All weekly work due Monday: 11:30 p.m.- NO LATE WORK ACCEPTED

Syllabus forDIG2000:Introduction toDigitalMedia

ProfessorDelynda D. Keefe

Spring2017– Online

Welcome to DIG 2000. This is an entry –level course designed to explore the world of Digital Media. This course is not about using high-tech tools but about telling stories and expressing emotions using features such as images, sound, motion, color, video, layout, and interactions. Preparationand planning is essential to creating dynamic, user-friendly projects and crucial to the over-all design. Everyone has a story to tell and this class allows for it to bediscovered.

It is the supreme art of the teacher to awaken joy in creative expression and knowledge.Albert Einstein

IMPORTANT DATES

(available at:/)

Deadline to drop with refund: 1/12/2018

Deadline to withdraw without refund: 3/21/2018

Project 1:2/19/2018

Project 2: 3/19/2018-Mid-term

Project 3: 4/9/2018

Final Project: 4/30/2018

All weekly work due Monday: 11:30 p.m.

NO TEXTBOOK

Tools Required for this online class (allfree):

Microsoft Word Microsoft PowerPoint

Reader Audacity

GIMP or Photoshop

STYKZ

WeVideo

Youmaybe required todownload otherfree programsto useand explore.

INSTRUCTOR INFORMATION

Professor: Delynda D. Keefe

Instructor’s page:

Office location (building and room): Rm 329 in the UPC building
Office Hours: by appointment
Contact information
Phone: (727) 394-6127

PREREQUISITES
Prerequisite: Computer competence.

COURSE DESCRIPTION

This is a survey course designed to introduce the concepts of digital multimedia. Students will explore the path of contemporary digital design, highlighting the importance of process, innovation and communication. Students will be introduced to the history, principles and processes associated with digital media and designing for digital media, with emphasis on production. Students will be exposed to different areas of multimedia that include text, images, audio, video, various software programs, and animation. Students will have the opportunity to manipulate text, capture images, edit audio, create video, and design simple animations. Students will combine the components to design and develop several digital media presentations.

COURSE GOALS

  • The student will investigate the history of multimedia and assess important projected changes in the future of digital media.
  • The student will discuss the influence of target audience on digital media production.
  • The student will identify deployment strategies for various types of digital media formats.
  • The student will describe the design methodology from concept to production.
  • The student will build simple animations.
  • The student will explore a variety of programs used to create digital media.
  • The student will comprehend the roles of teamwork in digital media production.
  • The student will successfully complete a digital media project
  • The student will create a simple multimedia presentation.

CLASS CONDUCTPOLICY

All studentshave the right to adisruptive free learningenvironment.Disruptive behaviorwill NOT betoleratedand if persistent, thestudent will be asked to leave the classroom.

CLASSWORK

Assignments will be due on Mondays 11:30pm . Thereareseveral weeks that willrequireyou to work earlyin the week.For this online class,you arerequired to log-onandworkat thebeginningof the week.Youcannot log-on the lastdayasmanyweeksrequireteam participation.

For the first two weeks, participation is based upon logon, completing the assignments and uploading before the due date.

LATE ASSIGNMENTS AND MAKE UP POLICY

Students are expected to complete and upload work on time. In addition, students are expected to log on to Angel and complete work. Late work will NOT be accepted. There are NO makeup grades! If you know you need to be absent, you can work ahead when applicable.All course work must be completed by the appropriate due dates. A grade of zero will be assigned to any course requirement not completed.

ATTENDANCE POLICY

Students not actively participating in class as determined by the instructor after the 60 percent point of the term will automatically receive a grade of “WF.”

  • For this class, not actively participating is determined by poor attendance (over three weekly absence as determined by logging on and completing work) and/or having a course average of 60 or below at the 60% point. You must log-on every week and complete all assignments
  • To be eligible for the first two-weeks attendance, you must attend class, log-on to course, and complete assignments .

EXTRA CREDIT

No extra credit assignments are available. However, students that participate frequently in class will receive special consideration when final grades are determined at the end of the semester.

