We the owners of MSM…in order to form a more perfect Fantasy Football League, decree the following rules wherein franchises will be governed for the good of all while not inhibiting any one owner from creating a most dynamic organization…

“To not debate fantasy football rules, would be an overt oversight, and an indignity to all responsible parties…much like not enjoying the best beef jerky after an evening of imbibing the ales…eh, Jacksons!?!?”– Michael Lee McGarvey

MSM Keeper League Rules 2014

The results of the 2014 Keeper League Draft Lottery are:
Keeper Lottery Results:

1. Philly Express

2. Blue Light Specials

3. Keep the Pain

4. Dynamic Panic

Structure

· Each franchise must submit a seven player protected list to Commissioner Mathias by a deadline to be set each season by Commissioner Mathias prior to the draft that season. Typically, it will be due by 8 PM Monday night prior to the weekend of the draft.

· The draft will consist of 17 rounds.

· Drafting all 17 rounds is not mandatory, but it is highly recommended. Any owners wishing to acquire players after the draft will have to do so via Plan C, for a charge.

· If an owner has accumulated more than 17 draft picks for a draft, they may place a player on IR during the draft if said player is on an injury list. If an owner cannot place a player on IR, they would forfeit any picks once their active roster reaches 24 players.

· The maximum number of players allowed on an "active" roster is 24. Less than 24 are acceptable.

· There will be a three minute time limit on each pick in the first round and a two minute limit each subsequent round. If the pick is not made within the time limit, the next owner scheduled to pick may do so. With modern technology this rule will be strictly enforced.


· A late pick may be made any time after the time limit has expired for that pick.

· The draft order for the entire 17 rounds will be determined before the draft begins. It will be based on last year’s total fantasy points scored and the order will be maintained for all rounds.

· Each owner must protect 7 players from their previous season’s ending roster. This will also include any trades made during the off-season.

If a player is out for the year due to a preseason injury, an owner may protect that player without having them count against the seven - man protected list. This would count as one IR move for the upcoming season and there may not be any more than three players on IR at any one time.


· Players may be protected up to four consecutive drafts by the same team.

MSM Keeper Player contracts begin when a player is drafted and remains that way until the contract is up, as opposed to completely renewed when acquired by another team.

This would mean that if a player is drafted this year, which you can own players now when you draft them for five years, the year they are drafted and protect them for four drafts (longer if made a franchise player), protected him for one season then traded him to another team, the team receiving the player in trade would only be able to protect that player for three drafts as opposed to four, as you would inherit the player’s existing contract.

This rule would take effect beginning with the 2012 Keeper Draft, and all protected players for 2013 would start with a brand new contract.


· The draft order will be the reverse order of the previous season’s total points standings. Ties will be broken via coin flip.

· Draft picks present and future may be traded.

· Teams will be divided into three divisions at random at the MSM Keeper League Draft.

· The “McKinzie Rule” – a draft lottery in the Keeper League where the last place team in total points does not automatically get the top pick in the first round. The last four teams in total points will have their team names placed in a hat with the first round selection order determined at random during the NFL Draft Weekend by the MSM Rules Committee. The lottery draft order would only be applicable to the first round.

· The “McKinzie Rule” – Part Deux

In addition to the new Keeper League Draft Lottery passed in 2007, the lottery would become a “weighted lottery” after the upcoming 2008 season. At the 2009 NFL Draft and MSM Rules Committee Weekend, a weighted lottery would take place where the bottom four teams from the previous season in total points scored would have their names drawn from a hat. The breakdown would be as follows:

12th Place – 4 entries

11th Place – 3 entries

10th Place – 2 entries

9th Place – 1 entry

Paper would be pulled from the hat until the 2009 draft order is determined for the first four picks of the draft. Right now, all four bottom teams have an equal chance of winning the lottery.

Monetary

· The $100 franchise fee must be submitted to Commissioner Mathias by June 30th, prior to the new fantasy season.

· All payments will be made to Ken Mathias by June 30th each year prior to the fantasy season.
Payments, along with any $10.00 late fees (put into year end pot), can be
sent to Ken at:

2643 Huntfield Drive

York, PA 17404

· The weekly breakdown is as follows:

Weekly Distribution

1st - $20.00
2nd - $10.00

3rd - $5.00

· The remaining franchise fees will be placed in the Year End Pot.

· All Plan C funds will be placed in the Year-End Pot.

This pot will be divided as follows:

Total points 40%.

2nd in total points 20%.

Super Bowl 20%.

Best regular season head to head record 20%.

MSM Championship Trophy

The MSM Classic League Championship Trophy will be submitted to the owner who had the most total fantasy points the previous season. This owner will be recognized as the MSM Champion for that season.

In order for the league(s) to get some contribution from Co-Commissioner Senchak (aside from his last successfully hosted draft) he is charged with updating and maintaining the MSM Fantasy Football League Trophies.

Weekly Line-up/Scoring

Line-up
· the weekly line-up will consist of the following:

Position / Quantity
Quarterbacks / 1-2
Running Backs / 2-4
Wide Receivers / 4-5
Tight Ends / 2-3
Kickers / 1
Defense / 1

Scoring
· The following is the scoring breakdown.

Type / Points
TD pass / 6
TD reception / 6
TD run / 6
Field Goal <= 39 yds / 3
Field Goal >= 40yds / 4
Field Goal >= 50yds / 5
PAT kicked / 1
PAT run / 2
PAT pass / 2
PAT reception / 2
Defensive Shut Out / 12
Defensive/ST TD / 6
Points Allowed <= 10 / 6
Points Allowed <= 20 / 3
Total Yards Allowed < 300 / 3
Sacks / 1
Fumble Recovery / 2
Interception / 2
Defensive/ST Safety / 2

· Yardage scoring breakdown:

- Quarterbacks receive points for all passing yardage divided by 20. i.e., 215 yards = 10.75 fantasy points.

