Gatherer Oracle Export – Standard (with Saviors of Kamigawa)
May 23, 2005
Abuna’s Chant
3W
Instant
Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.
Entwine 2 (Choose both if you pay the entwine cost.)
Abyssal Specter
2BB
Creature — Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Acquire
3UU
Sorcery
Search target opponent’s library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.
Adamaro, First to Desire
1RR
Legendary Creature — Spirit
*/*
Adamaro, First to Desire’s power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
Advanced Hoverguard
3U
Creature — Drone
2/2
Flying
U: Advanced Hoverguard can’t be the target of spells or abilities this turn.
Æther Shockwave
3W
Instant
Choose one — Tap all Spirits; or tap all non-Spirit creatures.
Æther Snap
3BB
Sorcery
Remove all counters from all permanents and remove all tokens from the game.
Æther Spellbomb
1
Artifact
U, Sacrifice Æther Spellbomb: Return target creature to its owner’s hand.
1, Sacrifice Æther Spellbomb: Draw a card.
Æther Vial
1
Artifact
At the beginning of your upkeep, you may put a charge counter on Æther Vial.
T: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand into play.
Ageless Entity
3GG
Creature — Elemental
4/4
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Air Elemental
3UU
Creature — Elemental
4/4
Flying
Akki Avalanchers
R
Creature — Goblin Warrior
1/1
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.
Akki Blizzard-Herder
1R
Creature — Goblin Shaman
1/1
When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.
Akki Coalflinger
1RR
Creature — Goblin Shaman
2/2
First strike
R, T: Attacking creatures gain first strike until end of turn.
Akki Drillmaster
2R
Creature — Goblin Shaman
2/2
T: Target creature gains haste until end of turn.
Akki Lavarunner
3R
Creature — Goblin Warrior
1/1
Haste
Whenever Akki Lavarunner deals damage to an opponent, flip it.
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Tok-Tok, Volcano Born
Legendary Creature — Goblin Shaman
2/2
Protection from red
If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
Akki Raider
1R
Creature — Goblin Warrior
2/1
Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.
Akki Rockspeaker
1R
Creature — Goblin Shaman
1/1
When Akki Rockspeaker comes into play, add R to your mana pool.
Akki Underling
1R
Creature — Goblin Warrior
2/1
As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.
Akki Underminer
3R
Creature — Goblin Rogue Shaman
1/1
Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.
Akuta, Born of Ash
2BB
Legendary Creature — Spirit
3/2
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.
Aladdin’s Ring
8
Artifact
8, T: Aladdin’s Ring deals 4 damage to target creature or player.
All Suns’ Dawn
4G
Sorcery
For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns’ Dawn from the game.
Alpha Myr
2
Artifact Creature — Myr
2/1
Altar of Shadows
7
Artifact
At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows.
7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.
Altar’s Light
2WW
Instant
Remove target artifact or enchantment from the game.
Ambition’s Cost
3B
Sorcery
You draw three cards and you lose 3 life.
Anaba Shaman
3R
Creature — Minotaur
2/2
R, T: Anaba Shaman deals 1 damage to target creature or player.
Ancient Den (banned in Standard)
Artifact Land
(Ancient Den isn’t a spell.)
T: Add W to your mana pool.
Angel of Mercy
4W
Creature — Angel
3/3
Flying
When Angel of Mercy comes into play, you gain 3 life.
Angel’s Feather
2
Artifact
Whenever a player plays a white spell, you may gain 1 life.
Angelic Page
1W
Creature — Spirit
1/1
Flying
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Annul
U
Instant
Counter target artifact or enchantment spell.
Anodet Lurker
5
Artifact Creature
3/3
When Anodet Lurker is put into a graveyard from play, you gain 3 life.
Araba Mothrider
1W
Creature — Human Samurai
1/1
Flying
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
Arachnoid
6
Artifact Creature — Spider
2/6
Arachnoid may block as though it had flying.
