27)
- 5th (7/day)—break enchantmentB, phantasmal web (DC 26), planar adaptation+, shadow evocation (DC 28), teleport+
- 4th (8/day)—freedom of movementB, +, phantasmal killer (DC 25), ruin delver’s fortune+, shadow conjuration (DC 25), wandering star motes (DC 25)
- 3rd (8/day)—cloak of winds, fireball (DC 21), fly, protection from energyBplus one more
- 2nd (8/day)—alter self+, blurB, false life+, hideous laughter (DC20), invisibility+, resist energy
- 1st (8/day)—alarmB, ant haul, color spray (DC 22), feather fall, memory lapse (DC 19),vanish
- 0 (at will)—acid splash, detect magic, detect poison, light, mage hand, mending, message, prestidigitation, read magic+
- +: personal, affected by bloodline arcana (spell level as luck bonus on saves, 1 rnd.)
Spell-Like Abilities (CL 15th)
- 11/day––touch of destiny
- 1/day––dancing lights, ghost sound (DC 21), prestidigitation, speak with animals
Abilities Str 7, Dex 18, Con 18, Int 16, Wis 12, Cha 26
Base Atk +7; CMB +4; CMD 20 (+4 luck during surprise rounds)
Feats & Traits Combat Casting, Eschew MaterialsB, Greater Spell Focus (illusion), Hero’s Fortune, Intensify Spell, Lightning ReflexesS, Luck of HeroesB, Maximize SpellS, Merciful Spell, Quicken Spell, Spell Focus (illusion), Spell Perfection (shadow evocation), excitable, whipped
Skills Bluff +26, Disguise +30, Fy +24, Knowledge (arcana) +16, Knowledge (planes) +15, Perception +3, Spellcraft +21, Stealth +8, Swim +6; Racial Modifiers +2 Knowledge (planes), +2 Perception
Languages Common, Draconic, Dwarven, Gnome, Sylvan
Possessionscombat gear plus adventuring equipment (incl. courtier’s outfit, disguise kit, identification papers, …), amulet of natural armor +2,belt of physical might (dexterity +4, constitution +4),cloak of resistance +5,dimensional shackles,+4 glamered twilight mithral chain shirt,greater crystal of adaptation,greater crystal of aquatic action,handy haversack,hat of disguise (intelligence +2, charisma +6),ring of heroes (deflection +2),ring of mind shielding,scroll of mass planar adaptation (CL 16th),7,500 gp.
Combat Gear:
- armband of elusive action: immediate (mental); 1/day avoid provoking AoO.
- boots of swift passage: move (command); 5/day teleport 20 ft.
- chronocharm of the uncaring archmage: swift (command); 1/day cast 3rd level or lower spell as standard action instead of 1 full round.
- greater crystal of stamina,: immediate (mental); 1/day reroll 1 save vs. disease or poison.
- metamagic rod of coldsubstitution: 3/day apply Energy Substitution (cold) to 6th level or lower spell as full-round action.
- third eye dampening: immediate (mental); 1/day reduce all variable numeric effects ofthe next spell orspell-like ability that affects you to theminimum value.
Eternal Hope: Onceper day, after rolling a 1 on a d20, Gilotto may reroll and use the second result.
It Was Meant To Be (Su):Gilotto may reroll any one attack roll, critical hit confirmation roll, or level check made to overcome spell resistance. He must decide to use this ability after the first roll is made but before the results are revealed by the GM. He must take the second result, even if it is worse.
Within Reach (Su): Once per day, when an attack or spell that causes damage would result in Gilotto’s death, he may attempt a DC 20 Will save. If successful, he is instead reduced to –1 hit points and is automatically stabilized. The bonus from his fated ability (+4 luck) applies to this save.
elemental body (Huge – all):
hp 122 (15 HD); DR 5/–
Immune bleed, critical hits, sneak attacks
Space 15 ft.; Reach 15 ft.
elemental body (Huge – airor fire)
Init +9; Senses darkvision 60 ft.
