Honors Physics – Final Exam Review
I. Math Review for Physicists
Vocabulary: accuracy, precision, linear, exponential, inverse, root curve, dimensions, independent variable, dependent variable
- Triangles: , , , Pythagorean theorem: a2 + b2 = c2
- Significant Figures
- Sig figs with addition/subtraction (fewest decimal places)
- Sig figs with multiplication/division (fewest sig figs in any of the factors)
- Units/Unit Conversion
- Standard SI units (kg, m, s, C, etc.)
- Conversions (giga, mega, kilo, hecta, deka, deci, centi, milli, micro, nano, pico)
- Dimensional consistency (check to see if the units in an equation “work”)
- Linear Relationships
- Slopes/intercepts
- Meaning of the slope
- Writing equation from a linear graph
- Using the equation to answer questions about the data
- Graph Shapes (recognize shapes)
- Linear: y = kx + b
- Exponential: y = kxn + b
- Inverse: y = kx-n + b
- Root
- Experimental Conditions
- Independent and dependent variables
- Recognize which variables are held constant
II. Mechanics Section 1: Position, Velocity and Acceleration
Vocabulary: vector, scalar, position, distance, displacement, speed, velocity, strobe diagram, motion map, frame of reference, average velocity, instantaneous velocity, average acceleration, instantaneous acceleration
- Strobe diagrams and motion maps
- How to draw and interpret them
- Frame of reference
- x vs. t, v vs. t, a vs. t graphs
- finding equation that describes a linear graph
- converting among graphs
- converting between graphs and verbal descriptions
- converting between graphs and strobe diagrams/motion maps
- slope of x vs. t curve = instantaneous velocity
- slope of v vs. t curve = instantaneous acceleration
- area under v vs. t curve = x
- area under a vs. t curve = v
- Comparing motion of two objects graphically
- ,
- Vectors (displacement, velocity, acceleration, force, momentum) and scalars (distance, speed)
III. Mechanics Section 2 – One Dimensional Kinematics (constant acceleration)
Vocabulary: freefall, kinematics
- Stacks of kinematics curves
- Equations
- g = 9.8 m/s2 downward (any object in the air on earth has an acceleration of g!)
- Describe x, v, and a for an object tossed straight up into the air
Goal 2: Two Dimensional Kinematics (motion in two dimensions!)
IV. Mechanics Section 4 – Projectile Motion
Vocabulary: projectile, trajectory, horizontal component, vertical component, range, hang time/flight time, frame of reference, air resistance, apogee, perigee
- Projectile: any object on which gravity is the only force
- Acceleration of a projectile (on Earth) is always g (9.8 m/s2)
- Divide problem into horizontal and vertical parts
- Horizontal
- Horizontal component of velocity is always constant (a = 0)
- Vertical
- Vertical acceleration is always = g
- All equations from last unit apply, and acceleration = g: and
- Any given quantity that is neither horizontal nor vertical must be resolved into its components
- For a projectile launched horizontally, flight time depends only on the height from which it was launched
- For projectiles launched at angles: REMEMBER TO RESOLVE THE INITIAL VELOCITY INTO COMPONENTS!!
- Effect of air resistance on trajectory
- Satellite Motion
V. Mechanics Section 5 – Circular Motion
Vocabulary: uniform circular motion, circumference, tangential/linear velocity, centripetal acceleration, centripetal force, centrifugal force
- Centripetal vs. centrifugal force and Newton’s 1st Law
- , where T is the period
- ,
- Centripetal force is a net force!
