SOLUZIONE CEVILLE
Mean and nasty King of Faeryanis named Ceville sits on his throne deciding the case of the 3 little pigs and the big bad wolf. Click on any selection. Another item to decide on is government decision about mine manager.

2 guards arrive and state that the Rebels are attacking the castle. The guards have joined the rebels.Vertically challenged Ceville needs to get to the cellar and the hidden magic portal.
Act 0: Fugitive

Escape the throne room.

Ceville has hismulti-function scepter. Look around and check Brunhilda's portrait, window, large statue and rope behind the throne.

Rope:
Click on rope behind the throne and see that the 2 metal globes hold the rope.

Go to bottom screen by guard and try to take the axe on the wall. Too high.

Use scepter withaxe. Use axe with rope behind the throne. Takerope.

Statue:
Use axe with rope to getboarding axe. Use boarding axe with large Ceville statue behind the throne.The guards stop Ceville from throwing the rope. The big guard is hungry.

Talk to the guards. The first choice will move the game forward. The other dialogues are funny though.The guards leave. Use boarding axe with large Ceville statue behind the throne again.Watch Ceville.

Get to kitchen.

Dining room:
That's a neat trick!

Ceville picks up the bell. The chef arrives and gives Ceville his snack. Eat the ratburger.

Ring the bell and another ratburger is given. Take themug of beer.Click on the floor (get up text) beside his chair to go down.Use the door and see the 2 guards are outside. He needs a disguise to get to the cellars.

Grandfather clock:
Check the grandfather clock and see that it is locked.

Take the key hanging on the fireplace mantel. It drops on the fire.

Use the mug of beer with the fire and automatically get thekey.

Use the key with grandfather clock. Take-break the pendulum of the clock. Hide in the clock.

Use the bell. Watch the chef bring another burger to the table. While the chef is in the dining room, Ceville sneaks to the kitchen.

If the burger on the table is not eaten, the chef goes back to the kitchen immediately.

Get rid of chef and find a disguise.

Kitchen:
Look around. If the chef comes back and kicks the king out of his domain; start over - eat snack, hide in the grandfather clock and ring the bell.Once inside the kitchen, take note of the dark spot on the floor. The chef stands there a lot.Take thecold-pressed oilon the table at left. Use cold pressed oil with the dark spot on the floor.Open the door to the cold storage. The Kings says it's a nice place to lock somebody.The chef comes back. Watch.

Take thechef's hatfrom floor. Use-click the chef hat in inventory. Now Ceville is disguised from a vertically challenged King to a tall thin chef.

Guards:
Go to dining room and use the door to the passage.Watch as Ceville the chef walks pass the guards.

Open the secret door.

Torture room:
The guards locked Ceville in the torture room. Look around.Go to right screen and see another torture machine - the jukebox.Click on the strange silhouette behind the juke box - it is the secret door.
Open the secret door to passage. Hmm...Go left and open the iron maiden. See that the slot inside is missing a lever.Use the scepter with lever less mechanism. It's rusty.
Use the cold pressed oil with the rusted mechanism. Use the scepter again with the oiled mechanism. See the secret passage open.Meet Basilius. He will replace Gwendolyn. An evil laughter duel happens.

Ambrosius' story:
Ambrosius, the heroic paladin appears. He tells the story of how he came to be down there.

As Ambrosius:

Speech:
In the dialogue selection to the townspeople. Select the first dialogue where he jumps up on the well rim and the last dialogue where he hits himself on the chest. Well done, Ambrosius!
Stone heads:
Ambrosius has thesword of demon slaying. Look around the cellar after he falls down the well.Check the scribbling on wall at right - CEFE.

Check the 4 stone heads on back wall. The second to the right produces no sound. Right click the silent stone head and see that it doesn't have a tongue like the other 3.

Use the sword of demon slaying on the stalactite hanging at left. Use the stalactite with the second from right stone head.Use all 4 stone heads and see the note that arises from them has the tone of each head: from left to right the tones are CDEF.

Based on the wall scribbling, click on left to right (CEFE) stone heads: 1 3 4 3. And that is how Ambrosius got here.After the story, a staring duel between the 2 occurs. Ouch!
Act 1: Fellowship of the King

Prison: See that Ambrosius guards the prison cell of Ceville. A young girl enjoys the fine day.Talk to the young girl. Her name is Lilly. Ceville tells Lilly about Basilius and she believes in Ceville.

Get the prison key.

As Lilly:
Change to Lilly by clicking on her icon. Lilly has aslingshot. Talk to Ambrosius.

Distract Ambrosius:
Turn the weapon rack left of the paladin and it makes a mirror for vain Ambrosius.

Click on the prison key hanging right of the cell door. Climb on crates under the prison window. This is now possible because the paladin is distracted by the beauty of his hair that he constantly brushes.

