Geradine Jiravanichsakul
Creative Experience
[2016- Present]
MooCow Ink Los Angeles, CA
Producer/Game Developer -Unannounced title
- Entirely responsible for project life cycle, scheduling,brand development, cinematic videos, and UI design
- Perform quality assurance, asset management and troubleshoot potential risks/conflicts in the schedule
- Collaborate with Creative Designer to define and develop product features
[2014- 2015]
NHN Entertainment USA Santa Monica, CA Associate Product Manager (Game Publishing)- Shipped Titles: Dragon Friends, Puzzle Run: Silly Champions
- Managed, operated, and localized two live free-to-playmobile gamesand one unannounced title
- Constructed, monitored, and analyzed real-time historical KPIs and competitive market research data
- Planned and created in-game events driven from user data to optimize monetization and player retention
- Coordinated worldwide app release with PMs, User Acquisition, PR, Design, QA, and Community Managers
- Evaluated game monetization/design features weekly to determine external titles to publish
- Managed cross promotional events and marketing for Hello Kitty franchise within Dragon Friends while ensuring brand guidelines were met
[2012-2013]
Diamond Game Enterprise Chatsworth, CA
Associate Project Manager -Shipped Titles: Moon Rocks, Shanghai Dreams, Road Hogs
- Oversees 15+ Class II & Class III game development for our Casino division
- Directly responsible for our entire video slot machine development cycle from pre-production to ship
- Documented & maintained resources spreadsheets, invoices, accounting forms, and production summary
- Identified & communicated project status, risks, and opportunities with Creative Director and VP of technology
- Collaborated with Management, Marketing, Engineers, QA and the Creative teams to meet milestones
- Facilitated Daily Developer Stand Ups, internal game/ art reviews, and Creative Task Planning with team leads
- Managed internal and external outsourced artists/ assets through Perforce and FogBugz
- Led localize games into multiple languages
- Active member of the Employee Activities Committee; created team building environment for our employees
Freelance Contract Los Angeles, CA
Producer-Shipped Title: Coop Phonics
- Project managed six projects with clients from Xbox, Fox Consumer Product, Blu-ray, Disney, Coop Play
- Coordinated marketing strategies for launch of Coop Phonics app with zero budget
- Managed press release during launch
- Oversaw development team, kept detailed logs, and wrote comprehensive updates on project
- Met with clients, documented their visions and distributing and communicating to team
- Researched and created sales pitch presentations for prospective clients
[2008- 2012]
Game Wizards Production Santa Monica, CA
Producer
- Managed production schedule for 20+ artists
- Lead production meetings with artists and executive producers
- Responsible for archiving all project files
- Created and maintained the project’s web presence
- Managed game testing of product with 80+ testers
Skills
- Strong leadership skills
- Strong motivation skills
- Excellent organization and presentation skills
- Able to communicate effectively
- Highly detail-oriented
- Ability to prioritize and multi-task
- Positive team-oriented attitude
- Maintain positive in high level stress
Software Proficiency
- Adobe Creative Suite
- Microsoft Office
- Perforce
- Google Play Dev Console
- iTunes Connect
- Jira
- Asana
- 3ds Max
- ActionScript
- ZBrush
- Maya
- Macintosh & PC systems
Education
The Art Institute of California- Los Angeles Santa Monica, CA
- Bachelor of Science in Media Arts and Animation, Dean's List, 2012