Absorbing Man (Carl “Crusher” Creel) – Calling: Demolisher, Strength: 8X, Agility: 3X, Intellect: 3X, Willpower: 5X, Edge: 2/4(25), Life Support 18 (Reformation – only in duplication form), Object Duplication 18 (Duplicative Shaping, Sympathetic Object – Wrecking Ball), Power Duplication 16, Wrecking Ball +5 (Flight 5).

Abyss - Blackheart – Calling: Demolisher, Strength: 16A (Swords, Knives, Clubs, Spears), Agility: 12D (Fast Exit), Intellect: 8A (Dimensional Geography, Demonic Lore, Occult, Mythology), Willpower: 15B (Intimidation, Manipulation, Survival), Edge: 4/6(40) (2/4(25) when not in his home dimension), Invulnerability to Poison, Disease, Heat & Corrosion, Energy Blast 18, Size Alteration 18 (Growth Only; Imbue Size Alteration), Invisibility 16, Illusion 16, Mind Control 14 (Must first use emotion control on victim, Emotion Control 14 (Fear Only), Transformation 16, Dimension Travel 16, Alchemy 14.

Acolytes - Amelia Voght – Calling: Soldier, Strength: 4D (Brawling), Agility: 5X, Intellect: 4D (Medicine), Willpower: 4X, Edge: 1/3(17), Teleportation 12 (Passengers), Body Transformation (Vapour) 12, Body Armour +4.

Acolytes - Annmaria – Calling: Idealist, Strength: 3X, Agility: 7C (Marksmanship, Martial Arts), Intellect: 5X, Willpower: 5X, Edge: 1/3(17), Ability Boost 8 (Agility), Empathy 6, Hypnosis 9, Mind Control 4, Assault Rifle +4, Body Armour +4.

Acolytes - Chrome – Calling: World Domination, Strength: 6X, Agility: 4X, Intellect: 4X, Willpower: 4X, Edge: 1/3(17), Density Control 14 (Others), Transmutation 8 (Changes people to silver statues for aura duration), Body Armour +4.

Acolytes - Exodus (Bennet du Paris) – Calling: Soldier, Strength: 7C (Spears, Swords), Agility: 4D (Equestrian), Intellect: 6X, Willpower: 4X, Edge: 2/4(25), Flight 6, Life Drain 10, Life Support 18, Light Control 14, Psychic Blast 14, Radiation Control 14, Telepathy 8, Teleportation 10, Sword +4, Body Armour +4.

Acolytes - Fabian Cortez – Calling: World Domination, Strength: 7X, Agility: 5D (Piloting), Intellect: 7C (Genetics, Medicine), Willpower: 5D (Manipulation), Edge: 1/3(17), Power Amplification 11 (Mutants only, requires contact), Body Armour +4.

Acolytes - Harry Delado – Calling: Soldier, Strength: 5D (Brawling), Agility: 5D (Marksmanship), Intellect: 4D (Espionage), Willpower: 4X, Edge: 1/3(17), Size Alteration 10 (Growth Only), Body Armour +4.

Acolytes - Joanna Cargill – Calling: Idealist, Hindrance: Frenzied, Strength: 15X, Agility: 5X, Intellect: 4X, Willpower: 3X, Edge: 1/3(17), Body Armour +4.

Acolytes - Kleinstock Brothers (Sven Harlan & Eric) – Calling: Soldier, Strength: 5D (Brawling), Agility: 4X, Intellect: 3X, Willpower: 2X, Edge: 1/3(17), Energy Blast 10, Gestalt 5 (can unite into one ST 14D powerhouse with two upper bodies), Body Armour +4.

