Gatherer Oracle Export – Standard (with Saviors of Kamigawa)

May 23, 2005

Abuna’s Chant

3W

Instant

Choose one — You gain 5 life; or prevent the next 5 damage that would be dealt to target creature this turn.

Entwine 2 (Choose both if you pay the entwine cost.)

Abyssal Specter

2BB

Creature — Specter

2/3

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

Acquire

3UU

Sorcery

Search target opponent’s library for an artifact card and put that card into play under your control. Then that player shuffles his or her library.

Adamaro, First to Desire

1RR

Legendary Creature — Spirit

*/*

Adamaro, First to Desire’s power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

Advanced Hoverguard

3U

Creature — Drone

2/2

Flying

U: Advanced Hoverguard can’t be the target of spells or abilities this turn.

Æther Shockwave

3W

Instant

Choose one — Tap all Spirits; or tap all non-Spirit creatures.

Æther Snap

3BB

Sorcery

Remove all counters from all permanents and remove all tokens from the game.

Æther Spellbomb

1

Artifact

U, Sacrifice Æther Spellbomb: Return target creature to its owner’s hand.

1, Sacrifice Æther Spellbomb: Draw a card.

Æther Vial

1

Artifact

At the beginning of your upkeep, you may put a charge counter on Æther Vial.

T: You may put a creature card with converted mana cost equal to the number of charge counters on Æther Vial from your hand into play.

Ageless Entity

3GG

Creature — Elemental

4/4

Whenever you gain life, put that many +1/+1 counters on Ageless Entity.

Air Elemental

3UU

Creature — Elemental

4/4

Flying

Akki Avalanchers

R

Creature — Goblin Warrior

1/1

Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Play this ability only once each turn.

Akki Blizzard-Herder

1R

Creature — Goblin Shaman

1/1

When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land.

Akki Coalflinger

1RR

Creature — Goblin Shaman

2/2

First strike

R, T: Attacking creatures gain first strike until end of turn.

Akki Drillmaster

2R

Creature — Goblin Shaman

2/2

T: Target creature gains haste until end of turn.

Akki Lavarunner

3R

Creature — Goblin Warrior

1/1

Haste

Whenever Akki Lavarunner deals damage to an opponent, flip it.

-----

Tok-Tok, Volcano Born

Legendary Creature — Goblin Shaman

2/2

Protection from red

If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.

Akki Raider

1R

Creature — Goblin Warrior

2/1

Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn.

Akki Rockspeaker

1R

Creature — Goblin Shaman

1/1

When Akki Rockspeaker comes into play, add R to your mana pool.

Akki Underling

1R

Creature — Goblin Warrior

2/1

As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

Akki Underminer

3R

Creature — Goblin Rogue Shaman

1/1

Whenever Akki Underminer deals combat damage to a player, that player sacrifices a permanent.

Akuta, Born of Ash

2BB

Legendary Creature — Spirit

3/2

Haste

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to play.

Aladdin’s Ring

8

Artifact

8, T: Aladdin’s Ring deals 4 damage to target creature or player.

All Suns’ Dawn

4G

Sorcery

For each color, return up to one target card of that color from your graveyard to your hand. Then remove All Suns’ Dawn from the game.

Alpha Myr

2

Artifact Creature — Myr

2/1

Altar of Shadows

7

Artifact

At the beginning of your precombat main phase, add B to your mana pool for each charge counter on Altar of Shadows.

7, T: Destroy target creature. Then put a charge counter on Altar of Shadows.

Altar’s Light

2WW

Instant

Remove target artifact or enchantment from the game.

Ambition’s Cost

3B

Sorcery

You draw three cards and you lose 3 life.

Anaba Shaman

3R

Creature — Minotaur

2/2

R, T: Anaba Shaman deals 1 damage to target creature or player.

Ancient Den (banned in Standard)

Artifact Land

(Ancient Den isn’t a spell.)

T: Add W to your mana pool.

Angel of Mercy

4W

Creature — Angel

3/3

Flying

When Angel of Mercy comes into play, you gain 3 life.

Angel’s Feather

2

Artifact

Whenever a player plays a white spell, you may gain 1 life.

Angelic Page

1W

Creature — Spirit

1/1

Flying

T: Target attacking or blocking creature gets +1/+1 until end of turn.

Annul

U

Instant

Counter target artifact or enchantment spell.

Anodet Lurker

5

Artifact Creature

3/3

When Anodet Lurker is put into a graveyard from play, you gain 3 life.

Araba Mothrider

1W

Creature — Human Samurai

1/1

Flying

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

Arachnoid

6

Artifact Creature — Spider

2/6

Arachnoid may block as though it had flying.

Arashi, the Sky Asunder

3GG

Legendary Creature — Spirit

5/5

XG, T: Arashi, the Sky Asunder deals X damage to target creature with flying.

