Technology and the Internet in Education
3 Semester Hours, Interim 2010 (Independent Study)
OFFICE: / MC 219 / ROOM: / MC 001
PHONE: / (605) 336-4629 / OFFICE HOURS: / MW,1-2 pm
E-MAIL: /
COURSE DESCRIPTION:
This practical course will focus on Internet resources and technology applications in education. Emphasis is on integrating Microsoft Office applications including Word, Excel, PowerPoint, Access, Publisher, and photo editors into education. Internet resources as well as WebQuests, Senteo/Smart Response, Smartboard, The Flip, online text and image editors, and Web 2.0 technologies will also be integrated into the curriculum.
MISSION:
The mission of the course is to empower participants with the technology tools necessary to create a learning/working/communication environment that encourages a sense of belonging, independence, generosity, and mastery in education.
- Belonging is an integral part of society. Participants will examine Internet resources and computer applications and develop strategies that foster environments that encourage belonging with these resources.
- Independence is a critical component for interacting successfully in society. Participants will examine the technology resources and applications and develop strategies that foster independence with the use of these technologies.
- Generosity may be demonstrated through empathy, caring, concern, service, etc. Participants will examine technology resources and implement strategies that create climates that develop a sense of generosity with the use of these technologies.
- Mastery is one of the keys for demonstrating preparedness, responsibility, competence, etc. Participants will examine the various technologies and explore strategies that foster individual mastery with these technologies.
METHODS:
This course will consist of individual learning, individual and group presentations, access of online content. As technology is best learned through practical experience, this course is primarily a practical hands-on and online with Moodle.
COURSE PROJECTS
All projects outlined elsewhere in the syllabus are applicable and appropriate for inclusion in the student teaching portfolio including:
- a personal home page developed at sites.google.com
- a personal portal web site at NetVibes.com and iGoogle.com
- a webquest
- a scavenger hunt webpage developed with Word
- a scrapbook webpage developed with Word
- an electronic slide show developed with PowerPoint
- word processing page(s) developed with Word
- spreadsheet page(s) posted to the web developed with Excel
- desktop publisher project posted to the web developed with Publisher
- a hotlist web page developed with Word
TEXT
- The Internet will serve as the online text for the course
- The World Wide Web (WWW) utilizes the hypertext transfer protocol (http). The increasing availability of Web technology in the classroom provides exciting and useful tools for learning, teaching, and communicating. Furthermore, Microsoft and other corporations provide a wealth of online educational resources for teachers and students. Thus, Web based materials will be utilized throughout the course.
ASSESSMENT:
- Projects: There are course projects (listed above) due throughout the Interim as indicated on the schedule. The projects must be generated with Word, PowerPoint, Excel, and Publisher and posted to Moodle.
- Presentations: There will periodic individual and/or group presentations of the projects throughout the Interim.
- Chapter Quizzes: Completion of the 12 online chapter quizzes.
PROJECTS:
There are projects due throughout the Interim as indicated on the schedule. The projects must be generated with a computer and posted to the student Web site. The following projects include with a focus on addressing technology integration into the educational curriculum:
- web projects that will include:
- creating a web portal (personalized-- NetVibes and iGoogle)
- creating a hotlist and post to the Web at sites.google.com
- creating a scavenger hunt and post to the Web (include lesson plan(s)) Web at sites.google.com
- creating a webquest and (post to the Web) Web at sites.google.com
- creating online quizzes with ePlay, FunBrain, etc.
- creating graphics for Web pages with PowerPoint and online image/photo editors
- modifying graphics with online photo editors
- creating maps with maps.google.com
- demonstrating classroom applications for online games such as ( Lemonade Stand )
- demonstrating classroom applications for online draw programs ( Dreezle Draw , Etch-a-Sketch)
- demonstrating classroom applications for online searches, security, images, sound, etc. (Google)
- demonstrating use of virtual web storage (Facebook
Projects continued
- demonstrate use of Facebook applications such as Course 2.0
- demonstrate us3 of Google Docs as wiki-wiki
- demonstrating skill with digital cameras. Shoot at least 10 photos, edit, and post to Flickr or other online photo storage.
- demonstrating skill with scanning. Scan at least 10 photos, edit, and post to Flickr, or Facebook
- demonstrating 10 unique uses in education with RefDesk or other Website.
