SYLLABUS
423 Intro to Special Effects in Cinema
Spring 2012 – Monday, January 9 – Friday, April 27th, 2012
Class meets Monday evenings 7 p.m. to 11 p.m. Sound Stage #3
STUDENTS WITH DISABILITIES: Any student requesting academic accommodations based on a disability is required to register with Disability Services and Programs (DSP) each semester. A letter of verification for approved accommodations can be obtained from DSP. Please be sure the letter is delivered to me (or the SA) as early in the semester as possible. DSP is located in STU 301, and is open 8:30am5:00pm Monday through Friday. The phone number for DSP is (213) 740-0776.
Tom Anderson
310 894-3456 day time telephone
Class SA
Mike C. Hsu
Text: Professional Cameraman’s Handbook -Vern & Sylvia Carlson
The American Cinematographer Manual - Fred H. Detmers
Course Description
A workshop designed to introduce the filmmaker to special effects as used in cinema. The class objective is to present material that creates a realistic atmosphere in which the future Directors, Directors of Photography, Production Managers, as well as future Effects supervisors and special effects technicians, receive a firsthand look and feel for the time requirement, logistics and costs associated with the production of special effects used in cinema. Possible quizzes.
Student Evaluation
Quizzes, assignments & workshop evaluation 1/3
Mid term exam 1/3
Final exam 1/3
Grade earnedPercentage of total
A91
B80
C70
D below 70
January 9th, 2012 Meeting #1
Course overview.
Introduction to Special Effects Techniques,
Special Effects cost and operational characteristics & history.
Special Effects categories: In the camera effects, (basic effects). Physical Effects. Visual Effects. Make-up Effects. Atmospheric effects. Miniature Effects, Computer generated effects.
Stage safety check out.
Equipment and procedure checkout. Introduction to 16mm Bolex, Ariflex-S camera systems.
Purchase for next class:
Leather gloves
Eye goggles
2GB SD memory
Assignment: Create a Film Trailer Script & Storyboard, to pitch to class. Trailer is for a fictitious film that you have made up.
- Create a first draft script, containing a total of five special effects shots, one from each category on the list: at the end of this syllabus.
- Create storyboard(s) sketches to illustrate each special effect shot.
Due: January 23rd, 2012 (Next class meeting).*
JANUARY 16TH, 2012 HOLIDAY – MLK DAY - NO CLASS MEETING
January 23rd, 2012 MEETING #2
Special make-up effects for Classic and Digital Cinema capture.
Blood, bones, slime and prosthetics. Casting body parts, frostbite, scars, wounds, scratches, tears, sweat and blood effects. Pitch Scripts.
Physical Effects.
Stunts, fights and breakaway props. Breaking and collapsing scenery. Breaking windows. Breaking bottles, crockery and chairs. Arrows, knives, swords and daggers, hot and molten metal.
Class Exercise*
Unit #1
Set Area #1 Bar Scene Effect objective:
Use of breakaway hand props
Unit #2
Set Area #2 Hotel Room
Effect objective: Brain splatter from gunshot
Unit #3
Set Area #3
Effect objective: Bullet hole in forehead – neck slice
Unit #4
Set Area #4 Driveway parking area
Effect objective: Gut stab blood effect
Unit #5
Set Area #5 Ext: Night: Black limbo: Falling snow
Effect objective: Frostbite victim in FALLING SNOW
Purchase for next class:
Plastic model airplane kit
Cement to assemble kit
January 30th, 2012 Meeting # 3
In-the-camera effects for Classic Film and Digital Cinema
Motion picture Camera registration systems: Moving-pin registration: Fixed-pin registration. Trailingclaw registration. Digital camera systems & codec. Steady test; film pitch; In-the-camera film fades mixes (dissolves). Reverse action, under/over crank photography. Superimpositions; placing the super; Colored superimpositions; Overlays; Double exposures Mirror effects; Glass shots and split screen (fixed-matte) shots. The nodal point as used in visual effects capture. Night vision. Special effects filters and image distorters (prisms). Mirror effects. Fifty-fifty mirrors. Scenic projection front and rear screen. Mattes & glass shots. Projected light effects.
Class Exercise*
Unit #A
SET Area: #2 Windows
EFFECT objective: Scenic projection rear screen color transparency slide source.
Unit #B
SET Area: #3 TV room in dorm
EFFECT objective: TV PROGRAM rear projection from 16mm motion picture print source.
