ART 322C - Digital Illustration

Instructor: Erik Mark Sandberg

Office hours: M/W 2-3pm Office: ADC 507

Classroom: ADC 402 M/W 8-10:45

Email: /

Course Description

In a competitive marketplace, refining your individual point of view is critical to a successful and rewarding career in the visual arts. This class is for art students who want to develop and produce dynamic work for exhibition, print, and multi-media-based projects utilizing digital processes. This class is designed to introduce digital painting and image making techniques.

Conceptual problem solving will be emphasized as students explore various digital and traditional media techniques and output strategies.

Over the semester we will be covering techniques such as: scanning, digital painting, retouching, compositing, advanced selections and compositing, brushes, layout, color corrections, layers, fill techniques, gradations, 3D compositing, 3D tools, mounting, output substrates, line screens, archival working techniques, chemical transfer, intro to motion, etc.

Demonstrations are given for each technique, and practical compositional and design elements will be addressed with each assignment. Projects and exercises range from formal skill based, to commercial and exhibition in nature. The later projects can be self-directed to reflect individual interests or portfolio needs.

This class also immerses students in popular culture while they formulate a vocabulary for visual communication. The curriculum encourages students to concentrate on an area of study while learning the business and presentation skills necessary to succeed in a competitive market.

This class encouraging students to form an art director's sensibility, balancing traditional skills with modern digital techniques.

Department Goals Addressed in This Course

Critical Thinking: Analyzing, interpreting, and questioning traditional methodologies and pre-conceived notions of art and art making through the process of generating and solving problems.

Global Perspectives: Promoting an appreciation and tolerance of diverse perspectives dealing with art, culture, teaching and learning.

Career Path: Develop a career path for an art profession or an art-related field; develop an understanding of the demands and expectations of that area of art profession or discipline.

This is a lab class that meets for six hours a week.

Student Learning Outcomes

Students will learn to understand and speak eloquently about multiple modes of art/art-making through readings, discussions and critiques.

Students will develop professional level studio practice as demonstrated through the work they produce. Students will apply critical thinking and problem solving to successfully work through concepts from inception to completion, with a superior understanding of the relationship of form and content.

Course Methods

Instruction will be achieved through slide presentations, media demonstrations, lectures, individual and group critiques. All students are required to participate in group critiques.

Attendance Policy

Attendance is required. The following will be applied in determining the final grade in the course. Two absences are allowed without penalty. If a family or work emergency occurs, that will count as an absence. If you are sick, that counts as an absence. If your car breaks down and you miss class, that counts as one absence. If you decide the beach is more important than class, that counts as one absence. There is no such thing as an excused absence. If you have used up your two absences, and you get sick and miss a third day, your final letter grade for the course gets dropped by one-third, and so on for each additional absence. If illness requires more than four absences, a medical withdrawal from the course is recommended. Late arrivals and early departures of 20 minutes or more are considered absences Roll will be taken at the beginning of every class. Three tardies count as 1 absence.

Texting or talking on the phone in class will be considered an absence.

Missed Class Policy

Lectures and demonstrations will not be repeated. Get the names and email of other students in the class to contact them for missed information.

Name______email______

Name______email______

Grading Project Rubric: will be given on a standard 100 point scale.

You will be graded on the following:

Image Making: Use of images & understanding of image implementation in work.

Ideation & Iteration: Evaluation of process and artists work from start to finish.

Visual Literacy & Critical Analysis: How you relate to your work, how you understand your development formally & critically & place this in a larger theoretical / social / educational context.

Media Exploration: Not like craft, artist’s use of & experimental materials & making methodologies.

Craft: How does the work look physically & in documentation.

Grading is in accordance with university policy: A, A-, B+, B, B-, C+, C, C-, D+, D, D-, and F

A= outstanding, B= good, C= average, D= unsatisfactory, F= failure

PROJECT 1 ______grade _____ 20%

PROJECT 2 ______grade _____ 20%

PROJECT 3 ______grade _____ 20%

PROJECT 4 ______grade _____ 20%

IMAGE SEQUENCE PROJECT______grade _____ 20%

CRITIQUE PARTICIPATION & ATTENDANCE WILL EFFECT PROJECT GRADES

Supplies

The supplies you need will depend upon the techniques you decide to use for your assignments. A flash drive or portable hard drive will be needed to store and work on projects or you are free to use your personal dropbox or cloud storage accounts as well. Please back up all project files regularly, lost files at the end of the semester will severely lower your grade.

