Ranch Ladies 18 Hole Golf Association
Daily Games and Rules
This document contains descriptions of the games and rules for the daily games played by the Ranch Ladies 18 Hole Golf Association. Each description includes a link to the file containing print ready pages with instructions to be stapled to the daily scorecard.
Table of Contents – List of Daily Games/Tournaments
(CTRL+ click to follow link to Description)
9 and 18 hole ladies Opening Day Scramble
9 and 18 hole Ladies Closing Day Tournament
Remember meeting FOLLOWING play next week
Remember our lunch and meeting following play today.
Ace of Aces Tournament – Flighted – Qualifying Round #
Ace of Aces Championship
ABC Rotation Tournament ( I redid the holes based on the current course)
ABCD FOURSOME TOTAL PUTTS
ACCURACY TOURNAMENT
ACES ARE WILD
BEAT THE PRO
BEST BALL
BETTER BALL AGGY – FULL HANDICAPS
BETTER NINE
BINGO-BANGO-BONGO
BLIND DRAW
BLIND PARTNERS
BLIND PARTNERS DRAW
Circle 9
“COMEBACK” TOURNAMENT
CRIERS
CROSS COUNTRY
DUFFERS TOURNAMENT
ABCD ENVELOPE TOURNAMENT
EVEN HOLE TOURNAMENT
F&P TOURNAMENT
GAMBLERS
GUESS YOUR SCORE
HATE ‘EM
HIDDEN NINE
JOKER’S WILD FORMAT
KICKERS TOURNAMENT
LAST CHANCE
MATCH PLAY TOURNAMENT
MODIFIED STABLEFORD (NET) (There are 2 versions of this tournament.)
MOST NET 3’S 4’S 5’S
MUTT & JEFF
NO ALIBI
NO GOOFS
ODD HOLE TOURNAMENT
1-2-3 CHA CHA CHA
O.N.E.S. TOURNAMENT
ORANGE BALL TOURNAMENT (I tried to fix the holes for this game)
PAR FOURS
PEPPERS TOURNAMENT
PICK YOUR PARTNER
POINT PAR
QUOTA GOLF
RELAY TOURNAMENT
REPLAY TOURNAMENT
RING OF FIRE
ROUND ROBIN
SELECT YOUR HANDICAP (Needs to be rewritten- write handicap on card!)
SIX-SIX-SIX TOURNAMENT
SKINS GAME
SPECK TOURNAMENT
SUCKER IN THE BUCKET
“T” AND “F” TOURNAMENT
TEE TO GREEN
TEAM POINT QUOTA
3 BLIND MICE
“3-2-1” ABC TOURNAMENT
TIN WHISTLE
TOMBSTONE TOURNAMENT
TRIPLE SIX
TWO PERSON BEST BALL
CRISS-CROSS...... 19
ODDS OUT, EVENS IN...... 19
OTHER TOURNAMENTS
ALL IRONS
REPLAY TOURNAMENT
ROTATION TOURNAMENT
SHAMBLE SCRAMBLE
THREE CLUB TOURNAMENT
ZINGER STINGER
9 and 18 hole ladies Opening Day Scramble
All players hit off the tee and select one ball. All players then play the next shot from the location of the selected ball, placing the ball within one club length, no nearer the hole. Play continues in this manner until the ball is in the hole. Putts must be placed within 4 inches of the selected ball, no nearer the hole.
If the ball selected for play lies in the fairway, rough, hazard, etc., all players must hit from the same condition.
Two tee shots from each player must be used during the round and marked accordingly on the scorecard.
If you are on a 3-person team, take turns hitting a 4th shot.
Play the forward tee on #12 (Par 4)
Have Fun!
Link to 9 and 18 hole ladies Opening Day Scramble.doc
9 and 18 hole Ladies Closing Day Tournament
Two Best Balls on each hole. Use the two net best ball scores as the team score for the hole.
If you are on a 3-person team, there will be a blind dray for the 4th player according to handicap. (Example, if an A player is missing from your team the missing player will be drawn from the rest of the A players).
If you find yourself over your maximum allowed strokes on a hole, you may pick up as long as two other players on your team finish the hole for your team score.
Hole # 12: Play from the forward tee (Par 4).
Link to 9 and 18 hole Ladies Closing Day Tournament.doc
Remember meeting FOLLOWING play next week
Remember our lunch and meeting following play today.