Acolytes - Magneto (Erik Magnus Lehnsherr) – Calling: World Domination (Majesty), Hindrance: Obsessive about the superiority of mutantkind, Strength: 7X, Agility: 6C (Gadgetry, Repair), Intellect: 10A (Computers, Energy Control, Genetics, Robotics), Willpower: 12C (Intimidation, Leadership), Edge: 4/6(40), Astral Projection 4, Fire Control (Heat Only) 14, Gravity Control 14, Light Control 14, Magnetic Control 18 (to Visual Range; Animation Direction Sense, Energy Detection, Entrapment, Flight, Force Field, Manipulate Non-Ferrous & Non-Metallic Objects, Rapid Assembly, Scrambling, Stun Blast, Telekinesis), Radiation Control 14, Telepathy 4, (without the presence of Polaris Magneto’s Magnetic control drops to intensity 5, and all other Energy based powers are inactive), Chain Mail +3.

Acolytes - Scanner – Calling: Soldier, Strength: 3X, Agility: 4D (Thievery), Intellect: 4X, Willpower: 4D (Observation), Edge: 1/3(17), Astral Projection 7, Detection 8 (Energy), Phasing 10 (Scrambling), Body Armour +4.

Acolytes - Senyaka – Calling: Soldier, Strength: 5D (Whips), Agility: 4X, Intellect: 4X, Willpower: 3X, Edge: 1/3(17), Energy Blast 10 (Must be channelled through a whip), Life Drain 8 (Must be Channelled through a whip), Whip +2, Body Armour +4.

Acolytes - Spoor (Andrew Hamish Graves) – Calling: Soldier, Strength: 6D (Natural Weapons), Agility: 6X, Intellect: 3X, Willpower: 4D (Manipulation), Edge 1/3(17), Claws +2, Pheromones 8 (Imbues others with the frenzied hindrance), Body Armour +4.

Acolytes - Unuscione – Calling: Idealist, Strength: 3X, Agility: 4X, Intellect: 5X, Willpower: 4D (Leadership), Edge: 1/3(17), Force Field 12 (Entrapment, Expanded Field, Remote Field, Suffocation (Crushing damage or stun blast), Force Bolt (Take the form of clawed creatures)), Body Armour +4.

Adversary – Calling: World Domination, Hindrance; Fatally Vulnerable to Iron, Steel & Adamantium, Strength: 16X, Agility: 12X, Intellect: 15C (Occult, Psychiatry), Willpower: 16X, Edge: 0/2(10), Magic 16.

Amahl Farouk, The Shadow King – Calling: Vengeance, Hindrance: Non-Corporeal, Strength: 0X*, Agility: 0X*, Intellect: 6C (Law, Linguistics), Willpower: 13B (Intimidation, Mental Control, Mesmerism), Edge: 2/4(25), (* His Physical score are two points lower than those of the body he is currently inhabiting – also he does not gain access to the skills of the person he is inhabiting), Astral Projection 28 (Astral Detection), Emotion Control 15 (Prolonged Emotions, Resistance to Mental Control; Limit: Only greed, hatred, jealousy & other dark emotions), Mind Control 16 (Possession), Psi-Screen +19, Psychic Blast 13, Telepathy 17 (Mental Probe, Psychic Detection).

Apocalypse (En Sabah Nur) – Strength: 12C (Brawling, Wrestling), Agility: 8X, Intellect: 7A (Biochemistry, Electronics, Genetics, History (World)), Willpower: 11C (Intimidation, Leadership), Edge: 3/5(30), Body Transformation 12 (Liquid Form, Semisolid Form, Solid Form), Flight 9, Immortality, Resistance to Cold, Fire, Kinetics, Radiation & Stunning +8, Shapeshifting 12 (Elongation), Teleportation 15 (Passengers, Summoning (his horses & their riders), Powered Armour (Body Armour +5, Life Support 5).

Armadillo (Antonio Rodriguez) – Calling: Outcast, Hindrance: Monstrous, Strength: 14D (Wrestling), Agility: 4X, Intellect: 3X, Willpower: 2X, Edge: 2/4(25), Claws +2, Digging 1, Resistance to Cold, Corrosion & Fire +8, Wall-Crawling 1.