Arashi, the Sky Asunder
3GG
Legendary Creature — Spirit
5/5
XG, T: Arashi, the Sky Asunder deals X damage to target creature with flying.
Channel — XGG, Discard Arashi: Arashi deals X damage to each creature with flying.
Arcane Spyglass
4
Artifact
2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Arcbound Bruiser
5
Artifact Creature
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Crusher
4
Artifact Creature
0/0
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Fiend
6
Artifact Creature
0/0
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Hybrid
4
Artifact Creature
0/0
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Lancer
7
Artifact Creature
0/0
First strike
Modular 4 (This comes into play with four +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Overseer
8
Artifact Creature — Golem
0/0
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This comes into play with six +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Ravager (banned in Standard)
2
Artifact Creature
0/0
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Reclaimer
4
Artifact Creature — Golem
0/0
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This comes into play with two +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Slith
2
Artifact Creature — Slith
0/0
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Stinger
2
Artifact Creature
0/0
Flying
Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Wanderer
6
Artifact Creature
0/0
Modular—Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Worker
1
Artifact Creature
0/0
Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Archivist
2UU
Creature — Wizard
1/1
T: Draw a card.
Arc-Slogger
3RR
Creature — Beast
4/5
R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.
Ardent Militia
4W
Creature — Soldier
2/5
Vigilance
Armed Response
2W
Instant
Armed Response deals damage to target attacking creature equal to the number of Equipment you control.
Arrest
2W
Enchant Creature
Enchanted creature can’t attack or block, and its activated abilities can’t be played.
Artificer’s Intuition
1U
Enchantment
U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.
Ashen Monstrosity
5RR
Creature — Spirit
7/4
Haste
Ashen Monstrosity attacks each turn if able.
Ashen-Skin Zubera
1B
Creature — Zubera Spirit
1/2
When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.
Ashes of the Fallen
2
Artifact
As Ashes of the Fallen comes into play, choose a creature type.
Each creature card in your graveyard has the chosen creature type in addition to its other types.
Assert Authority
5UU
Instant
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)
Counter target spell. If it’s countered this way, remove it from the game instead of putting it into its owner’s graveyard.
Atog
1R
Creature — Atog
1/2
Sacrifice an artifact: Atog gets +2/+2 until end of turn.
Aura Barbs
2R
Instant — Arcane
Each enchantment deals 2 damage to its controller, then each enchantment enchanting a creature deals 2 damage to the creature it’s enchanting.
Aura of Dominion
UU
Enchant Creature
1, Tap an untapped creature you control: Untap enchanted creature.
Auriok Bladewarden
1W
Creature — Human Soldier
1/1
T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden’s power.
Auriok Champion
WW
Creature — Human Cleric
1/1
Protection from black and from red
Whenever another creature comes into play, you may gain 1 life.
Auriok Glaivemaster
W
Creature — Human Soldier
1/1
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Auriok Salvagers
3W
Creature — Human Soldier
2/4
1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.
Auriok Siege Sled
6
Artifact Creature
3/5
1: Target artifact creature blocks Auriok Siege Sled this turn if able.
1: Target artifact creature can’t block Auriok Siege Sled this turn.
Auriok Steelshaper
1W
Creature — Human Soldier
1/1
Equip costs you pay cost 1 less.
As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.
Auriok Transfixer
W
Creature — Human Scout
1/1
W, T: Tap target artifact.
Auriok Windwalker
3W
Creature — Human Wizard
2/3
Flying
T: Attach target Equipment you control to target creature you control.
Avarice Totem
1
Artifact
5: Exchange control of Avarice Totem and target nonland permanent.
Avatar of Hope
6WW
Creature — Avatar
4/9
If you have 3 life or less, Avatar of Hope costs 6 less to play.
Flying
Avatar of Hope may block any number of creatures.
Aven Cloudchaser
3W
Creature — Bird Soldier
2/2
Flying
When Aven Cloudchaser comes into play, destroy target enchantment.
Aven Fisher
3U
Creature — Bird Soldier
2/2
Flying
When Aven Fisher is put into a graveyard from play, you may draw a card.
