4J Scope and Sequence- Activities Associated with ISTE National Education Technology Standards

4J Scope and Sequence- Activities Associated with ISTE National Education Technology Standards

4J Instructional Technology K-12 Guidelines
Preparing Students for Learning, Living, and Working in the Digital Age
Grades K-2
NETS*S Standard 1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge and develop innovative products and processes using technology.
Performance Indicator / Activities / Resource Examples
a. Apply existing knowledge to generate new ideas, products, or processes. / Illustrate and communicate original ideas and stories using digital tools and media-rich resources. Examples:
·  Create original poems and record recitation for a podcast.
·  Study a topic then contribute scanned art or photos to a digital book
·  Use a document camera to record steps for drawing original cartoon characters, contribute pictures to a “How to Draw” digital book. / Applications
·  iPhoto
·  Picassa
Websites
·  Flicker
b. Create original works as a means of personal or group expression. / ·  Use a word processing or drawing program to create a document with picture/text
·  Use a digital camera to make a narrated digital storybook of “My Favorite Things” or another personal topic.
·  Draw pictures depicting their idea of friendship then digitally record an associated caption. Digitized art and voice contribute to a multimedia presentation.
·  In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a specific curriculum area. / Hardware
·  Digital still camera
· 
Applications
·  Keynote
·  PowerPoint
·  KidPix
·  Comic Life
c. Use models and simulations to explore complex systems and issues. / ·  Use simulations and graphical organizers to explore and depict patterns of growth such as the life cycles of plants and animals. Examples:
·  Create a diagram or schematic to show elements of a process or system using an interactive whiteboard
·  Study plant and animal cells under a microscope by manipulating them in simulation
·  During lunar studies primary students use a website that shows what the moon looked like last night, on the day they were born, or any date past or future. / Hardware
·  Interactive white board
·  USB microscope
Applications
·  Kidspiration
·  iPhoto
Websites
·  Tycho Virtual Reality Moon Phase Pictures
d. Identify trends and forecast possibilities. / ·  Use a handheld device to tally food preferences in the lunchroom report and display findings.
·  Learn to predict weather given current weather and approaching cold and warm fronts using an interactive weather Website.
·  Learn about probability using digital spinners and dice for probability activities, change the variables to suit the problem!
·  Take daily digital pictures of any changing phenomenon (a bird excavating a cavity nest, shadow length of a volleyball pole, growth of a daffodil) and predict developments. Analyze outcomes based on view of photos side-by-side or when sequenced into an animated video (1)
·  Report on probability activities by inputting data into a spreadsheet with an associated graph or chart as teacher records in a spreadsheet on large screen. Demos of how quantities can be represented in bar charts and pie graphs.
·  Students learn to read and interpret charts and graphs that change as conditions/values change. / Hardware
·  PDA
Applications
·  Numbers
·  SMART Notebook Educators Essentials
·  Pages
·  Keynote
·  Weather Widgets
Websites
NETS*S Standard 2. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
Performance Indicator / Activities / Resource Examples
a. Interact, collaborate, and publish with peers, experts or others employing a variety of digital environments and media. / ·  Publish class newspaper, blog, or Web page
·  Create "Our City Podcasts" and contribute to shared education site.
·  Participate in a collaborative project with other schools through ePals or other project portals
·  Contribute to a Multimedia slideshow on a class topic to be posted on class Website. / Applications
·  iWeb
·  Pages
Websites
·  4J hosted blog
·  ePals.com
·  Slideshare.net
·  Voicethreads.com
·  Learninginhand/OurCity
b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats. / ·  In a collaborative work group, use a variety of technologies to produce a digital presentation or product in a curriculum area. Example:
-  “show and tell” patterns created with objects photographed for a class slideshow with voiceover narration.
·  Use details, illustrations, analogies, and visual aids to make oral presentations that inform, persuade, or entertain.
·  Students put scanned (digitized) illustrations into slides that accompany their recitation of original poems during a family night “Poetry Slam”.
c. Develop cultural understanding and global awareness by engaging with learners of other cultures. / ·  Engage in learning activities with students from different cultures through email and other electronic means.
·  Participate in a class-to-class video conference using virtual meeting platform / Applications
·  iChat
·  Skype
·  Gabcast
d. Contribute to project teams to produce original works or solve problems. / ·  Create a map of an invented neighborhood or town to show essential services using shapes in graphics software / Applications
·  KidPix
·  TuxPaint
·  Skitch
Websites
·  Google Maps
·  Community Walk
NETS*S Standard 3. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information.
Performance Indicator / Activities / Resource Examples
a. Plan strategies to guide inquiry. / ·  Contribute to a concept map or flowchart
·  Keep a project journal and record ideas, processes, accomplishments / Applications
·  Kidspiration
·  Pages
Websites
·  Blog
·  PBWiki
b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. / ·  Use the Internet to do research on a relevant topic using bookmarks or link pages supplied by the teacher
·  Use simple keyword search on educator reviewed website to identify grade-appropriate content on a topic
·  Attach placemarks on a digital map to show location / Applications