Armarda - Calling: Greed, Hindrance: Guilt-Ridden if one of his devices is destroyed, Strength: 8X, Agility: 10C (Gadgetry, Repair), Intellect: 6B (Electronics, Mechanics, Robotics), Willpower: 3X, Edge: 2, Health: 25, Powered Armour 14 (Flight, Energy Blast (Momentum), Commlink (with devices), Compartment for up to ten of his devices), Devices 2 (Flight 14, Body Armour +3) – Plus one of the following powers: Body Armour +6, Energy Blast 14, Fire Control 6 (Smoke Screen; Stunt Only), Poison 12 (Poison Gas – Stun gas), Thievery (Lock-picking) Skill (AG 10), Stun Blast 12 (Stun Bolt), Video Camera, Telekinesis 4).

Armin Zola – Calling: Investigator, Hindrance: Monstrous, Strength: 4X, Agility: 3X, Intellect: 10B (Biochemistry, Genetics, Robotics), Willpower: 9X Edge: 2/4(25), Body Armour +4, ESP Box 16 (Mind Control (Transferral (to bio-servants only)), Psychic Blast 6).

Armin Zola’s Bio-Servants – Calling: Soldier*, Strength: 14X, Agility: 6X, Intellect: 0X*, Willpower: 0X*, Edge: 0/2(10)*, Body Armour +4, (* Replaced with Zola’s stats when his transfers to the body of a bio-servant).

Avalanche (Domonic Petros) – Calling: Greed, Strength: 7D (Brawling, Wrestling), Agility: 4X, Intellect: 3D (Geology), Willpower: 3D (Intimidation), Edge: 1, Health: 17, Earth Control 15 (Earth Quake). Body Armour +3.

Baron Helmut Zemo – Calling: World Domination, Hindrance: Monstrous (Zemo keeps his face covered), Strength: 7D (Swords), Agility: 6B (Acrobatics, Marksmanship, Martial Arts), Intellect: 9B (Biochemistry, Biology, Chemistry), Willpower: 10B (Intimidation, Leadership, Manipulation), Edge: 3/5(30), Adhesive X 24 (Ensnarement (Adhesion)), Agony Pad 10 (Affliction (Blocked by Certain Electronic wave lengths)), Chain Mail Body Armour +2, Comm-link, Energy Blaster 12 (Disintegration, Energy Blast, Stun Blast), Sword +4.

Batroc the Leaper (Georges Batroc) – Calling: Greed, Strength: 8C (Clubs, Whips), Agility: 10A (Acrobatics, Contingent Attack, Fast Exit, Martial Arts), Intellect; 4X, Willpower: 4X, Edge: 2/4(25), Leaping 2, Whip-Cane +3.

Black Bishop (Harry Leland) – Calling: Greed, Strength: 10D (Wrestling), Agility: 3X, Intellect: 6D (Law), Willpower: 6D (Finance), Edge: 2/4(25), Gravity Control 15 (Gravity Field, Gravity Press (Leland can make an Average Gravity Control (Strength) Action to cause crushing damage to target).

Black King (Sebastian Shaw) – Calling: World Domination, Strength: 4D (Boxing), Agility: 4X, Intellect: 7A (Electronics, Mechanics, Robotics, Weapon Systems), Willpower: 8A (Finance, Intimidation, Leadership, Politics), Edge: 2/4(25), Absorption (Kinetic) 30+ (Absorption Boost (Strength & Agility - automatic); If his ST or AG is boosted above 20 he must make a desperate strength action opposed by his natural strength score or fall unconscious until next negative draw)

Black Queen (Selene, The Black Priestess) – Calling: World Domination, Hindrances: Addicted to Life Energy, Phobic of dying permanently, Strength: 12B (Swords, Shields, Whips), Agility: 14D (Martial Arts), Intellect: 6A (Linguistics, Lore (Nova Roman), Mythology, Occult), Willpower: 12A (Intimidation, Leadership, Mental Control, Mesmerism), Edge: 3/5(30), Disintegration *17, Lightning Speed *17, Magic *12, Stun Blast *17, Telekinesis *17, Fire Control 18, Immortality (If she uses one of the * powers her immortality is negated until she uses life drain, any further use of an * power costs her 10 health (or 2 cards)), Life Drain 17 (Psychic Vampirism), Telepathy 17 (Life Detection, Psi-Screen).