WITHDRAWAL POLICY

The last day a student can withdraw from this course and receive a grade of W is3/21/2018

GRADING
Grading scale:
90+ A
80 – 89 B
70 – 79 C
60 – 69 D
<60 F

COURSE ASSIGNMENTS

Assigned Readings/Homework Assignments

  • Studentsareexpected to complete each assignment graded or non-graded.The homework assigned is the minimum amount of work that should be completed by the student. Completion of additional work to further comprehension of particular concepts is recommended. Students who choose not to complete assigned homework will struggle in class. All homework should be done neatly and orderly.
  • You need to be an independent and disciplined student to succeed in this class. Keeping up with the work is essential and managing your time crucial.
  • It is assumed that you have a basic understanding of using a computer and basic skills mastered. You should be able to at least, copy, cut, paste, save, create a folder, rename, print, download, unzip, install, and locate files on your computer. If you are lacking in these basic skills…see the tutor for help or take a computer competency course..
  • Uploading assignments correctly and on time is your responsibility.
  • During the course, you will have the opportunity to accumulate 100 total points. The points are distributed as follows:

Weekly Class Work, Participation50

Projects (3) 30

Final Project20

TOTAL POINTS 100

TECHNICAL SUPPORT

StudentsCall 727-341-HELP (727-341-4357)

We are here to assist you with technical issues related to MySPC, MyCourses, student email and other technology related problems. Before you contact us you may want to try some of the links to the left as they may solve your problem. Generally, it is best to call us for student issues.

We can be reached by email at

SYLLABUS ADDENDUM

In the event thattopics listedin this addendum also appear in your syllabus, please note that you should rely on the addendum informationas this information is the most current. IMPORTANT COLLEGE POLICIES. You are responsible to read this information carefully.

ACCESSIBILTY

This course is designed to be welcoming to, accessible to, and usable by everyone, including students who are English-language learners, have a variety of learning styles, have disabilities, or are new to online learning. Be sure to let me know immediately if you encounter a required element or resource in the course that is not accessible to you. Also, let me know of changes I can make to the course so that it is more welcoming to, accessible to, or usable by students who take this course in the future.

If you have documentation of a disability or feel you may have a disability:

St. Petersburg College recognizes the importance of equal access to learning opportunities for all students. Accessibility Services (AS) is the campus office that works with students who have disabilities to provide and/or arrange reasonable accommodations. Students registered with AS, who are requesting accommodations, are encouraged to contact their instructor by the first week of the semester. Students who have, or think they may have, a disability (e.g. learning disability, ADD/ADHD, psychiatric, medical/orthopedic, vision, and/or hearing), are invited to contact the Accessibility Coordinator (AC) that serves your campus for a confidential discussion. To find your AC for your specific campus, please go to the college-wide Accessibility Services website:

Essential Skills Needed to Succeed in the Digital Arts, Media and Interactive Web Design Program

Specific essential skills are considered crucial for student success and program completion in the Digital Art, Media and Interactive Web program. Students and potential students should carefully review these essential skills to consider if they are able to perform these basic proficiencies.

Critical Thinking

Critical thinking and problem-solving skills are crucial in Digital Arts in order to troubleshoot and make sound, logical decisions in a multidisciplinary environment.

Team Work

The student must be able to collaborate, negotiate contracts and work effectively towards a common goal. Teammates need to know that the student is responsible and reliable.

Independent Work

The student must be able to work independently and be self-driven. Technology is constantly changing and training will be a life-long process. The student must conduct research to maintain a current skill level.

Work beyond the Classroom

The student needs to know that work beyond the classroom is as important as working in class. Crucial experience is gained through club membership and participation, internships, contest and competition involvement. Your skill is obtained in the classroom and enhanced through real-world experience. Capstone courses will require many hours beyond the normal classroom time.

Physical Demands

The student must be physically able to (1) Sit 2-5 hours per day as require by most classes and projects; (2) Hold and control a mouse while simultaneously holding down modifier keys [i.e. students must have fine motor skills]; (3) Use a keyboard efficiently and have basic keyboard skills; and (4) have sufficient eyesight to read and interpret computer screens for long periods of time.

Job Readiness Expectations

The ultimate goal of this program is for you to obtain the skills needed to become employed in the Digital Arts field. There are particular skills and behaviors your future employs and instructors will expect from you. Being on time, meeting deadlines, being respective to others, dressing professionally when the occasion is needed and having the tools of the trade available when needed are all critical skills needed to be successful in school and in the work force.

