Joshua Stephens
Gameplay Developer and Designer / Email:
LinkedIn:
Portfolio:
Phone Number: 1 (801) 518 - 8662
Core Competencies
C#
C++
Lua
OpenGL / Development Tools
Unity Game Engine
Unreal Game Engine
QT Creator
Visual Studio 2015 / Technical Skills
AI Programming
Game Engine Development
Gamplay Programming
UI Development and Design

Innovative and motivated game engineer on a quest to design and develop creative new gaming experiences.Skills include gameplay programming, UI Development, tool development, and AI programming.

Project Experience

Burst Fighters
Neumont University – Gameplay Designer and Developer
Jan 2017 – Mar 2017
Technologies: Unity 5, C#
Description: Burst Fighters is a mobile, 3D, coin battler RPG. Players must work through a single player campaign to collect monsters to be used in combat. When fighting, players are able to flick their coins into their opponents to make them take damage.
Responsibilities:
Implemented 3D coin physics.
Designed and developed battle arenas.
Nomad Game Engine
Neumont University – Independent Developer
Oct 2016 – Dec 2016
Technologies: C++, QT Framework, Lua, OpenGL
Description: Nomad is a powerful and portable, 3D game development toolkit that allows game developers to build and test games directly from an Android tablet, or on a Windows computer. It features a simple 3D level editor, a powerful entity-component system, and built-in, real-time Lua scripting.
Responsibilities:
Created a game engine compatible with both Windows and Android.
Created an editor for developing games in that engine.
Implemented real-time Lua scripting into the engine
Rogue Bot
Neumont University – Lead Gameplay Developer
June 2016 – Aug 2016
Technologies: Unity 5, C#
Description: Rogue Bot is an exciting, 3D, roguelike, shoot-em-up. It features large randomly generated dungeons, and an expansive weapon crafting system.
Responsibilities:
Wrote combat and weapon upgrade systems.
Developed player controls and enemy AI.
Designed and developed clean user interfaces.
Cake Walk
Independent – Gameplay Programmer
July 2016
Technologies: Unity 5, C#
Description: Cake Walk is a simple, 2D, sidescrolling platformer about a young witch with the ability to control time. This game was made as part of a 48 hour game jam, and has several innovative features and mechanics.
Responsibilities:
Implemented player movement.
Designed and developed unique time travel mecanics.
Designed simple and fun 2D levels

Education

Neumont University - B.S. Software and Game Development

Expected Graduation: 9/1/2017

GPA: 3.97

Honors/Awards

Neumont President’s List(9 times)
Invited to participate in Neumont Capstone Project Invitational
First Place in Neumont Game Jam / Winter 2014-Present
Winter 2017
Summer 2016

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