Table 1. Respondent characteristics arranged by Gross Motor Function Classification System Level

GMFCS ⃰ Level / Level I / Level II / Level III / Level IV / Level V
N (Mean Age Years, Range) / 13 (10.7, 5-16.1) / 19 (11.3, 5.2 -11.3) / 8 (13.39, 11.5 – 15.3) / 9 (10.4, 5 -16.2) / 11 (11.1, 5-16.2)
Gender M / F / M 7, F 6 / M 14, F 5 / M 5, F 3 / M 6, F 3 / M 9, F 2
Number of Home consoles (Mean, Range) / 38 (3.5, 0-6) / 45 (4, 0-7) / 21 (1.9, 0-5) / 26 (2.4, 1-6) / 21 (1.9, 1-4)
Hours consoles used per week (Median) / 111.95 (3) / 100.25 (1) / 78.6 (8.5) / 93 (5) / 52 (0.5)
Hours consoles used for therapy all time (Mean) / 3 (0) / 9 (0) / 7 (1) / 3 (0) / 3 (0)

GMFCS = Gross motor function classification system, V is severest; N = number of respondents; M = Male; F=Female

⃰ 1 individual did not indicate GMFCS level so could not be allocated

Figure 2. Number of hours children play on commercial consoles on average per week.

PS=Playstation; Nin DS=Nintendo DS


Figure 3. Number of children who have used a gaming system as treatment or therapy to improve motor function. N=28 respondents.

PS= playstation; PC = personal computer

Figure 4. Number of children whose parents reported device impact on motor function.

PC = personal computer