Rulebook Index

This index applies to the 6th edition hardcover rulebook. It has yet to be checked for accuracy with the paperback version of the book.

Special Formatting

Bold underlined entriesSection Titles

Blue entriesDiagrams

Red entriesTables/Charts

Page 1 of 9

1-9

1" Apart / 55
1" Apart, skirmishers / 115
25% Casualties from shooting or magic / 80
7+ To hit / 63

A

Abandoned war machines / 119
Accidental charges / 262
Accidental charges. Fig. 1 / 262
Accidental charges. Fig. 2 / 262
Accidental charges. Fig. 2b / 262
Adlos the eagle's cry / 147
Aiming a war machine / 118
Aligning the combat / 53
Aligning the combatants / 53
Amshu's blinding light / 149
Arc of sight (a) / 44
Arc of sight (b) / 44
Armour / 273
Armour save / 64, 277
Armour save modifiers / 64
Armour save modifiers / 64
Armour save modifiers / 273
Armour saves / 64
Attacking a war machine / 119
Attacking chariots in close combat / 128
Attacks (A) / 38
Attempt to dispel / 272
Awkward charges / 265
Awkward charges / 265

B

Ballistic skill (BS) / 38
Bane of forged steel / 145
Banners, Musicians and Champions / 40
Battle standard / 102
Battle standard combat bonus / 102
Battle standard re-roll break tests / 102
Bheortaine Briartangle, Father of thorn / 150
Biting blade / 154
Bolt throwers / 124
Bolt throwers, loss of crew / 125
Bolt throwers, number of models hit / 124
Bolt throwers, profiles / 124
Bolt throwers, summary / 125
Bolt throwers, working out damage from hits / 124
Bow / 58, 92
Break tests / 27, 66, 74
Breath attacks / 114
Breath weapon / 114, 270
Buccos the oxen stands / 147
Building chart / 130
Buildings / 129
Buildings, damage / 130
Buildings, destruction / 130
Buildings, entering / 129
Buildings, fighting inside / 130
Buildings, inside / 129
Buildings, large / 130
Buildings, moving into and around / 129
Buildings, shooting at / 130
Buildings, shooting from / 130
Burning head / 144

C

Canceling spells / 142
Cannon misfire chart / 123
Cannon, profiles / 123
Cannons / 122
Cannons, grapeshot / 122
Cannons, loss of crew / 124
Cannons, misfires / 122
Cannons, summary / 124
Capturing standards / 109
Casting spells / 135, 272
Casualties / 65
Cavalry / 40, 69, 277
Cavalry casualties / 65
Challenges / 99
Challenges, chariots / 128
Champions / 109, 277
Change formation / 49, 272, 277
Change formation. Fig (1) / 263
Change formation. Fig (2) / 263
Changing formation / 48
Character / 277
Characteristic profiles / 39, 277
Characteristic tests / 39
Characteristics / 38
Characters / 94
Characters, chariots / 127
Characters, close combat / 98
Characters, compulsory moves / 95
Characters, dividing attacks / 98
Characters, excess wounds / 98
Characters, fast cavalry / 117
Characters, flyers / 106
Characters, leadership / 100
Characters, line of sight / 95
Characters, marching / 95
Characters, moving within engaged units / 97
Characters, proximity to friendly troops / 97
Characters, riding monsters / 101
Characters, riding monsters, shooting penalties / 101
Characters, skirmishers / 116
Characters, stone throwers and cannons / 100
Characters, targets of spells / 139
Characters, 'to hit' penalty / 98
Characters, units / 95
Characters, War machines / 118
Charge move / 46
Charge reaction / 45, 53, 272, 277
Charge responses, war machines / 119
Charged by a fear causing enemy / 81
Charged in the side or rear while engaged in close combat / 80
Charges, accidental / 262
Charges, awkward / 265
Charges, multiple / 268
Charging / 52
Charging a feared enemy / 81
Chariot upgrade summary / 128
Chariots / 40
Chariots / 126
Chariots, attack / 128
Chariots, attacking in close combat / 128
Chariots, challenges / 128
Chariots, characters / 127
Chariots, creature attacks / 128
Chariots, crew attacks / 128
Chariots, destroying and high strength hits / 127
Chariots, examples / 126
Chariots, flee and pursuit / 128
Chariots, impact hits / 128
Chariots, model / 126
Chariots, moving / 127
Chariots, obstacles and terrain / 127
Chariots, saves / 127
Chariots, shooting at / 127
Chariots, units / 127
Chariots, upgrades / 128
Chariots, victory points / 128
Chariots, weapon skill / 127
Choosing a target, fast cavalry / 117
Clipping / 266
Clipping. Fig (1) / 266
Clipping. Fig (1a) / 266
Clipping. Fig (2) / 266
Clipping. Fig (2a) / 266
Close combat / 42
Close combat / 66
Close combat and the incomplete rank. Fig (4) / 264
Close combat and the incomplete rank. Fig (5) / 264
Close combat weapons / 91
Close combat weapons table / 93
Close combat, incomplete ranks / 264
Close combat, skirmishers / 116
Combat bonuses / 54, 78
Combat resolution bonus / 274
Combat resolution bonuses / 73
Combat results / 72, 277
Combat results. Fig 1 / 72
Combat results. Fig 2 / 72
Combat results. Fig 3 / 72
Combat, war machines / 118
Combats / 67
Comet of Casendora / 148
Commandment of brass / 145
Common magic items / 154
Compulsory moves / 44, 45, 272, 277
Conflagration of doom / 144
Corner to corner fighting / 68
Corvos the crow's feast / 147
Cover / 60
Creeping death / 146
Crossbow / 58, 92

