Gilotto Torralyn d’Sivislast saved: November 10, 2010

Male gnome destined sorcerer 15

CG Small humanoid (gnome)

Hero Points2; Luck of Heroes

Init +6; Senses low-light vision; Perception+3

AC 27, touch 17, flat-footed 23; +4 luck during surprise rounds

  • (+8 armor, +2 deflection, +4 Dex, +2 natural, +1 size)

hp 122 (15 HD)

Fort +15, Ref +16, Will +15; +5 competence vs. disease and poison, +2 racial vs. despair and fear, +2 racial vs. illusions, +4 luck during surprise rounds

Speed 20 ft. (4 squares), swim 10 ft.

Melee spell+6 touch (by spell)

Ranged spell+12 touch (by spell)

Special Actions Intensify Spell, Maximize Spell, Merciful Spell, Quicken Spell, bloodline arcana, eternal hope, it was meant to be 1/day, within reach (DC 20) 1/day

Combat Gear armband of elusive action1/day, boots of swift passage5/day, chronocharm of the uncaring archmage1/day, greater crystal of stamina1/day, metamagic rod of coldsubstitution3/day, third eye dampening1/day

Spells Known (CL 15th)

  • 7th (5/day)—elemental body IV+, greater shadow conjuration (DC28), spell turningB, +
  • 6th (7/day)—chain lightning (DC 24),contagious flame,disintegrate (DC 24), misleadB (DC 27)
  • 5th (7/day)—break enchantmentB, phantasmal web (DC 26), planar adaptation+, shadow evocation (DC 28), teleport+
  • 4th (8/day)—freedom of movementB, +, phantasmal killer (DC 25), ruin delver’s fortune+, shadow conjuration (DC 25), wandering star motes (DC 25)
  • 3rd (8/day)—cloak of winds, fireball (DC 21), fly, protection from energyBplus one more
  • 2nd (8/day)—alter self+, blurB, false life+, hideous laughter (DC20), invisibility+, resist energy
  • 1st (8/day)—alarmB, ant haul, color spray (DC 22), feather fall, memory lapse (DC 19),vanish
  • 0 (at will)—acid splash, detect magic, detect poison, light, mage hand, mending, message, prestidigitation, read magic+
  • +: personal, affected by bloodline arcana (spell level as luck bonus on saves, 1 rnd.)

Spell-Like Abilities (CL 15th)

  • 11/day––touch of destiny
  • 1/day––dancing lights, ghost sound (DC 21), prestidigitation, speak with animals

Abilities Str 7, Dex 18, Con 18, Int 16, Wis 12, Cha 26

Base Atk +7; CMB +4; CMD 20 (+4 luck during surprise rounds)

Feats & Traits Combat Casting, Eschew MaterialsB, Greater Spell Focus (illusion), Hero’s Fortune, Intensify Spell, Lightning ReflexesS, Luck of HeroesB, Maximize SpellS, Merciful Spell, Quicken Spell, Spell Focus (illusion), Spell Perfection (shadow evocation), excitable, whipped

Skills Bluff +26, Disguise +30, Fy +24, Knowledge (arcana) +16, Knowledge (planes) +15, Perception +3, Spellcraft +21, Stealth +8, Swim +6; Racial Modifiers +2 Knowledge (planes), +2 Perception

Languages Common, Draconic, Dwarven, Gnome, Sylvan

Possessionscombat gear plus adventuring equipment (incl. courtier’s outfit, disguise kit, identification papers, …), amulet of natural armor +2,belt of physical might (dexterity +4, constitution +4),cloak of resistance +5,dimensional shackles,+4 glamered twilight mithral chain shirt,greater crystal of adaptation,greater crystal of aquatic action,handy haversack,hat of disguise (intelligence +2, charisma +6),ring of heroes (deflection +2),ring of mind shielding,scroll of mass planar adaptation (CL 16th),7,500 gp.

Combat Gear:

  • armband of elusive action: immediate (mental); 1/day avoid provoking AoO.
  • boots of swift passage: move (command); 5/day teleport 20 ft.
  • chronocharm of the uncaring archmage: swift (command); 1/day cast 3rd level or lower spell as standard action instead of 1 full round.
  • greater crystal of stamina,: immediate (mental); 1/day reroll 1 save vs. disease or poison.
  • metamagic rod of coldsubstitution: 3/day apply Energy Substitution (cold) to 6th level or lower spell as full-round action.
  • third eye dampening: immediate (mental); 1/day reduce all variable numeric effects ofthe next spell orspell-like ability that affects you to theminimum value.