AC 23, touch 17, flat-footed 16(+2 deflection, +7 Dex, +6 natural, –2 size)
Ref +19 (air)orFort +17, Ref +19 (fire)
Resist fire 20 (fire)
Weaknesses vulnerability to cold (fire)
Speed fly 120 ft. (perfect) (air)or60 ft. (fire)
Melee 2 slams +5 (2d6) (air)or2 slams +3 (2d6–2 plus burn) (fire)
Special Attacks whirlwind (DC 25) (air)orburn (2d6, DC 25) (fire)
Abilities Str 11, Dex 24 (air)orDex 24, Con 22 (fire)
CMB +9; CMD 28 (air)orCMB +7; CMD 26 (fire)
Skills Fy +21, Stealth –1
elemental body (Huge – earthorwater)
Init +5; Senses darkvision 60 ft.
AC 21, touch 13, flat-footed 18 (+2 deflection, +3 Dex, +8 natural, –2 size)
Fort +17, Ref +15 (earth)orFort +19, Ref +15 (water)
Speed20 ft., burrow 20 ft. (earth)orswim 120 ft. (water)
Melee 2 slams +7 (2d8+2 plus push) (earth)or2 slams +5 (2d6) (water)
Special Attackspush (slam, 10 ft.) (earth)orvortex (DC 25) (water)
Abilities Str 15, Dex 16, Con 22 (earth)orStr 11, Dex 16, Con 26 (water)
CMB +11; CMD 26orCMB +9; CMD 24 (water)
Skills Fy +17, Stealth –5
stats
Str7–2(– 1 = 9, –2 racial)
Dex14(18)+4(5 = 14, +4 enhancement)
Con14(18)+4(2 = 12, +2 racial, +4 enhancement)
Int14(16)+3(5 = 14, +2 enhancement)
Wis12+1(2 = 12)
Cha20(26)+8(7 = 15)
– 1+ 5 + 2 + 5 + 2 + 7= 20.
saves
total / res. / stat / Sor. 15 / otherFort / +15 / +5 / +4 / +5 / +1 (whipped)
Ref / +16 / +5 / +4 / +5 / +2 (Lightning Reflexes)
Will / +15 / +5 / +1 / +9
skills
skilltotalranksstattrainedother
Bluff+2615+8+3
Disguise+3010+8+2 (kit), +10 hat of disguise
Fly+2315*+4+3+2 (size)
Knowledge (arcana)+1610+3+3
Knowledge (planes)+1510+3+2 (academician)
Spellcraft+2115+3+3
Stealth+8+4+4 (size)
Swim+6–2+8 (crystal)
Sor.: 15 x (2 + 2 + 1) = 75 + 15 Fly.
items (240,000 gp – 5% = 228,000 gp)
armsarmband of elusive action800 gp
body+4 glamered twilight mithral chain shirt28,800 gp
facethird eye dampening2,500 gp
feetboots of swift passage5,000 gp
hands––
headhat of disguise (intelligence +2, charisma +6)41,800 gp
ring (1)ring of heroes (deflection +2)16,000 gp
ring (2)ring of mind shielding8,000 gp
shoulderscloak of resistance +525,000 gp
throatchronocharm of the uncaring archmage (natural +2)8,500 gp
torso––
waistbelt of physical might (dexterity +4, constitution +4)32,000 gp
adventuring gear500 gp
cash7,500 gp
miscellaneous (see “rest”)51,600 gp
Rest: dimensional shackles (28,000 gp), greater crystal of adaptation (3,000 gp), greater crystal of aquatic action (3,000 gp), greater crystal of stamina (2,700 gp), handy haversack (2,000 gp), metamagic rod of coldsubstitution (10,500 gp), scroll of mass planar adaptation(CL 16th) (2,400 gp).