Gladiatrix Walkthrough

Warning: This walkthrough contains major spoilers. Use in case you need help with an area or if you want to review and see if you missed anything.

Gameplay advice: Never escape a conversation. Save often, but not in the middle of a conversation. Don’t rush too quickly through conversations or you could miss an important script trigger. Try not to rush too far ahead of your companions on a quest or you might miss some colorful conversation triggers.

I. Devyn

a. Introduction

· Exit your bedroom, turn left, go down the hall and talk to the first guard you see.

· Go to the right to the main hall. Speak to Alcan, Catarina and the Duke and Duchess for some background information. There will be discussion about your arranged marriage to Lord Alcan. You’ll also learn that Alcan is a complete jerk.

· Exit the castle and head to the barracks towards the southeast of the map. You will notice Jake the stablehand watching you intently (like he usually does). Go try to talk to him and he will run away. You will get a journal entry regarding this mystery.

b. Training with Captain Cardus

· Enter the barracks and talk to Captain Cardus. He will ask you to get your armor out of the armoire and choose your weapons from the rack

· Talk to him again and he will ask you to hit the combat dummy five times. You will need to right-click the dummy and choose bash.

· Talk to Cardus again. Use your bow and arrow, right-click the archery target and choose bash. You’ll need to hit it five times.

· Talk to Cardus and he will test you by using a magic stone to summon an orc, which you’ll need to kill. You will gain a level and should be level 2 now.

· Talk to Cardus again and he will invite you to go on a patrol the next day.

c. Strange Sounds in the Apothecary Basement

· Leave the barracks and go to the Apothecary’s house on the southwest side of the map. She is your Aunt Julinda. She has something for you in the basement, but she is afraid to go down there because of the noises she hears at night. Agree to go investigate.
NOTE: Make sure you’ve already trained with Cardus so that you’ll have armor and weapons

· Go down to the basement and you will face a few rats. Go to the back and you will have to defeat a large grossly mutated rat.

· Open the chest in the back and grab the Ring of Devyn. It is a family heirloom that will increase your charisma by two.

· Go back upstairs and speak to Julinda to complete the quest.

· The next time you go back to the castle you can talk to your parents, Alcan, and Catarina and get different reactions now that you have the ring.

d. Encounter in the Grove - Part 1

· Enter your private grove at the southeast corner of the courtyard map

· Walk forward towards the pond. You’ll have the option of either changing into a skimpy swimsuit or stripping naked.

· Enter the water. Being alone and private on such a beautiful day, your character will have the option of pleasuring herself in a couple of different ways. You soon notice you are being watched.

· As you are startled, you hear something start to run away. You have two options:

1. Pull up the map and head directly west. You will discover that Jake the stablehand was the one watching you

2. If you take the time to get dressed then you won’t be able to catch who was spying on you. The encounter is over and ‘Encounter at the Grove – Part 2’ won’t happen

· If you discovered Jake, talk to him about why he is spying on you:

1. If you are feeling particularly naughty your discussion can lead to your character giving Jake a surprise he soon won’t forget by pleasuring him. You’ll get 5 points towards chaotic for the encounter.

2. If you are rude to Jake and threaten him then he will leave and the encounter is over. Part 2 won’t happen in this case.

· If your character got intimate with Jake you can agree to meet him in the grove the next day

e. Patrolling the Devyn Hills

· Go back to your room in the castle. Use the pillow of comfort to rest until the next day. You have to make sure you rest until it is the day after you trained with Cardus. It doesn’t matter what time it is as long as it is the next day.

· Go back to the courtyard and head south to the gate. Talk to Cardus there. Get equipped and meet him on the other side of the gate.

· Talk to Cardus. You’ll meet Ashan, a woodsman who will be on the patrol with you.

· Follow Cardus to a farmer to get information on the wolf activity. Then follow him to the next area.

· Speak to Cardus in the Devyn hills area for instructions. There will be wolves in the area. Follow him to each encounter and speak to him after each set of wolves are defeated. Then he’ll lead you to the next encounter.

· Either use your bow and arrow or flank the wolves with your sword. Avoid direct attack and let Cardus and Ashan take the brunt of the assault.

· The last encounter in the area will involve a goblin riding a worg. Cardus isn’t happy that goblins are in Devyn territory.

· Rest and follow Cardus to the caves where you will confront several cave goblin groups. Make sure you speak to Cardus after each encounter.

· The last encounter contains a cave goblin shaman, berserker and scout. Once defeated, make sure you check the shaman’s body for a Ring of Protection +1 and the goblin key. Use the key to open the chest for a little over 500 gold.

· Speak to Cardus. He lets you keep the loot for a job well done. You should also have enough experience to advance to level 3.

· Once back in Devyn, speak to Cardus at the barracks. You realize that court life is not for you and you hunger for adventure. He agrees but your parents would never approve. You discuss wanting to join the Saebra academy for women. He says that a shipment is at the dock and the merchant is heading in that direction.

f. Encounter at the Grove – Part 2

· If your character got intimate with Jake the last time you were in the grove then you can engage in this encounter.

· Go to the grove. Just make sure it is the day after your previous encounter or he won’t be there. You can use the pillow of comfort in your room to advance to the next day if need be.

· Jake will be by the pond. Talk to him. The conversation will lead from one thing to another:

1. If you make obvious choices in the conversation then your character and Jake will have a fully animated intimate encounter. You can use the arrow keys to change to different angles during any intimate encounter.

2. If you tell Jake this is a bad idea and reject him then he will leave and the encounter is over

3. If you use your court sword to cut him at any time during the encounter then he will run away screaming naked through the woods. You’ll get 5 points towards evil and the encounter is over.

