UKS2 Topic: Computational Thinking & Creativity Block H: Art Challenge

Famous artist, David Hockney, has branched out into digital art and would like you to join him! Come on an exploration of painting apps and have a go at entering the digital art world yourself, exhibiting your art online for critical acclaim.

Block H: Computational Thinking & Creativity
Art Challenge
[3 sessions] / Main outcomes: Computing and Art
Other outcomes:
By the end of this block you will have achieved the following outcomes: / ·  Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
·  Be responsible, competent, confident and creative users of information and communication technology.
·  Evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.
·  Pupils should be taught to develop their techniques, including their control and their use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
·  Use and create sketch books to record their observations and use them to review and revisit ideas.
·  Learn about David Hockney. (Learn about great artists, architects and designers in history.)
Session 1 Computing and Art Hockney and his iPad™ Art
Meet David Hockney and explore his iPad™ art. Are you up for his ‘tablart’ challenge of creating your own digital artwork? Review some painting apps to get you started! / Children will:
·  Meet David Hockney and explore his iPad™ art
·  Review a range of painting apps and create a table of comparative features with scores for each
·  Select a painting app to use to create a piece of art for David Hockney
Session 2 Computing and Art
Digital art ‘testing’
Explore the art of Hockney and digital landscape artist, Andy Maitland for inspiration. Test out your winning painting app and begin to plan your own piece of digital art. / Children will:
·  Have a look at digital landscape paintings by Hockney and Andy Maitland for artistic inspiration
·  Investigate their selected painting app to fully understand its functions and features
·  Plan their piece of digital art through photography and sketches
Session 3 Computing and Art
Digital landscape paintings and exhibition
Create your digital landscape painting for David Hockney and load it onto your own digital art space. Try launching your very own ‘tablet’ exhibition of digital art. / Children will:
·  Create a landscape picture using a painting app
·  Load artwork onto an online school digital art space
·  Identify the aesthetic pros and cons of digital art

Resources

Session 1

Provided: Information sheet on David Hockney’s Art Challenge, covering: Tablet exhibition guide; Paint riddles; Hockney’s ‘Tablart’ challenge & Table for app comparison. Tablets and apps.

You will need: Tablets and apps

Session 2

Provided: Information sheet with ‘Layers’ images.

You will need: Tablets & apps; Digital cameras or recording devices; Sketchbooks.

Session 3

Provided: Information sheet on Hamilton Blog - Instructions for teachers.

You will need: Tablets and apps; sketchbooks.

Useful websites for background information:

http://www.annelyjudafineart.co.uk/exhibitions/david-hockney - Gallery of Hockney’s Arrival of Spring

https://www.youtube.com/watch?v=g3GiUeBGQnk – Hockney drawing on iPad™ (smokes at end
of video)

http://www.hockneypictures.com/works.php - Hockney’s own website (moderate before sharing)

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