- All players receive points for yards rushing and receiving yardage divided by 10, respectively, i.e., a player rushing for 65 yards and receiving for 55 yards, would get 6.5 and 5.5 fantasy points and be worth a total of 12.0 fantasy points for that week.

· Receptions:

-  All players receive one point per pass reception.

Yardage Bonuses

If a player rushes for 100 + yards an additional 6 points will be scored; for every 50 yards afterward, an additional 3 points will be awarded.

If a player has 100 + yards receiving an additional 3 points will be scored; for every 50 yards afterward, an additional 3 points will be awarded.

If a player passes for 300 + yards an additional 3 points will be scored; for every 50 yards afterward, an additional 3 points will be awarded.

· Tie breaking for weekly total points (Head to Head results will remain a tie):


- In the event of a tie, the following order will be used:
- QB points
- total RB points
- total WR points
- TE points
- K points

Roster

Player Eligibility

· A player must have been either drafted, signed, or been on an NFL Team to be eligible for an MSM Roster.

Line-Up Submission

· On weeks with only Sunday and Monday games, your line-up must be set on-line or submitted to Ken (emergencies only!) before the first game on Sunday.
· If the line-up is not submitted by this time, the previous week's line-up will be used.
· Please, No calls to Ken before 9:30 Sunday morning. He can't be responsible for errors made before that time.
· For weeks with earlier games, if you wish to start a player in one of these games, the line – up must be set / changed prior to the start of that game. In case of an emergency, Commissioner Mathias must be notified BEFORE the start of that game.
· I have voice mail with a time stamp so please leave a message if I am not at home - calls should only be made in emergencies!

An owner may change their lineup if a player’s game has not yet begun, the ability to change lineups for games if players have not yet played, i.e., the 4:00 o’clock games and beyond. However, these changes must be made on-line only.


· If a player in an early game was in your starting line-up the previous week, he will be started unless the line – up is changed prior to the start of the game.

Injured Reserve

· An owner can make unlimited IR moves throughout the year, but a total of three players on Injured Reserve (IR) is the maximum at any one point and time.
· Players on IR do not count towards the active roster.

· Defenses cannot be placed on IR.
· There will be no fee to recall a player from IR, but the twenty-four man roster limit must be maintained.
· A player cannot be traded from IR. They must be brought back to the active roster, always maintaining the limit of 24.

If a player is out for the year due to a preseason injury, an owner may protect that player without having them count against the seven - man protected list. This would count as one IR move for the upcoming season and there may not be any more than three players on IR at any one time.

- If a player that is on your roster prior to week one goes on season - ending IR for the year, you may make a FA pick up before week one of the NFL season, but only at the same position as the player that went on IR, RB for RB, WR for WR, etc. Acquisition order would be determined by where that player was drafted in that season. In the Keeper, if it was an originally kept/protected player, keepers would come before draft picks and a lottery would be done to determine FA pick up order for keepers.

If the player was drafted that season, the FA pick up order would be where the player on IR was drafted that season.

i.e., a team losing a third round pick would get to pick up a FA before a team losing a tenth round pick, etc.

Any acquisition of this nature would count against the team's salary cap that season.

Trades/Plan C

Plan C Free Agency

· Any player not on an active fantasy roster, or IR, can be claimed via Plan C.
· If that player was never drafted, a $4 fee will be charged.
· If that player was waived from someone's roster, a $2 fee will be charged.
· After week ten games are played, undrafted rookies can be acquired for a $2 fee.
· There will be a $32 Plan C cap for the year.
· Requests for players will be submitted with the on-line tool and then be administrated by Ken. If multiple teams request a player, team with lowest point total that requested by Saturday noon gets the player. If total points are the same, player goes to owner who submitted request first. Once the 12 noon deadline is over and the requests administered by Ken, players will be available on a first come – first served basis up until the kickoff of the first Sunday game.

· Round 1 submissions will be satisfied before moving on to Round 2. i.e. if the lowest point owner request to pickup two players, they only get their first choice. If another owner also requested their second choice, the other owner will get the player. If no other owner requested the player, the lowest point owner will get that player in round 2. (also, everyone needs to understand the meaning of the "rounds". If you put three players in round 1, this means you only want one of those players. If you put a player in round 1 and round 2, then you want both.We can clarify at the draft and or any questions are welcome.

Waiver List


· A player waived by a team will not be available to other owners to bid on until the following week.

Trades

· Trades can be made between any two or more franchise owners and can involve players, future draft picks, or both.
· There will be a $1 fee for each player added to a roster, or draft pick acquired.
· All trades must be reported to Commissioner Mathias no later than the first game that week, or the trade involving those players for a particular game will not be included or on the other team’s roster until the following week.
· If a trade is made before the start of the first game of the week, but reported after, it will be held over and transacted the following week.
· If a trade is judged to be too outrageous or not made in good faith, the MSM Commissioners have the power to nullify it.
· This requires a unanimous vote of the three commissioners. If a commissioner is involved in the trade, then the remaining two will rule. If the trade involves two commissioners, the trade will be voted on by a league wide vote, if deemed too outrageous by the third commissioner.
· If a player is acquired via trade, he must remain on his new roster for at least two weeks, i.e. two fantasy scoring weeks.
· A trade deadline will be set by Commissioner Mathias each season. Typically, it will be noon Saturday of the week previous to the final week before the MSM Playoffs.
· All trades MUST be reported by this time. Any trade reported after this time will be nullified.