Black Tom (Thomas Cassidy) – Calling: Greed, Strength: 7A (Boxing, Brawling, Climbing, Clubs), Agility: 4D (Marksmanship), Intellect: 5X, Willpower: 6C (Leadership, Teaching), Edge: 2/4(25), Claws +3, Invulnerability to Sonics, Kinetic Control 7 (15 with Shillelagh; Heat Control, Force Bolt), Mind Control 22, Plant Control 18, Shillelagh +2 (Power Amplification (Kinetic Control 8).

Blizzard (Donny Gill) – Calling: Greed, Hindrance: Triggered-Powerless (if Back Pack takes 10 points of damage), Strength: 5X, Agility: 4X, Intellect: 6X, Willpower: 2X, Edge: 1/3(17), Battlesuit 10 (Body Armour+2, Cold Control (Ensnarement, Ice Missiles, Ice Ramps, Ice Walls, Resistance +10 to Cold; Limit: Requires Freon Backpack).

Blob (Fred J Dukes) – Calling: Greed, Strength: 11D (Wrestling), Agility: 2X, Intellect: 3X, Willpower: 5B (Intimidation, Leadership, Taunting), Edge: 2/4(25), Plasticity 17 (Stunt Only – Body Expansion), Kinetic Control 17 (Stunts Only – Absorption, Immovability).

Brood – Acanti – Calling: Peace of Mind, Strength: 23X, Agility: 1D (Boating (Space Sailing)), Intellect: 7C (Astronomy, Spacecraft), Willpower: 7X, Edge: 2/4(25), Body Armour +13, ESP 12, Life Support 18, Regeneration 15, Space Flight 20, Telepathy 16, Brood Implants (Detector (Detection – Chronometric, Dimensional, Energy, Invisibility, Life, Telelocation) 16, Weaponry (Energy Blast) 18).

Brood – F’yrtian Jellyfish – Calling: Peace of Mind, Hindrance: Physically Disabled (Unable to Walk), Strength: 16X, Agility: 2X, Intellect: 5X, Willpower: 3X, Edge; 0/2(10), Body Armour +20, Flight 24, Illusion 22 (Rangeless), Space Flight 16, Telepathy 16 (Telelocation), Nullification (Psycho-Magnetic Pulse) 20 (Dampening field (effects an area several miles around it’s self); limit only effects electrical, computer and psionic based targets).

Brood Drones – Calling: Protector, Hindrance: Monstrous Strength: 8D (Natural Weapons), Agility: 8X, Intellect: 3X, Willpower: 3X, Edge: 0/2(10), Body Armour +3, Claws +4, Digging 8, (Lightening Speed), Teeth +2.

Brood Queen – Calling: World Domination, Hindrance: Monstrous, Strength: 14D (Natural Weapons), Agility: 8X, Intellect: 7X, Willpower: 9X, Edge: 2/4(25), Affliction 5 (Alien Implant), Claws +4, Flight 4, Paralysis 12, Teeth +4, Telepathy 15 (Offspring only).

Brood Warriors – Calling: Soldier, Hindrance: Monstrous, Strength: 8D (Natural Weapons), Agility: 8X, Intellect: 3X, Willpower: 3X, Edge: 1/3(17), Body Armour +5, Claws +4, Flight 4, Teeth +4.

Brood Workers – Calling: Protector, Hindrance: Monstrous, Strength: 8D (Natural Weapons), Agility:8X, Intellect: 3X, Willpower: 3X, Edge: 0/2(10), Body Armour +5, Claws +4, Flight 4, Teeth +4.

Bullseye – Calling: Vengeance or Greed, Strength: 6C (Knives, Whips), Agility: 8A (Flinging, Marksmanship, Martial Arts, Demolitions, Marksmanship), Intellect: 3X, Willpower: 3D (Military), Edge: 1/3(17), AdamantiumSkeleton (Unbreakable Bones, Punches, kicks and body slams all do +2 to damage), Pistol +4, Knives +2, Shuriken +2, Whip +1, Body Armour +2

Bulwark – Calling: Demolisher, Strength: 14C (Brawling, Clubs), Agility: 3X, Intellect: 2X, Willpower: 3X, Edge: 1/3(17), Body Armour +4.