- Post the following projects to your spaces.google.com website with the Webquest with each of the following (with brief lesson plan):
- create an electronic slide show application with PowerPoint for classroom use in the Webquest and post to the Web in html and .ppt format
- create word processing application with Word for classroom use in the Webquest and post to the Web in html and .doc format
- create a spreadsheet application with Excel for classroom use in the Webquest and post to the Web in html and .xls format
- create an Access database application for use in the classroom in the Webquest and post to the Web in html and .mdb format
- create a desktop publishing application with Publisher for use in the classroom in the Webquest and post to the Web in html and .pub format
GRADING: Grades will be based on projects (75%) and presentations (25%)
90-100% = A
80-89% = B
70-79% = C
60-69% = D
Below 60%= F
SCHEDULE:Topic reviewed
Day / Web based / Office / Web 2.0 / OtherMonday / Moodle
Garageband
iGoogle
Netvibes
Tuesday / My.Yahoo
Wednesday / Hotlist / Word / Google Docs / Search Engines
Google.com
Av.com
Thursday / Facebook
PengSpace / Teacher websites
MS MovieMaker
Friday / Scavenger Hunt / EducScapes
Monday / Multimedia Scrapbook / PowerPoint / RefDesk
Tuesday XXX / Pandora / Visual Thesaurus
Writing with Writers
ReadWriteThink
Wednesday / Subject Sampler / Flickr
Pixenate
BigHugeLabs/flickr / Digital Cameras
MS PhotoStory3
Scanners
Thursday / Excel / YouTube,
TeacherTube, StudentTube / Build Your Wild Self
Smithsonian Global Sound
Nature Sounds
Friday / Webquest / Audacity
GCast
Podcasting / Digital Storytelling
Mobile Digital Storytelling
Tux Paint
Lego
Monday / Digg
CraigsList / Smartboards
Tuesday / Publisher / Technorati / NPR
PBS
Wednesday / Delicious / ePlay
FunBrain
Thursday / Access / Dreezle Draw
Etch-a-Sketch
SCRIBBLER
Friday / Farecast
StudentUniverse
Monday / TechLearning
Tuesday / SecondLife / Lemonade Stand
Wednesday / Project Demonstrations
Course Objectives
This course will provide the educators with a broad base of knowledge about the integration of technology into teaching and learning. Students will acquire technological knowledge and skills through the course textbook, demonstration and hands-on experience. Technology is increasingly becoming an important instructional and professional tool for teachers. Both the course objectives and the course textbook are based on the National Educational Technology Standards for Teachers (NETS) endorsed by the International Society for Technology Education (ISTE). The course promotes the use of existing information and resources to allow teachers to develop the ability to learn new technology independently.
ISTE
- Basic operations and concepts
- Social, ethical and human issues
- Technology productivity tools
- Technology communication tools
- Technology research tools
- Technology problem solving and decision making tools
NETS 2007
I. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
A. apply existing knowledge to generate new ideas, products, or processes.
B. create original works as a means of personal or group expression.
C. use models and simulations to explore complex systems and issues.
D. identify trends and forecast possibilities.
II. Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including at a distance to support individual learning and contribute to the learning of others. Students:
A. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
B. communicate information and ideas effectively to multiple audiences using a variety of media and formats.
C. develop cultural understanding and global awareness by engaging with learners of other cultures.
D. contribute to project teams to produce original works or solve problems.
III. Research and Information Fluency
Students apply digital tools to gather, evaluate, and use information. Students:
A. plan strategies to guide inquiry.
B. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media.
C. evaluate and select information sources and digital tools based on the appropriateness to specific tasks.
D. process data and report results.
IV. Critical Thinking, Problem-Solving, and Decision-Making
Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students:
A. identify and define authentic problems and significant questions for investigation.
B. plan and manage activities to develop a solution or complete a project.
C. collect and analyze data to identify solutions and/or make informed decisions.
D. use multiple processes and diverse perspectives to explore alternative solutions.
V. Digital Citizenship
Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students:
A. advocate and practice safe, legal, and responsible use of information and technology.
B. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity.
C. demonstrate personal responsibility for lifelong learning.
D. exhibit leadership for digital citizenship.
VI. Technology Operations and Concepts
Students demonstrate a sound understanding of technology concepts, systems, and operations. Students:
A. understand and use technology systems.
B. select and use applications effectively and productively.
C. troubleshoot systems and applications.
D. transfer current knowledge to learning of new technologies.
Web Site Links:
- Web for Kids
- Education Technology Rubrics
- Word Processing Rubrics
- Spreadsheet Rubrics
- About Computers
- Microsoft Education
- Microsoft Office
- Microsoft PowerPoint
- Microsoft Publisher
- Scanning, Digital Cameras, and the Web
- Technology Terminology
- Learning Theories and the Web
- Democratic Voting Process (Webquests, Subject Sampler, Hunt, Hotlist, Scrapbook examples)
Last modified 1/4/09 by PC Hanavan
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