- Identify centripetal forces on different objects (gravity, tension, friction (unbanked curve), friction & normal force (banked curve), etc)
- Remember
- Newton’s Law of Universal Gravitation:
Goal 3 and 4: Forces
VI. Mechanics Section 3 – Forces
Vocabulary: Force, inertia, agent, object, net force, terminal velocity, equilibrium, contact force, field force, force of gravity, normal force, force of static friction, force of kinetic friction
- Newton’s Laws of Motion
- Inertia
- Fnet = ma
- Equal and opposite force pairs (agent/object notation)
- Types of forces
- Applied, tension, kinetic friction, static friction, air resistance, normal, buoyant
- Gravitational, electric, magnetic
- Free-body diagrams
- Draw them
- Calculate individual forces
- Calculate net force
- Objects on flat ground or on an incline
- Equilibrium Forces
- Find unknown force when Fnet = 0
- Find force that will make Fnet = 0
- Force of friction
- Kinetic and static friction
- Ff = FN
- Torque
- Torque = perpendicular force x lever arm
- Formula: = F┴∙d
Goal 6: Momentum and Impulse
VII. Mechanics Section 6 – Momentum and Impulse
Vocabulary: inertia, momentum, elastic, inelastic, impulse
- Remember: Inertia
- Momentum
- Takes into account both inertia (mass) and velocity
- p = mv
- Momentum is a vector
- Units: kg∙m/s
- Conservation of Momentum
- Total momentum is always conserved (The most unbreakable law in the universe!)
- For the system as a whole: pinitial = pfinal
- To solve momentum problems:
- Define an initial state and a final state
- Write an equation for the initial momentum
- Write an equation for the final momentum
- Set them equal and solve pinitial = pfinal
- Elastic (“bouncing”) and Inelastic (“sticking”) Collisions
- Impulse
- Impulse is a change in momentum.
- Ft = mv = p
- For impulse calculations where the force is changing, use the average force
- Practical applications (bat and ball, car airbags, gymnastics mats, safety nets, car crashes, jackhammer)
Goal 5 and 8 – Work, Energy, and Thermodynamics
Vocabulary: Energy, work, power, kinetic, gravitational potential, elastic potential, spring constant, internal energy, conservative force, heat, thermal equilibrium, specific heat, entropy
- Energy
- the ability of an object to produce change in itself or its environment
- unit – Joule (J) = Nm
- Ways to represent energy
- Energy pie charts
- Energy flow diagrams
- Energy bar graphs
- Forms of Energy Storage
- Kinetic Energy – Is the object moving?
- KE = ½ mv2
- KE is a scalar (technically depends on speed, not velocity)
- Soup can lab: translational and rotational KE
- KE is conserved in elastic collisions, but not in inelastic collisions
- Gravitational Potential Energy – Is the object some distance above the ground (or other reference point)?
- GPE = mgh
- Must pick a reference point
- Elastic Potential Energy – Is there a spring or other elastic object that is either stretched or compressed?
- EPE = ½ kx2
- x is the displacement from rest (non-stretched or compressed) position
- EPE = EPEf - EPEi
- F = kx (Hooke’s Law – force needed to stretch/compress a spring)
- Chemical Energy – Energy stored in chemical bonds
- Internal (Thermal) Energy – Is there friction or some type of collision/compression?
- Methods of Energy Transfer
- Working – It’s working if there is a change in energy and it’s not either of the other two!
- Heating – Change in temperature
- Radiating – emitting electromagnetic waves
- Work is a change in energy (W = E)
- W = E = Fx
- W is + if energy is put into the system
- W is – if energy is removed from the system
- Power
- The rate at which energy is transferred
- Unit – Watt (W) = J/s
- Conservative and Non-conservative forces
- Conservative – energy transfer is reversible; E depends only on the initial and final positions.
- Non-conservative – energy transfer is not reversible; E depends on the total distance traveled (ex. Friction)
- Heating
- Temperature – the average kinetic energy of the molecules in a substance
- Conduction (materials in contact) and convection (motion of a fluid)
- Specific heat
- Q = mcT
- Achieving Thermal Equilibium (two substances of different temperatures in contact)
- Qlost = Qgained
- –m1c1T1 = m2c2T2
- Calorimeter
- Change in internal energy = working + heating
- U = Q + W
- Remember to use the correct signs!
