Aamanian Archmage
Homeland: Aaman
"The Omniscient Aa is ever watchful for the deviant ways of the infidel, and his wrath shall be merciless when he condemns the unbelievers to eternal torment, so I say unto you, be pure, be vigilant, behave!"
Aa's gaze is unblinking, unwavering, as must your convictions be, for you lead his faithful in prayer, demanding of them the same unswerving faith you demonstrate yourself. You must be harsh, it is true, but you do so out of ultimate kindness, for you must inspire the flame of faith within Aa's chosen, and steel them against the temptations of the shaitan-led infidels. Only if you can counsel them to resist the weakness of their flesh, will they be spared Aa's terrible judgment, so the weight of their souls is your burden, but a burden you bear out of duty and faith. Tending Aa's followers in your diocese is a demanding task, for you must be as constant and true as the Omnival, performing the necessary rites and blessings for the parishioners; leading them in prayer; and demonstrating the divine power that Aa has seen fit, in his infinite wisdom, to bestow upon you. Sadly, your words do not always reach the ears of those already blighted with sin, and it is with a dutiful heart that you must place the weak into the ministrations of the Knights of the Hooded Veil, where their taint will be purged from their vile heart.
Physical Characteristics: 5'6"-6', 100-180 lbs. Copper skin, sculpted features, dark green eyes, all facial and bodily hair removed.
Attributes:
INT +1
PER +1
WIL +3
CHA +1
STR 0
DEX 0
CON 0
SPD 0
CR 0
MR +4
HP 20
Skills:
Invocation -
Five Modes of choice +4
Doctrines - Orthodoxy +4
Oratory +5
Administrator +3
High Talislan, native dialect
Equipment: Cult robe, cape, headdress, and boots (all dyed white), iron-bound spell book, iron holy symbol of Aa (lacquered white), pouch, quills, crystal vial of sepia ink.
Wealth: 200 gold lumens in salary and offerings.
Aamanian Flagellant
Homeland: Aaman
"Aa's gaze is unblinking!"<crack!>"Aa is Omniscient!"<crack!>"Aa's gaze is unblinking!"
Aa is a stern master with no time for the weak, the deviants, and the sinners. You have devoted yourself to Him with righteous and fervent zeal, His lessons taught unto you since you were a mewling babe. As you grew up you embraced Aa's doctrine ever more tightly, and became appalled at the weakness of your fellow Aamanians, for surely they must be sinful and vile if their fervor does not equal your own! You fasted constantly, offering everything you had to Aa, preaching His doctrine with furor, leaving your throat raw, embracing the pain you inflicted on yourself as a symbol of utter devotion. You saw weakness everywhere; even your parents and siblings were not above suspicion. When finally you madly assaulted one of the weak fools, members of the clergy arrived, and dragged you screaming and ranting to the Flagellant Monastery of Aalm. There you met others of fervor and conviction such as yours; a place where anything less than utter zeal would not be tolerated. Constant repetitions of Orthodoxist slogans keep your mind focused, and constant flagellation and discomfort purify the body. As a member of the Order of Flagellants, you have found a home.
Physical Characteristics: 5'6"-6', 80-160 lbs. Copper skin, gaunt features, manic gaze, dark green eyes, and all facial and bodily hair removed, self-inflicted scars.
Attributes:
INT 0
PER 0
WIL +4
CHA -2
STR 0
DEX 0
CON +1
SPD 0
CR +1
MR +1
HP 20
Skills:
Ritual Flail +2
Invocation -
One Mode of choice +2
Doctrines - Orthodoxy +5
Oratory +1
Coerce +2
Torture (self) +3
High Talislan, native dialect
Equipment: Ritual flail (a 3' braided leather whip with a small iron ball on the tip. DR 1 if used with force on bare flesh), scratchy rough linen robe, iron holy symbol of Aa (lacquered white), self-infliction devices (such as a belt with barbs on the inside, sandals with uncomfortable scrupulum sewn onto the sole, etc.).
Wealth: None; the Order of Flagellants clothes and feeds its servants.
