Stage 1: Card Cheater

Travis County Regulators

Match Scenarios

5 Stages

50 Pistol, 45 Rifle, 20(or more) Shotgun

Set TCR-6, written by Abilene

For Sept 2001 Match

8 Sept 2001

Stage 1: Saloon TCR-6

10 Pistol, 9 Rifle, 4 shotgun.

2 Pistols loaded with 5 rounds each are in holsters.

Rifle is loaded with 9 rounds, staged by door.

Shotgun staged by door. Load 4 rounds off of body.

Instructions:

Start standing at left window. When ready, say “Who are those guys?” and then the timer will start. At buzzer draw 1st pistol and shoot Guapo top to bottom (start on head and end on knee). Holster empty pistol (before you start moving) and move to doorway. Pick up rifle, and triple tap the 3 rifle targets, in any order. Move to right window, draw second pistol (after you get there), and shoot falling plates. If you hit whichever plate is in front at any time, it is a hit. 2-second bonus for each plate that falls. Holster empty pistol and move back to doorway. Loading no more than two at a time from the body, sweep the two swingers twice.

5-second penalty for misses.

10-second procedural penalty for shooting targets in wrong order.

2-second bonus (10 seconds maximum) for each pistol plate that falls.

Stage 2: The Woodpile (located at station 3) - TCR-6

10 Pistol, 8 Rifle, 4 shotgun.

Rifle and shotgun staged at fence.

Instructions:

Start with hands on fence. When ready, say “You asked for it!” and then the timer will start. At buzzer, pick up rifle and sweep two rifle targets L-R

4 times. Replace open rifle against fence and with pistols sweep two pistol targets L-R 5 times (second pistol will start on right target). After holstering pistols, pick up shotgun and sweep swingers twice, loading no more than 2 at a time from the body.

Note: anyone is allowed to shoot this stage gunfighter style if they are confident that they can do so safely. For gunfighter, the left pistol shoots the left target and the right pistol shoots the right target, alternating shots. You may not do a crossdraw if you are shooting gunfighter, but you may stage that pistol.

5-second penalty for misses

10-second procedural penalty for shooting targets in wrong order.


Stage 3: The Corral (located at Station 4) TCR-6

10 Pistol, 8 rifle, 4 to 6 shotgun

Rifle and shotgun staged at fence.

Instructions:

Start at fence. When ready, say “You started it, and I’m gonna finish it!” and the timer will start. At buzzer, draw first pistol and sweep 5 pistol targets L-R. Holster 1st pistol, draw 2nd pistol and sweep 5 pistol targets in opposite order, R-L. Holster 2nd pistol, pick up rifle and shoot 8 shots on rifle target (octupletap). Place open rifle against fence and pick up shotgun, loading no more than two at a time from the body, sweep the four shotgun targets L-R. The two knockdowns must go down, you must reload up to 2 extra shells if needed. If they still don’t go down then they are misses. If they go down and bounce back up, they count as a hit.

5-second penalty for misses.

10-second procedural penalty for shooting targets in wrong order.

5-second bonus if both shotgun knockdowns are shot from the hip, shooting between fence rails.

Stage 4: Sheriff’s Office (located at station 5) TCR-6

10 Pistol, 9 Rifle, at least 4 to 8 Shotgun

Shotgun staged at stump by well. Rifle staged at stump or well.

Shotshells may be on the body or staged at well.

Instructions:

Standing by well, holding shotgun with both hands on gun, when ready say “You’ll never put a rope around my neck!” and then timer will start. At buzzer, load shotgun and shoot any 2 knockdowns. They must go down to count. You must reload up to two more to knock them down if necessary. Place empty shotgun against stump and pick up rifle. Sweep 3 rifle targets L-R 3 times. Replace rifle and go to doorway. Draw 1st pistol (don’t draw until you get there!), and shoot 5 targets L-R. Holster pistol and draw 2nd pistol and sweep targets R-L (opposite of 1st pistol). After holstering 2nd pistol, go back to the well and shoot the remaining two shotgun knockdowns. Again, these must go down and load up to 2 extra shells if necessary.

5-second penalty for misses.

10-second procedural penalty for shooting targets in wrong order.

5-second bonus for shooting stage clean.

Stage 5: The Outhouse (located at station 7) TCR-6

10 pistol, 11 rifle (10 loaded and 1 reload), 4 shotgun

Shotgun staged at gunrack. Shotshells may be loaded from body or staged on gunrack.

Instructions:

Start sitting in outhouse with rifle at port arms. When ready, say “Something stinks around here, and it ain’t me!” and then the timer will start. At buzzer, doubletap the 5 rifle largest targets L-R while seated, then reload one round from body and shoot the smallest rifle target once for a 5-second bonus. Get up and move to gunrack, placing rifle in rack and picking up shotgun. Sweep 2 shotgun swingers twice L-R, loading no more than two at a time. Replace shotgun at rack and draw 1st pistol and shoot Gordo top to bottom (start on head and end on knee). Then with 2nd pistol, shoot Gordo 5 times in the heart (just to make sure he’s dead, you know).

5-second penalty for misses.

10-second procedural penalty for shooting targets in wrong order.

5-second bonus for hitting small rifle target with reload.