Jace Trimmer

Demo Reel Shot List

Shot 1 - Opening name and logo: (3D rotating logos)

Created with 3D Studio Max and rendered with VRAY setup and v-ray materials

Shot 2- Modeling Sequence:

Indy Car – modeled in 3D Studio Max, V-ray Wire Material and rendering

Mustang Car - modeled in 3D Studio Max, V-ray Wire Material and rendering.

Knight Glove Hand- modeled in 3D Studio Max, V-ray Wire Material and rendering.

Character Head 1 – Z-brush Modeling, started with sphere in z-brush

Character Head 2 – Z-brush modeling started with 3D Studio max base head and imported to z-brush.

Truck - modeled in 3D Studio Max, V-ray Wire Material and rendering

Mechanical Gear Box - modeled in 3D Studio Max, V-ray Wire Material and rendering

Car - modeled in 3D Studio Max, Sub-dmodeling, hi-resolution for print/broadcast, V-ray Wire Material and rendering

Interior Car -modeled in 3D Studio Max, lower resolution for web/gaming, V-ray Wire Material and rendering

Shot 3 - Texturing Sequence:

Interior Car: Modeling/Texturing/Animation in 3D Studio Max, rendering Default Scan line in 3D Studio Max

Indy Car: Modeling/Texturing/Animation of engine and labels in 3D Studio Max, rendering V-ray, exterior body paint material V-ray.

Interior Car: Modeling/Texturing in 3D Studio Max,, rendering default scan line in 3D Studio Max.

Character Face: Textures created from real face photos applied to the character head and then re-rendering with character face and composited with Photoshop. Used Crazy bump to create specular pass and ambient/occlusion pass. Rendering with Brazil using shag/fur in 3D Studio Max.

Shot 4- Rendering/Lighting:

Indy Car: Rendering and materials with HDR image for the environment all done with V-ray and 3D Studio Max.

Lexus Car: Modeling 3D Studio Max, rendering/lighting and materials done with Hyper Shot.

Knight Glove hand: Rendering and materials with HDR image for the environment all done with V-ray and 3D Studio Max.

Car on Stage- Modeling with 3D Studio Max for Sub-division surfaces. Rendering/ Lighting and Materials all done with Brazil Rendering system.

Mechanical Gear Box - modeled in 3D Studio Max, Rendering/Lighting/Materials done with Hyper shot.

Rim: Modeling 3D Studio Max, Rendering/Lighting/Materials done with Hyper shot.

Scion XB- Modeling 3D Studio Max, Rendering/Lighting/Materials done with Hyper shot.

Interior Car- Modeling 3D Studio Max, Rendering/Lighting/Materials done with Hyper shot.

Rim 5 Spoke- Modeling 3D Studio Max, Rendering/Lighting/Materials done with Hyper shot.

Tank- Modeling 3D Studio Max, Rendering/Lighting/Materials done with Hyper shot.

Mini-wheel exhaust- Modeling 3D Studio Max, Rendering/Lighting/Materials done with Hyper shot.

Shot 5- Animation:

Chrysler car smoke animation-I created the vehicle interior, the modeling was done in 3D Studio Max. Print resolution with Sub division surfaces.

Truck Animation Scene- Modeling environment done in 3D Studio max by Chris O`Connel. I rigged the truck driving, animation and modeling all done with 3D studio max.

Vehicle Flyby- All vehicles built with 3D studio max, sub division surfaces, animation also in 3D studio max. Brazil rendering and materials.

Character Rigging- Custom bone rigging base for simple character. Controllers with IK chains and hierarchy pivots set up for animation. Skinned and envelope setup for animation.

Character Biped- Character Rigged with Biped from 3D studio max used Motion builder to edit some motion capture files added on to character.

Shot 6- Surfacing:

Rim 1- Rim being surfaced from ATOS Scanned data using paraform.

Citreon Car Vehicle- Scanned with Atos scanning software /hardware surfaced with paraform and exported OBJ for file clean-up in 3D studio max.

Lexus Car Vehicle- Scanned with Atos scanning software /hardwaresurfaced with paraform and exported OBJ for file clean-up in 3D studio max.

Mechanical gear Housing: Original Cad Data re-surfaced using Paraform. Then exported to OBJ and cleaned up in 3D Studio Max for print resolution.