MARSHALL WOMACK - ARTIST/APP DESIGNER
281 684 6059
214 Pheasant Hill Dr.
Dallas, TX 75032

Summary:
Senior App Designer with over 15 years experience designing for mobile applications, mobile games, and console/pc games on a wide range of platforms. I've dedicated the last 5 years to developing iOS applications for Fossil Software, which I co-founded in 2009. My goalis to continue to explore creative new endeavors and ideas with mobile and game development, partnered with others who share my passion for superior design and elegant user experiences.

FOSSIL SOFTWARE
Chief Creative Officer and Co-Founder - AppZilla 2009 - Present

  • Creative direction and design of multiple software applications and games for iOS, and Google Play.
  • Responsible for development and design of original iOS application "AppZilla" which has been downloaded over 8 million times and grossed 2 million in sales since April 2010. AppZilla contains 200 apps spanning all app categories including utilities, games, photo/video apps, productivity, music, health & fitness, entertainment, and more.
  • Worked closely with CTO in the strategic planning and app conceptualization phase of development.
  • Responsible for design of original iOS application "BannerFlo" with 3 million downloads.
  • Responsible for design of original iOS application "Loud Mouth" with 1.2 million downloads.
  • Responsible for visual design, game-play design,and game-play balancing of original game "ReKillers", a Unity- based 3d strategy game for iOS and Google Play with over 400k downloads.
  • Responsible for all product and corporate branding, logos, app icons, and visual identity artwork.
  • Developed hundreds of app UI concepts, wireframe/walk-through mock ups, layout, and designs.
  • Worked with CTO in strategic mobile marketing, user acquisition, and promotional efforts.
  • Contributed numerous app and game design documents to effectively explain complex visual and functional solutions for product goals and user experience.
  • Responsible for the creation of all visual promotional material and product advertisement designs.
  • Managed day to day expenses and financial planning with CTO to maintain low overhead and maximum generated revenue.
  • Management and oversaw numerous outsourcing efforts, ensuring quality bar and user experience expectations were met.
  • Worked closely with CTO in the tracking and analysis of user data to base strategic content creation decisions on.
  • Responsible for design and development of original iOS application "ReconBot" achieving over 200k downloads.
  • Responsible for product and corporate web design and web content creation.

id SOFTWARE June 2010 - July 2011
Senior Environment Artist - DOOM 4

  • Level/Environment Art creation
  • Level/Asset Block-outs and Level design
  • Material Creation and Large Scale Texture Painting
  • Instruction/Training of other Environment Artists
  • Schedule Planning, Task Creation, and Management of Environment Art Team

TWISTED PIXEL GAMES March 2009 - June 2010
Lead Environment Artist - 'Splosion Man, Comic Jumper

  • Level/Environment art creation
  • Advanced material creation
  • Character and environment lighting
  • Managed outsourcing efforts and provided art direction
  • Created promotional art and website content

In MOTION SOFTWAREDec. 2008 - March 2009
Lead Artist - Dungeon Defense

  • Lead artist for multiple projects
  • Character creation and animation
  • Environment art creation
  • UI design
  • Visual effects creation
  • Logo and icon design

MIDWAY GAMES AUSTIN June 2007 - Dec. 2008
Sub Lead & Senior Environment Artist - Blacksite Area 51

  • Game level design and creation
  • Art placement , level layout
  • Lighting of game levels, post process fx, etc
  • Define quality bar and establish performance metrics
  • Environment art creation
  • Material creation
  • Scripted in-game events using kismet and matinee
  • Prototyped break events
  • Instruction of game art creation and art pipeline

MIDWAY GAMESCHICAGODec. 2005 - June 2007
Senior Environment Artist - Stranglehold

  • Environment art creation
  • Game level design and creation
  • Art placement, level layout
  • Instruction/Training of other artists
  • Vehicle creation, rigging, destruction events
  • “Hero” and centerpiece object and prop creation
  • Creation and implementation of massive destruction treatments
  • Lighting of game levels and characters

TIMEGATE STUDIOSApr. 2003 - Sept. 2005
Senior Artist -Section 8, Axis & Allies, and Kohan2

  • Character animation
  • Vehicle creation, texturing, and animation
  • Weapon creation, texturing, and animation
  • Buildings, concept, creation, texturing, and animation
  • Instruction and training of other artists
  • UI Concept, design, and implementation
  • FX creation
  • Promotional artcreation
  • Logo design

OS INITIATIVE Nov. 2002 - Apr. 2003
Character Artist- Safety Training Game

  • Character creation, rigging, and animation
  • Environment art creation
  • UI concept and design

EXPEDITION GAMES May 2002 - July 2002
Lead Character Artist

  • Character concepts, modeling, texturing, animation
  • Environment art creation
  • UI Design

AMAZING GAMES Aug. 2001 - May 2002
Lead Character Artist

  • Character concepts, modeling, texturing, animation
  • UI design
  • FX creation
  • Company logo design

DIGITAL TOME Nov. 1999 - Aug. 2001
Artist/Animator (on Siege of Avalon)

  • Instruction & training of other artists
  • Modeling, texturing, animation
  • FX
  • Promotional art creation
  • Cinematic creation

EDUCATION
The Art Institute of Houston Graduated June 1999
Associates of Applied Science Degree
Major: Computer Animation
Other areas of Study: Graphic Design, Illustration, & Video Production.