Name: Date: Period:

War, Violence, Winning, Competition, and Power as Themes in Lord of the Flies

Teaching Strategy: Experiential Learning/Constructivist Approach Activity

Standards: RL 7.2 & W 7.2

Directions: Read The Art of War excerpts, pgs 141-145 and pgs 170-173 from Lord of the Flies, or pgs 222-232 from Lord of the Flies. Using the ideas presented in The Art of War excerpts AND the ideas in the Lord of the Fliesexcerpts, develop an original game where there are two sides that compete to win. Use the Game Organizer to help you. Provide a narrative about each side. A game is a play activity with rules that involves conflict. The learning goal of the game is to teach people a theme about war, violence, winning, competition, power or humanity.

Brainstorm Game Ideas Here

GAME ORGANIZER

Game Parts / WHAT DO YOU DO FOR THIS PART? / ROCK, PAPER, SCISSORS GAME EXAMPLE / YOUR GAME
LEARNING GOAL / What should students learn as a result of playing the game? / The learning goal is to notice people’s patterns of throwing certain shapes so that way you can anticipate their next shape and beat them with that knowledge / What theme will your game teach about war, competition, violence, humanity, power, or winning?
Achievement of Learning Goal / How are you going to get them to learn the learning goal in the game? / They will learn people’s patterns by writing the patterns down
GOAL / What does a player or team need to do to win? (Examples: cross the finish line, collect the most marbles, be the last one standing) / the goal is to “throw” the winning shape: rock, paper, or scissors
CHALLENGE / What obstacles might you put in the player’s way to make reaching the goal fun and interesting? (How is she being kept from reaching a goal? Her leg is tied to a teammates, the marbles are hidden, getting hit with a ball ends game play?) / The challenge in this game is to anticipate which shape your competitor will throw-rock, paper, or scissors-so that you can throw the shape that beats it
CORE MECHANICS / What core actions or moves does the player do to power the play of the game? (jumping, wiggling, searching, solving clues, ducking, bobbing, weaving, dodging, balance, swing, climb, stretch, kneel, roll, lift, spin, push, crawl, pull, leap, bend, crunch, march, shake, rotate) / Players “throw” an object, meaning they make the shape of an object with their hand and extend their arm to “throw” it
COMPONENTS / What parts make up the materials of play? (A grassy field, marbles, dice, spinner, ball, rope, stick, key, chair, cloud, tile, barrel, coin, stone, music, base, ghost, referee, bat, horse) / Three shapes: rock, paper, and scissors; one hand from each player
RULES / What relationships define what a player can and cannot do in the game? (player’s legs are tied together, they must start on the same line, all marbles must be gathered within 3 minutes, balls can only be thrown outside the line towards the midsection.)
Rule language:
1. If…then…
2. You may… or you may not… / -Each person throws a shape with one hand.
-Rock (a fist) beats scissors (a V-shape made with index and second finger extended)
- scissors beats paper (flat hand)
-paper beats rock
-Whoever wins gets a point.
-If it is a tie, each person throws a shape again.
-Winner is the person who wins two out of three rounds.
SPACE / Where does the game take place? (Basketball court? A circle? Classroom? The park?) / The space is anywhere enough space exists for two people to stand facing each other and extend one arm.

Tell Me About Side 1

This group…

Tell Me About Side 2

This group…

PLAY!!!!!!!!!!!!!!

Then, play the game you have just created to help you meet the learning goal of the game.