· If you had relations with Jake, once you leave the grove your character will decide she needs to speak to the Apothecary. She’s concerned about getting pregnant.

· Go to the apothecary and explain your concerns. You can either fib and say your handmaiden needs a solution or be blunt and tell her what you did. She’ll give you a Potion of Sterility either way to prevent pregnancy.

g. Leaving Devyn

· Make sure you’ve done everything you want to do before talking to the merchant at the docs. There is no turning back once you leave Devyn.

· If you’ve spoken to Cardus in the barracks after your patrol mission then Captain Dent will be standing by the docks on the west side of the court yard.

· Captain Dent will offer you passage to Saebra but for a fee. He will ask for 700 gold, but you can use your charisma or persuasion to talk him down to 500.

· He’ll offer to take your clothes and leather armor instead so you have the option of either paying him the money or giving him your clothes. If you want to keep the money you can just give him your clothes and leather since you’ll no longer have need of them. He’ll give you some scant strips of cloth to wear, much to his enjoyment.

· The boat ride to the Isle of Saebra is uneventful except for Captain Dent trying to grope your character a few times leading to you decking him. Then he no longer bothers you.

II. Saebra Academy

a. Acedemy Introduction

· Once you reach the Isle of Saebra all seems desolate. Go up the hill and enter the academy.

· Once in the entrance hall you will see a statue of the goddess, Saebra. Approach it. You can decide to touch it irreverently or worship it. You’ll get no response from the statue either way. If you are foolish enough to attack the statue then Saebra breathes life into it and will smite you where you stand ending your life.

· After observing the statue, the headmistress, Tameer, will enter the room and introduce herself. After some discussion she will take any potions, weapons and armor you may have on you and provide you with your academy uniform.

· Tameer will lead you to your dorm room.

· When you enter your dorm room speak to your roommate, Tessa Lockhart to get her background. You learn that she had to survive in Nova’s Cape as a thief. She was eventually caught and sent to the Saebra Academy to learn discipline. After her story she will then go to sleep.

· Your thoughts will drift to your encounter with Jake in the grove, or some gallant warrior of your fantasies. You’ll have the option of changing into some sexy panties to help indulge your fantasy or just going to sleep. If you change into the panties then you’ll have the option of pleasuring yourself before going to sleep.

· You are startled awake by one of the academy mistresses barging in your room early in the morning. She demands you report to the training hall. If you are wearing the sexy underwear then you won’t have time to change into your uniform, which leaves you in a rather humorous and awkward predicament for your first day of training.

b. Wrestling Match

· When you leave your room, a movie will play out with you entering the training hall and Mistress Tameer explaining how the academy works.

· Tameer will call you to the center of the room to prove yourself in a wrestling match against Katani, one of the better students. You will select different moves to use against her in the conversation window. She fights viciously and nearly strips you in the fight, but you should be able to defeat her.

· Once the fight is over, Tameer will congratulate you. The end of the conversation will take you outside for the marathon race.

c. Saebra Marathon

· Once outside, Tameer will explain the Saebra Marathon. You’ll be racing around the perimeter of the island counter-clockwise. When you complete the perimeter you will try to be the first to grab the Saebra Stone, the prize, from the center of the chessboard.

· When Tameer says go, Katani will trip you at the start. You will fall unless in the unlikely event your dexterity is 16 or higher.

· When your character gets up, immediately start clicking up ahead in order to run and catch up with the field.

· The trick to winning the event is passing on the outside and making sure you don’t run into the other runners since they’ll only hold you up. Try to shoot the gap in the first turn and not get caught in the bottleneck. Two of the runners will collapse from exhaustion during the race. Make sure you avoid them.

· Once you’ve completed the lap around the island aim for the center of the chessboard and try to pick up the stone. If you do everything right you should be able to barely beat Katani.

· Talk to Tameer. If you got the stone she will congratulate you and you get to keep it. The Saebra Stone grants Saebra’s influence and allows you to cast bless once a day and Eagle’s splendor twice a day.

d. Confrontation with Katani

· Head back to your dorm room and talk to Tessa. After talking to her a desert viper will crawl out from your bed and attack you. Draw your academy sword and kill it. Tessa will help.

· Talk to Tessa again. She senses that Katani has been in your room and must have placed the snake there. Katani is usually walking the beach near the chess board on any given morning. Use the pillow of comfort to rest until morning.

· Exit your dorm room and the academy. Head east past the chessboard and talk to Katani. Tessa will follow. Katani denies putting the snake in your room and is hostile for being accused. She will propose a duel on the West Island away from the academy to settle your differences.

· After Katani walks off, Tessa will tell you she knows where a stash of good weapons are and to meet her at the academy.

· Go to the academy entrance hall and talk to Tessa. She’ll give you a longsword +1 and some healing potions. She’ll have two shortswords +1 to use. She’ll also join as a “henchman”.

· Go back outside and head west to the dock. Katani will be there with Krianda, another student from the black team. Talk to Katani and you will leave on the boat to the West Island.

e. West Island

· Once you get to the island talk to Katani. She tells you to follow her to the area where you will duel. Follow her and then talk to her again. She’ll throw a flash bomb, blinding you and Tessa. When your vision returns she and Krianda have taken the boat leaving you stranded on the island.

· Tessa tells you there is an underground cave network that leads back to the Isle of Saebra. You just have to find it.

· Head directly north. Tessa will tell you a story about a previous student who came to the island and never returned. Legend has it that she was raped by an ogre and died birthing its offspring.