INTRODUCTION TO DIAMINO V6

The Diamino® suite is composed of two modules:

1. The MarkerManager module

MarkerManager is the entry point to Lectra's marker making offer. Through MarkerManager you will determine the composition of markers, the description of any motifs and all the associated constraints. MarkerManager is used to run interactive and automated processing.

2. The MarkerMaking module

MarkerMaking is the module used to place the pieces from a marker onto a representation of the fabric, interactively or automatically.

1. The MarkerManager module

MarkerManager is split into 4 data creation and monitoring workshops. They are presented as tabs (1).

A large workspace (2) is reserved for handling each workshop's data.

The "Constraints" workshop is used to predefine constraints on the positioning of pieces on a fabric width.

The "Marker" workshop is used to manage the creation and processing of a marker.

The "Sheet" workshop is used to create and monitor processes for markers in the production phase.

The "Auto lists" workshop is reserved for the creation and processing of lists and batches of markers to be automatically nested.

The processing panel (3) provides access to the processing and post-processing functionalities available in each workshop.

2. The MarkerMaking module

The MarkerMaking interface is dedicated to interactive marker making (a method of marker making where the operator controls the position of the pieces on a representation of the fabric width).

1.  CREATING A MARKER

1.1. In the MarkerManager module, click on the “Access paths ..." button (top right of the screen) to open the access path configuration window.

The list of configurations already saved is displayed in section (1).

Two buttons (2) are used to add or delete a configuration.

The area on the right (3) displays the properties of the selected configuration.

Saving and application of the current configuration are done using the command buttons (4).

The “Reading” panel

· Markers: Click on the button then select the folder containing the “.PLX” marker files.

· CAD input format: Select IBA/VET/MDL (clothing manufacture).

· Models: Click on the button then select the folder containing the “.MDL” model files.

· Constraints: Click on the button then indicate the folder intended to receive the fabric constraints folders.

The “Writing” panel

· Click on the button to copy the “Reading” paths to “Writing”.

The “Analogy” panel

· Click on the button to copy the “Reading” paths to “Analogy”.

Marker type

· Select the “Standard” read mode.

1.2. Creating a Marker. Click on the "Marker" tab in the MarkerManager module to enter the “Marker” workshop.

· Click on the arrows (at the left of the banners) to open/close the sections.

There is a commands area (1) and there are three sections that can be expanded or collapsed as needed:

· one section for editing the marker characteristics (2),

· one section for editing the marker composition (3),

· one section for displaying the results (4).

1.2.1. Complete the “characteristics” section

Generalities section

·  Name: Indicate the name of the marker to be created.

·  Code: Enter a marker code. By default, the system shows code A.

·  Comment: Enables some comment text to be entered. This information can be plotted (160characters maximum).

·  Required efficiency: Indicate the percentage efficiency required for the marker to be made. The system will position references in the marker zone.

Fabric Zone

·  Fabric width: Indicate the fabric width (including selvages) in the requested unit. In the case of folded and tubular fabric, only give the half fabric width.

·  Maximum length: Enter the maximum length of the fabric available.

·  Selvage: Enter the width of a selvage in the requested unit (presentation single ply, double or folded). The application subtracts two times the value of the indicated selvage from the fabric width for single or double ply and one time the value for folded.

·  Fabric type: Indicate the fabric type shown in the variant, in Modaris. The default value for the two software packages is “1”. Where the marker composition has already been filled in, a dropdown list offers a list of the fabric types referred to in the variants.

·  Presentation: Click on the button to switch between the options:

·  Use a single fabric (selected by default).

·  Use a folded fabric for the marker

·  Use a tubular fabric for the marker

·  Use a double-ply fabric (face to face) for the marker

·  Fabric name: The fabric name determines the fabric constraint to use.

Tolerances Zone

·  Pieces spacing: Indicate the distance required between pieces and between the pieces and the fabric edge.

· Fabric edges spacing: Indicate the distance required between the pieces and the edge of the fabric width. This distance may be a positive or negative value.

· Move: Indicate the maximum overlap or spacing between two pieces or between a piece and one edge of the fabric width

· Tilt: Click on the button to switch between the options.

1.2.2. Complete the “composition” section

· Group: Number containing the variants to be nested together (default value: « 1 »).

Model/ Variant /Size (classic method):

· In the first line of the table, “Model” column, click on the button to open the selector.

· Select the model to be nested.

· Click on “OK”

Its name is displayed in the table and red marks show which cells must be filled in.

· In the same line, “Variant” column, click on the button to open the selector.

· Select a variant.

· Click on OK.

· In the same line, “Size” column, click on the button to open the selector.

· Select a size.

· Click on OK.

· Quantity:

Click in this field to enter the number of variants to be placed in this size.

· Direction:

Click on the icon to switch between the options:

: digitization direction.

: opposite direction to digitization.

1.3  Generate the marker

· Click on the “Generate the marker” button.

· Click on the "OK" button.

1.3 FABRIC CONSTRAINTS

Constraints fix the rules for positioning the pieces that must be respected during marker making. These constraints are directly linked to the piece and to the nature of the fabric on which it is placed.

A carefully considered configuration allows you to save a significant amount of time while guaranteeing a result that meets the requirements of the company.

Creating a fabric constraint

The user must create one fabric constraint per positioning rule. This operation is carried out when the application is installed but the set of constraints can be modified or added to at any time.

· Click on the “Constraints" tab in the MarkerManager module to enter the workshop.

· In the “Fabric” menu, select “Enter a fabric”.

Enter a name which allows you to identify the fabric type.

Click on OK.

The constraint is added to the constraints tree.

Editing a constraint

· The “Constraints” section (1) displays the list of constraints.

· The data associated with this constraint are displayed on the right-hand side of the screen. Fill in the fields in the “Fabric Generalities” section (2).

· Fill in the fields in the “Fabric Constraints” section (3).

Click on the buttons below to switch from one option to another or use the selector.

Saving Constraints

· Click on the "Save" button.

· Answer “Yes” to the confirmation request.

The or symbol which preceded the constraint

Using a constraint

For a marker to use a fabric constraint, it must be selected in the marker characteristics “Fabric name” field ("Marker-making" workshop or "Sheet" workshop):

2.  Processing the marker in MarkerMaking

· Zone 0 displays the button to access the “About” window as well as the button to return

to the MarkerManager module.

· Zone 1 is a menu zone giving access to different edit, display or parameter setting functions.

· Zone 2, known as the chart displays a representation of the pieces to nest. Under each of them, a counter shows the number of pieces still to be nested. There is a line of counters by size. Simply click on the piece counter to lower a piece into the working area (4).

· Zone 3 is a zone displaying information in real time.

· Zone 4 is the working area. It is a representation of the fabric on which to position the

pieces.

· Zone 5 displays contextual help.

· Zone 6 offers a series of Buttons giving access to functions which help with the

positioning of the pieces

· Zone 7 offers a series of Navigation buttons in the working area.

Lowering pieces into the working area