RONNIE ASHLOCK
9335 Hillery Drive, Apartment 15303, San Diego, CA-92126
Phone: 858-564-0459 (home) - 858-220-0992 (cell)
Email: ;
Website:
SUMMARY OF QUALIFICATIONS
Over four years in the game industry working on the best-selling "Everquest" games. Cognizant of deadlines, team-oriented and enthusiastic about creating eye-catching art for great games.Strengths are character design and modeling, UV-mapping and texture creation.Expertise with next-generation technology including bump/normal, specular and glow maps for real-time (DirectX 9)shadercreation.Enjoy learning new technology and employing that knowledge to make compelling art.
PROFESSIONAL EXPERIENCE
Artist - Sony Online Entertainment - San Diego, CA- September, 2000 - Present
Created conceptual drawings, character models, environment prop models (both animated and static), and character and environment textures for the following "Everquest" titles:
- Currently working on an unannounced Playstation 3 title (2005)
- Playstation 3 -Technology demo for E3 2005
- “Everquest: Dragons of Norrath" (2005)
- "Everquest: Omens of War" (2004)
- "Everquest: Gates of Discord" (2004)
- "Everquest:Lost Dungeons of Norrath" (2003)
- "Everquest:Legacy of Ykesha" (2003)
- "Everquest:Planes of Power" (2002
- "Everquest:Shadows of Luclin" (2001)
- "Everquest: Scars of Velious" (2000)
Artist - Freelance - Tacoma, WA - 07/99 - 09/00
Createdcharacter and prop models and textures for a mod utilizing the “Quake III: Arena” engine.
Artist - Labor Ready Inc. MIS - Tacoma, WA - 11/98 - 09/04
Used Photoshop, Illustrator, Flash and Freehand in the design of graphics, logos and animations for Labor Ready Inc.’sE-commerce website.
Artist - The Daily Citizen, Paragould Daily Press, The News Tribune - 07/94 - 10/98
Createdinformation graphics, 2D/3D character design and illustrations for two small daily Arkansas papers and one metro-sized daily newspaperin Tacoma, Washington.
Artist-Champion Awards/Team Victory - Memphis, TN- 07/93 - 07/94
Traditional and digital media artist for two Memphis-based T-shirt companies. Assisted in all aspects of production from conceptual design to camera-ready art for commercial silk-screen printing.
TECHNICAL SKILLS - SOFTWARE
- Maya - Alias
- 3DS Max - Discreet
- ZBrush 2 - Pixologic
- Photoshop, Illustrator - Adobe
- DarkTree 2-Darkling Simulations
- Painter 8– Corel
- BodyPaint 3D –Maxon
- Animation: Master – Hash Inc.
EDUCATION
Bachelor of Science, Art(with an emphasis in painting) - HardingUniversity- Class of 1993
OTHER
Speaker: Everquest FanFaire Seattle- April 2001 -The Art of Everquest - One-hour presentation covering all aspects of game art creation, from design document to export.
Speaker: Everquest FanFaire Chicago - October 2003 -The Art of Everquest – Updated EQ art presentation and question and answer session.
Speaker: SIGGRAPH 2004 -Los Angeles, California- Demonstrated the particle hair module for Hash Animation: Master;focusing on both procedural and image-based methods for creating hair, fur and feathers on a character.
In production: An independent, one-man animated cartoon, “Surly Bird.”