College of Pharmacy
Top 200 DrugsPractice Using Shooting GalleryTemplate
Design Specifications

Description

The following describes the specifications for a computer-based game that uses a shooting gallery interface to help first-year PharmD students test themselves on the top 200 drugs.

Time Frame

Pilot program to be completed for review by 3/1/14.

Design Specifications

Access

  1. The final product will be a mobile appadministered and maintained by WesternU’s IT Department.
  1. PharmD students will download the app using a link located TBD
  1. Students will need to login using their LDAP credentials to establish an account in the software? If the former, we’ll need a Forgot Password option.

Screen Design and Functionality

The final product will be branded by the College of Pharmacy and Western University of Health Sciences

The following are suggested layouts for the user interface, with associated functionality.

  1. After logging in, User sees the following screen, with:
  2. A list of 8 shooting “challenges” based on drug categories, with checkmarks next to completed challenges
  3. A blank shooting gallery with crosshairs, which can be positioned with the arrow keys
  4. The fire button (Return key) is disabled at this point
  5. Countdown and accumulated points counters (points are cumulative, timer is reset to zero)
  6. Buttons for START/PAUSE/RESUME, OPTIONS, NEW CHALLENGE and EXIT

  1. When the User selects a challenge:
  2. the selection is briefly highlighted
  3. the gallery is populated with the drug group name, the drugs included in the group, and a variety of distractors (at least 4 distractors for every drug)
  4. the Challenge menu is replaced with Instructions and a Start cue

  1. When the User clicks START:
  2. the gallery rows begin moving, alternating right to left and left to right.
  3. the Fire button (Return key) is activated
  4. the START button changes to a red PAUSE button
  5. the countdown timer decrements from 1 minute

  1. When the User:
  2. Hits a correct drug adds 3 points (or 30 points, or 300 points) to the point counter
  3. Hits nothing (wild shot) deducts 1 point
  4. Hits the a distractor (wrong drug) deducts 2 points
  5. Presses PAUSE, the gallery and timer stops, and the button changes to a green RESUME button

  1. When the RESUME button is, the gallery and counter resume, and the button changes back to a red PAUSE button
  1. Possible outcome scenarios for each challenge

6A. all the correct drugs have been hit before time runs out

6B. the timer runs out before all the correct drugs have been hit

6C. losses exceed gains when time runs out

The following shows the results of each scenario

6A.All correct drugs are hit before timer runs out.

  1. A popup message congratulating the User is displayed
  2. User’s points are recorded and saved
  3. The challenge is checked and recorded as completed on the menu

6B.Timer runs out before all correct drugs are hit.

  1. A popup message with “TIME’S UP! Appears
  2. The PAUSE button turns into a START button
  3. User points are reset to the pre-challenge amount
  4. The countdown timer is reset to zero

6C.Losses exceed gains when time runs out.Same effects as 6B

  1. The User seletions OPTIONS. User can add music or sound effects, adjust the speed of the moving objects, or change the challenge time on the countdown timer 0:30-3:00
  1. The user selects NEW CHALLENGE
  1. If completed, the previous challenge is checked and recorded
  2. The Challenge menu is displayed as in the first screen
  1. The User selects EXIT.
  1. Completed challenges and points are recorded
  2. An EXIT confirmation message is displayed, and if confirmed the User is logged off and the program closed.
  3. User is asked if he wants to save or print a report of his progress thus far, showing challenges completed and points accumulated
  1. If all the challenges are completed:
  2. A popup message congratulating the User is displayed
  3. User’s points are recorded and saved
  4. The challenge is checked and recorded as completed on the menu
  5. In 5 seconds, the screen goes to the prize claim area

The next screen is a recreation of a prize claim area, similar to Chuck E. Cheese.

  1. In the Prize Claim area, the User can choose any prizes totalling the amount of his/her winnings or less. Clicking on a prize adds it to the inventory below and decrements the point score accordingly.

Student Data Storage and Reporting

  1. User points are saved and stored upon exiting the program. On the next session, these points are displayed and aggregated with new point winnings.
  1. Any completed challenges are recorded at the end of each session, and in the next session, highlighted as such on the challenge selection menu.
  1. Students will be able to save or print a report of the challenges completed and points earned at any point in the program
  1. Students will be able to save or print a Certificate of Completion when all the categories are completed.

Software and Development

  1. The program will be developed in TBD.
  1. Content for the program can be found in the document Jeopardy Rounds for Medical Terms.xls. The document shows:
  2. All 18 ROUNDS of 5 categories, based on computer selection (not User selection)
  3. A menu of options for User selection of categories
  4. All questions in all categories
  1. Future content will entered and maintained by TBD.
  1. The final product must be accessible and usable with multiple platforms, connection speeds, and browser software
  1. The final product should be 508 compliant for accessibility
  1. The program will be designed in such a way that the gallery templatecan be used by other colleges with alternative content
  1. The program should allow for future enhancements such as leaderboard tracking

November 20, 20131