Unit #C
SET Area: #4 Parking lot
EFFECT objective: AUTO in traffic, CU, Digital rear screen projection.
Unit #D
SET Area: #1 Bar
EFFECT objective: GLOWING EYES front projection Scotch-lite.
Purchase for next class:
Plastic knife (from toy store) must look menacing.
February 4th, 2012 Meeting #4
Visual effects
Red/green/blue screen capture techniques and lighting. Miniatures and motion control capture. Nodal point. Motion control, live action. Traveling matte creation. Color separations. Rotoscoping mattes. Intro to composite programs. Creating animation, composites and special effects for TV, film and more – with After Effects.
Class Exercise*
Unit #A
SET Area: #4 BLUE SCREEN Miniatures
EFFECT objective: DC3 Miniature in flight
Unit #B
SET Area: #3 House EXT: Miniature
EFFECT objective: Green Screen Scotch-lite front projection
Unit #C
SET Area: #1 GREEN SCREEN bar window
EFFECT objective: Lighting the GREEN SCREEN
Unit #D
SET Area: #2 GREEN SCREEN Claymation
EFFECT objective: Stop motion animation/claymation/green screen
Assignments
Forced perspective project with airplane miniature.
Due date: March 19th, 2012 (Meeting #8).
February 13th, 2012 Meeting #5
Miniatures
Miniature effects “on location”, “in the studio”. Foreground hanging miniatures. Miniature construction, kit bashing. Miniature lighting. Models. Atmospheric effects for miniature sets. Review last week’s practical exercises.
Class Exercise*
Unit #A
Project Area #3 EXT: House at night
Project objective: Place partygoers into miniature house window
Unit #B
Project Area #1 EXT: Open field at night
Project objective Place soldiers next to parked tank forced perspective
Unit #C
Project Area #4 Bar
Project objective: Place miniature lady into beer bottle 50/50 mirror
Unit #D
Project Area #2 INT: Living room window view Night
Project objective: See distant house through living room window
FEBRUARY 20TH, 2012 HOLIDAY – PRESIDENTS DAY
NO CLASS MEETING
February 27th, 2012 Meeting #6
Atmospheric Effects
Fog, clouds, smoke, rain, mist, hail, lightning, storms. Snow, falling, set dressing and as used for miniatures. Frost & Ice. Wind, blizzards, dust and cobwebs, wet & dry. Dry ice generators, Water in the studio. The smoke gun. Lava, Quicksand and swamps.
Class Exercise*
Unit #1
Set Area #2 Living room Int: Night
Effect objective: Rain on windows - lightning
Unit #2
Set Area #3 EXT: Park bench: Night: Limbo
Effect objective: Gun shot victim on snow covered picnic table
Unit #3
Set Area #4 Car Ext: Night: Limbo
Effect objective: Smoke & rain
Unit #4 Documentation UNIT
Unit #5
Set Area #1 Abandoned room Int: Night
Effect objective: Cobb webs dust – lightening – Bride ghost in shadows
March 5th, 2012 Meeting #7
Special effects props
Construction, polystyrene fabrication and modeling. Mold Making. Latex casting. Glass fiber lay-ups and casting resin. Plastic forming machines. Plaster of Paris & plaster turning. Numerical indicators. Radar and oscilloscopes. Sci-fi lights and electrical flashes. Ray guns & blasters. Laboratory and chemical effects. Popping corks and shaking equipment. Some special plants. Photographs on the screen.
Class Exercise*
EFFECT objective: Build Special effects Prop – bleeding knife
Create a body part from plaster of Paris.
Deadline for extra credit proposal submissions.
REVIEW MID TERM EXAM
MARCH 12, 2012 - SPRING BREAK - NO CLASS MEETING
March 19th, 2012 Meeting #8
Pyrotechnic effects PART I
The law. Safety precautions. Pyrotechnic and other smokes. Bullet effects using compressed air. Bullet effects on people. Bullet effects in glass and mirrors. Bullet effects on vases and bottles. Bullet effects in scenery.
Class Exercise*
Unit #A
SET Area: #3 Room in dorm
EFFECT objective: BULLET EFFECT in scenery.
Unit #B
SET Area: #4 Parking lot
EFFECT objective: SMOKE & BULLET EFFECT ON WINDSHIELD.