Aamanian Hospitaller Nun
Homeland: Aaman
"Embrace Aa and be healed, body and soul."
The service of Aa has always been your deepest calling, and your devotion and love of Him was such that you knew you could never give yourself to another. Aa is harsh, that is true, but you accept that women are inferior, as is His will. Even so, your most fervent desire was to aid Aa's chosen people, and work in His name. Swearing a vow of chastity, you joined the Order of Hospitallers when you came of age, the only Orthodoxist Order open to women, and women alone. Under strict tuition you have learned the arts of healing, and the humbling ability to heal and cleanse in Aa's name. The weak, sick, and injured among Aa's people come to you for aid, and they are not turned away. However, all must pay a small donation, or perform useful duties for the Order and Orthodoxist cult. Sometimes you must travel beyond the sanctity of your monastery's walls, for you are often requested as midwives, but you know that no matter where you go, Aa will always be with you.
Physical Characteristics: 5'6"-6', 90-170 lbs. Copper skin, sculpted features, dark green eyes, all facial and bodily hair removed.
Attributes:
INT +1
PER 0
WIL +2
CHA 0
STR -1
DEX 0
CON -1
SPD 0
CR -1
MR +1
HP 18
Skills:
Invocation -
Heal +3
Ward +3
Doctrines - Orthodoxy +3
Healer +4
High Talislan, native dialect
Equipment: White, form-concealing habit and hood, white gloves and boots, iron holy symbol of Aa (lacquered white), iron-bound spell book, pouch containing linen bandages, healing salves, needles and thread.
Wealth: 10 gold lumens; the Order of Hospitallers clothes and feeds its servants.
Aamanian Iconographer
Homeland: Aaman
"I consecrate this iron in Aa's name, for no metal is stronger than The Omniscient's will."
You are an artisan-priest, an iconographer. As a member of the Order of Icons, you work with devotion, crafting the Orthodoxist cult's blessed holy symbols at the Ironworks of Aabaal, never once deviating from the traditional designs and forms. It is your Aa-given strength that pounds iron into submission, allowing it to be crafted into the righteous weapons and armor worn by Aa's holy knights, the symbols born by all Aamanians; your strength that carves stone or wood, creating cult-approved objects of devotion. As Aa forges His devoted followers, you forge in His name for the benefit of His people. Every icon crafted, every blade sharpened, is an offering to Aa. The greatest of moments are those when you are instructed to invoke the very power of Aa into the objects you craft, creating artifacts woven with the divinity of Aa's boundless power. You toil over these most holy of items ceaselessly with your brethren until the artifacts are completed, blessed, and cleansed, ready to be used in Aa's name.
Physical Characteristics: 5'6"-6', 100-180 lbs. Copper skin, sculpted features, dark green eyes, all facial and bodily hair removed.
Attributes:
INT +1
PER 0
WIL +2
CHA 0
STR +1
DEX 0
CON 0
SPD 0
CR 0
MR +1
HP 20
Skills:
Invocation -
Two Modes of choice +4
Enchantment +4
Doctrines - Orthodoxy +3
Armorer, Artificer, or Weaponer (one of choice) +5
High Talislan, native dialect
Equipment: Heavy white robe, thick white leather apron, heavy white leather gloves and boots, iron-bound spell book, iron holy symbol of Aa (lacquered white), appropriate tools.
Wealth: 10 gold lumens; the Order of Icons clothes and feeds its servants.
Aamanian Reliquarian
Homeland: Aaman
"As the Omnipotent Aa is my witness, this blessed icon could save your very soul, and what price can you place on a soul?"
The Abbey of Andurin is your home, and as a member of the Order of Reliquaries it is your blessed task to oversee trade with all the infidels and pilgrims who come here, buying and selling cult-approved icons, as well as artifacts created by the Order of Icons. You keep a constant vigil for relics or artifacts that would serve the cult well, and there are times you must travel abroad under the escort of Defenders of the Faith, tracking down rumors of powerful or important artifacts from the Cult Wars and early days of Orthodoxy. From the most minor of holy symbols, to the very bones of Orthodoxist saints, from the simplest robe, to the most obscure of cult paraphernalia, you procure in Aa's name, the profits you make and relics you acquire serving to strengthen the cult. It is true you must deal with unclean and sinful outsiders, but Aa knows your cause is righteous, and regular ritual cleansing keeps you free of their blight.
