ACTIVITY WRITE UP NO. 1 AND 2-Individual Assignments
Your Name goes here: Keri Ledford
Activity Number: N/a
Name of Activity: Uno
Type of modality / Card game/ comparison and conversationType of play / Shared Cooperative
Interaction pattern / Multilateral
# of participants required / 2 to 10 players
Equipment/supplies /
- Deck of Uno cards (108 cards)
- Surface to play game on (e.g., table, floor)
Facilities required/environment / The game can become loud so a room where you don not have to worry about disrupting others would be adequate
Precautions / N/a
Task Analysis: Sequence/Directions
- Open the box of Uno and give all playing cards to designated dealer
- Dealer is picked by having each player draw a card from the deck—highest picked card holder becomes the dealer (action cards have a value of zero)
- Each player is dealt seven cards then the remaining cards are designated the “draw” pile
- A card will be drawn from and placed next to the draw pile—this is discard pile
- The person to the left of the dealer will be the first to draw a card (game will continue in clockwise rotation)
- The first player will pick the top card from the draw pile and evaluate if the card picked is eligible for play—the picked card must have the same number or color as the top card in the discard pile to be played
- Wild cards can be played on any color and pick any color to be played for the next participant
- Other action cards include:
- Reverse card—switch the direction of game (counterclockwise clockwise, vice versa)
- Skip—the next player’s turn is skipped
- Draw 2—next player draws two cards and his/her turn is skipped
- Wild Draw 4—same rules apply as wild card except next player has to draw four cards from the draw pile; you must have no other cards that are eligible to be played—if this card is suspected as being played illegally other players may challenge; if played illegally—you must draw 4 cards or if played legally—challenger must draw 6 cards
- If you cannot discard a card, you must draw a card
- If you are able to play a card then proceed to do so, but if not then it is the next player’s turn
- Once you have one card left in your hand—MUST SHOUT “UNO!”
- If a player does not shout “UNO!” and is caught, then the player who was caught must draw 2 cards from the pile
- If not caught by the time it is the next player’s turn the the player with one card left does not draw 2 cards
- Once a player does not have any cards left the round is over and that person is the winner of the round— all remaining cards of players are added up and all the points are added to the winner’s points
- Scoring: add total of all cards left in player’s hand
- Number cards (0-9) are the same value as their numeric number
- Draw two, skip, and reverse are worth 20 points
- Wild and wild draw four cards are 50 points
- The game is repeated until a player reaches 500 points
Activity Analysis
Category / SkillsPrimary body position / Sitting
Part of the body required / Hands
Movement / Grasping (pincer grasp/jaw chuck grasp—holding the cards), picking up, putting down objects reaching, releasing, sitting. Bilateral integration (holding cards in one hand, putting down card with the other) turning/twisting hands/wrists to pick up and look at cards
Physical / Balance: dynamic sitting, bilateral integration, fine muscle coordination (picking up cards), active range of motion: upper extremities
Cognitive / concentration, decision making: simple, reading, thought: abstract thought, arousal/alertness, focused attention, categorization, recognition numbers/colors, sequencing, turn-taking.
Social / interpersonal interactions, maintaining social space (someone may believe a person is cheating by looking at their cards if they are too close), regulating behavior (able to control emotions if a card such as skip is used on them by another player), showing respect/warmth
Perception / Auditory (Hear when people shout “Uno” and other social interaction throughout the game)
Visual- to see cards
tactile-holding/feeling cards
Communication/language / Reception to spoken language, reception to written language, expression to spoken language
Self-care / N/a
Psychological/emotional (possible) / Joy of winning a round/game, fear of someone being upset if they use a skip, +4 card, or +2 card on him/her
SIMPLIFYING AND COMPLICATING THIS ACTIVITY
Ways to SIMPLIFY demands / Ways to make more COMPLEXCognitively / Remove the action cards and wild cards so then participants only have to focus on colored “suits” while playing / Have a designated “judge” to enforce rules that are usually forgotten and appropriately penalize participants who do not strictly follow rules (For example, if a player does not yell “Uno” when he/she has one card left, he/she must draw 2 more cards as a penalty for not yelling “Uno”.) This causes participants to remember and obey rules.
Physically / For 5+ players have two decks of cards for players to draw from so that it is easier for individuals to access new cards during his/her turn
Give players card holders so that they don’t have to hold the cards. / Form a bigger circle so it is more difficult for players to place cards in center (e.g., players may have to reach further or move closer to place cards in center which requires additional movement)
Socially / If a group is larger than 5 people, split the groups up equally. (For example, 10 people2 teams of 5 people) / Play with a larger group of people
1