Caliban, The Hound of Apocalypse (Later Death) – Calling: Outcast, Hindrance: Monstrous, Strength: 7D (Brawling), Agility: 5X, Intellect: 3X, Willpower: 7D (Survival), Edge: 1/3(17), Ability Boost (Strength) 10, Detection 14 (Mutants – 25 Mile Range), Emotion Control 12 (Reflective Emotions Only).

Carnage (Cletus Kasady) - Calling: Demolisher, Hindrance: Frenzied, Susceptible to Fire & Sonics, Strength: 16C (Natural Weapons, Climbing), Agility: 10C (Fast Exit, Driving), Intellect: 4X, Willpower: 3C (Intimidation, Tracking), Edge: 1, Health: 17, Web-Slinging 14, Body Armour +4, Invulnerable to Danger Sense, Transmutation 4 (Limit: Can only create weapons from own body (+1-+4), only last for an aura duration), Elongation 8, Claws +8.

Circus of Crime - Great Bambonnos (Ernesto & Luigi Gambonno - Identical Twins) – Calling: Greed, Strength: 6X, Agility: 8D (Acrobatics), Intellect: 3X, Willpower: 3X, Edge: 1/3(17).

Circus of Crime - Human Cannonball (Jack Pulver) – Calling: Greed, Strength: 6X, Agility: 4X, Intellect: 3X, Willpower: 3X, Edge: 1/3(17), Leaping 10 (Power Slam; Must be fired from a cannon), Mace +4, Body Armour +5.

Circus of Crime - Ringmaster (Maynard Tiboldt) – Calling; Greed, Strength: 4X, Agility: 4X, Intellect: 4X, Willpower: 6B (Finance, Mesmerism, Leadership), Edge: 2/4(25), Top Hat 16 (Hypnosis (Multiple Targets, Implant False Memories)).

Circus of Crime - The Clown (Eliot “Crafty” Frank) – Calling: Greed, Strength: 6X, Agility: 4D (Juggling), Intellect: 3X, Willpower: 3X, Edge: 1/3(17), Juggling Balls +1, Cane +2.

Controller (Basil Sandhurst) – Calling: World Domination, Hindrance: Triggered Powerless if slave discs and exoskeleton are removed, Strength: 2X (*10X), Agility: 8X, Intellect: 6C (Biology, Electronics), Willpower: 3D (Mental Control), Edge: 2/4(25), Exoskeleton 8 (Ability Boost - *Strength), Slave Discs 15 (Mind Control (only one person at a time), Power Theft (Non-sensory Willpower based Powers Only), Telepathy).

Crazy Gang - Arcade – Calling: Greed, Hindrance: Obsessive about games & Puzzles, Strength: 2X, Agility: 4C (Gadgetry, Marksmanship), Intellect: 8A (Architecture, Computers, Robotics, Sociology), Willpower: 2B (Leadership, Manipulation, Taunting), Edge: 1/3(17), Dart Gun +0 (Poison 10 (Knock-out)), Various Devious Gadgets most of them Deadly.

Crazy Gang - Executioner – Calling: Greed, Strength: 8D (Axes), Agility: 4X, Intellect: 2X, Willpower: 1X, Edge: 1/3(17), Axe +4.

Crazy Gang - Jester – Calling: Greed, Strength: 6D (Swords), Agility: 6X, Intellect: 3X, Willpower: 2X, Edge: 1/3(17), Fencing Foil +3.

Crazy Gang - Knave – Calling: Greed, Strength: 14X, Agility: 3X, Intellect: 2X, Willpower: 2X, Edge: 1/3(17).

Crazy Gang - Miss Locke – Calling: Greed, Strength: 3D (Knives), Agility: 5D (Martial Arts), Intellect: 3X, Willpower: 5X, Edge: 0/2(10).