Physical Characteristics: 5'6"-6', 100-180 lbs. Copper skin, sculpted features, dark green eyes, all facial and bodily hair removed.
Attributes:
INT +2
PER +1
WIL +2
CHA 0
STR 0
DEX 0
CON 0
SPD 0
CR 0
MR +2
HP 19
Skills:
Invocation -
Reveal +4
Doctrines - Orthodoxy +3
Antiquarian +4
Arcane Lore +3
Merchant +5
Appraiser +4
Barter +5
Haggle +5
Ride +3
High Talislan, native dialect
Low Talislan, fluent
Phaedran, fluent
Equipment: White robe, hood, cape, boots, and gloves, iron holy symbol of Aa (lacquered white), iron-bound spell book, ledger, quills and inks, iron safe-box with key.
Wealth: 100 gold lumens in saleable icons and various currencies.
Arborin Tribesman
Homeland: The Aberrant Forest
The forest is your territory and only fools do not recognize you as one of its masters. You have fought for everything, making you strong and giving you the right to claim the woodland. You have quarreled with your brothers and beat them to win the best shares of stumpwater and humus, besting others in combat for the right to take your pleasure with any females. Others have not done this, so they are weak and have no rights, allowing you to raid and attack them freely when they enter your realm, hanging them in nets as a sign to others that you are the master and this is your land. The Verdir are among the weakest of the non-Arborin, so you raid them regularly, stealing the drug that awakens the spirit, and bearing away their females for sport. These rights you have earned.
Physical Characteristics: 6'6"-7', 160-180 lbs. Gnarled bark-colored skin with dark green veins, slender build, elongated mask-like face and head, ebony eyes.
Attributes:
INT -1
PER +1
WIL 0
CHA -4
STR +1
DEX +2
CON 0
SPD -1
CR +4
MR 0
HP 22
Special Abilities: Speak with plants, blend into treetops (+10 to Stealth when immobile in woodlands), fibrous bark-like skin PR 3.
Skills:
Club +4
Blowgun +4
Net +2
Climbing +8
Stealth +4
Herb Lore +3
Survival +4
Weaponer +2
Language of Plants, native
Equipment: Crude wooden club, wooden blowgun, woven vine pouch of 20 thorn darts, small wooden jar of vegetable toxin resin, net of woven vines, woven vine wrist bindings.
Wealth: None; Arborin have no concept of barter or currency.
Arimite Hunter
Homeland: Arim
"I have faced down a charging exomorph with nothing but a bow. Leave me in peace before I demonstrate how I slew the beast with a single arrow and skinned its still twitching carcass."
Many generations of your family have roamed the rugged hills and steppes of Arim, pursuing the age-old profession of hunter and trapper. Unlike those of your people who dwell in the filth and squalor of the towns, or that paltry Exarch who believes he has some claim over you, you have remained true to the roots of your culture. The wilderness is as comfortable and familiar as your favorite bow and knife, and you face prey far more honest and easier to deal with than your urban cousins. You can move and act freely without causing offense and hoping that the Revenants will not be called upon you. The town-dwellers often look down at you, regarding you as nothing more than a quaint throwback, and even the rural farmers think of you as an isolated and lonely individual. They are all fools, for you possess a freedom they will never experience: the liberty to control your own life, free of Exarch and Revenant influence, and the petty bickering that marks the existence of many others. You are content, for you know your skills will always be of value, and that the life of a hunter is the most honest in Arim.
Physical Characteristics: 5'2"-6'2", 90-170 lbs. Swarthy complexion, long black hair, dark eyes.
Attributes:
INT 0
PER +1
WIL 0
CHA -1
STR +1
DEX +3
CON +2
SPD +1
CR +3
MR 0
HP 23
Special Abilities: None.