·  NetTrekker
Websites
·  Google Maps
·  Google Earth
·  Community Walk
c. Evaluate and select information sources and digital tools based on the appropriateness to specific tasks. / ·  Find and evaluate information related to a current or historical person, even,t or other topic using digital resources.
·  Given a choice of technologies, students select the tool for the job
d. Process data and report results. / Identify, research, and collect data on an issue using digital resources and propose a developmentally appropriate solution. Examples:
·  Identify attributes in order to sort or classify objects using an interactive whiteboard
·  Collect data on a local issue (food waste in pounds, temperatures on the playground) using digital tools, analyze data and propose a developmentally appropriate response.
·  Record data and create picture graphs to communicate findings to others
·  Document situations, conditions or changes with digital photography, use photographs to communicate a concern or interest
·  Depict repeating or growing patterns with "stamps" in drawing programs
·  Develop surveys, tabulate responses, make graphical displays of data. / Applications
·  Kidspiration
·  KidPix
·  Numbers
·  TuxPaint
Websites
·  Surveymonkey
·  Poll Daddy
·  Zoomerang
NETS*S Standard 4. Critical Thinking, Problem-Solving & Decision-Making
Students use critical thinking skills to plan and conduct research, manage problems.
Performance Indicator / Activities / Resource Examples
a. Identify and define authentic problems and significant questions for investigation. (note: a, b, c, d are interrelated phases in an investigation) / ·  Dramatize problem-solving behaviors, record to digital video for replay/discussion
·  Contribute to a digital “T” chart to identify factors possibly associated with a problem.
·  Use digital tools to "meet" experts, concerned citizens, or other school children and discuss issues
·  Track trend data over time / Applications
·  Audacity
·  Garage Band
·  KidPix
·  Skype
Websites
·  Videoconferencing
·  Webinar
b. Plan and manage activities to develop a solution or complete a project. / ·  Contribute to a class digital calendar to anticipate and record events and accomplishments in a project
·  Contribute to a flowchart of sequenced activities in a concept map
·  Write, illustrate, or narrate a simple reflection summarizing the processes and outcomes of a project / Applications
·  iCal
·  Google calendar
·  Inspiration
·  Kidspiration
c. Collect and analyze data to identify solutions and/or make informed decisions. / ·  Collect data on a local issue (lunchroom food waste in pounds, temperatures or rainfall on the playground) using digital resources and propose a developmentally appropriate solution. / Application
·  Pages
d. Use multiple processes and diverse perspectives to explore alternative solutions. / ·  Create questions about preferences for an electronic survey and analyze results to make selections related to -menus for an event, topics for a school mural, activities for field day, or other school-community interests.
NETS*S Standard 5. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
Performance Indicator / Activities / Resource Examples
a. Advocate and practice safe, legal, and responsible use of information and technology. / ·  Demonstrate the safe and cooperative use of technology.
·  Understand and follow 4j Acceptable Use policies relating to responsible use of technology
·  Describe the consequences of inappropriate use of technology
·  Understand that Internet content is authored, that authors deserve respect, and that copyright laws protect them.
·  Understand that plagiarism is wrong and avoid copying content without attribution.
b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. / ·  Share and take turns for fair technology access during team work
·  Share Web-supported learning activities (free applications, class blog) at home
·  Show respect when commenting or replying to others through blogs or email.
c. Demonstrate personal responsibility for lifelong learning. / ·  Work without distraction on learning tasks before turning to embellishment or play
·  Discuss practical uses of technology in daily life
d. Exhibit leadership for digital citizenship. / ·  Demonstrate positive ways to aid others by offering helpful words not controlling actions
NETS*S Standard 6. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems and operations. Students:
Performance Indicator / Activities / Resource Examples
a. Understand and use technology systems. / ·  Communicate about technology using developmentally appropriate and accurate terminology. Examples include: identifying or describing a program, browser, desktop, folder, menu, dock, mouse, monitor, window, printer
·  Approximate two-hand keyboarding to find letters and numbers on the keyboard
·  Use these keys on a keyboard: Space bar, Return, Shift, Delete, Arrows, Escape
·  Open and close files, other documents
·  Save files to a server directory with assistance
·  Print a file with assistance
·  Use an MP3 player to access information
·  Take pictures with a digital camera
·  Return computers and peripherals to their original state when work time ends.
b. Select and use applications effectively and productively. / ·  Open and close documents
·  Use dock or finder menus to access software
·  Use web based programs or software for access to curriculum
·  Demonstrate the ability to navigate in virtual environments such as electronic books, simulation software, and Web sites.
c. Troubleshoot systems and applications. / ·  Ask for help when a malfunction occurs
·  Use keyboard shortcuts to force quit unresponsive applications
d. Transfer current knowledge to learning of new technologies. / ·  Understand that basic actions (clicking, dragging) and commands (open, save) are consistent across computer platforms, applications and functions.

Eugene School District 4J. For Review Only. Do not duplicate or distribute without permission.