As Ceville:
Change to Ceville. Look around the prison. Take thehalf-eaten fish.

Go to the right and talk to the prisoner. Use the crank left of the prisoner if you want.

Pick upstoneby bucket. Use the small stone and empty beer mug on window. Now Lilly has those items.

Get lice:

As Lilly:
Change to Lilly.

El Chollo, traveling salesman:
Go to right screen and talk to El Chollo completely. Ask about the hair tonic. Try to take the cheese.

Talk to El Chollo again about the hair tonic and fraud. Eventually, El Chollo gives Dr. C'shair tonicthat he used to get rid of his dog's fleas.

Go back to prison window and climb the crates. Use the hair tonic with prison window to give it to Ceville.

As Ceville:
Use crank left of the prisoner. Now that the prisoner is upside down, use the hair tonic with his hair. Ceville now haslicein inventory. Ugh!

Use lice:

As Lilly:
Go left to the prison well.Click the well and getcopper coinwith a hole. Use empty mug with well to getfull mug.Go back and turn the weapon rack back by wall. Climbing the crates is now not possible since Ambrosius is not distracted anymore.

Talk to Ambrosius completely until a dialogue about his adventure pops up. Ask him about his adventures.He says he is thirsty. Give him the full mug of water. Talk to him again about his adventures.

As Ceville:
Use the lice with the brush behind Ambrosius.

As Lilly:
Turn the weapon rack so that the paladin can see himself again. Watch what happens.

In inventory, combine the small stone and slingshot to getloaded slingshot.

Now that the paladin is gone, use the loaded slingshot with theprison key. Use prison key with prison door.

Find a way to go through town gate.

Town gate:
Ceville and Lilly see the 2 guards at the gate. Lilly finds out that they will allow the queen or council members through if they have papers. Ceville needs a disguise.

Go back to the gate. Lilly goes ahead by herself. Take theglueon the ground by the climbing vine. Take thewanted posterof Ceville.

Fairy house road:
Go back to Ceville. Go forward to the road at right.Continue forward and see a cat playing with a ball of wool. Try to take the ball of wool. Ouch!

Give the cat the half eaten fish. Take theball of wool.

Read the large sign at right and see that the house is for the Villains Anonymous.

Villains Anonymous:
Walk the path towards the house.Takeripe tomatofrom the vegetable garden. Takeparsleyfrom left corner of the raised tomato bed.

Open the door and enter the house. Look at all the villains. They all look familiar!

Look atautograph pictureon the table right of the entrance. The fairy says to get one.

Talk to the arch villains: Zombie Pirate, Horny the Demon and Black Knight. LOL! Guess which games!

Talk to the good fairy completely. Learn that she's the fairy ambassador here at Faeryanis, which makes her a councilor. Being an ambassador, she has diplomatic immunity. She also keeps her papers here and it does not have a picture. She believes that a lady should be afraid of rodents.

Click on the fairy desk in front of the good fairy. Ah, that must be were she keeps the documents.Exit the house. Take the road left of the fairy house to go to the theatre plaza.

Get a rodent.

Theatre:
Look around. The Roxy theatre is closed.

Go to back door of theatre. See that the backdoor is also locked and the key is still in the lock. There's a fortune teller machine. Check the poster of H. Lo.

Go back to the theatre plaza. Check Ceville's statue and the viewing telescope.

Council Chamber:
Go to the Council Chamber left of the fountain.

Pick up theclothespinon the ground in front of the blackboard right of the steps to the Council Chamber. Click on the blackboard to learn the latest news.

Talk to the Head of the Council. He has a terrible cold. Try to take the crowbar on the floor right of the Councilor.

Go back to fairy house and then proceed to city gate.

El Chollo:
Look at the dirty laundry hanging above the stage. Learn that he runs the Dr. C laundry service.

Get cheese:
In inventory combine the copper coin with a hole and the ball of wool to getmiser trap.

Go close to El Chollo. Use the miser trap with El Chollo. Watch what Lilly does to lure El Chollo away from the stage.

Try to take the evil smelling cheese from the stage. Use the clothespin and Ceville automatically places it on his nose. Take theevil smelling cheese.
Prison:
Go inside the prison and forward to Otto the mouse.

Use the evil smelling cheese with Otto. He hides. Use the cheese with mouse hole. Then catchOtto.

Get the fairy's papers.

Fairy house:
Go back inside the fairy house.In inventory, use glue with wanted poster to getsticky wanted poster. Use the fairy's autographed picture with the sticky wanted poster to getforged wanted poster.Use the forged wanted poster with any of the villains. They were going to take the fairy but she shows her ambassadorial papers.

Immediately use Otto the mouse with the fairy. Take thefairy ambassadorial papersthat the fairy dropped.