Crazy Gang - Mr Chambers – Calling: Greed, Strength: 4X, Agility: 3X, Intellect: 5B (Architecture, Mechanics, Robotics), Willpower: 3X, Edge: 0/2(10).

Crazy Gang - Red Queen – Calling: Greed, Strength: 6X, Agility: 3X, Intellect: 2X, Willpower: 2X, Edge: 1/3(17).

Crazy Gang - Tweedle-dope – Calling: Greed, Strength: 10X, Agility: 4X, Intellect: 2X, Willpower: 3X, Edge: 1/3(17), Mechanical Empathy 14.

Crimson Dynamo (Dimitri Bukharin) – Calling: Soldier, Hindrance: Triggered Powerless without armour, Strength: 5X (*15X), Agility: 4X (*9X), Intellect: 5D (Espionage), Willpower: 5X, Edge: 2/4(25), Powered Armour 12 (Ability Boost – Strength 10, Agility 5), Energy Blast, Enhanced Senses 10 (Comm Link, Infravision, Microwave Detection), Flight 6 (or Energy Blast 8), Life Support 15 (only 1 hour air supply), Shoulder Plates +2 (only when ramming).

Crossbones (Brock Rumlow) – Calling: Soldier, Strength: 10B (Brawling, Knives, Wrestling), Agility: 4C (Archery, Marksmanship), Intellect: 3X, Willpower: 4X, Edge: 2/4(25), Crossbow Pistol +2, Pistol +4, Throwing Knives +2, Wrist-blades +2.

Cyber – Calling: Demolisher, Strength: 14A (Brawling, Natural Weapons, Clubs, Climbing), Agility: 4X, Intellect: 3D (Trivia Poison), Willpower: 6D (Tracking), Edge: 2/4(25), Detection 12 (Life (Brain Pattern) Detection), Adamantium Skin (Body Armour +2 (Unbreakable)), Claws (Adamantium) +3 (Poison 14 (either Lethal or Hallucinogenic)).

Cyber – Calling: Vengeance (or Demolisher), Hindrance: Frenzied, Obsessive about killing Wolverine, Physically Disabled (Constantly Hallucinating – 0 in all scores when trying to discern what is real), Strength: 12C (Climbing, Brawling), Agility: 4X, Intellect: 3X, Willpower: 3X, Edge: 3/5(30), Adamantium Skin (Body Armour +10 (Unbreakable), Claws +2, Poison (Injected through claws) 18 (Lethal Poison in the right hand, Hallucinogenic poison in the left).

Dark Beast (Henry “Hank” McCoy) - Calling: Investigator; Strength: 12D (Brawling), Agility: 11C (Acrobatics, Martial Arts), Intellect: 9C (Biochemistry, Genetics), Willpower: 6C (Intimidation, Observation), Edge: 2/4(25), Leaping 7, Prehensile Feet 10, Wall-Crawling 10, Body Armour +3.

Dark Riders – Deadbolt – Calling: Demolisher, Strength: 10X, Agility: 6D (Flinging), Intellect: 3X, Willpower: 3X, Edge: 1/3(17), Quills +4 (Bone shards; Volley – may pin target to wall), Energy Sheath 6 (Constant), Regeneration 5.

Dark Riders – Hurricane – Calling: Demolisher, Strength: 12D (Brawling), Agility: 3X, Intellect: 2X, Willpower: 3X, Edge: 1/3(17), Air Control 12 (Downdraft, Tornado).

Dark Riders – Lifeforce – Calling: Demolisher, Strength: 6D (Wrestling), Agility: 4D (Piloting), Intellect: 4D (Computers), Willpower: 6X, Edge: 1/3(17), Life Drain 10 (Touch Only)

Dark Riders – Spyne – Calling: Demolisher, Hindrance: Monstrous, Strength: 12B (Brawling, Natural Weapons, Climbing), Agility: 6X, Intellect: 3X, Willpower: 3X, Edge: 1/3(17), Leaping 6, Teeth +3, Claws +4, Additional Limb (Tail) 12.

