Slashing D100
01 – 03•Gruesome slash.The target must make a successful DC 10 CON Save or receive disadvantage for its next attack. 04 – 06•Debilitating cut.Roll one extra die of the weapon’s damage to the target. 07 – 09•Vicious laceration.The target must make a successful DC 10 CON Save or suffer an additional 1d8 damage. 10•Horrific gash.The target loses its next attack as it staggers in shock from its wound. 11 – 13•Brutal wound.The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter. 14 – 16•Nasty slice.Reroll all 1s and 2s on the damage roll for this attack. 17 – 19•Savage chop.The target is also knocked prone. 20•Inspiring stroke.Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter. 21 – 23•Ruthless assault.As a free action you may immediately make one melee attack vs. the same target. 24 – 26•Nicked an artery.The target must make a successful DC 12CON Save or suffer and additional 1d8 damage every rd. until it saves. 27 – 29•Bloody trauma.The target’s melee attacksonly deal half damagefor the remainder of the encounter unless itmakes a DC 10 CON Save. 30•Cleaving hack.One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage. 31 – 33•Blood-curdling attack. The target becomes frightened for the remainder of the encounter. 34 – 36•Nauseating injury.The target is stunned for 1 rd. 37 – 39•Flesh-rending strike.The target is now vulnerable to slashing damage for the remainder of the encounter. 40•Monstrous damage.The target suffers triple damage. 41 – 43•Torturous impairment. The target becomes incapacitated for 1 rd. 44 – 46•Shocking violence. You receive advantage for all melee attacks vs. this opponent for the remainder of the encounter. 47 – 49•Traumatizingpain.The target becomes exhausted to level 4 of that condition. 50•Severing strike. The target’s off-hand is cut off. The target has disadvantage for the remainder of the encounter and 1d10 damage every rd. until healed. 51 – 53•Hellish distress.The target suffers the effects of a bane spell for the remainder of the encounter. 54 – 55•Grievous hurt.Roll twice on this chart and apply both effects to the target. 56 – 57•Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring. 60•Calamitousblow.The target must make a successful DC 10 DEX save or it drops whatever it has in hand. 61 – 63•Heinous punishment. The target’s allies all suffer disadvantage for their next attack. 64 – 66•Vilesuffering.The target must make a successful DC 15 CON Save or receive disadvantage for its next attack 67 – 69•Ruinous harm.The target must make a successful DC 14 CON Save or suffer an additional 1d12 damage. 70•Slow andagonizing death.The target must make a successful DC 15 CON Save or suffer an additional 2d8 damage every rd. until it saves. 71 – 73•Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn. 74 – 76•Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack. 77 – 79•Vexing anguish.You receive advantage for all melee attacks vs. the targetand the target has disadvantage for the remainder of the encounter. 80•Maimed. The target’s arm is severed. It suffers disadvantage for the remainder of the encounter and suffers 2d10 damage every rd. until healed. 81 – 83•Gutted. The target suffers triple damage and is incapacitated for 1 rd. 84 – 86•Gaping wound.The target suffers the damage rolled for the attack each round until healed. 87 – 89•Harrowingdisfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring. 90•Severed limb.The target’s arm is severed. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed. 91 – 93•Rent armor.The target’s AC is reduced by 2 for the remainder of the encounter. 94 – 96•Disemboweled.The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed. 97 – 99•Devastating cost. As a free action you may immediately make one melee attack with advantage vs. the same target. 100•Decapitated.The target is slain.