Unit #C
SET Area: #2 Dorm room table
EFFECT objective: BULLET EFFECTS on vases and bottles
Unit #D
SET Area: #1 Bar
EFFECT objective: BULLET EFFECT using compressed air
MID TERM EXAM
March 26th, 2012 Meeting #9
Pyrotechnic effects PART II
The law. Safety precautions. Pyrotechnic construction. Pyrotechnic mixture. Pyrotechnic explosions. Types of explosions. Firing boxes and explosions. Remote controls. Safe studio explosions. Flames. Fires and furnaces. Fire effects in the open. Fire effects in the studio. Destruction of an Automobile.
Class Exercise*
Unit #A
SET Area: Parking area
EFFECT objective: Auto has engine trouble
Unit #B
SET Area: Scene Dock Miniature House NIGHT
EFFECT objective: EXPLODING HOUSE
Unit #C
SET Area: #1 & #2 Warehouse NIGHT
EFFECT objective: Ceiling falling debris due to gun shot.
Unit #D
SET Area: #3 Dorm room
EFFECT objective: EXPLODING TV MONITOR
April 2nd, 2012 Meeting #10
TEAM#1Production Stage 3 Call Time 6:00 p.m.
Class Exercises in techniques as applies to the scripted page. *
ASSIGNMENT: COMPLETE PHOTOGRAPHY OF PROJECT
CLOSED SET
April 9th, 2012 Meeting #11
TEAM#2Production Stage 3 Call Time 6:00 p.m.
Class Exercises in techniques as applies to the scripted page. *
ASSIGNMENT: COMPLETE PHOTOGRAPHY OF PROJECT
CLOSED SET
April 16th, 2012 Meeting #12
TEAM #3 Production Stage 3 Call Time 6:00 p.m.
Class Exercises in techniques as applies to the scripted page. *
ASSIGNMENT: COMPLETE PHOTOGRAPHY OF PROJECT
CLOSED SET
April 23rd, 2012 Meeting #13
TEAM #4 Production Stage 3 Call Time 6:00 p.m.
Class Exercises in techniques as applies to the scripted page. *
ASSIGNMENT: COMPLETE PHOTOGRAPHY OF PROJECT
Review for the Final Exam
April, 30th, 2012 STUDY DAY NO MEETING
May7th, 2012 Meeting #14
Screen Dailies from class exercises.
FINAL EXAM*
* Counts towards final grade
EXTRA CREDIT PROJECTS
In presenting a project for extra credit consideration, the following is a guideline for the acceptance of any submission.
- A written paper outlining the objective of the project and storyboards indicating view angles and equipment placement must accompany all submitted projects.
- All stated objectives must include a storyboard of the action, with dialog/narration shown beneath each board frame.
- All projects must be in the form of motion picture film 16mm or higher, or 16/9 or 24p format.
- A detailed camera report and crew list must accompany each project.
- A slate must appear at the head or tail of each take within the project and must display the following:
- Title of Project
- Director’s Name
- Cameraperson’s Name
- The date of the filming
- Scene# and Take#
- The film stock ID
- Sound or MOS
- A color bar chart. All items must be readable when viewed through a moviescope or video play back.
- Each film project producer must present his/her project in a screening before the class body, along with a statement of objectives.
- Project proposals must be submitted prior to October 31st, 2005 (The 10th class meeting) to be considered for “go ahead”.
- All expenses, including processing and film, are the responsibility of the film producer.
- If two or more producers combine resources to consolidate costs, each much produce an entirely separate scene or sequence.
- Work on extra credit projects in not to be completed during class time.
Script Special Effects ElementsCategories
In-The-Camera Effects
Reverse Action Speed up Action
Slow down Action Superimpose
Double Exposure Fade
Dissolve Titles
Mirror/glass Shots Any in-camera-effect
Split Screens Matte shots
Make-up Effects
Body casting Slime
ProstheticsAging
BurnsScars
Bullet woundsany make-up effect of your choice
Miniatures
DC-3Miniature of your choice
House Miniature from script storyboard
WWII Tank
Atmospheric Effects
Fog Snow
Lightning Clouds hail
Smoke Rain
Ice Frost
Mist Dust storms
Quicksand Any atmospheric effect of your choice
Physical Effects
Stunts
Break away props
Chase
Digital Effects
Any Digital effect of your choice
Green/Blue/Red Screen