LARS MURRAY

183 Congress St. Brooklyn, NY 11201 Phone: 718-855-4351 Email:

Professional Summary

  • Over 15 years' experience in the music, media and entertainment fields attacking new projects and initiatives, opening new promotional channels and revenue streams.
  • Developed groundbreaking and profitable products and businesses for employers, partners and clients including MTV Networks, Universal Music Group, EMI Music, Rainbow Media, Warner Music, Sony Music, BMG, Rykodisc,and more.
  • Specialty in New Media, with experience in digital music distribution, grass roots marketing, rich media marketing, ecommerce, and technical development.
  • Broad list of music industry and technology contacts.

Experience Highlights

2002-2003

Virgin Records North AMerica – New Media Consultant

  • Consulted new VP New Media in transition, implementing systems, promotions, site development, streaming media, content syndication, employee training, etc.

1999-2002

SUdden Industries, New york, NY -- VP Business Development

  • Developed and sold effective marketing technologies including SuddenPackTM(rich media email syndication and tracking, Roll Your OwnTM (user-generated content and tracking), and VmationsTM (Flash Music Videos).
  • Arranged content syndication for partners including MTV, Island DefJam, Universal Music, and others.
  • Created, brokered, and developed technology for convergent TV-to-Web ecommerce promotions.
  • Brokered bulk service agreements with MKTG Services, Getmusic, Universal Records, and Island/Def Jam.

1994-1999

Rykodisc USA -- Director of New Media

  • Led label’s groundbreaking Digital Distribution efforts, including distribution deals with Emusic and Liquid Audio. Arranged content promotions with media, technology, and retail partners.
  • Built industry-leading online presence for label from the ground up.
  • Returned label’s direct mail operation to profitability through online sales promotions and grass roots marketing.

1991-1994

Rykodisc USA -- Product Manager, Games

  • Directed development and marketing of two editions of popular board game PLAY IT BY EAR from conception to store shelf. Generated new profit center for company.
  • Planned and implemented marketing budget, including public relations, tradeshows, promotion, and advertising.
  • Opened new distribution channel (toy retail).Oversaw and provided marketing support to multi-channel national sales force.
  • Edited all game content, including selection, production, and licensing of material.

Education

Brown University, Providence, RI

  • B.A. American Civilization with Popular Culture Concentration, 1986