Creativity

Creativity is essential to be successful in the Digital Arts field. This skill is somewhat inherent but will be fine-tuned in the program. The educational psychologist J.P. Guilford identified four basic creative qualities: (1) fluency: ease of using stored mental information – being able to generate many ideas – quantity (2) flexibility: using different approaches to problems – seeing information from different points of view (3) originality: the unusual or rare response – uniqueness, innovative, and (4 )elaboration: the skill of enriching a simple idea – adding detail – attention to details

If a student cannot demonstrate the abilities identified above, it is the responsibility of the student to request an appropriate accommodation with the Disability Resources office. Determination of a reasonable accommodation will be made on an individual basis and the accommodation cannot fundamentally alter the nature of the program offered, impose an undue hardship, or jeopardize safety.

1 / Introduction
Microsoft Word
2 / Brainstorming
Power of Meaning
Create flowchart
3 / Images
Intro to Power Point
Powerpoint Tutorial
Treatment
TOA
4 / Sound-Audacity
Independent Challenge
5 / Team Issues
Project #1-Description
6 / Project Work
7 / Project #1 Due
Intro to Video
Video Questions
Video Tutorial
8 / Project #2 Mid-Term Project
9 / Animation
First
Final
10 / Career Center
Interactivity
Target Audience
11 / Project #3- Begin Choose Your Own Adventure Project
12 / CYOA
13 / Complete Project #3 CYOA
Final Project Description
14 / Exercise 1
Future Prediction
15 / FINAL PROJECT DUE-
Assignment / Due / Dropbox Location-
Folder Name
Introduction / 1/16/2018 / Class 1
Artistic Effect / 1/16/2018 / Class 1
Flowchart- / 1/22/2018 / Class 2
The Power of Meaning / 1/22/2018 / Class 2
Free Graphics on the Web / 1/29/2018 / Class 3
Powerpoint Practice / 1/29/2018 / Class 3
TOA / 1/29/2018 / Class 3
Treatment / 1/29/2018 / Class 3
Audacity Assignment / 2/05/2018 / Class 4
Independent Challenge / 2/05/2018 / Class 4
Team Issue Scenario / 2/12/2018 / Class 5
Project #1 -Slideshow / 2/19/2018 / Class 5
Video Tutorial / 2/26/2018 / Class 7
Video Questions / 2/26/2018 / Class 7
Project # 2-Movie / 03/19/2018 / Class 8
First Animation / 3/26/2018 / Class 9 / Class 10
Animation Final / 3/26/2018 / Class 9
Target Audience / 4/02/2018 / Class 10
Career Center / 4/02/2018 / Class 10
Project #3- CYO / 4/09/2018 / Class 10
Future / 4/16/2018 / Class 11-16
Exercise One Final Project / 4/16/2018 / Class 11-16
Final Project / 4/30/2018 / Class 11-16
Grade Item / Type / Max. Points / Weight
Weekly Work and Participation / 50
Introduction / Discussions / 100 / 5.5
Artist Effect / Dropbox / 100 / 5.5
Flowchart- / Dropbox / 100 / 5.5
Power of Meaning / Discussions / 100 / 5.5
Treatment / Dropbox / 100 / 5.5
Powerpoint Practice- / Dropbox / 100 / 5.5
the team operating agreement / Discussions / 100 / 5.5
Free Graphics on the Web / Discussions / 100 / 5.5
Audacity Assignment / Dropbox / 100 / 5.5
Independent Challenges / Dropbox / 100 / 5.5
Team Issue Scenario / Discussions / 100 / 5.5
Make a Video Card / Dropbox / 100 / 5.5
Video Questions / Dropbox / 100 / 5.5
First Animation- / Dropbox / 100 / 5.5
Scavenger Hunt-Career Center / Dropbox / 100 / 5.5
Animation Final / Dropbox / 100 / 5.5
Exercise One Final Project / Dropbox / 100 / 5.5
Target Audience / Dropbox / 10 / 0.6
The Future of Digital Media / Dropbox / 100 / 5.5
Projects / 30
Project #1 / Dropbox / 100 / 33.3
Projects # 2-Movie Maker / Dropbox / 100 / 33.3
CYOA Project 3 / Dropbox / 100 / 33.3
Final Project / 20
Final Project / Dropbox / 100 / 100