Name: Date: Period: 6

Directions: Fill this out individually but agree on what will be presented. Choose 1 person or more to present the information. This presentation should be no longer than 1 minute.

Quick Presentation of Game

Example (Rock Paper Scissors)

SL 7.4-Tell me about the game.

In this game you try to beat your opponent by using the hand signal that will allow you to win. Rock beats scissors. Scissors beats paper. Paper beats rock. A physical demonstration is shown.

SL 7.4-Why would someone enjoy playing the game? Challenge-Add a persuasive element here to sell your game. One way to sell something is to get your audience to feel that the game will give them a feeling they desire like power, freedom, fun, or belonging. Refer to the persuasive design techniques graph on pg 4 for further ideas on persuasion.

You would enjoy playing the game because it is unpredictable. You don’t know what move your opponent will make and you have to anticipate their move. Unpredictability is fun!

Quick Presentation of Game

The presenter is:

Name of Game:

SL 7.4-Tell me about the game.

SL 7.4-Why would someone enjoy playing the game? Add a persuasive element here to sell your game. One way to sell something is to get your audience to feel that the game will give them a feeling they desire like power, freedom, fun, or belonging. Refer to the persuasive design techniques graph on pg 4 for further ideas on persuasion.

Directions During Presentations: Choose the top 3 games out of the whole class that you thought were the best games. Rank them according to whether or not you would want to play the game.

Example: Rank 1 Name of Game: Foolio’s Quest Why would you want to play the game? I would want to play the game because you have to beat the evil dragon, the evil toad, the evil kite, the evil gerbil, the evil night light, and the evil marshmallow in order to win. Defeating all of those enemies would make me feel powerful.

Rank 1-Best Game Name of Game:

RI 7.3-Why would you want to play the game?

Rank 2-Almost Best Game Name of Game:

RI 7.3-Why would you want to play the game?

Rank 3- Third Best Game Name of Game:

RI 7.3-Why would you want to play the game?

After All of the Game Presentations

Directions: Students will raise their hands for the different games they ranked. If students ranked X Game as Rank 1 then they will raise their hands. This pattern will continue for all of the games.

Which game got the top ranking in the class?

RI 7.3-Why do you think this game got the top ranking?

Next Step: Play your game.

Summative Assessment of RL 7.2

Next Step: Reflect on Theme After Playing Your Game: RL 7.2- After you have played your game, answer the following questions that connect to the theme standard. This will be graded as a summative assessment so please write neatly and do your best work. I will choose to grade either 1-2, 3-4, 5-6, or 7-8. Please circle your preference for which numbers you want me to grade.

Example:

1. After playing your game, what theme or life lesson did you learn about winning? The theme or life lesson that I learned about winning was that in order to win, you need to make sure you have more people on your team than your opponent.

2. How did the game teach you this life lesson or theme about winning? The game taught me this life lesson about winning because I won because of the fact that I had more men fighting on my team than my opponent in the end of the game. My large number of men took down my opponents’ weak and small army. There is power in numbers.

1. After playing your game, what theme or life lesson did you learn about winning?

2. How did the game teach you this life lesson or theme about winning?

3. After playing your game, what theme or life lesson did you learn about power?

4. How did the game teach you this life lesson or theme about power?

5. After playing your game, what theme or life lesson did you learn about war/conflict/competition?

6. How did the game teach you this life lesson or theme about war/conflict/competition?

7. After playing your game, what theme or life lesson did you learn about humanity?

8. How did the game teach you this life lesson or theme about humanity?

Directions: I will choose to grade either #s 1-2, 3-4, 5-6, or 7-8. Then, you will be scored accordingly.

Summative Assessment of RL 7.2 (Test Score)

Criteria / 8 / 6 / 4 / 2 / 0
Theme / -After playing the game, you have clearly and correctly identified a theme/central idea about humanity, winning, war/conflict/competition, or power.
-You have learned this theme/central idea as a result of playing the game and through reading at least 1 of the 3 texts. / Criteria is near mastery, with room for growth / Criteria present, but not met / Minimal evidence of criteria present / No evidence of criteria present
Explanation of Theme / -You have clearly and accurately explained how the game led you to come up with this theme/central idea on either humanity, winning, war/conflict/competition, or power. / Criteria is near mastery, with room for growth / Criteria present, but not met / Minimal evidence of criteria present / No evidence of criteria present

TOTAL: /16

GAME RESEARCH

Directions: Fill out all of the organizer below.

Reading / Application of What You Read
What you learned when reading Lord of the Flies or The Art of War excerpts on the topics of either winning, power, humanity, or war/conflict/competition.
Example: When I read The Art of War excerpt, I learned that to win a battle you must attack the enemy when he is weak. / How did you apply what you learned on the topics of winning, power, humanity, or war/conflict/competition when you read the excerpts to develop your original game?
Example: I applied this idea in my game by having a card that has the enemy lose 100 men so that way the person who pulled the card could “attack the opponent when he/she is weak.”
1. / 1.
2. / 2.
3. / 3.

Theme Game Project and Game Directions Rubric (Project Score)

Criteria / 8 / 6 / 4 / 2 / 0
Game Directions
(W 7.2,
W 7.4) / -The directions for the game were clear and easy to follow.
-You explain how to play the game.
-The game flows smoothly as a result of the players following the directions in the direction manual. / Criteria is near mastery, with room for growth / Criteria present, but not met / Minimal evidence of criteria present / No evidence of criteria present
Game
Research
(W 7.2,
W 7.7) / -You have clearly explained how the research you did from the excerpts from Lord of the Flies and The Art of War got applied to your game. / Criteria is near mastery, with room for growth / Criteria present, but not met / Minimal evidence of criteria present / No evidence of criteria present
Game Creativity
(21st Century Skill) / -The game was original
-The game got me to think deeply about the themes of humanity, power, war/conflict/competition, or winning
-Playing the game involved me using my mind actively / Criteria is near mastery, with room for growth / Criteria present, but not met / Minimal evidence of criteria present / No evidence of criteria present
Persuasive Appeal
(RI 7.4) / Because the game is attractive looking (it looks nice), people would want to play it. / Criteria is near mastery, with room for growth / Criteria present, but not met / Minimal evidence of criteria present / No evidence of criteria present
Theme
(RL 7.2) / The game teaches us a theme/central idea on one of the following topics: war/conflict/competition, winning, power, or humanity. / Criteria is near mastery, with room for growth / Criteria present, but not met / Minimal evidence of criteria present / No evidence of criteria present

TOTAL: /40

Extra Credit Opportunity: If your game is truly original, get it copyrighted by going to www.copyright.gov. Show me some sort of evidence that you have gotten your game copyrighted. If this costs money, then write a research report on how to get your game copyrighted by using information from the website www.copyright.gov. The research report will need to be at least 5 paragraphs long. The extra credit points received is determined based on effort and output.

RI 7.3. Analyze the interactions between individuals, events, and ideas in a text (e.g., how ideas influence individuals or events, or how individuals influence ideas or events). SL 7.4 Present claims and findings (e.g., argument, narrative, summary presentations), emphasizing salient points in a focused, coherent manner with pertinent descriptions, facts, details, and examples; use appropriate eye contact, adequate volume, and clear pronunciation. RL 7.2. Determine a theme or central idea of a text and analyze its development over the course of the text; provide an objective summary of the text.