D

d6 / 277
Damage on large buildings / 130
Dark hand of death / 151
Death dealer / 151
Declare charges / 44, 271
Declare target / 273
Defeat in combat / 78
Defeated by a fear causing enemy / 81
Defeated in combat / 84
Defended obstacle / 69
Dice, dispel / 136
Dice, power / 135
Difficult terrain / 50
Dispel dice / 136, 272, 277
Dispel dice chart / 136
Dispel scroll / 154
Dispelling a spell / 137, 272
Dispelling spells in play / 139
Dispels, Natural / 139
Distillation of molten silver / 145
Dividing shots / 61
Dividing shots / 61
Doom and darkness / 151
Double 1 and double 6 / 138
Double pace / 115
Drain life / 151
Draw / 198
Dwarfs / 138

E

Eight lores of magic / 142
Elevated positions / 60
Enchanted items / 153
Enchanted shield / 154
Enemy charging skirmishers / 116
Entering a building / 129
Examples of combat / 67
Exceptions / 43
Excess casualties / 71
Expand frontage / 77
Expand frontage / 77

F

Facing / 41
Facing / 41
Facing / 59
Facing, skirmishers / 115
Failed charge / 52
Failed charge / 52, 271
Fanatics / 54
Fast Cavalry / 117
Fast cavalry / 269, 277
Fast cavalry formations. Fig (6) / 264
Fast cavalry formations. Fig (7) / 264
Fast cavalry, characters / 117
Fast cavalry, choosing a target / 117
Fast cavalry, formation and movement / 117, 264
Fast cavalry, free reform / 117
Fast cavalry, shooting / 117
Fast cavalry, shooting and moving / 117
Fast dice rolling / 65
Fear / 81
Fear and terror liabilities / 82
Fiery blast / 144
Fight combats / 66, 273
Fighting a challenge / 99
Fighting inside buildings / 130
Fighting with a hand weapon and shield / 88
Fighting with a weapon in each hand / 88
Fire / 113
Fireball / 144
Fireballs and other magic missiles / 142
Firing a cannon / 123
Flail / 91
Flaming sword of Rhuin / 144
Flammable / 114, 270
Flank / 277
Flank and rear charges / 46, 54
Flee / 45, 66, 82, 271, 274, 277
Flee and pursuit, chariots / 128
Fleeing crew, war machines / 119
Fleeing fast cavalry / 117
Fleeing flyers / 106
Fleeing friendly unit within 4" at start of turn / 80
Fleeing friends destroyed by chargers within 4" / 80
Fleeing troops / 74
Fleeing units / 76
Fleeing, wizards / 139
Flyers / 106
Flyers aerial movement / 106
Flyers air and ground movement / 106
Flyers and characters / 106
Flyers and skirmish / 106
Flyers fleeing / 106
Flyers move penalties and restrictions / 106
Flyers working out combat / 106
Flying charges / 106
Flying models / 269
Forked lightning / 148
Formation and movement, fast cavalry / 117
Free reform / 117
Frenzy / 84
Friends break from close combat within 6" / 80
Front / 277
Front flank and rear zones (A) / 46
Front flank and rear zones (B) / 46
Front flank and rear zones (C) / 46
Front, flank and rear zones / 277
Further psychology / 83