Bludgeoning D100
01 – 03•Crushing blow.The target must make a successful DC 10 CON Save or receive disadvantage for its next attack. 04 – 06•Debilitating smash.Roll one extra die of the weapon’s damage to the target. 07 – 09•Shattering wallop.The target must make a successful DC 10 CON Save or suffer an additional 1d8 damage. 10•Bone-crushing force.The target loses its next attack as it staggers in shock from its wound. 11 – 13•Brutal wound.The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter. 14 – 16•Devastating strike.Reroll all 1s and 2s on the damage roll for this attack. 17 – 19•Savage pounding.The target is also knocked prone. 20•Inspiring stroke.Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter. 21 – 23•Ruthless assault.As a free action you may immediately make one melee attack vs. the same target. 24 – 26•Smashed.The target must make a successful DC 12 CON Save or suffer and additional 1d8 damage every rd. until it saves. 27 – 29•Bruising trauma.The target’s melee attacksonly deal half damagefor the remainder of the encounter unless itmakes a DC 10 CON Save. 30•Pulverizingcrunch.One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage. 31 – 33•Blood-curdling attack. The target becomes frightened for the remainder of the encounter. 34 – 36•Nauseating injury.The target is stunned for 1 rd. 37 – 39•Pummeled. The target is now vulnerable to bludgeoning damage for the remainder of the encounter. 40•Monstrous damage.The target suffers triple damage. 41 – 43•Torturous impairment. The target becomes incapacitated for 1 rd. 44 – 46•Shocking violence. You receive advantage for all melee attacks vs. this opponent for the remainder of the encounter. 47 – 49•Traumatizingpain.The target becomes exhausted to level 4 of that condition. 50•Severing strike. The target’s off-hand is cut off. The target has disadvantage for the remainder of the encounter and 1d10 damage every rd. until healed. 51 – 53•Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter. 54 – 55•Grievous hurt.Roll twice on this chart and apply both effects to the target. 56 – 57•Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring. 60•Calamitousblow.The target must make a successful DC 10 DEX save or it drops whatever it has in hand. 61 – 63•Heinous punishment. The target’s allies all suffer disadvantage for their next attack. 64 – 66•Vilesuffering.The target must make a successful DC 15 CON Save or receive disadvantage for its next attack 67 – 69•Ruinous harm.The target must make a successful DC 14 CON Save or suffer an additional 1d12 damage. 70•Slow andagonizing death.The target must make a successful DC 15 CON Save or suffer an additional 2d8 damage every rd. until it saves. 71 – 73•Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn. 74 – 76•Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack. 77 – 79•Vexing anguish.You receive advantage for all melee attacks vs. the targetand the target has disadvantage for the remainder of the encounter. 80•Broken bones.The target’s arm is broken. It suffers disadvantage for the remainder of the encounter and suffers 2d10 damage every rd. until healed. 81 – 83•Fracturing bash. The target suffers triple damage and is incapacitated for 1 rd. 84 – 86•Crushed. The target suffers the damage rolled for the attack each round until healed. 87 – 89•Harrowingdisfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring. 90•Ruined limb.The target’s arm is crushed. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed. 91 – 93•Crumpled armor.The target’s AC is reduced by 2 for the remainder of the encounter. 94 – 96•Massive thrashing.The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed. 97 – 99•Devastating cost. As a free action you may immediately make one melee attack with advantage vs. the same target. 100•Blown apart.The target is slain.
Piercing D100
01 – 03•Piercing lunge.The target must make a successful DC 10 CON Save or receive disadvantage for its next attack. 04 – 06•Debilitating stab.Roll one extra die of the weapon’s damage to the target. 07 – 09•Shattering thrust.The target must make a successful DC 10 CON Save or suffer an additional 1d8 damage. 10•Perforated.The target loses its next attack as it staggers in shock from its wound. 11 – 13•Brutal wound.The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter. 14 – 16•Devastating strike.Reroll all 1s and 2s on the damage roll for this attack. 17 – 19•Ventilated.The target is also knocked prone. 20•Inspiring stroke.Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter. 21 – 23•Ruthless assault.As a free action you may immediately make one melee attack vs. the same target. 24 – 26•Skewered.The target must make a successful DC 12 CON Save or suffer and additional 1d8 damage every rd. until it saves. 27 – 29•Ghastly trauma.The target’s melee attacksonly deal half damagefor the remainder of the encounter unless itmakes a DC 10 CON Save. 30•Run through.One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage. 31 – 33•Blood-curdling attack. The target becomes frightened for the remainder of the encounter. 34 – 36•Nauseating injury.The target is stunned for 1 rd. 37 – 39•Punctured. The target is now vulnerable to piercing damage for the remainder of the encounter. 40•Monstrous damage.The target suffers triple damage. 41 – 43•Torturous impairment. The target becomes incapacitated for 1 rd. 44 – 46•Shocking violence. You receive advantage for all melee attacks vs. this opponent for the remainder of the encounter. 47 – 49•Traumatizingpain.The target becomes exhausted to level 4 of that condition. 50•Penetrating strike. The target has disadvantage for the remainder of the encounter and suffers 1d10 damage every rd. until healed. 