THE SURVIVAL PRIORITY LIST
First Aid - for yourself and others.
Fire – is a lifesaver! Important source of heat,assist in providing safe drinking water, and a primary
tool for signaling
Shelter – is what is going to keep you alive for any extendedperiod of time. waterproof,windproof and as insulated
Signals - a clearing is the best place to make a signal, anythingcan be used to make your signal.
Water - survive for three days without water.
Food- you can go a long time without food if you areconserving your energy and body heat. snails (boil them);bugs, ants, grubs, grasshoppers and maggots (wash them before boiling, roasting);plants: in the north, rose hips are good (eat the flesh andget rid of the seeds and bristles), cattails (eat the roots ofthem).
ENEMIES OF SURVIVAL
PainS-top
ColdT-hink
ThirstO-bserve
HungerP-lan
Fatigue
Boredom
Loneliness
GROUND TO AIR SIGNALS
X I I
Require doctor Require medical
supplies
F V
Require food Unable to proceed
Water require help
Going this Need map and
Direction compass
THE SURVIVAL PRIORITY LIST
First Aid - for yourself and others.
Fire – is a lifesaver! Important source of heat,assist in providing safe drinking water, and a primary
tool for signaling
Shelter – is what is going to keep you alive for any extendedperiod of time. waterproof,windproof and as insulated
Signals - a clearing is the best place to make a signal, anythingcan be used to make your signal.
Water - survive for three days without water.
Food- you can go a long time without food if you areconserving your energy and body heat. snails (boil them);bugs, ants, grubs, grasshoppers and maggots (wash them before boiling, roasting);plants: in the north, rose hips are good (eat the flesh andget rid of the seeds and bristles), cattails (eat the roots ofthem).
ENEMIES OF SURVIVAL
PainS-top
ColdT-hink
ThirstO-bserve
HungerP-lan
Fatigue
Boredom
Loneliness
GROUND TO AIR SIGNALS
X I I
Require doctor Require medical
supplies
F V
Require food Unable to proceed
Water require help
Going this Need map and
Direction compass
THE SURVIVAL PRIORITY LIST
First Aid - for yourself and others.
Fire – is a lifesaver! Important source of heat,assist in providing safe drinking water, and a primary
tool for signaling
Shelter – is what is going to keep you alive for any extendedperiod of time. waterproof,windproof and as insulated
Signals - a clearing is the best place to make a signal, anythingcan be used to make your signal.
Water - survive for three days without water.
Food- you can go a long time without food if you areconserving your energy and body heat. snails (boil them);bugs, ants, grubs, grasshoppers and maggots (wash them before boiling, roasting);plants: in the north, rose hips are good (eat the flesh andget rid of the seeds and bristles), cattails (eat the roots ofthem).
ENEMIES OF SURVIVAL
PainS-top
ColdT-hink
ThirstO-bserve
HungerP-lan
Fatigue
Boredom
Loneliness
GROUND TO AIR SIGNALS
X I I
Require doctor Require medical
supplies
F V
Require food Unable to proceed
Water require help
Going this Need map and
Direction compass
THE SURVIVAL PRIORITY LIST
First Aid - for yourself and others.
Fire – is a lifesaver! Important source of heat,assist in providing safe drinking water, and a primary
tool for signaling
Shelter – is what is going to keep you alive for any extendedperiod of time. waterproof,windproof and as insulated
Signals - a clearing is the best place to make a signal, anythingcan be used to make your signal.
Water - survive for three days without water.
Food- you can go a long time without food if you areconserving your energy and body heat. snails (boil them);bugs, ants, grubs, grasshoppers and maggots (wash them before boiling, roasting);plants: in the north, rose hips are good (eat the flesh andget rid of the seeds and bristles), cattails (eat the roots ofthem).
ENEMIES OF SURVIVAL
PainS-top
ColdT-hink
ThirstO-bserve
HungerP-lan
Fatigue
Boredom
Loneliness
GROUND TO AIR SIGNALS
X I I
Require doctor Require medical
supplies
F V
Require food Unable to proceed
Water require help
Going this Need map and
Direction compass