G

Generals and battle standards / 102
General's leadership / 102
Generate dispel dice / 272
Generate power dice / 272
Generosity / 265
Glossary / 277
Great weapon / 91

H

Halberd / 91
Hand weapon / 91
Handguns / 58, 92
Hard cover / 60
Hatred / 84
High strength hits, chariots / 127
Hills / 60
Hits from templates / 118
Hits on crew/characters / 119
Hitting the enemy / 69
Hitting the target / 61
Hitting the target / 61
Hold / 45, 271
How to cast a spell / 136

I

Immune to psychology / 112, 270
Impassable terrain / 51
Improvising / 43
Independent characters and unit psychology / 100
Independent characters joining units / 95
Independent characters leaving units / 96
Independent characters moving with units / 96
Individual models / 55
Infantry / 40
Initiative (I) / 38
Inside buildings / 129
Irresistible force / 136, 138, 272, 277
Issuing a challenge / 99

J

Javelin / 58, 92

K

Karu's guardian light / 149
Keirnu Oakenclub, Master of the wood / 150
Killing blow / 112, 270
Kinos the beast cowers / 147

L

Lance / 91
Lapping round / 77
Lapping round / 77
Large buildings / 130
Law of gold / 145
Leadership (LD) / 38
Leadership test / 39
Line of sight / 59, 277
List of weapons / 90
Long bow / 58
Long range / 58
Longbow / 92
Look out sir / 100
Lore of beasts / 147
Lore of beasts / 147
Lore of death / 151
Lore of death / 151
Lore of fire / 144
Lore of fire / 144
Lore of life / 150
Lore of life / 150
Lore of light / 149
Lore of light / 149
Lore of metal / 145
Lore of metal / 145
Lore of shadow / 146
Lore of shadow / 146
Lore of the heavens / 148
Lore of the heavens / 148
Loss of crew, Bolt throwers / 125
Loss of crew, cannons / 124
Loss of crew, Stone throwers / 121
Lupens the wolf hunts / 147

M

Magic / 134
Magic / 42, 55, 272
Magic armour / 152
Magic banners / 153
Magic item types / 152
Magic items / 134, 152, 277
Magic items capable of casting spells / 153
Magic items, arcane / 153
Magic items, armour / 152
Magic items, banners / 153
Magic items, enchanted items / 153
Magic items, talismans / 153
Magic items, weapons / 152
Magic items, who can use them / 152
Magic missiles / 142
Magic phase sequence / 139
Magic resistance / 114, 270
Magic talismans / 153
Magic weapons / 152
Magic, the eight lores / 142
Magical defences / 139
Manoeuvre / 49, 277
Manoeuvring during a charge / 52
March move / 54, 272, 277
Massacre / 198
Max power dice rolled for a single spell / 272
Maximum save / 64
Measure range / 273
Measurement / 279
Mhadh Gathersquall, the Rain lord / 150
Minimum 3 to cast / 136
Minor victory / 198
Miscast table / 138
Miscasts / 136, 138, 272, 278
Misfire chart, cannon / 123
Misfires, cannons / 122
Missile fire from hills / 60
Missile weapon range / 58
Missile weapons / 92
Missile weapons table / 93
Model / 278
Monster mounts / 103
Monster randomise hits / 103
Monster reaction chart / 105
Monsters / 40
Monsters / 103
Monsters and enemy attacks / 104
Monsters as units / 103
Monsters in close combat / 104
Morning star / 91
Mounts and psychology / 101
Move chargers / 44, 46, 271
Move fleeing troops / 74
Movement / 44
Movement / 42, 271
Movement allowance (M) / 38
Movement rate / 47
Moving characters / 95
Moving chariots / 127
Moving engaged units / 53
Moving into and around buildings / 129
Moving skirmishers / 115
Moving troops / 47
Moving war machines / 118
Multiple charges / 268
Multiple charges. Fig (1) / 268
Multiple charges. Fig (1b) / 268
Multiple charges. Fig (2) / 268
Multiple charges. Fig (2b) / 268
Multiple targets / 267
Multiple targets, Fig (1) / 267
Multiple targets, Fig (2) / 267
Multiple targets, Fig (3) / 267
Multiple targets, Fig (3a) / 267
Multiple wound casualties / 65
Musicians / 109, 270
Musicians rallying and drawn combats / 109

