Game Maker Project 1

VGP – Mr. Shultz

This project is worth 100 points. Using Game Maker, you will modify games that you have already created as class assignments. You may have already completed Games 2A, 3A, and 4A, if you did, just check the instructions/rubric to make sure you get all those points. The instructions for 5A were not in the original game instructions

  1. You need to have Game 2, Paddle Ball, completed. Save it as Game 2A in your Z drive.
  2. Modify it so the ball and paddle move faster (increase difficulty).
  3. Modify scoring so it adds two for a hit and subtracts five for a miss.
  4. You need to have Game 3, Ping Pong, completed. Save it as Game 3A in your Z drive.
  5. Modify it so that a sound plays when the players hit AND miss the ball (two different sounds).
  6. Modifyit so that each time players hit the ball, the ball speeds up.
  7. You need to have Game 4, Breakout, completed. Save it as Game 4A in your Z drive.
  8. Modify it so there are two more rooms (levels) that will continue to be more challenging – each room should have some of each color block.
  9. Modify scoring so it adds two for a hit and subtracts five for a miss.
  10. You need to have Game 5, Pinball, completed. Save it as Game 5A in your Z drive.
  11. In the scoring system for the game, make a collision of obj_pinball and obj_bumper worth 10 points.
  12. Add a new sprite called spr_bumper2. You may modify spr_bumper or use a different image. Add a new object called obj_bumper2 using the sprite.
  13. Add a new sprite called spr_bumper3. You may modify spr_bumper or use a different image. Add a new object called obj_bumper3 using the sprite.
  14. Make a second room and add a background different from the first room.
  15. Using the sprites in the “Extra Resources for use in Assignment” folder, add the “fire” deflector and flipper sprites and create objects using them. When making the second room, use these deflectors and flippers.
  16. In the second room, use at least five obj_bumper objects and at least five obj_bumper2 objects.
  17. In the scoring system, make a collision of obj_pinball and obj_bumper2 worth 25 points.
  18. Make a third room and add a background different from the first room or second room.
  19. Using the sprites in the “Extra Resources for use in Assignment” folder, add the “spark” deflector and flipper sprites and create objects using them. NOTE – you may need to refer to the Game 5 instructions as reference when making these sprites/objects. When making the third room, use these deflectors and flippers.
  20. In the third room, use at least four obj_bumper objects, at least four obj_bumper2 objects, and at least two obj_bumper3 objects.
  21. In the scoring system, make a collision of obj_pinball and obj_bumper3 worth 50 points.
  22. Add three sounds. Add one sound to the collision between obj_pinball and obj_bumper, another sound to the collision between obj_pinball and obj_bumper2, and the third sound to the collision between obj_pinball and obj_bumper3.
  23. Add code to move to room two when lives are equal to 2, then to move to room three when lives are equal to 1.
  24. Add code to end the game and show the high score table when lives are equal to 0
  25. When you’re done, make sure that all of the files are saved in the appropriate folders in your Z drive.
  26. Be sure to review the Project Rubric on the back to make sure you get all of the points. When done, write your name in the space on the back and turn in this paper to have your project graded.

TURN THE PAGE OVER FOR THE RUBRIC

Student Name: ______

Rubric:

Task / Possible Points / Actual Points / Remarks
Game 2A
Modified so ball and paddle move faster (increase difficulty) / 5
Scoring modified so it adds two for a hit and subtracts five for a miss / 5
Game 3A
Modified so that a sound plays when the players hit AND miss the ball (different sounds) / 5
Modified so that each time players hit the ball, the ball speeds up / 5
Game 4A
Make two more rooms (levels) that will continue to be more challenging – each room should have some of each color block / 10
Game 5A
Make obj_bumper worth 10 points / 5
Add sprite/object for obj_bumper2 / 5
Add sprite/object for obj_bumper3 / 5
Make a second room and add a background different from the first room. / 5
Use “fire” deflectors and flippers in the second room / 5
In the second room, use at least 5 obj_bumper and 5 obj_bumper2 / 5
Make obj_bumper2 worth 25 points / 5
Make a third room and add a background different from the first room or second room / 5
Use “spark” deflectors and flippers in the third room / 5
In the third room, use at least 4 obj_bumper, 4 obj_bumper2, and 2obj_bumper3 / 5
Make obj_bumper3 worth 50 points / 5
Add 3 sounds, assign them to each of the different bumpers / 5
Add code to move to room two when lives are equal to 2, then to move to room three when lives are equal to 1 / 5
Addcode to end the game and show the high score table when lives are equal to 0 / 5
Total Points / 100