Game Design Documentversion ##.##

<The Title of Your
Game Here>

Game Design Document

Written by:< your name here

Version : <version ## here

Date: <date of this current version

Copyright 2007 by <your name here> All Rights Reserved.

Do not Duplicate or Distribute without the express permission of the copyright holder.

This document is considered to be CONFIDENTIAL and PRIVATE.

TABLE OF CONTENTS

TABLE OF CONTENTS

VERSION HISTORY

01.00.00

Premise

GAMEPLAY/Feature SET

PURPOSE

GENRE

PLATFORM

ESRB RATING

TARGET MARKET

GOALS

PLAYER MOTIVATION

PLAY MODES

rules

CHALLENGES

STRATEGIES

THEORY/GAME BALANCE

PERSPECIVE/GAME VIEW

GAME ENGINE

USER INTERFACE

Aesthetics

SOUND/MUSIC

MARKETING POSITION

COMPETATIVE ANALYSIS

BACKSTORY

GAME STORY

CHARACTErS

SUMMARY/FUTURE UPDATES

VERSION HISTORY

This section contains a listing of each version of your design document. Every time you open your document save it off as a different file and record what you worked on or changed here.

About version numbers:

XX.YY.ZZ format

XX – major revisions, new sections, complete section revisions

YY – revisions to existing sections, major and minor

ZZ – small corrections, typos, grammar, formatting, etc.

01.00.00

Concept Document

Added:

ConfidentialPage 1 of 712/28/2018

Game Design Documentversion ##.##

Premise

Genre

Platform

ESRB Rating

Target Market

Goals

Player Motivation

Marketing Position

Competitive Analysis

Backstory

ConfidentialPage 1 of 712/28/2018

Game Design Documentversion ##.##

Premise

From your Concept Document

GAMEPLAY/Feature SET

Provide a short description of your game, along with a bulleted list corresponding to your “feature set” (features of your game that make it unique and compelling – involving any element we’ve discussed in class . . . including gameplay, technology, story, characters, visuals, sound, interface or mood).

PURPOSE

What is the game’s purpose? Every game should be entertaining – but some of your games will also be educational (or maybe you’ll even put together an “advertainment” game). Discuss the purpose(s) of your game and how you expect the game will be used by the players.

GENRE

From your Concept Document

PLATFORM

From Concept Document

ESRB RATING

From Concept Document

TARGET MARKET

From Concept Document

GOALS

From Concept Document

PLAYER MOTIVATION

Example: What is Indiana jones always doing? Answer “looking for the ark” It should be very simple.

PLAY MODES

Indicate whether this is a single-player, two-person or multiplayer game. Be specific about minimum and maximum players. If two or more, will it be played locally, through a LAN or online? Explain/Elaborate on these choices. Also indicate time interval here, and explain why this is the right mode for this game.

rules

In this section, describe the following (even if you’ve already mentioned some of this earlier in the document): Number of players, age range, approximate length of time to play, victory & loss conditions, gameplay (step-by-step), scoring, game end. Include illustrations where necessary. [See the rules template for your board game if you need more guidance]

CHALLENGES

What types of challenges and obstacles do players have to face or overcome during the game? Some examples might be powerful monsters/bosses, locked doors, puzzles, mazes, riddles, trivia questions, or flying potatoes. Be specific about the challenges that tie in with your particular storyline.

STRATEGIES

Discuss 3 strategies that players must use during the game to overcome the game’s challenges. Examples might be collecting, exploration, resource management, social interaction, direct vs stealth combat, hiding, quick reflexes, knowledge application (intrinsic or extrinsic), spatial navigation, pattern recognition, color matching, or quick reflexes.

THEORY/GAME BALANCE

What type of game theory elements are you using in the game? How are you maintaining game balance? Some examples might be transitive vs intransitive relationships, perfect vs imperfect information, Prisoner’s Dilemma or tragedy of the commons scenarios (cooperation/non zero sum games), dominant strategies, skill vs luck (randomness), and difficulty levels.

PERSPECIVE/GAME VIEW

Describe the game environment and the objects within it. Will you be using a 1st or 3rd person perspective? Will the game view be aerial, isometric or side-scrolling?

GAME ENGINE

What are the primary technical features that this game is going to have to support? This could include animation, particle effects, weather, path finding, and so on. Specifically talk about at least 3 features of the game engine and what challenges are present in implementing those features. Use references and examples to existing game engines as necessary.

USER INTERFACE

How will people be able to play the game? Discuss the manual and visual user interfaces that will be available to your players. What interface items will be active vs passive? How will the interface make the gameplay straightforward, usable and accessible?

Aesthetics

What visualelements are used in the game? How do these choices contribute to the gameplay and the overall play experience? How do these choices support your premise? What are the challenges associated with the chosen aesthetics? Provide some examples (images) from existing game or relevant media. Talk about characters, environment, and interface art styles.

SOUND/MUSIC

What forms of sound and music does this game use? How do these choices contribute to gameplay and the overall play experience? How do these choices support your premise? What are the challenges associated with the chosen styles or forms of sound and music? Indicate example works from other games or related media.

MARKETING POSITION

Key strengths” with “what is new”, “why the market needs it,” and three key selling points

COMPETATIVEANALYSIS

Who are your competitors, explain why your team and your concept are better

BACKSTORY

What is the story before gameplay begins? Does it have one?

GAME STORY

What is the primary story that evolves during gameplay? Summarize this in one or two paragraphs and then devote an additional paragraph to side-quests or secondary stories.

CHARACTErS

Choose 3 characters in your game. Using 1 paragraph per character, provide each character’s name and describe their physical characteristics, personality characteristics, and how the character ties in with the game’s story.

SUMMARY/FUTURE UPDATES

Conclude your design document with a summary of the unique features of your game. Elaborate on the description/feature set you listed at the beginning of the document. Discuss any future updates you might make to the game – including platforms, manual interfaces, and enhancements to gameplay, story/character expansions, and massively multiplayer versions.

ConfidentialPage 1 of 712/28/2018