Link to lunch and meeting.doc
Ace of Aces Tournament – Flighted – Qualifying Round #
Lowest gross and lowest net scores from today’s play will qualify player for the Ace of Aces Championship to be played ______.
Link to AofAchamprules.doc
Ace of Aces Championship
Ace of Aces Championship – The rules state that if there is a tie for low gross in the flight, there will be a sudden death playoff. If you think you might be tied for low gross, do not leave the course until I have figured out the winners in each flight.
Thanks,
Tournament Chairwoman
Link to AofAchamprules.doc (old document)
Link to AofArules.doc (old document)
ABC Rotation Tournament ( I redid the holes based on the current course)
“A” players socre (net) will be used on holes 3, 12, 9, 14, 7 & 16
“B” players score (net) will be used on holes 2, 11, 1, 18, 5 & 10
“C” players score (net) will be used on holes 6, 17, 8, 15, 4 & 13
Link to ABC Rotation Tournament.doc
ABCD FOURSOME TOTAL PUTTS
Count putts only for this tournament. TEAM PUTTS!
Link to ABCD FOURSOME TOTAL PUTTS.doc
ACCURACY TOURNAMENT
Keep track of your points as outlined below. Write your ACCURACY SCORE in the appropriate space and total at the end of the round. See the example below.
ADD 1 Point – if “T” shot is not in fairway
1 Point – if you land in a sand trap
1 Point - for 3 or more putts
SUBTRACT1 Point – reaching the green in regulation
1 Point – a 1 putt
2 Points – chip-in (no putt)
3 Points – HOLE-IN-ONE
Example:Hole#1Drive not in fairway+1
Approach in sand trap+1
ACCURACY SCORE+2
Hole #2Drive not in fairway+1
One Putt-1
ACCURACY SCORE 0
Link to ACCURACY TOURNAMENT.doc
ACES ARE WILD
Deduct all one putts or less from your net score for the day.
Link to ACES ARE WILD.doc
BEAT THE PRO
The pro will join your group during your round. EVERYONE WHO BEATS THE PRO (net) will win a prize.
Link to BEAT THE PRO.doc
BEST BALL
Keep the two best scores out of four. ( ABCD team)
Link to BEST BALL.doc
BETTER BALL AGGY – FULL HANDICAPS (ABCD team)
Each team must record 9 holes aggregate (all scores added together) and 9 holes of better (or best) ball. After playing a hole, but before teeing off of the next hole, the team must decide whether the hole just played should count as a better ball hole or an aggregate hole. This will be indicated on the scorecard with an “A” or a “B”, and then the team score will be shown.
REMEMBER, you must decide which type of score the hole you’ve just completed will be counted before teeing off on the next hole, and you CAN’T CHANGE IT LATER!
Link to BETTER BALL AGGY.doc
BETTER NINE
Best score for either the front of back nine. Deduct one-half of handicap for each side.
Link to BETTER NINE.doc
BINGO-BANGO-BONGO
Players get points as follows:
1 Point – Longest drive in the fairwayNot on par three’s
1 Point – First on the greenAll holes (play by “honors”)
1 Point – Closest to the PinAll holes
Link to BINGO BANGO BONGO.doc
BLIND DRAW
There will be a draw of partners, but partners will not be known to each other before play. Partners scores will be added together minus the combined handicaps.
Link to Blind Draw.doc
BLIND PARTNERS
Partners are drawn after the last group has teed off. You will not know who your partner is until you have finished. WINNER IS THE TEAM WITH THE LOWEST BETTER BALL SCORE.
Link to BLIND PARTNER1.doc
BLIND PARTNERS DRAW
There will be a draw of partners, but partners will not be known to each other before play. Winner is the team with the lowest better ball score.
Link to BLIND PARTNERS DRAW.doc
Circle 9
Play your own ball. After play circle 3 par 3’s, 3 par 4’s, and 3 par 5’s (total 9 holes) to count toward the game. Record gross and net totals.
Link to Circle 9 tournament.doc
“COMEBACK” TOURNAMENT
Most improved back 9 net score over front 9 net score. Subtract back 9 net score from front nine net score. Use ½ of handicap for each nine.
Link to COMEBACK TOURNAMENT.doc
CRIERS
Choose worst hole front and worst hole back. Reduce those two holes to par. Score less full handicap.
