Street Fighter 5 Official Rules

{Being Played on Playstation 4}

2/3 Rounds

2/3 Match Points standard

2/3 Match points for Winner and Loser Finals - (During Pools)

3/5 Match points for Top 8

Double Elimination

Default round time

All Characters are legal

Legacy controllers are banned

Prizes are 60/25/10/5 of entry fees

Ultra Street Fighter 4 Official Rules

{Being Played on Xbox 360}

2/3 Rounds

2/3 Match Points standard

2/3 Match points for Winner and Loser Finals - (During Pools)

3/5 Match points for Top 8

Double Elimination

Default round time

All Characters are legal

Prizes are 60/25/10/5 of entry fees

Ultimate Marvel vs. Capcom 3 Official Rules

{Being Played on Xbox 360}

3/5 Matches

3/5 Matches Grand Finals

Double Elimination

If players cannot agree upon a first game stage then training stage will be selected.

Prizes are 70/20/10 of entry fees

Killer Instinct Official Rules

{Being Played on XBone}

2/3 Matches

3/5 Matches Grand Finals

Double Elimination

Prizes are 70/20/10 of entry fees

Tekken Tag Tournament 2 Official Rules

{Being Played on Playstation 3}

3/5 Rounds

2/3 Matches

3/5 Matches Winners, Losers, & Grand Finals (outside of pools)

Double Elimination

Prizes are 60/25/10/5 of entry fees

Tekken 7 Official Rules

{Being Played on Playstation 4}

3/5 Rounds

2/3 Matches

3/5 Matches Winners, Losers, & Grand Finals (outside of pools)

Double Elimination

Prizes are 60/25/10/5 of entry fees

Soulcalibur 5 Official Rules

{Being Played on Playstation 3}

3/5 Rounds

2/3 Matches

3/5 Winners, Losers and Matches Grand Finals

Double Elimination

Prizes are 70/20/10 of entry fees

Dead of Alive 5 Official Rules

{Being Played on Playstation 3}

3/5 Rounds

2/3 Matches

3/5 Matches Winners, Losers, & Grand Finals

Double Elimination

Prizes are 70/20/10 of entry fees

Super Smash Brothers Melee Official Rules

{Being Played on Gamecube}

These will be the same rules that were present at Apex 2014

Stage List

Starters/Neutrals:

Yoshi’s Story

Fountain of Dreams

Battlefield

Final Destination

Dream Land

Counterpick:

Pokemon Stadium

General Rules

* Items are set to off

* Stock and time are set to 4 stock and 8 minutes, respectively

* Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.

* Double Blind: If elected

* Contest Port Priority: If elected

* Neutral Start: If elected

* DSR: You cannot counter pick to any stage you have won on ever.

* Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.

* Forced Character Selection: Off

* Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player/team may not counterpick to the stage they last won on. This includes the first match won via stage striking.

* Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses.

* Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event and a possible ejection from the venue.

* Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:

If you are 5 minutes late: Results in a match loss

If you are 10 minutes late: Results in a set loss

* These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.

How to Play a Set

* Players select their characters. Either player may elect to Double Blind

* Use Stage Striking to determine the first stage

* The players play the first match of the set

* Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.

* Winning player of the preceding match bans a stage/stages (if applicable).

* For Best of 3 sets, each player gets 1 stage ban.

* For Best of 5 sets, there are no stage bans.

* The losing player of the preceding match picks a stage for the next match.

* The winning player of the preceding match may choose to change characters.

* The losing player of the preceding match may choose to change characters.

* The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.

* The next match is played.

Repeat Steps 4 through 9 for all subsequent matches until the set is complete.

Super Smash Bros. for Wii U Rules

Game version: US Nintendo WiiU

Game Settings: 2 Stock, 6 Minute Time Limit, Custom Moves Off, Items Off, Equipment Off, Handicap Off, Pause Off, Damage Ratio 100%, 2/3 Games

Mii Fighters On (1-1-1-1 Default Miis)

Amiibo’s are banned.

Starter Stages:

Battlefield (Miiverse)

Final Destination

Dreamland 64

Smashville

Town & City

Counterpick Stages:

Duck Hunt

Lylat Cruise

All Omega stages are banned.

First stage is decided by (Rock Paper Scissors) best of 1. Winner strikes, then loser strikes twice, then winner. (1-2-2-1)

Following stages decided by winner banning one stage from all stages and then loser choosing. (There are no stage bans during Winners Finals, Losers Finals, and Grand Finals)

Winning player is not locked into the same character for the next match, but has to pick before loser selects character.

You may not choose a stage you have already won on unless mutually agreed to.

You may not play on a stage that is not on the available stages list. This will result in a double disqualification.

Maximum allowed time between games is 60 seconds. Any player violating this rule will be issued a loss.

Sudden Death with a tied percentage will NOT determine the outcome of a tied game. A playoff match with 1 stock/2 minutes will determine the winner.

There will be no loading anything on to the tournament consoles.

Under Night In-Birth (Japanese PS3):

●Pool play and Losers/Winners Finals 2/3 rounds, 2/3 matches

●Grand Finals 2/3 rounds, 3/5 matches

●Winner keeps same character, loser can change characters

●Random stage selection unless both players agree on a stage

●No game breaking glitches allowed

Guilty Gear Xrd -SIGN- (PS3):

●Pool play and Losers/Winners Finals 2/3 rounds, 2/3 matches

●Grand Finals 2/3 rounds, 3/5 matches

●Winner keeps same character, loser can change characters

●Random stage selection unless both players agree on a stage

●No game breaking glitches allowed

Mortal Kombat XL- (PS4):

●Game Settings: Versus Mode, 3/5 Games, 99 Seconds

●Winner must keep same character and variation.

●If the players do not agree on a stage within 15 seconds, the match will be random stage select.