Death Throws - Bombshell (Wendy Conrad) – Calling: Demolisher, Strength: 3X, Agility: 7C (Juggling, Demolitions), Intellect: 3X, Willpower: 4X, Edge: 1/3(17), Explosive Juggling Balls +4 to +10.

Death Throws - Knicknack (Nick Grossman) – Calling: Thrill-Seeker, Strength: 3X, Agility: 9B (Contingent Attack, Juggling, Flinging), Intellect: 3X, Willpower: 2X, Edge: 1/3(17), Weapons +1 to +4 (he can juggle a number of different sized objects).

Death Throws - Oddball (Elton Healey) – Calling: Greed, Strength: 4X, Agility: 9A (Acrobatics, Flinging, Gadgetry, Juggling), Intellect: 5X, Willpower: 5X, Edge: 1/3(17), Juggling Balls 8 (Corrosion, Energy Blast (Explosion; fire), Knockout Gas (Stun Blast), Smoke, (Blinding Blast), Solid Rubber +4, Spiked +4).

Death Throws - Ringleader (Charles Last) – Calling: Greed, Strength: 3X, Agility: 9D (Juggling), Intellect: 7X, Willpower: 4D (Leadership), Edge: 1/3(17), Body Armour +2 (Gloves Only), ten Juggling Rings (Bladed) +3.

Death Throws - Tenpin (Alvin Healey) – Calling: Soldier, Strength: 4D (Clubs), Agility: 9D (Juggling), Intellect: 7X, Willpower: 4X, Edge: 1/3(17), five Juggling Clubs +3.

Deathbird – Calling: World Domination (Shi’ar Empire), Strength: 12X, Agility: 7C (Aerial Combat, Piloting – Spacecraft), Intellect: 7D (Spacecraft), Willpower: 9C (Intimidation, Leadership), Edge: 2/4(25), Claws +2, Wings 5, Shi’ar Energy Pistol +4, Wristlets 8 (Javelins +2, Blinding, Energy Blast, Poison (Gas)).

Demo Goblin (Jason Machindale) – Calling: Vengeance, Hindrance: Monstrous, Strength: 14X, Agility: 12C (Aerial Combat, Flinging), Intellect: 4X, Willpower: 3X, Edge: 2, Health 25, Goblin Grenades 8 (Anti-Spider-Man – Nullification (Danger Sense Only, Lasts 24 Hours); Explosive – Energy Blast (Fire; Explosion); Fire Control (Smoke Screen, Stunt Only); Stun Grenade – Stun Blast; any of the Grenades can be put on a delay of up to 30 minutes), Demon Glider 8 (Flight, Remote Control (Mental Commands), Throwing Bats +6.

Destiny (Irene Adler) – Calling: Responsibility of Power, Hindrance: Physically Disabled (Blind), Strength: 3X, Agility: 3D (Marksmanship), Intellect: 4D (Linguistics), Willpower: 12X, Edge: 3/5(30), Precognition 20 (Team Always gain surprise, May lend card to other player (Does not redraw until end of exchange), ESP 20 (Only of Immediate Area), Crossbow Pistol +3.

Destroyer – Calling: Demolisher, Strength: 24X, Agility: 8X, Intellect: 0X, Willpower: 1X, Edge: 0/2(10), (* this stats are replaced if someone wears the suit), Body Armour +8, Body Transformation 25 (Energy Form (when donned the user is transformed in to a being of pure energy), Energy Blast 15, Invulnerability to Ageing, Death & Disease, Killing Blast 18 (if not dodged then targets defences are reduced to 0 for an aura duration), Resistance to energy & Magical Attacks +14, Odinsword +5.

Diamondhead – Calling: Greed, Strength: 15C (Boxing, Brawling), Agility: 4C (Marksmanship, Thievery), Intellect: 4X, Willpower: 3X, Edge: 1/3(17), Body Armour+8, Psi-Screen +10, Invulnerable to Mindwipe & Light, Life Support 15.