Cody Korbel

2740 90th StreetEast NorthfieldMN, 55057

(507) 649-0559

ObjectiveTo use my talents and abilities to become a steadfast asset to the team, and help the studio achieve its goals.

Qualifications● Proficient inorganic weapon and environment modeler

● Experienced with 3ds Max and Photoshop

● Worked with large and small teams under Agile and Waterfall systems

● Knows the importance of team communication through past experiences

● Avid gamer

SoftwareProficient

3ds Max3 years inorganic modeling, unwrapping, animation, rigging

Adobe Photoshop 3 years of texture focus

Unreal Engine3 years with a primary focus on level design and mesh objects

Microsoft OfficeCertified in Word, Excel, PowerPoint

Highly Knowledgeable

Torque Game Builder2 years use with engine and scripting knowledge

Torque Game Engine2 years use with engine and scripting knowledge

Experienced

Visual StudioAdobe DreamweaverAdobe Fireworks

Adobe AuditionFX ComposerAdobe Flash

ZbrushModoMaya

Relevant Experience

Freelance

Water tower Generator Concept (2008) Created an animation for a water tower generator concept

Dawn of Victor Mod (2008) Created ship models for the Sins of a Solar Empire mod.

The Final Approach animation (2009) Created an animation to show off a new product concept.

Court Case Animation (2010) Created an animation for the defendant in a deer hunting case.

TKDA Proof of Concept Project – Modeler / Asset Creation2009

Worked with a 5 team to model, unwrap and texture art assets, both high and low

poly, in conjunction with other teams in a 50 man proof of concept project.

The Tree Sim – Character / Environment Modeler 2008

An independent project using the Torque 3D game engine. Worked with a team

of 15 people to design and develop an AI based forest simulation that the player

could interact with. Responsible for modeling, unwrapping, rigging and animating

the characters and environment objects.

Invasion – Level Designer / Environment Modeler/ Texture Artist2007

An assault based map for Unreal 2004 created by a 15 man team. Designed

the interior section of the large map. Responsible for modeling, unwrapping and

texturing brushes and environmental objects.

The Last Kurai – Scripter / Programmer 2008

An independent project using Torque Game Builder (Torque 2D engine).

Worked with a team of 15 people to design and develop this 2D side scrolling

action / platformer game. Responsible for coding multiple aspects of the game,

such as the damage system and various enemy AI, including the final boss.

EducationBrown College 2006-2009

Bachelors of Science – Game Design and Development GPA 3.68

Awards and HonorsBrownCollege – Dean’s List (Seven awards)

BrownCollege – Honor Roll (Two awards)