N

Natural dispels / 139

O

Obstacles / 51
Obstacles and difficult terrain, skirmishers / 115
Obstacles and terrain, chariots / 127
Oddball stuff / 54
Olannan Rattledor, the Howler wind / 150
Open terrain / 50
Order of combat / 273
Other psychology / 84
Other war machines / 125
Overkill / 99
Overrun / 78, 275

P

Panic / 54, 80, 278
Panic tests / 65, 66, 274
Panic tests for breaks / 74
Panicking at the start of the turn / 81
Panicking in close combat / 81
Panicking units / 81
Pelt of midnight / 146
Pha's illumination / 149
Picking out independent characters / 98
Pistol / 58
Pistol (Hand to hand) / 91
Pistol (Shooting) / 92
Pit of shades / 146
Placing terrain / 218
Poisoned attacks / 114, 270
Portent of Far / 148
Power dice / 135, 272, 278
Power dice chart / 135
Power stone / 154
Psychology / 79
Psychology tests / 80
Pursue / 66, 75, 274, 278
Pursuit into fresh enemy / 76
Pursuit move / 75
Pursuit off the table / 76, 275
Pursuit roll / 75

R

Rally fleeing troops / 44, 45, 75, 271, 278
Rallying and drawn combats, musicians / 109
Randomise hits, shooting at a ridden monster / 103
Range / 58
Rank bonus / 278
Rear / 277
Redirecting a charge / 53
Redirecting a charge / 53
Redress ranks / 66, 76, 275
Reform / 50, 272
Refusing a challenge / 99
Regeneration / 113, 270
Regiment / 49
Remaining moves / 44, 46, 271
Removing casualties / 65, 70
Repeater crossbow / 58, 92
Re-roll / 278
Restraining pursuit / 76, 275
Results / 66, 71
Ridden monster excess wounds / 104
Rulainn Boulderfist, Master of stone / 150
Rule of burning iron / 145