51 – 53•Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter. 54 – 55•Grievous hurt.Roll twice on this chart and apply both effects to the target. 56 – 57•Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring. 60•Stingingblow.The target must make a successful DC 10 DEX save or it drops whatever it has in hand. 61 – 63•Heinous punishment. The target’s allies all suffer disadvantage for their next attack. 64 – 66•Vilesuffering.The target must make a successful DC 15 CON Save or receive disadvantage for its next attack 67 – 69•Ruinous harm.The target must make a successful DC 14 CON Save or suffer an additional 1d12 damage. 70•Slow andagonizing death.The target must make a successful DC 15 CON Save or suffer an additional 2d8 damage every rd. until it saves. 71 – 73•Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn. 74 – 76•Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack. 77 – 79•Vexing anguish.You receive advantage for all melee attacks vs. the targetand the target has disadvantage for the remainder of the encounter. 80•Speared. The target’s arm is rendered useless. It suffers disadvantage for the remainder of the encounter and suffers 2d10 damage every rd. until healed. 81 – 83•Impaled. The target suffers triple damage and is incapacitated for 1 rd. 84 – 86•Pierced artery. The target suffers the damage rolled for the attack each round until healed. 87 – 89•Harrowingdisfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring. 90•Blinded.The target is rendered blind. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed. 91 – 93•Punctured armor.The target’s AC is reduced by 2 for the remainder of the encounter. 94 – 96•Bullseye.The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed. 97 – 99•Devastating cost. As a free action you may immediately make one melee attack with advantage vs. the same target. 100•Killing blow.The target is slain.
Fire D100
01 – 03•Burning pain.The target must make a successful DC 10 CON Save or receive disadvantage for its next attack. 04 – 06•Flickering flames.Roll one extra die of the attack’s damage to the target. 07 – 09•Withering heat.The target must make a successful DC 10 CON Save or suffer an additional 1d8fire damage. 10•Smoldering. The target loses its next attack as it staggers in shock from its wound. 11 – 13•Brutal wound.The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter. 14 – 16•Devastating inferno.Reroll all 1s and 2s on the damage roll for this attack. 17 – 19•Smoking ruin.The target is also knocked prone. 20•Inspiring blast.Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter. 21 – 23•Blistering assault.As a free action you may immediately make one attack vs. the same target. 24 – 26•Roasted.The target must make a successful DC 12 CON Save or suffer and additional 1d8 fire damage every rd. until it saves. 27 – 29•Ghastly trauma.The target’s melee attacksonly deal half damagefor the remainder of the encounter unless itmakes a DC 10 CON Save. 30•Fuming conflagration.One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage. 31 – 33•Blood-curdling attack. The target becomes frightened for the remainder of the encounter. 34 – 36•Smoldering injury.The target is stunned for 1 rd. 37 – 39•Seared.The target is now vulnerable to fire damage for the remainder of the encounter. 40•Monstrous damage.The target suffers triple damage. 41 – 43•Torturous impairment. The target becomes incapacitated for 1 rd. 44 – 46•Scalding violence. You receive advantage for all attacks vs. this opponent for the remainder of the encounter. 47 – 49•Traumatizingpain.The target becomes exhausted to level 4 of that condition. 50•Fiery doom. The target has disadvantage for the remainder of the encounter and suffers 1d10 fire damage every rd. until healed. 51 – 53•Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter. 54 – 55•Grievous hurt.Roll twice on this chart and apply both effects to the target. 56 – 57•Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring. 60•Catastrophic burning.The target must make a successful DC 10 DEX save or it drops whatever it has in hand. 61 – 63•Heinous punishment. The target’s allies all suffer disadvantage for their next attack. 64 – 66•Vilesuffering.The target must make a successful DC 15 CON Save or receive disadvantage for its next attack 67 – 69•Ruinous harm.The target must make a successful DC 14 CON Save or suffer an additional 1d12 fire damage. 70•Slow andagonizing death.The target must make a successful DC 15 CON Save or suffer an additional 2d8 fire damage every rd. until it saves. 71 – 73•Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn. 74 – 76•Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack. 77 – 79•Vexing anguish.You receive advantage for all attacks vs. the targetand the target has disadvantage for the remainder of the encounter. 80•Consumed. The target’s arm is burnt to ash. It suffers disadvantage for the remainder of the encounter and 2d10 firedamage every rd. until healed. 81 – 83•Scorching devastation. The target suffers triple damage and is incapacitated for 1 rd. 84 – 86•Burnt to ash. The target suffers the damage rolled for the attack each round until healed. 87 – 89•Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring. 90•Cauterized. The target is rendered blind. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed. 91 – 93•Melted armor.The target’s AC is reduced by 2 for the remainder of the encounter. 94 – 96•All-consuming flame.The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed. 97 – 99•Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target. 100•Vaporized.The target is slain.