A personal wacom tablet is recommended for completing assignments at home, but is not necessary if you are able to attend open lab regularly.

Some output printing is needed throughout the semester, this will depend on your specific project execution.

Please consult with me about the appropriate materials for execution of final art.

How to Present Your Work

Projection and output will be utilized throughout the semester.

Preliminary Work

All students are required to use professional preparatory working methods in the development of their illustrations, unless otherwise directed under project outline. Written work, concept lists, and all other reference material.

Thumbnails – small drawings to work out some basic conceptual ideas and compositional elements, these loose drawings are for you to get started forming the design of the visual image. These drawings are for you to get started and not for sketch critique.

Comps – 1 drawing per 8 ½” X 11” inch paper with border reference drawn to give format indication. Comp drawings should be clear enough for an art director… all elements, conceptual

and visual must resolved and communicate clearly in the sketch. - 4 required for each assignment you will be hanging these on the wall for sketch critiques. You may write notes on the outside of the sketch to clarify some color or material ideas.

Tight line drawing – final size and materials worked out with all resolved details and execution plans, based on your continued research and original comp refinement.

Color study - (if needed)– can be done digitally, or with acrylic, oil, mixed media, colored pencil, etc over light copy of your sketch. This step is a good idea when working out a multiple colored image.

Final Art – Completed final piece camera ready and for final critique. Final art can be a digital print or file.

ART 322C Projects - (projects 1 and 2 will have accompanying exercises)

1) HERO, HEROIN, OBITCHUARY, CELEBRITY, or CLASSIFIED.

Medium: Digital (wacom) head painting with hand painted toned background using layers and basic Photoshop brushes. You will scan final hand drawing then digital paint with ‘form‘.

Format: 12” X 9” inches image size Digital print must have 2” white border.

Subject: A portrait: conventional or non-conventional....? Think of redefining the term “portrait”

CELEBRITY LIKENESS/ A lot of editorial work involve celebrity portraiture. Magazines like Rolling Stone, Entertainment Weekly, Premiere, Time, and many others use a multitude of portraiture. The visual quality of the portraiture is both realistic and stylized in many different ways. Pick any celebrity you like, as long as they are well known, and do a piece on them. Some concept is needed too. Browse through some current magazines and illustrate a review of someone’s movie or cd, or an article on some politician or other celebrity and some project that they may be involved in. Mock up your illustration as if it were actually used to accompany whatever article you find, including type.

CLASSIFIED/ Look through a paper and find the classified or dating section. Read an individuals description his/ hers likes, dislikes, and appearance description. Brainstorm what you think this person’s personality, job real age or what he/ she really looks like dresses like etc. Think about the way they wrote about them themselves is it upbeat or serious...what is the tempo of the writing etc. Base you “portrait” on this information. This is a great outlet for a series or a comment on contemporary culture they can be funny or serious.

HERO/ HEROIN/ a person who, in the opinion of others, has heroic qualities or has performed a heroic act and is regarded as a model or ideal: He was a local hero when he saved the drowning child.

a man of distinguished courage or ability, admired for his brave deeds and noble qualities

the principal male character in a story, play, film, etc.

OBITCHUARRY/ read the obituary section and create a piece of art that illustrates the major qualities of the deceased.

Objective: Illustration like any art is meaningful when it communicates the thoughts and feelings of the artist. This portrait must communicate something about the person. Other images and backgrounds can be included. The portrait can be realistic, stylized, idealized, exaggerated, surreal, real etc. This should not be a copy of a photograph, though photographs will be used to provide visual information. Let the content and communication direct the image or object.