Aven Flock
4W
Creature — Bird Soldier
2/3
Flying
W: Aven Flock gets +0/+1 until end of turn.
Awe Strike
W
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Ayumi, the Last Visitor
3GG
Legendary Creature — Spirit
7/3
Legendary landwalk
Azami, Lady of Scrolls
2UUU
Legendary Creature — Human Wizard
0/2
Tap an untapped Wizard you control: Draw a card.
Azusa, Lost but Seeking
2G
Legendary Creature — Human Monk
1/2
You may play two additional lands on each of your turns.
Baku Altar
2
Artifact
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.
Balance of Power
3UU
Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
Balduvian Barbarians
1RR
Creature — Barbarian
3/2
Banshee’s Blade
2
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee’s Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee’s Blade.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Barbed Lightning
2R
Instant
Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine 2 (Choose both if you pay the entwine cost.)
Barrel Down Sokenzan
2R
Instant — Arcane
Sweep — Return any number of Mountains you control to their owner’s hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
Barter in Blood
2BB
Sorcery
Each player sacrifices two creatures.
Baton of Courage
3
Artifact
You may play Baton of Courage any time you could play an instant.
Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)
Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.
Battered Golem
3
Artifact Creature — Golem
3/2
Battered Golem doesn’t untap during your untap step.
Whenever an artifact comes into play, you may untap Battered Golem.
Battlegrowth
G
Instant
Put a +1/+1 counter on target creature.
Battle-Mad Ronin
1R
Creature — Human Samurai
1/1
Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each turn if able.
Beacon of Creation
3G
Sorcery
Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner’s library.
Beacon of Destruction
3RR
Instant
Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner’s library.
Beacon of Immortality
5W
Instant
Double target player’s life total. Shuffle Beacon of Immortality into its owner’s library.
Beacon of Tomorrows
6UU
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner’s library.
Beacon of Unrest
3BB
Sorcery
Put target artifact or creature card from a graveyard into play under your control. Shuffle Beacon of Unrest into its owner’s library.
Beast of Burden
6
Artifact Creature
*/*
Beast of Burden’s power and toughness are each equal to the number of creatures in play.
Befoul
2BB
Sorcery
Destroy target land or nonblack creature. It can’t be regenerated.
Ben-Ben, Akki Hermit
2RR
Legendary Creature — Goblin Shaman
1/1
T: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.
Betrayal of Flesh
5B
Instant
Choose one — Destroy target creature; or return target creature card from your graveyard to play.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Bile Urchin
B
Creature — Spirit
1/1
Sacrifice Bile Urchin: Target player loses 1 life.
Birds of Paradise
G
Creature — Bird
0/1
Flying
T: Add one mana of any color to your mana pool.
Blademane Baku
1R
Creature — Spirit
1/1
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.
1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
Blanchwood Armor
2G
Enchant Creature
Enchanted creature gets +1/+1 for each Forest you control.
Blasting Station
3
Artifact
T, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.
Whenever a creature comes into play, you may untap Blasting Station.
Blaze
XR
Sorcery
Blaze deals X damage to target creature or player.
Blazing Shoal
XRR
Instant — Arcane
You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal’s mana cost.
Target creature gets +X/+0 until end of turn.
Blessed Breath
W
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn.
Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)
Blessed Reversal
1W
Instant
You gain 3 life for each creature attacking you.
Blessing of Leeches
2B
Enchant Creature
You may play Blessing of Leeches any time you could play an instant.
At the beginning of your upkeep, you lose 1 life.
0: Regenerate enchanted creature.
Blind Creeper
1B
Creature — Zombie Beast
3/3
Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.
Blind with Anger
3R
Instant — Arcane
Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
Blinding Angel
3WW
Creature — Angel
2/4
Flying
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.
Blinding Beam
2W
Instant
Choose one — Tap two target creatures; or creatures don’t untap during target player’s next untap step.
Entwine 1 (Choose both if you pay the entwine cost.)