Ceville eggs on the villains to take the fairy now that she lost her ambassadorial immunity.

Collect the necessary items to prove that Ceville is fairy ambassador.

Town gate:
Automatically approach the guards at Town gate.

A dialogue ensues that leads to needing proof that Ceville is the Fairy ambassador.

The requirements needed are: Ambassador papers, magic wand, wings and fairy dress.

Fairy house:
Go back to fairy house.Take thecolored pencilfrom chair of the Black Knight andforged wanted posterfrom the floor.

Right click the desk in front of the fairy's chair. Lilly takes thelettersaddressed to arch villains.Exit the house.

Get a fairy dress.

Take the road left of the fairy house.

Enter theatre:
Go to the back door of the theatre. Remember that the key is in the lock of the back door.

Use the forged wanted poster with the back door of the theatre. Use the colored pencil with the back door of the theatre and get thetheatre back door key.Enter the theatre.

Dressing room:
Look around and check the snack machine. Ceville placed it there to get money.

Check the levers (right and left) right of the auditorium door. The left lever opens a trap door on stage and the right lever moves the backdrop on stage.

Check the ladder above the costume on the left. It's too high for Lilly.

Dirty the dress:
Enter the auditorium door left of the dressing table. Look around.

Talk to the actress on stage. H.Lo is rehearsing her part as the fairy in the play about the Fall of Ceville the Malign. She's wearing a fair dress, eh.

Use the ripe tomato with the actress. She leaves and to have the fairy dress cleaned.

Get money:
Take thestage hookfrom the stage.The actress comes back. Talk to the crying actress. Use the nice (Lilly's) dialogues on her.The actress will show her dancing if there is music.

Take thehandkerchieffrom the stage floor.Go right and click on the gramophone. Talk to the gramophone. It wants gold coins.Ah remember a possible source of money. Ceville's one armed bandit in the dressing room.

Exit the theatre and go to the Council Chamber across the fountain.

Talk to the councilor again. Give him the handkerchief for his cold.

Try to take the crowbar again. Lilly will borrow it and pick up thecrowbar.

Go back to dressing room. Use the crowbar with snack machine and getlarge pile of coins.

Get laundry ticket:
Go to the auditorium and forward to the gramophone. Use large pile of coins with gramophone. Easy come, easy go.

H. Lo dances away.Enter the dressing room. Use the stage hook with the ladder and then climb-use the ladder.

Spotlight:
Use the spotlight. See a three part split screen.If you already checked the right and left levers in the dressing room, see the levers at top right of the screen.

The spotlight control is on top left of screen. Remember that the control is based on Lilly's point of view. The top arrow is her left, the right arrow is her top, the bottom arrow is her right and the left arrow is close to her.

See that H. Lo moves where the spotlight is located. Click on the arrows to move the spotlight over the trap door on stage.

Once H. Lo is over the spotlighted trapdoor, get Ceville to pull the left lever to open the trap door. H. Lo falls down the trap door. See something flies off from H. Lo.

Go down to the stage. Take thelaundry ticketfrom the stage floor.

Exit the theatre and go to the city gate.

El Chollo:
Give the laundry ticket to El Chollo. Getfairy clothesand freedetergent tablets.

Get wings.

Fairy House:
Go to the fairy house.

Use the stage hook with the large crate on top of the cabinet. Takesilicon wings.

If you haven't yet, check the desk in front of the pink chair of the good fairy and get the letters.

Get wand.

Go to prison area.

Get rid of the reformed villains:
Listen to the former villains talk about doing good deeds and may become paladins.

Try to talk to the imprisoned good fairy. The reformed villains prevent Lilly from talking to the fairy.

Give the letters of other villains taken from the fairy's desk to the reformed villains. The reformed villains miss their former life: plundering and pillaging. The villains leave to go back to their former way of life.

Good fairy:
Talk to the good fairy. Use parsley with good fairy. She eats the parsley and lies down to sleep.Right click the sleeping fairy (move the cursor to the corner of the prison wall). See that she sleeps with her wand.Use the stage hook with the sleeping fairy. Lilly says that will only push-pull the wand.Use the stage hook with glue to getsticky stage hook. Use sticky stage hook with sleeping fairy to get themagic wand.

Ceville the fairy.

Town gate:
Talk to the guards and Ceville changes to a er... ah... a mustachioed fairy with pumpkin accessories.Just before being allowed to go through the gates, the bell rings. The Head of the Council caught the mustachioed Fairy Ambassador just in time for the Council meeting.

Act 2: The Emperor strikes Back.

Council Chambers:
The meeting is to vote for Gwendolyn to be the Queen of Faeryanis.

The ambassadors are taking their time to get here. Lilly advises to collect the ambassadors.Talk to the Headof the council completely.