Skills:
Shortbow +4
Arimite Knife-fighting +1
Dagger +1
Tracking +4
Traps +4
Stealth +3
Survival +3
Climbing +2
Guide +3
Ride +1
Artificer +3
Low Talislan, native dialect
Equipment: Fur vest, hide boots, leather breeches, armbands and earrings of animal teeth and claws, shortbow with quiver of 20 arrows, two throwing knives, dagger, pouch, ball of twine, iron flask of chakos, graymane steed.
Wealth: 50 gold lumens in hides and silver Exarchs.
Blue Aeriad Boatman
Homeland: Vardune
"The AxisRiver is like the trunk of the Tree of Life, and just as vital".
Something about the sparkle of the winding waters drew you to the river, and your heart filled with excitement when you first saw a majestic barge fort. A great living vessel, vines intertwined and vivid with life; a tribute to the brave new world your race was forging. Your clutch-siblings often complained bitterly about their loss of flight, and you were no different, revelling in those times you would glide happily among the boughs of the great viridia trees, but the sinuous waterway called to you as much as the sky. While the Change fills your soul with sadness, you take comfort on the calm waters, and are proud of your calling; enabling swifter trade and defence of your nation. If the viridia trees are the heart of Vardune, then the river is its many veins, carrying those much needed resources, and defending against interlopers. You are brother to the forests, river and skies, enabling you to appreciate the Creator better than most, and calming your high-strung and aggressive nature slightly. Still, you like nothing better than perching in the avir's nest, surveying the world around you like an eager bird of prey.
Physical Characteristics: 5'5"-6', 80-120lbs. Blue skin and plumage with a metallic sheen, slender stature, sharp bird-like features, crested coxcomb of feathers, vestigial wings.
Attributes:
INT 0
PER +1
WIL 0
CHA 0
STR 0
DEX +4
CON 0
SPD +2
CR +3
MR 0
HP 21
Special Abilities: Gliding up to twenty-five yards, wind permitting.
Skills:
Tri-bow +4
Dart-thrower +4
Crescent Knife +4
Artillerist (ballista) +3
Pilot (barge fort) +5
Pilot (viridia barge) +4
Guard +2
Command +2
Weaponer +1
Low Talislan, native
Equipment: Short tunic, loincloth, and cloak of plain viridia linen, sandals, two crescent knives, dart-thrower with pouch of ten darts, tri-bow with five clips, belt pouch, stoppered gourd flask of vinesap; boatmen based in Vardune may have access to a barge fort or viridia barge.
Wealth: 50 gold lumens in gold pentacles.
Cymrilian Acolyte of the Magister
Homeland: Cymril
"As magic is the source of creation, magical knowledge brings with it a greater understanding of creation, and therefore enlightenment."
Magic is the greatest of gifts and creations, conjured forth by the Magister, the cosmic magician whose arcane energies created all things. The fascination with all things magical that typifies your people has always held you in its thrall, but you always sought something more, believing that magic was not just a creative force, but a creation in and of itself. You entered the service of the Magister, the Cymrilian concept of the Creator, learning the gift of wizardry at the Lyceum Arcanum, and studying scripture at the cathedral. Now, as a member of Cymril's small clergy, you teach others about magic, encouraging its acceptance and use as a tool and means of enlightenment, actively standing against the dark magical practices that ruin the reputation of the arcane arts.
Physical Characteristics: 6'-6'4", 120-160 lbs. Pale green skin and hair, golden eyes, slender build, handsome features, may alter appearance with magical enhancements.
Attributes:
INT +2
PER +1
WIL +1
CHA +1
STR -1
DEX 0
CON -1
SPD 0
CR -1
MR +5
HP 19
Skills:
Wizardry -
Five Modes of choice +3
Doctrine - The Magister +4
Arcane Lore +5
Oratory +4
Etiquette +5
Fashion +4
Ride +3
High Talislan, native
Low Talislan, fluent
Archaen, fluent