Eternal Hope: Onceper day, after rolling a 1 on a d20, Gilotto may reroll and use the second result.

It Was Meant To Be (Su):Gilotto may reroll any one attack roll, critical hit confirmation roll, or level check made to overcome spell resistance. He must decide to use this ability after the first roll is made but before the results are revealed by the GM. He must take the second result, even if it is worse.

Within Reach (Su): Once per day, when an attack or spell that causes damage would result in Gilotto’s death, he may attempt a DC 20 Will save. If successful, he is instead reduced to –1 hit points and is automatically stabilized. The bonus from his fated ability (+4 luck) applies to this save.

elemental body (Huge – all):

hp 122 (15 HD); DR 5/–

Immune bleed, critical hits, sneak attacks

Space 15 ft.; Reach 15 ft.

elemental body (Huge – airor fire)

Init +9; Senses darkvision 60 ft.

AC 23, touch 17, flat-footed 16(+2 deflection, +7 Dex, +6 natural, –2 size)

Ref +19 (air)orFort +17, Ref +19 (fire)

Resist fire 20 (fire)

Weaknesses vulnerability to cold (fire)

Speed fly 120 ft. (perfect) (air)or60 ft. (fire)

Melee 2 slams +5 (2d6) (air)or2 slams +3 (2d6–2 plus burn) (fire)

Special Attacks whirlwind (DC 25) (air)orburn (2d6, DC 25) (fire)

Abilities Str 11, Dex 24 (air)orDex 24, Con 22 (fire)

CMB +9; CMD 28 (air)orCMB +7; CMD 26 (fire)

Skills Fy +21, Stealth –1

elemental body (Huge – earthorwater)

Init +5; Senses darkvision 60 ft.

AC 21, touch 13, flat-footed 18 (+2 deflection, +3 Dex, +8 natural, –2 size)

Fort +17, Ref +15 (earth)orFort +19, Ref +15 (water)

Speed20 ft., burrow 20 ft. (earth)orswim 120 ft. (water)

Melee 2 slams +7 (2d8+2 plus push) (earth)or2 slams +5 (2d6) (water)

Special Attackspush (slam, 10 ft.) (earth)orvortex (DC 25) (water)

Abilities Str 15, Dex 16, Con 22 (earth)orStr 11, Dex 16, Con 26 (water)

CMB +11; CMD 26orCMB +9; CMD 24 (water)

Skills Fy +17, Stealth –5

stats

Str7–2(– 1 = 9, –2 racial)

Dex14(18)+4(5 = 14, +4 enhancement)

Con14(18)+4(2 = 12, +2 racial, +4 enhancement)

Int14(16)+3(5 = 14, +2 enhancement)

Wis12+1(2 = 12)

Cha20(26)+8(7 = 15)

– 1+ 5 + 2 + 5 + 2 + 7= 20.

saves

total / res. / stat / Sor. 15 / other
Fort / +15 / +5 / +4 / +5 / +1 (whipped)
Ref / +16 / +5 / +4 / +5 / +2 (Lightning Reflexes)
Will / +15 / +5 / +1 / +9

skills

skilltotalranksstattrainedother

Bluff+2615+8+3

Disguise+3010+8+2 (kit), +10 hat of disguise

Fly+2315*+4+3+2 (size)

Knowledge (arcana)+1610+3+3

Knowledge (planes)+1510+3+2 (academician)

Spellcraft+2115+3+3

Stealth+8+4+4 (size)

Swim+6–2+8 (crystal)

Sor.: 15 x (2 + 2 + 1) = 75 + 15 Fly.

items (240,000 gp – 5% = 228,000 gp)

armsarmband of elusive action800 gp

body+4 glamered twilight mithral chain shirt28,800 gp

facethird eye dampening2,500 gp

feetboots of swift passage5,000 gp

hands––

headhat of disguise (intelligence +2, charisma +6)41,800 gp

ring (1)ring of heroes (deflection +2)16,000 gp

ring (2)ring of mind shielding8,000 gp

shoulderscloak of resistance +525,000 gp

throatchronocharm of the uncaring archmage (natural +2)8,500 gp

torso––

waistbelt of physical might (dexterity +4, constitution +4)32,000 gp

adventuring gear500 gp

cash7,500 gp

miscellaneous (see “rest”)51,600 gp

Rest: dimensional shackles (28,000 gp), greater crystal of adaptation (3,000 gp), greater crystal of aquatic action (3,000 gp), greater crystal of stamina (2,700 gp), handy haversack (2,000 gp), metamagic rod of coldsubstitution (10,500 gp), scroll of mass planar adaptation(CL 16th) (2,400 gp).