2017 St. Nicholas/Freedom Machine Pitch Tournament Rules

Player Eligibility

  1. A team roster will consist of at least eight (8) players. Age is based on the player’s age on January 1 of this year (or younger).
  2. Team rosters are to be turned into a tournament representative prior to the team’s first game. Once a team begins its first game, the roster is set for the tournament.
  3. Copies of birth certificates must be available if requested by the tournament director.
  4. All players must be from the same league. No pick-up players are allowed. No AAU or Traveling Select Teams.
  5. Games in which an ineligible player has been used shall be declared a forfeit. The score will then be reflected as 10-0 after 3 innings.

Game

  1. All teams should be at their scheduled diamond 30 minutes before game time, if the previous game gets done early, the game will start early. Line-up with batting order will be given to opposing team 15 minutes prior to the game. All players in the line-up must be on the roster. However, not all players on the roster are required to be in the line-up.
  2. Home team will be determined by coin flip in pool games. In playoff games, the higher seed will be the home team. If same seed, then it will be determined by coin flip.
  3. An inning will consist of 3 outs or 5 runs. In the case of an over-the-fence homerun, all runs will be counted even if it exceeds the 5 runs. In the last inning unlimited runs can be scored.
  4. All games are to be 5 innings, unless there is a tie or a team is ahead by 12 runs after 3 innings or 10 runs after 4 innings (3-1/2 innings if home team is ahead). Championship and Consolation games will not have a run rule.
  5. No new inning will be started after 50 minutes (60 minutes for bracket games). Throwing around the horn after an out is not allowed due to time limitations. It is the coach’s responsibility to request and document the start time.
  6. Pool games will end in a tie once the time limit has been met. In the case of a tied playoff game, starting in the 6th inning, each team puts the batter who is scheduled to bat last in that respective half of the inning on second base, continue hitting from where last out was made, and plays out a full inning. This happens until the tie is broken and the game is complete.
  7. Teams are responsible for determining their schedules prior to leaving the park.
  8. No metal spikes are allowed. Only rubber spikes or tennis shoes may be worn. Diamonds 2 & 3 (Diamond 1 if games get scheduled there) will not be used for fielding or batting practice before the game—no soft toss or batting practice is allowed against ANY fencing or on any field with any type of ball.
  9. Games may be played with 8 players; however the 9th & 10th spot in the batting order will be an out. If a team has less than 8 players, the game will end and the result would be a forfeit. The score will then be reflected as 10-0 after 3 innings.
  10. The home team will be the official score book. If there are any discrepancies, the official score book will be final.
  11. Any ruling in question must be challenged prior to the next pitch being thrown. To clarify a ruling a coach must call time out and ask the umpires to confirm with the official scorekeeper that the previous play was called/scored properly. The umpire’s decision will be final.
  12. Teams are asked to confirm with each other between innings that the score is correct. If the scoreboard is not accurate please notify them to correct the scoreboard and their book.
  13. All line ups must be handed to the opposing scorekeeper 15 minutes before the game along with a copy to the booth.
  14. The kids in the booth are volunteers and will run the scoreboard along with keeping score book so they can announce the names of the players up to bat. They are not the official score book. Please make sure whoever is doing book for your team is able to do so properly.
  15. Each team will be given a score sheet. These are to be filled out by the home team score keeper after the game and signed by both coaches. It can then be turned in to the concession stand. This ensures that the tie breakers are correct and verified by each team.

Hitting

  1. The blue Louisville Slugger Machine will be used. The pitching machine will be on the 46 feet rubber. The pitch arc will be no more than the height of an average player with approximately a 35 MPH pitch. Machine settings are determined by the tournament directors. Coaches cannot make adjustments to the machine unless directed by the umpire. Exception: Maximum of 2 alignment pitches allowed at the top and bottom of each inning.
  2. Ball used will be an 11” Softball.
  3. A batter will receive 5 pitches or 3 strikes. If the 5th pitch is hit foul, the batter will receive additional pitches until the ball is hit fair. During the additional pitches if the batter does not swing at the ball or swings and misses at the ball, this will result in a strikeout.
  4. Helmets must be worn from the time a player leaves the dugout until they return. Warnings will be issued to a runner that intentionally removes his/her helmet during this time.
  5. No bunting.
  6. Balls that hit off the pitching machine are in play. The pitching coach cannot field the ball, but if the coach is hit by the ball, the play is considered a foul ball.
  7. If a batted ball lands in the bucket, or hits the pail of balls and knocks other balls out onto field of play, a “do over” will be declared.
  8. The same batting order shall be used the entire game. A player injured during an at bat and cannot continue will result in an out. If the injured player cannot return to the game, that spot in the order will not be an out again unless this leaves the team with less than 10 players.
  9. At the discretion of the umpire, the batter is out for throwing the bat.