S

Saves / 39, 64, 70
Saves, chariots / 127
Scale / 279
Scaly skin / 112, 270
Scouts / 112, 270
Second sign of Amul / 148
Selecting a target / 58
Selecting spells / 142
Shades of death / 146
Shem's burning gaze / 149
Shooting / 58
Shooting / 42, 272
Shooting and close combat / 60
Shooting and fast cavalry / 117
Shooting and moving, fast cavalry / 117
Shooting and moving, skirmishers / 115
Shooting and skirmishers / 115
Shooting at a monster mount / 103
Shooting at character riders / 103
Shooting at chariots / 127
Shooting at independent characters / 97
Shooting at war machines / 118
Shooting on hills / 60
Short bow / 58, 92
Short range / 58
Siege / 247
Siege , undefended ramparts / 250
Siege manning the walls / 250
Siege, alchemical fire / 255
Siege, anatomy of a castle / 247
Siege, assault / 258
Siege, assaulting the walls / 249
Siege, attacking the castle / 251
Siege, attacking the castle in close combat / 252
Siege, attacking the siege tower / 258
Siege, battering rams / 256, 258
Siege, battering rams in units / 256
Siege, besieged player's equipment / 258
Siege, besieging players equipment / 258
Siege, boiling blood / 255
Siege, boiling oil / 254, 258
Siege, break tests on assaulting the ramparts / 250
Siege, cannons / 252
Siege, carrying grappling hooks / 257
Siege, carrying ladders / 256
Siege, castles and spells / 252
Siege, cauldrons and units / 254
Siege, charge reactions / 249
Siege, charges / 249
Siege, charging from the courtyard onto a tower or rampart / 251
Siege, charging from the ramparts or a tower into the courtyard / 251
Siege, courtyard / 248
Siege, damage charts / 253
Siege, equipment of the besieged force / 254
Siege, equipment of the besieging force / 255
Siege, fighting in the courtyard or outside the fortress / 251
Siege, flee and pursuit / 258
Siege, Gates / 247
Siege, grappling hooks / 249, 256, 258
Siege, ladders / 249, 256, 258
Siege, log rams / 255, 258
Siege, Log rams in units / 255
Siege, man the walls / 250
Siege, mantlets / 257, 258
Siege, march moves / 248
Siege, means of assault / 249
Siege, molten metal / 255
Siege, movement / 248, 257
Siege, Movement from the walls and towers into the courtyard / 249
Siege, movement on the walls and ramparts / 248
Siege, movement onto the ramparts or a tower from the courtyard / 248
Siege, movement outside the castle and in the courtyard / 249
Siege, moving through a gate / 248
Siege, moving with mantlets / 257
Siege, positioning a battering ram / 256
Siege, positioning a log ram / 255
Siege, positioning troops on castle walls / 247
Siege, psychology / 255
Siege, purchasing siege equipment / 258
Siege, pursuit / 250
Siege, rams / 255
Siege, reinforced gates / 254, 258
Siege, rocks / 255, 258
Siege, scaling walls / 257
Siege, seizing the ramparts / 250
Siege, shooting / 256, 257, 258
Siege, shooting at the gates / 252
Siege, shooting at the towers, walls and gates / 251
Siege, shooting at troops in skirmish formation / 248
Siege, siege equipment / 254
Siege, siege tower and units / 257
Siege, siege towers / 247, 250, 257, 258
Siege, siege towers and troops / 257
Siege, skirmish formation / 248
Siege, two units of troops switching places / 248
Siege, using boiling oil / 254
Siege, using boiling oil / 254
Siege, using siege equipment / 258
Siege, walls / 247
Siege, war machines and the siege tower / 258
Single character challenges / 99
Siodh Silverhyl, Mistress of the marsh / 150
Sirmishers in combat / 116
Skirmish and flyers / 106
Skirmish force / 242
Skirmish Rules / 242
Skirmish scenarios / 242
Skirmish, all alone / 246
Skirmish, breaking from combat / 246
Skirmish, charge / 242, 243
Skirmish, charging more than one opponent / 243
Skirmish, climbing / 244
Skirmish, close combat / 242, 245
Skirmish, closest target / 245
Skirmish, compulsory moves / 242
Skirmish, critical hits / 245
Skirmish, diving charge / 244
Skirmish, falling / 244
Skirmish, hiding / 243
Skirmish, hitting the enemy / 245
Skirmish, injuries / 245
Skirmish, injury table / 246
Skirmish, intercepting a charge / 243
Skirmish, jumping down / 244
Skirmish, jumping down / 244
Skirmish, jumping over gaps / 244
Skirmish, knocked down / 246
Skirmish, leaders / 246
Skirmish, magic / 242
Skirmish, magic phase / 244
Skirmish, movement / 242
Skirmish, multiple targets / 245
Skirmish, out of action / 246
Skirmish, phases / 242
Skirmish, recovery / 242
Skirmish, remaining moves / 242
Skirmish, running / 243
Skirmish, shooting / 242, 244
Skirmish, shooting from and elevated position / 245
Skirmish, stunned / 246
Skirmish, the rout test / 246
Skirmish, turn sequence / 242
Skirmish, warriors knocked down or stunned / 244
Skirmish, which models fight / 245
Skirmish, who can fight / 245
Skirmish, who can shoot / 244
Skirmishers / 115
Skirmishers / 269
Skirmishers and line of sight / 115
Skirmishers being charged / 116
Skirmishers charging (A) / 116
Skirmishers charging (B) / 116
Skirmishers charging other skirmishers. Fig (3) / 268
Skirmishers charging other skirmishers. Fig (4) / 268
Skirmishers, characters / 116
Skirmishers, charging other skirmishers / 268
Skirmishers, close combat / 116
Skirmisher's, formation / 115
Skirmishers, manoeuvres / 115
Skirmishers, obstacles and difficult terrain / 115
Skirmishers, shooting / 115
Skirmishers, shooting and moving / 115
Slain riders and monsters / 105
Sling / 58, 92
Snaking / 55
Soft cover / 60
Solid victory / 198
Spears (Cavalry) / 91
Spears (Infantry) / 91
Special characters / 101
Special combat rules / 88
Special Rules / 112
Special weapon rules / 89
Special weapon rules - Armour piercing / 90
Special weapon rules - Fight in ranks / 89
Special weapon rules - Move or fire / 90
Special weapon rules - Multiple shots / 90
Special weapon rules - Requires two hands / 89
Special weapon rules - Strength bonus / 89
Special weapon rules - Strikes last / 89
Spell casting chart / 136
Spell Lists / 142
Spell succeeds or fails / 272
Spells / 134
Spells in play / 139
Spells with templates / 139
Spells, cancelling / 142
Spells, casting / 136
Spells, dispelling / 137
Spells, double 1 and double 6 / 138
Spells, dwarfs / 138
Spells, magical defences / 139
Spells, miscasts / 138
Squadron / 49
Staff of sorcery / 154
Stand and shoot / 45, 61, 271
Standard bearers / 270
Standards / 108
Standards and combat result bonus / 108
Standards, capturing / 109
Standards, Musicians and Champions / 108
Standards, musicians and champions position within the unit / 108
Start of the turn / 42, 271
Steal soul / 151
Steed / 278
Steel of shadows / 146
Stone thrower misfire chart / 120
Stone thrower, damage / 121
Stone thrower, loss of crew / 121
Stone thrower, number of models hit / 121
Stone thrower, profiles / 121
Stone thrower, summary / 121
Stone throwers / 120
Storm of Cronos / 148
Strength (S) / 38
Stubborn / 85
Stupidity / 82
Stupidity and riders / 83
Sword of battle / 154
Sword of might / 154
Sword of striking / 154