Illustrators and artists to look at: Burke, Kerry James Marshall, Botero, Odd Nerdrum, Jason Holley, Jeffrey Smith, Anita Kunz, Olaf Hajek, Jody Hewgill, Rob Day, Tim O’Brien, Rembrandt, Vermeer, Alex Gross, Mark Ulriksen, Daniel Adel, Mark Ryden, Lucien Freud, Hockney, Elizabeth Peyton, etc...

Procedure:

Write down and brainstorm everything you can think of about that person and what you want to communicate about the person. What do you think and how do you feel about this person? Consider the personality, psychology, persona, cultural relevance, and inner qualities of this person along with all the obvious qualities. Metaphorical elements or even non direct portraiture can be the best way to approach the project. Find or take reference of the person if needed. Consider pose and lighting time the reference was taken etc.

2) “The Other Reality” (Landscape / Matte Painting)

Medium: Digital / Hand (wacom tablet) landscape painting with hand painted toned background using 4 layers and two Photoshop brushes. This is great for matte painting and concept art renderings

Format: Digital Widescreen Aspect Ratio

Subject: Environment

3) Assignment Sheet Will Be Given Out In Class At The Start Of The Project, (Introduction to Live Trace, Live Paint, Advanced Compositing Techniques)

Medium: Digital

Format: open must have 101 elements

Subject: Conceptual

Objective: This assignment develops conceptual problem-solving skills and the use of visual images to communicate ideas and develop your personal voice.

Research: I will give and show professional examples in class, please write down names and sources as given.

4) “UNCHARTED” (Introduction to Photoshop and Illustrators 3D Tools) Assignment Sheet Will Be Given Out In Class At The Start Of The Project

Mon, Aug 29Class Introduction, Slide Show Lecture

Wed, Aug 31Assignment 1 given* / Slide Show Lecture / Digital painting demo.

Mon, Sept 5No class due to holiday.

Wed Sept 7work on ball and in class exercise. Exercise due before the next class.

Mon, Sept 12comps due for project 1 - GROUP CRITIQUE.

Wed, Sept 14In class work on project 1.

Mon, Sept 19In class work on project 1.

Wed, Sept 21In class work on project 1.

Mon, Sept 26PROJECT 1 FINAL DUE - GROUP CRITIQUE.

Wed, Sept 28*Project 2 given/ Matte Painting Demo / Video Demo.

Mon, Oct 3beach / desert / exercise due at end of class.

Wed, Oct 5In class work on project 2.

Mon, Oct 10In class work on project 2.

Wed, Oct 12In class work on project 2.

Mon, Oct 17PROJECT 2 FINAL DUE - GROUP CRITIQUE -*project 3 given.

Wed, Oct 19live trace / live paint / advanced compositing / demo.

Mon, Oct 24comps due for project 3 - SMALL GROUP CRITIQUE. Wed, Oct 26 refined sketch due for project 3

Mon, Oct 31In class work on project 3.

Wed, Nov 2In class work on project 3.

Mon, Nov 7In class work on project 3.

Wed, Nov 9Project 3 Due (GROUP CRITIQUE).

Mon, Nov 14Give out project 4* / 3d Tools demo.

Wed, Nov 16In class work on project 4 comps.

Mon, Nov 21comps due for Project 4 - CRITIQUE.

Wed, Nov 23Image Sequence Demo and Project given

Mon, Nov 28In class work on project 4 / Image Sequence Projects.

Wed, Nov 30In class work on project 4 / Individual Meetings

Mon, Dec 5In class work on project 4 / Individual Meetings

Wed, Dec 7In class work on project 4 / Individual Meetings

Mon, Dec 12FINAL PROJECT DUE FOR CRITIQUE.

*All project revisions and extra credit projects are due at the end finals week, please upload to the class drop box account.

All sketches for critique and final projects will be deposited in the class’s dropbox account into the student folder with your name. Please make sure and deposit the work before class critique begins. Thank You.

Lecture slide shows and project notes will be available for viewing from the drop box as well.

Your school provided Lynda account will be utilized for assigning project related demos.

Another beneficial advanced resource is a the library of gnomon workshop dvd videos.

DropBox Login info:

user:

pass: accd1488!