- 1st Law of Thermodynamics – Conservation of energy
- 2nd Law of Thermodynamics
- Thermal Energy flows spontaneously from a hot object to a cooler one
- One cannot convert thermal energy completely into useful work (eff = 1 – work/fuel)
- Every isolated system becomes more disordered as time passes (Entropy)
Goals 9 and 10: Electricity and Magnetism
Vocabulary: insulator, conductor, semiconductor, conduction, induction, electric potential difference, series, parallel,
paramagnetic, diamagnetic, ferromagnetic, motor, generator
- Electrostatics
- Electric Charge and Charge Transfer
- Properties of charge (likes/unlikes, conserved, quantized)
- Insulators/Conductors/Semiconductors
- Milliken Oil Drop Experiment (showed charge is quantized)
- Charging by conduction/induction
- Induced charge separation (conductor)/polarization (insulator)
- Coulomb’s Law
- F = kq1q2/r2
- Electric force is a field force, generally stronger than gravity
- Apply to two charges or multiple charges
- Electric Field Lines
- away from +, toward –
- closer lines stronger field
- direction of field at a point is the tangent to the field line at that point
- Electric Potential Difference
- Volt = J/C
- V = W/q
- V = Ed
- Electric Current
- I = Q/t (Ampere = C/s)
- Conditions for Current Flow
- Electric potential difference
- Closed path
- DC Circuits
- Schematic Circuit Symbols
- Ohm’s Law: V = IR
- Series Circuits: I is same everywhere
VT = V1 + V2 + V3 + …
RT = R1 + R2 + R3 + …
- Parallel Circuits: IT = I1 + I2 + I3 + …
V is same everywhere
1/RT = 1/R1 + 1/R2 + 1/R3 + …
- Complex Circuits – simplify
- Power
- P = IV = I2R (unit: Watt)
- Energy dissipated by a circuit element: E = Pt
- Units of energy (J, kWh)
- Magnetism
- Different from electric force – can attract and repel; magnetic poles cannot be isolated
- Magnetism basics
- Magnetic field produced by a moving electric charge
- Magnetic domains
- “hard” and “soft” magnetic materials
- paramagnetic, diamagnetic, ferromagnetic
- Magnetic Fields
- Away from North, towards South
- Always complete circles (because poles can’t be isolated)
- Created by current carrying wires (right-hand rule, curved fingers)
- Force on a charged particle in a magnetic field
- Right-hand rule, open fingers
- F = qvB
- Charged particle in a magnetic field travels in circular path
- Force on a current-carrying wire in a magnetic field (right-hand rule, open fingers)
- DC Motors and Generators
- Motors: How they work
- Generators: V = Blv (induced potential difference = mag field strength x length of conductor in field x velocity of conductor)
Goal 7 – Waves and Optics
- Simple Harmonic Oscillator/Simple Harmonic Motion
- Pendulum: T depends on l and g (T2 proportional to l/g)
- Spring: T depends on m and k (T2 proportional to m/k)
- Period, amplitude, frequency
- f = 1/T
- Wave
- Oscillating disturbance traveling through space (sine curve)
- Waves transfer energy
- Crest, trough, amplitude, wavelength, frequency
- Transverse waves (electromagnetic, aka. “light”), longitudinal waves (sound)
- Medium (light does not require a medium, sound does)
- Intro to Waves Lab
- v = f
- Sound
- Speed of sound in various media (slowest in gases, fastest in solids; faster in higher temperature gases; faster in low molecular weight gases)
- Sound Activity (higher f higher pitch; amplitude loudness; beat frequency = difference between two frequencies; waveform shapes
- Superposition
- Constructive and Destructive Interference
- Interference pattern (beats, ripple tank)
- Standing Waves (nodes, antinodes)
- Standing wave (on string or open tube): L = n/2
- Doppler Effect
- apparent change in frequency and wavelength (not speed!)
- due to relative motion between source and observer
- for light: “red shift” and “blue shift”
- Bow waves and Sonic booms
- Interaction of Waves and Media
- Transmission (transparent, translucent, opaque, reflecting)
- Reflection
-Reflection from free and fixed ends
-Normal to the surface
-i = r
-Specular and Diffuse Reflection
- Refraction (waves enter a new medium and change speed)
-n = c/v = o/n
-n1/n2 = v2/v1
-wave slows down (n2>n1), bends toward normal
-wave speeds up (n2<n1), bends away from normal
-Snell’s Law: n1sin1 = n2sin2
-dispersion (prism, rainbow)
- Total Internal Reflection
-Only when going from higher to lower n
-Critical angle: c = n1/n2 where n1n2
- Diffraction
- Light
- Electromagnetic Spectrum
- Speed of Light
- Optics
- Ray diagrams
- Real/virtual, enlarged/reduced/neither, upright/inverted
- M = di/do = Si/So
- 1/f = 1/di + 1/do