Channel — XGG, Discard Arashi: Arashi deals X damage to each creature with flying.

Arcane Spyglass

4

Artifact

2, T, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.

Remove three charge counters from Arcane Spyglass: Draw a card.

Arcbound Bruiser

5

Artifact Creature

0/0

Modular 3 (This comes into play with three +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Crusher

4

Artifact Creature

0/0

Trample

Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Fiend

6

Artifact Creature

0/0

Fear

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This comes into play with three +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Hybrid

4

Artifact Creature

0/0

Haste

Modular 2 (This comes into play with two +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Lancer

7

Artifact Creature

0/0

First strike

Modular 4 (This comes into play with four +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Overseer

8

Artifact Creature — Golem

0/0

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This comes into play with six +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Ravager (banned in Standard)

2

Artifact Creature

0/0

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Reclaimer

4

Artifact Creature — Golem

0/0

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This comes into play with two +1/+1 counters on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Slith

2

Artifact Creature — Slith

0/0

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Stinger

2

Artifact Creature

0/0

Flying

Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Wanderer

6

Artifact Creature

0/0

Modular—Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Arcbound Worker

1

Artifact Creature

0/0

Modular 1 (This comes into play with a +1/+1 counter on it. When it’s put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

Archivist

2UU

Creature — Wizard

1/1

T: Draw a card.

Arc-Slogger

3RR

Creature — Beast

4/5

R, Remove the top ten cards of your library from the game: Arc-Slogger deals 2 damage to target creature or player.

Ardent Militia

4W

Creature — Soldier

2/5

Vigilance

Armed Response

2W

Instant

Armed Response deals damage to target attacking creature equal to the number of Equipment you control.

Arrest

2W

Enchant Creature

Enchanted creature can’t attack or block, and its activated abilities can’t be played.

Artificer’s Intuition

1U

Enchantment

U, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Ashen Monstrosity

5RR

Creature — Spirit

7/4

Haste

Ashen Monstrosity attacks each turn if able.

Ashen-Skin Zubera

1B

Creature — Zubera Spirit

1/2

When Ashen-Skin Zubera is put into a graveyard from play, target opponent discards a card for each Zubera put into a graveyard from play this turn.

Ashes of the Fallen

2

Artifact

As Ashes of the Fallen comes into play, choose a creature type.

Each creature card in your graveyard has the chosen creature type in addition to its other types.

Assert Authority

5UU

Instant

Affinity for artifacts (This spell costs 1 less to play for each artifact you control.)

Counter target spell. If it’s countered this way, remove it from the game instead of putting it into its owner’s graveyard.

Atog

1R

Creature — Atog

1/2

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Aura Barbs

2R

Instant — Arcane

Each enchantment deals 2 damage to its controller, then each enchantment enchanting a creature deals 2 damage to the creature it’s enchanting.

Aura of Dominion

UU

Enchant Creature

1, Tap an untapped creature you control: Untap enchanted creature.

Auriok Bladewarden

1W

Creature — Human Soldier

1/1

T: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden’s power.

Auriok Champion

WW

Creature — Human Cleric

1/1

Protection from black and from red

Whenever another creature comes into play, you may gain 1 life.

Auriok Glaivemaster

W

Creature — Human Soldier

1/1

As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.

Auriok Salvagers

3W

Creature — Human Soldier

2/4

1W: Return target artifact card with converted mana cost 1 or less from your graveyard to your hand.

Auriok Siege Sled

6

Artifact Creature

3/5

1: Target artifact creature blocks Auriok Siege Sled this turn if able.

1: Target artifact creature can’t block Auriok Siege Sled this turn.

Auriok Steelshaper

1W

Creature — Human Soldier

1/1

Equip costs you pay cost 1 less.

As long as Auriok Steelshaper is equipped, Soldiers and Knights you control get +1/+1.

Auriok Transfixer

W

Creature — Human Scout

1/1

W, T: Tap target artifact.

Auriok Windwalker

3W

Creature — Human Wizard

2/3

Flying

T: Attach target Equipment you control to target creature you control.

Avarice Totem

1

Artifact

5: Exchange control of Avarice Totem and target nonland permanent.

Avatar of Hope

6WW

Creature — Avatar

4/9

If you have 3 life or less, Avatar of Hope costs 6 less to play.

Flying

Avatar of Hope may block any number of creatures.

Aven Cloudchaser

3W

Creature — Bird Soldier

2/2

Flying

When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Fisher

3U

Creature — Bird Soldier

2/2

Flying

When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Flock

4W

Creature — Bird Soldier

2/3

Flying

W: Aven Flock gets +0/+1 until end of turn.

Awe Strike

W

Instant

The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.

