Quadropolis by François Gandon Games In One Page by Steve Lewis

Published by Days of Wonder, 2016 v1.0 pub10/19/16

In Quadropolis, you’ll be building a city by selecting tiles from the construction site and placing them in your city grid. When you place one of your numbered architects along the outside edge of the construction site, you’ll pick up the nth tile in that row or column, and place it on your grid in the nth row or column. Some buildings produce energy or inhabitants, which are used to activate your buildings. At the end of the game, your activated buildings score points depending on their position relative to other buildings or the inhabitants inside them.

To set up for the first round, place all of the round one tiles in the bag, shuffle them, then place them face down on the construction site. In a four-player game, turn all of the tiles face up; in a three-player game, do not turn over any of the tiles marked with a 4 in the corner, and in a two-player game, do not turn over any of the tiles marked with a 4 or 3-4 in the corner.

One player is chosen to be the Mayor for the first round, and takes the green pawn. In each round, the current Mayor plays first, and play continues clockwise. On your turn, take one of your architects and place them along the outside edge of the construction site, pointing inward. You pick up the tile n spaces from the edge of the board, matching the number of the architect used. Then, the Urbanist (the grey pawn) is moved to the square where you took your tile from. You cannot place an architect where one has already been placed (though you can approach the same row/column from the opposite end), and you cannot place an architect pointing at the Urbanist’s current location. Then, place the tile on your board in the row or column marked n (the same number as your architect). Even if you cannot place an architect in such a way that lets you pick up a tile or if you pick up a tile you cannot place, you must move the Urbanist to the position indicated by your architect. If you cannot validly place your tile, it is discarded to the box.

When you place a tile on your board, you receive resources (red energy or blue inhabitants) as indicated in the top-left corner of the tile. These resources can be placed on tiles to match their activation costs, in the bottom-right corner of the tile. You may redistribute resources at any time until the final scoring. At the end of the game, tiles that are not activated are removed from your board before scoring, but any unused resources will cost you points.

After all players have placed their four architects, any remaining tiles on the construction site are discarded to the box, and players take back their architects. The tiles for the next round are shuffled, placed on the board and flipped, and the round begins with the Mayor. If, in the previous round, a player took the tile marked with a green pawn, they become the new mayor for this round.

The game ends after the fourth round. Activated tiles are scored as follows:

·  Tower Blocks (yellow) are the only tiles that can be stacked, and architects can also build them anywhere if they are the nth floor built. They earn 1, 3, 6, or 10 pts. each depending on how many floors are in each tower. (The activation cost is always one energy, regardless of how many tiles are in the stack.)

·  Parks (green) earn 2, 4, 7, or 11 pts. each depending on how many Tower Blocks they are adjacent to. Parks do not need to be activated, but each park can be used to absorb one energy.

·  Shops (purple) earn 1, 2, 4, or 7 pts. each depending on how many inhabitants are placed on them at the end of the game.

·  Factories (red) each earn 2 pts. for each Shop and 3 points for each Harbor they are adjacent to.

·  Public Services (turquoise) earn 2, 5, 9, or 14 pts. depending on how many districts (colored quadrants of your city grid) have Public Service buildings in them, plus any points listed on the tiles in a star.

·  Harbors (blue) earn 0, 3, 7, or 12 pts. for the longest row and column of consecutive Harbors in your city, plus any points listed on the tiles in a star.

Any unused Energy and Inhabitants in your city are worth -1 point each. The player with the highest score wins.

The text on this page: © 2016 Steve Lewis. The game described on this page is the property of its creator and/or publisher; no challenge to ownership is implied.

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