Link to CRIERS.doc
CROSS COUNTRY
Select the better hole of 1 or 18; 2 or 17; 3 or 16; 4 or 15; 5 or 14; 6 or 13; 7 or 12; 8 or 11; 9 or 10 for 9 hole score. Subtract ½ your handicap.
Link to Cross Country Tournament.doc
DUFFERS TOURNAMENT
Subtract ONE stroke when your tee shot is OFF the Fairway, ONE stroke if you land in a SAND TRAP and ONE stroke for 3 PUTTS or more on a hole.
Link to DUFFERS TOURNAMENT.doc
ABCD ENVELOPE TOURNAMENT
Before playing the first hole, each team numbers their players from 1 to 4 on the scorecard. Any player can be player #1 just make sure every player has a different number. (If you are a threesome, number your players but a blind draw will be used to select another player. You may number your threesome plus the blind draw with any combination of 1-4). On the tee box for the second hole will be an envelope with the score(s) to use for the first hole. Play continues in this manner until all 18 holes have been played. The 18th hole score will be posted in the ladies locker room.
Link to ABCD Envelope Tournamen1.doc
Link to ABCD Envelope Tournament.doc
Link to Envelope tournament 2002.doc
Link to Envelope tournament scores.doc
EVEN HOLE TOURNAMENT
Each player’s gross score on the even holes less ½ handicap.
EVEN HOLE TOURNAMENT
Each player’s gross score on the even holes less ½ handicap.
Link to EVEN HOLE TOURNAMENT.doc
F&P TOURNAMENT
“Fairway & Putting Tournament”. Players get 1 point (or dot) if your drive is in your own fairway on all par 4’s and par 5’s; 2 points (or dots) for each no-putt or chip in; -1 point (or –dot) for each 3 putt; -2 points (or -2 dots) for each 4 putt. Players with most points of dots win.
Link to FAIRWAY AND PUTTING TOURNAMENT.doc
GAMBLERS
Subtract crap holes 3,9,12. Use 1/2 handicap.
Link to GAMBLERS.doc
GUESS YOUR SCORE
Before playing write down what you think you will shoot (gross). Once the score is written down, you cannot change it! Closest guess to actual score wins.
Link to Guess your score.doc
HATE ‘EM
Before teeing off, circle two holes you hate. From your total score, subtract the score on the holed you circled and your full handicap.
Link to HATE EM.doc
HIDDEN NINE
The nine holes selected by the tournament committee will be revealed at the end of play. Total of selected holes less ½ your handicap.
Link to Hiddden Nine.doc
JOKER’S WILD FORMAT
Each foursome will have a player designated as one of the suits in a deck of cards (for example: one player will be a Heart, one player a Diamond, one player a Spade, and one player a Club).
After playing your first hole, record all the gross scores. When you reach the next tee box, there will be a sign close to the tee box telling you which two suits (net score) you will use for the previous hole (example: there may be a Club and Heart or it may be two Diamonds. In the first case, use the net score of the Club and Heart. If it is two Diamonds, use the net score of the Diamond Player twice. If it is a Spade and a Joker, use the net score of the Spade player and the best net score of any player in the foursome for the Joker). You will then record the total of these two net scores on the bottom line of your score card (Team Net Score). Circle the two scores you are using.
A sign will be placed on each of the remaining tee boxes telling you which suits to use on the previoushole.
Note: If there are less than 4 people in your group, you will record your gross scores only and leave the team net score blank.
Link to JOKER IS WILD.doc
KICKERS TOURNAMENT
Score regulation 18 holes for “ringer” etc. For this tournament you will be able to kick out your score on each of three holes on the front nine and three holes on the back nine. The numbers of these holes will be “drawn from a hat” by the monthly tournament chairwoman after all players have finished playing. Apply 1/2 of handicap.
Link to Kickers Tournament.doc
LAST CHANCE
Only those players who have not won a tournament (1st place) are eligible to win this day. Gross scores less full handicap.
Link to LAST CHANCE.doc
MATCH PLAY TOURNAMENT
See sheets for information.
Link to match play signup.doc (document is from 2004)
Link to Matchplay.doc (Rules from 2002)
MODIFIED STABLEFORD (NET) (There are 2 versions of this tournament.)