T

Taking psychology tests / 79
Talismans of protection / 154
Targets, multiple / 267
Templates / 60, 118, 276
Templates, spells / 139
Terrain / 50
Terrain, dimensions / 219
Terrain, placement / 218
Terror / 81
The order of Psychology tests / 79
Throwing axe / 58, 92
Throwing star/knife / 92
Thrown knife, dart / 58
Time / 279
To hit chart / 69
To hit chart / 274
To hit modifiers / 62
To hit modifiers / 273
Toughness (T) / 38
Transmutation of lead / 145
Turn / 42
Turn sequence / 42, 49, 271, 272, 278
Turning a unit / 48
Turning and the incomplete rank. Fig (3) / 263
Turning fast cavalry / 117
Types of characters / 94
Types of magic item / 152

U

Ulzah's healing hand / 149
Unbreakable / 112, 270
Unit / 49, 278
Unit Strength / 40, 278
Unit strength table / 41
Unit wiped out by shooting or magic within 4" / 81
Units / 40
Units as targets of spells / 139
Units of flyers / 106
Units taking casualties / 77
Unseen lurker / 146
Uranon's thunderbolt / 148
Urru's dazzling brightness / 149
Ursos the bear's anger / 147
Using leader's leadership / 79
Using rider's leadership / 79

V

Very difficult terrain / 51
Victory points / 105, 198
victory points chart / 198
Victory points, chariots / 128
Victory points, war machines / 119
Voluntary tests / 81

W

Wall of fire / 144
War banner / 154
War machines / 40
War machines / 118
War machines, abandoned / 119
War machines, aiming / 118
War machines, attacking / 119
War machines, characters / 118
War machines, charge responses / 119
War machines, charge responses, flee / 119
War machines, charge responses, hold / 119
War machines, combat / 118
War machines, fleeing crew / 119
War machines, hits on crew/characters / 119
War machines, models / 118
War machines, movement / 118
War machines, other / 125
War machines, stone throwers / 120
War machines, victory points / 119
Ward saves / 64, 273, 278
Weapon / 278
Weapon skill (WS) / 38
Weapon skill, chariots / 127
Weapon strength / 63
Weapon strength / 63
Weapons / 88
Weapons and units / 88
Weapon's modifiers / 70
Weapons summary / 93
Wheel / 49, 272
Wheeling a unit / 48
Which models can fight? / 68
Which models fight? / 68, 78
Who can shoot / 59
Who can use magic items / 152
Who gets the first turn / 42
Who strikes first? / 68
Wind of death / 151
Wizard levels / 134
Wizards / 94, 134, 278
Wizards, fleeing / 139
Wound chart / 63
Wound chart / 70
Wound chart / 275
Wounds (W) / 38, 63, 70

Z

Zero level characteristics / 39

Page 1 of 9