ABILITY SCORES
/
SAVING THROWS
/ HIT POINTS / 70
SCORE / MOD / TEMP SCORE / TEMP MOD / TOTAL / BASE SAVE / ABI MOD / MAGIC MOD / MISC MOD / TEMP MOD / LIFT OVER HEAD / LIFT OFF GROUND / PUSH / DRAG
STR
/ 21 / 5 / FORT / (CON) / 12 / = / 8 / + / 3 / + / 1 / + / + / 460 / 920 / 2300
DEX / 14 / 2 / REF / (DEX) / 4 / = / 1 / + / 2 / + / 1 / + / + / 1 x MAX LOAD / 2 x MAX LOAD / 5 x MAX LOAD
CON / 16 / 3 / WILL / (WIS) / 1 / = / 1 / + / -1 / + / 1 / + / + /
LOAD
/ SPEED / MAX
LOAD / MAX DEX / CHK PEN / RUN
INT / 6 / -2 / SAVING THROW MODIFIERS /

ACTION POINTS

/ 115 / L / 30 / 153 / - / - / -
WIS / 8 / -1 / Trap Sense: +1 vs Traps / 7 /
SPEED
/ M / 20 / 306 / +3 / -3 / x4
CHA / 8 / -1 / Cloak of Resistance +1 / 1d6 / 40 / H / 15 / 460 / +1 / -6 / x3
ARMOR CLASS / 18 / = / 10 / + / 5 / + / 2 / + / 2 / + / -1 / + /
ARMOR & PROTECTION
/ TYPE / ARMOR BONUS / MAX DEX / CHECK PEN / SPELL FAIL / SPEED / WGT
LBS
NORMAL / ARMOR BONUS / SHIELD BONUS / DEX MOD / SIZE MOD / MISC MOD / Duskwood Breastplate / Med / 5 / 4 / -2 / - / 30 / 30
- / 16 / AC MODIFIERS / MW Heavy Steel Shield / Med / 2 / - / -2 / - / - / 30
ARCANE SPELL FAIL / FLAT FOOTED
-4 / 11
ARMOR CHECK PEN / VS TOUCH ATTACKS / PROFICIENT WITH X LIGHT ARMOR X MEDIUM ARMOR X HEAVY ARMOR __ SHIELDS
ATTACK BONUS MODIFIERS
INITIATIVE / = / 2 / + /
ATTACK BONUSES
/
BASE ATTACK BONUS
/ 5
INITIATIVE MODIFIERS / DEX MOD / MISC MOD / / TOTAL
ATTACK BONUS / BASE
ATTACK BONUS / ABI MOD / SIZE MOD / MISC MOD / TEMP MOD
MELEE
/ (STR) / 9 / = / 5 / + / 5 / + / -1 / + / +
RANGED
/
(DEX)
/ 6 / = / 5 / + / 2 / + / -1 / + / +
GRAPPLE / 9 / = / 5 / + / 5 / + / -1 / + / +
= / + / + / + / +
WEAPONS
/ ATTACK BONUS INTO MELEE FLANK DEFENSIVE FEAT MODIFIERS / DAMAGE / CRITICAL / RANGE / SIZE / TYPE / WGT
LBS
MW WarMace / 10 / - / 12 / 6 / Powerful Charge +3d6 dam / 3d6+5 / X2 / 10’ / L / B / 20
*Locking Gauntlet / 5
Trip / One size larger or smaller only, +4 per difference, Str check / RACIAL, CLASS AND SKILL MODIFIERS
Charge / 10' Straight run at opponent: +2 attack -2 AC / Shifting: 1/day +2 Str Horns for Charging (+3d6+2) 6Rnds
Overrun / Move through opponents square, trip attempt / Low Light Vision
Sunder / Opposed att rolls, +4 per size diff AOO
Disarm / +4 to roll each weapon type larger or 2 handed AOO / +10’ movement if not Heavy Encumbered
Bullrush / Charge Att, +4 for each size lgr, str check AOO / Rage: 1/day 8 rnds, +4 Str, Con, -2 AC after rage -2 Str, Dex, cannot run
Feint / Bluff check vs Sense Motive + Base Att, opponent loses dex / Uncanny Dodge: Retain Dex even if flat footed
Defensive / -4 Att, +2 AC
Tot Def / No attack, +4 to Dodge and AC / Morphic Immunities: Immune to Stunning and Critical hits
Subdual / -4 on attack, deal subdual damage / Morphic Weapons: Horns are 1 size larger
Aid / Roll att ac10, ally attacking threatened enemy gain +2 ac/att
Grapple / Touch Att to Grapple: AOO Str Mod+Base Att+Size Mod
Opposed Grapple to do: 1D3+Str mod Subdual Dam / Pin-break pin
Escape / Use Lgt Weapon / Esc Artist vs Grapple: break free and move.