This tournament is played based on points. The person with the most points wins. Points are calculated as follows:
Double Eagle+8 pointsBogey0 points
Eagle+5 pointsDouble Bogey -1 point
Birdie+2 pointsMore then Par +1 point Double Bogey -3 points
Link to Modified Stableford.doc
MOST NET 3’S 4’S 5’S
Players use full course handicap, taking strokes as designated on scorecard. 1st and second place awarded for most 3’s, most 4’s and most 5’s NET.
Link to MOST NET 3 4 AND 5.doc
MUTT & JEFF
Total gross scores on the Par 3’s and Par 5’s. Deduct ½ of your handicap.
Link to MUTT AND JEFF.doc
NO ALIBI
The 2 worst holes of each 9 holes are replaced by par. Deduct your full handicap. Be sure to post your score based upon what you actually shot – adjusted!
Link to NO ALIBI.doc
NO GOOFS
Score one point for each goof: unplayable lie, whiff, out of bounds, lost ball, ball in water, ball in sand trap, three putts (one point for each putt over 2 per green), plus any penalty stroke (such as hitting the wrong ball). Person with lowest score wins.
Link to NO GOOFS.doc
ODD HOLE TOURNAMENT
Each player’s gross score on the odd holes less ½ handicap.
Link to ODD HOLE TOURNAMENT.doc
1-2-3 CHA CHA CHA
Using full handicap, Use 1 net score on all Par 5’s
Use 2 net scores on all Par 4’s
Use 3 net scores on all Par 3’s
Link to CHA CHA TOURNAMENT.doc
O.N.E.S. TOURNAMENT
Total score of holes beginning with letters O, N, E, and S less ½ handicap (Hole #s’ 1, 6, 7, 8, 9, 11, 16, 17, 18).
Link to ONES TOURNAMENT.doc
ORANGE BALL TOURNAMENT (I tried to fix the holes for this game)
Note: there are sheets for threesomes and foursomes.
Each foursome will be given an ORANGE BALL. This is the only scoring ball for this tournament. Teams are paired with ABCD Players.
The ORANGE BALL is to be played as follows (and yes, you MUST play the ORANGE BALL when it is your turn!):
Player “A” will play the ORANGE BALL on holes 3, 12, 9, 14, 7
Player “B” will play the ORANGE BALL on holes 16, 2, 11, 1, 18
Player “C” will play the ORANGE BALL on holes 5, 10, 6, 17
Player “D” will play the ORANGE BALL on holes 8, 15, 4 & 13
Link to ORANGE BALL TOURNAMENT.doc
PAR FOURS
Total of par four holes only. Deduct ½ handicap.
Link to PAR FOURS.doc
PEPPERS TOURNAMENT
Score individual 18 holes for “Ringer” etc. For this TEAM TOURNAMENT each person gets their full handicap. On each hole, use the lowest net score in the 1st square; 2nd lowest net in the second square; highest net score in the third square. The combination of all three scores gives you a team score for that hole. Do the same for all holes. Examples:
Hole #LowestSecondHighestCombined
1 4 6 8 468
2 5 6 11 5611
3 3 4 7 347
Use separate attached scorecard for team scores. Add up total 18 hole team score (which could take awhile!). Lowest team score wins.
Link to PEPPERS TOURNAMENT.doc
PICK YOUR PARTNER
Pick the partner of your choice and play better ball.
Link to PICK YOUR PARTNER.doc
POINT PAR
Individuals are awarded points on net score per hole as follows:
Bogey – 2 pointsBirdie – 4 points
Par - 3 pointsEagle - 5 points
Link to POINT PAR TOURNAMENT.doc
QUOTA GOLF
Each player has a “quota”. Handicap subtracted from 36=”quota”. Example: Mary’s Hdcp. Is 20. Subtract 20 from 36 = 16 and this is Mary’s “quota”. She will get full handicap “pops” on scorecard and scoring will be:
Bogey = 2 pts.
Par = 3 pts.
Birdie = 4 pts.
Eagle = 5 pts.
Total all points at end of round and enter on scorecard. You will not know who your “team” is until after play. Winners will be posted.
Link to QUOTA GOLF.doc
RELAY TOURNAMENT
In this tournament a player’s score for the first nine holes is added to her partner’s score for the second nine holes, with an allowance of one half of their combined handicaps, to arrive at a net score for 18 holes.