Ayumi, the Last Visitor

3GG

Legendary Creature — Spirit

7/3

Legendary landwalk

Azami, Lady of Scrolls

2UUU

Legendary Creature — Human Wizard

0/2

Tap an untapped Wizard you control: Draw a card.

Azusa, Lost but Seeking

2G

Legendary Creature — Human Monk

1/2

You may play two additional lands on each of your turns.

Baku Altar

2

Artifact

Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar.

2, T, Remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit creature token into play.

Balance of Power

3UU

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

Balduvian Barbarians

1RR

Creature — Barbarian

3/2

Banshee’s Blade

2

Artifact — Equipment

Equipped creature gets +1/+1 for each charge counter on Banshee’s Blade.

Whenever equipped creature deals combat damage, put a charge counter on Banshee’s Blade.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)

Barbed Lightning

2R

Instant

Choose one — Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.

Entwine 2 (Choose both if you pay the entwine cost.)

Barrel Down Sokenzan

2R

Instant — Arcane

Sweep — Return any number of Mountains you control to their owner’s hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.

Barter in Blood

2BB

Sorcery

Each player sacrifices two creatures.

Baton of Courage

3

Artifact

You may play Baton of Courage any time you could play an instant.

Sunburst (This comes into play with a charge counter on it for each color of mana used to pay its cost.)

Remove a charge counter from Baton of Courage: Target creature gets +1/+1 until end of turn.

Battered Golem

3

Artifact Creature — Golem

3/2

Battered Golem doesn’t untap during your untap step.

Whenever an artifact comes into play, you may untap Battered Golem.

Battlegrowth

G

Instant

Put a +1/+1 counter on target creature.

Battle-Mad Ronin

1R

Creature — Human Samurai

1/1

Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)

Battle-Mad Ronin attacks each turn if able.

Beacon of Creation

3G

Sorcery

Put a 1/1 green Insect creature token into play for each Forest you control. Shuffle Beacon of Creation into its owner’s library.

Beacon of Destruction

3RR

Instant

Beacon of Destruction deals 5 damage to target creature or player. Shuffle Beacon of Destruction into its owner’s library.

Beacon of Immortality

5W

Instant

Double target player’s life total. Shuffle Beacon of Immortality into its owner’s library.

Beacon of Tomorrows

6UU

Sorcery

Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner’s library.

Beacon of Unrest

3BB

Sorcery

Put target artifact or creature card from a graveyard into play under your control. Shuffle Beacon of Unrest into its owner’s library.

Beast of Burden

6

Artifact Creature

*/*

Beast of Burden’s power and toughness are each equal to the number of creatures in play.

Befoul

2BB

Sorcery

Destroy target land or nonblack creature. It can’t be regenerated.

Ben-Ben, Akki Hermit

2RR

Legendary Creature — Goblin Shaman

1/1

T: Ben-Ben, Akki Hermit deals damage to target attacking creature equal to the number of untapped Mountains you control.

Betrayal of Flesh

5B

Instant

Choose one — Destroy target creature; or return target creature card from your graveyard to play.

Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)

Bile Urchin

B

Creature — Spirit

1/1

Sacrifice Bile Urchin: Target player loses 1 life.

Birds of Paradise

G

Creature — Bird

0/1

Flying

T: Add one mana of any color to your mana pool.

Blademane Baku

1R

Creature — Spirit

1/1

Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku.

1, Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.

Blanchwood Armor

2G

Enchant Creature

Enchanted creature gets +1/+1 for each Forest you control.

Blasting Station

3

Artifact

T, Sacrifice a creature: Blasting Station deals 1 damage to target creature or player.

Whenever a creature comes into play, you may untap Blasting Station.

Blaze

XR

Sorcery

Blaze deals X damage to target creature or player.

Blazing Shoal

XRR

Instant — Arcane

You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal’s mana cost.

Target creature gets +X/+0 until end of turn.

Blessed Breath

W

Instant — Arcane

Target creature you control gains protection from the color of your choice until end of turn.

Splice onto Arcane W (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Blessed Reversal

1W

Instant

You gain 3 life for each creature attacking you.

Blessing of Leeches

2B

Enchant Creature

You may play Blessing of Leeches any time you could play an instant.

At the beginning of your upkeep, you lose 1 life.

0: Regenerate enchanted creature.

Blind Creeper

1B

Creature — Zombie Beast

3/3

Whenever a player plays a spell, Blind Creeper gets -1/-1 until end of turn.

Blind with Anger

3R

Instant — Arcane

Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.

Blinding Angel

3WW

Creature — Angel

2/4

Flying

Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

Blinding Beam

2W

Instant

Choose one — Tap two target creatures; or creatures don’t untap during target player’s next untap step.

Entwine 1 (Choose both if you pay the entwine cost.)