Cold D100
01 – 03•Freezing pain.The target must make a successful DC 10 CON Save or receive disadvantage for its next attack. 04 – 06•Iced over.Roll one extra die of the attack’s damage to the target. 07 – 09•Shivering cold.The target must make a successful DC 10 CON Save or suffer an additional 1d8 colddamage. 10•Numbing effect. The target loses its next attack as it staggers in shock from its wound. 11 – 13•Crystallize.The target must make a successful DC 10 CON Save or its speed is halved for the remainder of the encounter. 14 – 16•Winter’s wrath.Reroll all 1s and 2s on the damage roll for this attack. 17 – 19•Steaming ruin.The target is also knocked prone. 20•Inspiring blast.Your allies within 30 feet gain a d6 inspiration die that can be used during this encounter. 21 – 23•Frigid assault.As a free action you may immediately make one attack vs. the same target. 24 – 26•Roasted.The target must make a successful DC 12 CON Save or suffer and additional 1d8 colddamage every rd. until it saves. 27 – 29•Ghastly trauma.The target’s melee attacksonly deal half damagefor the remainder of the encounter unless itmakes a DC 10 CON Save. 30•Chillingspasm.One adjacent ally of the target is also struck by this attack and suffers the equivalent of half the inflicted damage. 31 – 33•Blood-congealing attack. The target becomes frightened for the remainder of the encounter. 34 – 36•Tundra’s fist.The target is stunned for 1 rd. 37 – 39•Chilled.The target is now vulnerable to cold damage for the remainder of the encounter. 40•Monstrous damage.The target suffers triple damage. 41 – 43•Torturous impairment. The target becomes incapacitated for 1 rd. 44 – 46•Snowblind. You receive advantage for all attacks vs. this opponent for the remainder of the encounter. 47 – 49•Traumatizingpain.The target becomes exhausted to level 4 of that condition. 50•Killing frost. The target has disadvantage for the remainder of the encounter and suffers 1d10 cold damage every rd. until healed. 51 – 53•Hellish distress. The target suffers the effects of a bane spell for the remainder of the encounter. 54 – 55•Grievous hurt.Roll twice on this chart and apply both effects to the target. 56 – 57•Wicked mutilation. The target suffers a permanent -1 loss to its CHA due to horrible scarring. 60•Deep freeze.The target must make a successful DC 10 DEX save or it drops whatever it has in hand. 61 – 63•Heinous punishment. The target’s allies all suffer disadvantage for their next attack. 64 – 66•Vilesuffering.The target must make a successful DC 15 CON Save or receive disadvantage for its next attack 67 – 69•Ruinous harm.The target must make a successful DC 14 CON Save or suffer an additional 1d12 colddamage. 70•Slow andagonizing death.The target must make a successful DC 15 CON Save or suffer an additional 2d8 colddamage every rd. until it saves. 71 – 73•Dire consequences. Your allies receive advantage on all attacks vs. the target until the start of your next turn. 74 – 76•Excruciating damage. Reroll all 1s and 2s and 3s on the damage roll for this attack. 77 – 79•Vexing anguish.You receive advantage for all attacks vs. the targetand the target has disadvantage for the remainder of the encounter. 80•Icy grip.The target’s arm shatters. It suffers disadvantage for the remainder of the encounter and 2d10 cold damage every rd. until healed. 81 – 83•Wintry devastation. The target suffers triple damage and is incapacitated for 1 rd. 84 – 86•Snowstruck. The target suffers the damage rolled for the attack each round until healed. 87 – 89•Harrowing disfigurement. The target suffers a permanent -2 loss to its CHA due to horrible scarring. 90•Frostbitten.The target is rendered blind. It suffers disadvantage for the remainder of the encounter and suffers a 50% HP loss every rd. until healed. 91 – 93•Shattered armor.The target’s AC is reduced by 2 for the remainder of the encounter. 94 – 96•Cold as the grave.The target has disadvantage for the rest of the encounter and suffers the damage rolled each rd. until healed. 97 – 99•Devastating cost. As a free action you may immediately make one attack with advantage vs. the same target. 100•Frozen solid.The target is slain.