Use grapple to pull from mount
Player Name: Mark / Character Name: Zarek Fressen
Class:
Lvl:
Alignment:
Deity: / Ftr2/Brb3/WS1
6
Neutral
None / Race:
Experience Pts:
Age:
Size: / Gorebrute Shifter
23
Large / Hgt/Wgt:
Skin Color:
Eyes/Hair:
Handedness: / 10’ 6” / 1080lbs
Tan
Brown/Black
Right
SKILLS / SKILL POINTS PER LEVEL / -2 / + INT MOD / CLASS SKILL MAX RANKS = CHARACTER LEVEL + 3
CROSS-CLASS SKILL MAX RANKS = (CHARACTER LEVEL + 3) / 2 /  CAN BE USED UNTRAINED ARMOR CHECK PENALTY APPLIES
SKILL MOD / RANKS / ABI MOD / MISC MOD / KEY ABILITY / CLASS Skill / SKILL MOD / RANKS / ABI MOD / MISC MOD / KEY ABILITY / CLASS Skill
Appraise  / -2 / = / + / -2 / + / INT / Knowledge (nature) / - / = / + / -2 / + / INT
Autohypnosis / - / = / + / -1 / + / WIS / Knowledge (history) / - / = / + / -2 / + / INT
Balance / 0 / = / + / 2 / + / -2 / DEX / Ws / Knowledge (local) / - / = / + / -2 / + / INT
Bluff / -1 / = / + / -1 / + / CHA / Listen / -1 / = / + / -1 / + / WIS / B
Climb / 6 / = / 4 / + / 4 / + / -2 / STR / FBW / Move Silently  / -2 / = / + / 2 / + / -4 / DEX
Concentration / 3 / = / + / 3 / + / CON / Ws / Open Lock / - / = / + / 2 / + / DEX
Craft / - / = / + / -2 / + / INT / FBW / Perform / -1 / = / + / -1 / + / CHA
Craft  / - / = / + / -2 / + / INT / FBW / Profession / - / = / + / -1 / + / WIS
Decipher Script / - / = / + / -2 / + / INT / Profession / - / = / + / -1 / + / WIS
Diplomacy  / -1 / = / + / -1 / + / CHA / Psicraft / - / = / + / -2 / + / INT
Disable Device / - / = / + / -2 / + / INT / Ride  / 2 / = / + / 2 / + / DEX / FB
Disguise  / -1 / = / + / -1 / + / CHA / Ws / Search  / -2 / = / + / -2 / + / INT
Escape Artist  / -2 / = / + / 2 / + / -4 / DEX / Ws / Sense Motive  / -1 / = / + / -1 / + / WIS
Forgery  / -2 / = / + / -2 / + / INT / Sleight of Hand / - / = / + / 2 / + / DEX
Gather Information  / -1 / = / + / -1 / + / CHA / Speak Language / - / = / + / - / + / NONE
Handle Animal / - / = / + / -1 / + / CHA / FB / Spellcraft / - / = / + / -2 / + / INT
Heal  / -1 / = / + / -1 / + / WIS / Spot  / -1 / = / + / -1 / + / WIS
Hide  / -2 / = / + / 2 / + / -4 / DEX / Survival  / 3 / = / 4 / + / -1 / + / WIS / B
Intimidate  / -1 / = / + / -1 / + / CHA / FB / Swim (2x Armor Penalty) / 0 / = / 4 / + / 4 / + / -8 / STR / FBW
Jump  / 7 / = / 5 / + / 4 / + / -2 / STR / FBW / Tumble  / - / = / + / 2 / + / -4 / DEX
Knowledge (arcana) / - / = / + / -2 / + / INT / Use Magic Device / - / = / + / -1 / + / CHA
Knowledge (religion) / - / = / + / -2 / + / INT / Use Psionic Device / - / = / + / -1 / + / CHA
Knowledge (Psionics) / - / = / + / -2 / + / INT / Use Rope  / 2 / = / + / 2 / + / DEX
FEATS / FEATS
F1: Powerful Charge: +2d6 Dam
C1: Power Attack: Subtract up to Lvl from Att roll add to Dam roll
F2: Exotic Weapon Proficiency: WarMace
C3: Cleave: Kill enemy on single attack, attack moves to next enemy / PERSONAL INFORMATION
C6: Greater Powerful Charge: Bonus damage increases to 3d6 / Nationality: Eldeen Reaches but no ties
Appearance: Hulking, shaggy
Clothing: armor
Personality: quiet, fiery
Languages: Common
Past
EQUIPMENT / LOCATION / WGT LBS /
EQUIPMENT
/ LOCATION / WGT LBS /
WEALTH & VALUABLES
/ AMOUNT
Cloak of Resistance +1 / Back / 1 / Copper pieces
Backpack / Back / 2 / Silver pieces / 9
Bedroll / Pack / 5 / Gold pieces / 15
Waterskin / Belt / 4 / Platinum pieces
7 Days Rations / Pack / 7
4 lg Sacks / Pack / 3
Communication Talisman / Pack / -
Potion Bracer / Wrist / 3 / MOUNT
3 Cure Moderate Potion / Pack / 3 / Hps:
3 Cure Light Potion / Pack / 3
Size/Speed:
Att: