Abandoned Outpost
Land
Abandoned Outpost comes into play tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Aboshan, Cephalid Emperor
{4}{U}{U}
Creature -- Cephalid Legend
3/3
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.

Aboshan's Desire
{U}
Enchant Creature
Enchanted creature has flying.
Threshold -- Enchanted creature can't be the target of spells or abilities. #(You have threshold as long as seven or more cards are in your graveyard.)#

Abyssal Horror
{4}{B}{B}
Creature -- Horror
2/2
Flying
When Abyssal Horror comes into play, target player discards two cards from his or her hand.

Abyssal Specter
{2}{B}{B}
Creature -- Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.

Accelerate
{1}{R}
Instant
Target creature gains haste until end of turn.
Draw a card.

Accelerated Mutation
{3}{G}{G}
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Acceptable Losses
{3}{R}
Sorcery
As an additional cost to play Acceptable Losses, discard a card at random from your hand.
Acceptable Losses deals 5 damage to target creature.

Accursed Centaur
{B}
Creature -- Zombie Centaur
2/2
When Accursed Centaur comes into play, sacrifice a creature.

Acorn Harvest
{3}{G}
Sorcery
Put two 1/1 green Squirrel creature tokens into play.
Flashback--{1}{G}, Pay 3 life. #(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)#

Adarkar Wastes
Land
{T}: Add one colorless mana to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

Aegis of Honor
{W}
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

AEther Burst
{1}{U}
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst.

AEther Charge
{4}{R}
Enchantment
Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.

AEther Flash
{2}{R}{R}
Enchantment
Whenever a creature comes into play, AEther Flash deals 2 damage to it.

Afflict
{2}{B}
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.

Ageless Sentinels
{3}{W}
Creature -- Wall
4/4
(Walls can't attack.)
Flying
When Ageless Sentinels blocks, its creature type becomes Giant Bird. (It's no longer a Wall. This effect doesn't end at end of turn.)

Aggravated Assault
{2}{R}
Enchantment
{3}{R}{R}: Untap all creatures you control. After this phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

Agonizing Memories
{2}{B}{B}
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Air Elemental
{3}{U}{U}
Creature -- Elemental
4/4
Flying

Airborne Aid
{3}{U}
Sorcery
Draw a card for each Bird in play.

Airdrop Condor
{4}{R}
Creature -- Bird
2/2
Flying
{1}{R}, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player.

Akroma, Angel of Wrath
{5}{W}{W}{W}
Creature -- Angel Legend
6/6
Flying, first strike, trample, haste, protection from black, protection from red
Attacking doesn't cause Akroma, Angel of Wrath to tap.

Akroma's Blessing
{2}{W}
Instant
Creatures you control gain protection from the color of your choice until end of turn.
Cycling {W} ({W}, Discard this card from your hand: Draw a card.)

Akroma's Devoted
{3}{W}
Creature -- Cleric
2/4
Attacking doesn't cause Clerics to tap.

Akroma's Vengeance
{4}{W}{W}
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

Aladdin's Ring
{8}
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

Alpha Status
{2}{G}
Enchant Creature
Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.

Alter Reality
{1}{U}
Instant
Change the text of target permanent or spell by replacing all instances of one color word with another. #(This effect doesn't end at end of turn.)#
Flashback {1}{U} #(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)#

Ambassador Laquatus
{1}{U}{U}
Creature -- Merfolk Legend
1/3
{3}: Target player puts the top three cards of his or her library into his or her graveyard.

Ambush Commander
{3}{G}{G}
Creature -- Elf
2/2
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Amugaba
{5}{U}{U}
Creature -- Illusion
6/6
Flying
{2}{U}, Discard a card from your hand: Return Amugaba to its owner's hand.

Anaconda
{3}{G}
Creature -- Snake
3/3
Swampwalk #(This creature is unblockable as long as defending player controls a swamp.)#

Anarchist
{4}{R}
Creature -- Townsfolk
2/2
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Ancestor's Chosen
{5}{W}{W}
Creature -- Cleric
4/4
First strike
When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.

Ancestor's Prophet
{4}{W}
Creature -- Cleric Lord
1/5
Tap five untapped Clerics you control: You gain 10 life.

Ancestral Memories
{2}{U}{U}{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Ancestral Tribute
{5}{W}{W}
Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} #(You may play this card from your graveyard for its flashback cost. Then remove it from the game.)#

Ancient Ooze
{5}{G}{G}
Creature -- Ooze
*/*
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

Ancient Silverback
{4}{G}{G}
Creature -- Ape
6/5
{G}: Regenerate Ancient Silverback.

Angel of Retribution
{6}{W}
Creature -- Angel
5/5
Flying, first strike

Angelic Page
{1}{W}
Creature -- Spirit
1/1
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.

Angelic Wall
{1}{W}
Creature -- Wall
0/4
#(Walls can't attack.)#
Flying

Anger
{3}{R}
Creature -- Incarnation
2/2
Haste
As long as Anger is in your graveyard and you control a mountain, creatures you control have haste.

Animal Boneyard
{2}{W}
Enchant Land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."

Animal Magnetism
{4}{G}
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.

Annex
{2}{U}{U}
Enchant Land
You control enchanted land.

Anurid Barkripper
{1}{G}{G}
Creature -- Beast
2/2
Threshold -- Anurid Barkripper gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

Anurid Brushhopper
{1}{G}{W}
Creature -- Beast
3/4
Discard two cards from your hand: Remove Anurid Brushhopper from the game. Return it to play under its owner's control at end of turn.

Anurid Murkdiver
{4}{B}{B}
Creature -- Zombie Beast
4/3
Swampwalk

Anurid Scavenger
{2}{G}
Creature -- Beast
3/3
Protection from black
At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library.

Anurid Swarmsnapper
{2}{G}
Creature -- Beast
1/4
Anurid Swarmsnapper may block as though it had flying.
{1}{G}: Anurid Swarmsnapper may block an additional creature this turn.

Aphetto Alchemist
{1}{U}
Creature -- Wizard
1/2
{T}: Untap target artifact or creature.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Aphetto Dredging
{3}{B}
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Aphetto Exterminator
{2}{B}
Creature -- Wizard
3/1
Morph {3}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aphetto Exterminator is turned face up, target creature gets -3/-3 until end of turn.

Aphetto Grifter
{2}{U}
Creature -- Wizard
1/1
Tap two untapped Wizards you control: Tap target permanent.

Aphetto Runecaster
{3}{U}
Creature -- Wizard
2/3
Whenever a creature is turned face up, you may draw a card.

Aphetto Vulture
{4}{B}{B}
Creature -- Zombie Bird
3/2
Flying
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.

Aquamoeba
{1}{U}
Creature -- Beast
1/3
Discard a card from your hand: Switch Aquamoeba's power and toughness until end of turn.

Arcane Laboratory
{2}{U}
Enchantment
Each player can't play more than one spell each turn.

Arcane Teachings
{2}{R}
Enchant Creature
Enchanted creature gets +2/+2 and has "{T}: This creature deals 1 damage to target creature or player."

Arcanis the Omnipotent
{3}{U}{U}{U}
Creature -- Wizard Legend
3/4
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

Archivist
{2}{U}{U}
Creature -- Wizard
1/1
{T}: Draw a card.

Ardent Militia
{4}{W}
Creature -- Soldier
2/5
Attacking doesn't cause Ardent Militia to tap.

Ark of Blight
{2}
Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.

Arrogant Wurm
{3}{G}{G}
Creature -- Wurm
4/4
Trample
Madness {2}{G} #(You may play this card for its madness cost at the time you discard it from your hand.)#

Artificial Evolution
{U}
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.)

Ascending Aven
{2}{U}{U}
Creature -- Bird Soldier
3/2
Flying
Ascending Aven may block only creatures with flying.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Ashen Firebeast
{6}{R}{R}
Creature -- Beast
6/6
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.

Astral Slide
{2}{W}
Enchantment
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.

Astral Steel
{2}{W}
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Atogatog
{W}{U}{B}{R}{G}
Creature -- Atog Legend
5/5
Sacrifice an Atog: Atogatog gets +X/+X until end of turn, where X is the sacrificed Atog's power.

Aura Extraction
{1}{W}
Instant
Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Aura Graft
{1}{U}
Instant
Gain control of target enchantment that's enchanting a permanent. Move that enchantment to another permanent it can enchant. #(This effect doesn't end at end of turn.)#

Auramancer
{2}{W}
Creature -- Wizard
2/2
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.

Aurification
{2}{W}{W}
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.)
When Aurification leaves play, remove all gold counters from all creatures.

Avarax
{3}{R}{R}
Creature -- Beast
3/3
Haste
When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.

Aven Archer
{3}{W}{W}
Creature -- Bird Soldier
2/2
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.

Aven Brigadier
{3}{W}{W}{W}
Creature -- Bird Soldier
3/5
Flying
All other Birds get +1/+1.
All other Soldiers get +1/+1.

Aven Cloudchaser
{3}{W}
Creature -- Bird Soldier
2/2
Flying
When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Envoy
{U}
Creature -- Bird Soldier
0/2
Flying

Aven Farseer
{1}{W}
Creature -- Bird Soldier
1/1
Flying
Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer.

Aven Fateshaper
{6}{U}
Creature -- Bird Wizard
4/5
Flying
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.

Aven Fisher
{3}{U}
Creature -- Bird Soldier
2/2
Flying
When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Flock
{4}{W}
Creature -- Bird Soldier
2/3
Flying
{W}: Aven Flock gets +0/+1 until end of turn.

Aven Fogbringer
{3}{U}
Creature -- Bird Wizard
2/1
Flying
When Aven Fogbringer comes into play, return target land to its owner's hand.

Aven Liberator
{2}{W}{W}
Creature -- Bird Soldier
2/3
Flying
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Aven Redeemer
{3}{W}
Creature -- Bird Cleric
2/2
Flying
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Aven Shrine
{1}{W}{W}
Enchantment
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Aven Smokeweaver
{2}{U}{U}
Creature -- Bird Soldier
2/3
Flying, protection from red

Aven Soulgazer
{3}{W}{W}
Creature -- Bird Cleric
3/3
Flying
{2}{W}: Look at target face-down creature.

Aven Trooper
{3}{W}
Creature -- Bird Soldier
1/1
Flying
{2}{W}, Discard a card from your hand: Aven Trooper gets +1/+2 until end of turn.

Aven Warcraft
{2}{W}
Instant
Creatures you control get +0/+2 until end of turn.
Threshold -- Creatures you control also gain protection from the color of your choice until end of turn. (You have threshold if seven or more cards are in your graveyard.)

Aven Warhawk
{4}{W}
Creature -- Bird Soldier
2/2
Amplify 1 (As this card comes into play, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.)
Flying

Aven Windreader
{3}{U}{U}
Creature -- Bird Soldier Wizard
3/3
Flying
{1}{U}: Target player reveals the top card of his or her library.

Backslide
{1}{U}
Instant
Turn target creature with morph face down.
Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

Balancing Act
{2}{W}{W}
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards from his or her hand the same way.

Balduvian Barbarians
{1}{R}{R}
Creature -- Barbarian
3/2

Baleful Stare
{2}{U}
Sorcery
Target opponent reveals his or her hand. You draw a card for each mountain and red card in it.

Balshan Beguiler
{2}{U}
Creature -- Wizard
1/1
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Balshan Collaborator
{3}{U}
Creature -- Bird Soldier
2/2
Flying
{B}: Balshan Collaborator gets +1/+1 until end of turn.

Balshan Griffin
{3}{U}{U}
Creature -- Griffin
3/2
Flying
{1}{U}, Discard a card from your hand: Return Balshan Griffin to its owner's hand.

Balthor the Defiled
{2}{B}{B}
Creature -- Zombie Dwarf Legend
2/2
All Minions get +1/+1.
{B}{B}{B}, Remove Balthor the Defiled from the game: Each player returns all black and all red creature cards from his or her graveyard to play.

Balthor the Stout
{1}{R}{R}
Creature -- Dwarf Legend
2/2
All Barbarians get +1/+1.
{R}: Target Barbarian gets +1/+0 until end of turn.

Bamboozle
{2}{U}
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Bane of the Living
{2}{B}{B}
Creature -- Insect
4/3
Morph {X}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Barbarian Bully
{2}{R}
Creature -- Barbarian
2/2
Discard a card at random from your hand: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to him or her. Play this ability only once each turn.