Base Running

  1. No stealing. Base runners may not leadoff until the ball crosses the plate. There will be no warning given. (This is a judgment call by the umpire and not the opposing team.)
  2. Any runner is out when he does not slide or attempt to avoid contact with a fielder who has the ball and is waiting to make the tag; or if the runner runs into a fielder in an attempt to knock the ball loose.
  3. No head first sliding, except when going back to a base previously occupied. Runners will be called out for illegal head first slides.
  4. Runners interfering with a fielder will be called out.
  5. The 1st base safety bag is only for the safety of the runners. It is not part of the field of play and, therefore, is not an extension of the “legitimate” first base bag that is in the field of play.
  6. On an overthrow that goes out of play, runners are awarded the base they are going to, plus 1 base.
  7. If the catcher is on base with 2 outs, a courtesy runner may be used to speed up the game. A courtesy runner is allowed for any injured player. Courtesy runners will be the player who made the last out.

Fielding

  1. A maximum of 10 players will be allowed on defense. The infield will consist of a pitcher, catcher and 4 infielders. All other players must play in the outfield. All players must play at least 2 innings.
  2. Outfielders must play on the grass until the ball is hit.
  3. The 4 infielders must stand behind the baseline until the ball is hit.
  4. The player acting as the pitcher must start even with the pitchers rubber and both feet must be within 5 feet to the left or right of the rubber.
  5. Catchers must wear full gear (helmet, facemask, shin guards and chest protector) at all times and play in the catchers crouch position.
  6. If the pitcher or catcher does not maintain their positions, the ball is dead. Base runners will be awarded 1 base and the batter will be awarded 1st base.
  7. Players must stay in the same position for the entire inning.
  8. No infield fly rule.
  9. Unless the infielder is attempting to field the ball, the infielder may not interfere with the runner. The runner will be awarded the base.

Coaching

  1. On offense there shall be 3 coaches on the field during the game; base coaches at 1st and 3rd base, and a third offensive coach will be used to pitch.
  2. On defense there shall be 1 coach used during the game; the coach must remain on the outfield grass.
  3. Pitched balls will be given to the umpire and returned to the pitching coach after the batter is finished with the at-bat (or after 5 pitches).
  4. Only the Manager may discuss a decision with the umpire. Only rules violations can be protested. The umpire and the coaches should decide any protest as the event occurs during the game.Umpire’s decisions are final. The umpires will be treated with respect.
  5. Only umpires can stop play. Time will be granted at the umpire’s discretion when the defense has stopped the advancement of the runners and gained control of the ball by an infielder. The pitching team will not pitch the ball until the umpire determines the defense is ready.
  6. Only players and coaching staff are allowed in dugouts for liability reasons.

Parents

  1. The uses of noise makers (air horns, cow bells, etc.) are prohibited and the fan will be asked to leave if used.

Tie breakers for seeding pool play into bracket play will be as follows:

1) Best record

2) Head to head record

3) Least runs allowed

4) Most runs scored (through 3 innings)

5) Coin flip

Three/four way ties will progress through the criteria until all team’s seeds are determined. When a seed is determined we will continue through the criteria and not return back to previous used criteria.

** The tournament officials reserve the right to change the tournament format in the event of extended delays caused by inclement weather in order to allow the completion of the tournament. In the case of rain delays, team head coach shall report to VFW PARK and apprize tournament officials of their telephone number so they can be contacted when necessary.

In case of inclement weather, the following procedures should be followed to ensure that coaches and tournament officials maintain the best line of communication possible:

* If the weather interrupts play once a day’s slate has been started, coaches should report to tournament headquarters at VFW Park to receive updates and/or directions.

* If rain occurs during the night, coaches should call the Tournament, which is listed on the standing board.

* In the event of bad weather, 4 innings will be considered a complete game (3 ½ if home team is up). Teams not available to re-start at the proper time will be subject to game forfeiture. Unavailable players will be removed from the batting order. If a rain delay occurs, the tournament director may call for games to be 4 innings or 40 minutes in length until games are back on schedule, with unlimited runs in the 4th.

* If there is any question relative to whether or not a game is to be played as scheduled, it is recommended that you show up as scheduled or check at tournament headquarters.

***Rain Out Policy – 0 Games = full refund, 1 Game completed = 50% refund, 2 Games completed = no refund.

NO “CARRY INS” WILL BE ALLOWED in VFW PARK. This is a fundraiser for St. Nicholas parish.

Please patronize our full service concession stand so that our organization can continue to improve.

St. Nicholas Parish and Freedom Athletics Association are not liable for injuries occurring during the tournament.

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Total Runs Allowed / Runs Scored (3 innings) / Coach Signature
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Total Runs Allowed / Runs Scored (3 innings) / Coach Signature
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Score
Inning 1 / Inning 2 / Inning 3 / Inning 4 / Inning 5 / Final
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Total Runs Allowed / Runs Scored (3 innings) / Coach Signature
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