MAX PEARS

Game/Level Designer

Profile

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I am a passionate and extremely determined final year Computer Game Design student who is constantly looking to develop his skills. I have over 15 months experience in a design/developer role in which I have proven to be a hardworking team member.

CAREER OBJECTIVE

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To work with passionate and hardworking people to create the best game possible. Making level or game ideas that both the teams will enjoy creating and the player will enjoy playing. To be part of a team who will push one another as well as help each other to produce the best end product possible.

EDUCATION

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BA HONS 2010-Present Teesside University, Middlesbrough: Computer Game Design (Predicted 1st)

A Levels 2008-2010 Rossett High School, Harrogate: 4 A‘Levels

GCSE 2006-2008 Rossett High School, Harrogate: 10 GCSEs

SKILLS /COMPETENCIES

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ADVANCED:Unreal Engine, Unity, Construct 2, Level Building,

INTERMEDIATE:Kismet, Matinée, BSP BrushesParticle Emitters/System, Lighting, Uscript (Unity Plugin).

BASIC: C#, JavaScript, 3Ds Max, Adobe Premier, Flash, NGUI, ActionScript.

KEY ACHEIVEMENTS

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Dare to be Digital Finalist 20 13 (First team form Teesside University to reach the Dare finals).

Truck Challenge 2 reached No.66 in Android Top New Free Games and No.272 in Top Free Games.

Street Racing 3D is currently ranked 117th on OUYA’s chart.

University Course Rep 2011-2012.

Employment/Work Experience

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June – August 2013 DARE TO BE DIGITAL – TEAM LEAD/LEVEL DESIGNER

-Working in a team of 5 to create a unique and immersive augmented reality experience. Making sure that augmented reality is core feature in the game rather than a gimmick.

-Assembling the team to make sure everyone keeps on schedule, as well as checking that communication was present among all members to create the best work environment.

-To design both levels for the game and work with the environment artist to create the 3d model. Create the pacing, feel and overall gameplay element of the game.

-Responsible for marketing the game to the public and working with the team to come up with a business plan.

June 2012 – June 2013 FOG MEDIA – GAME DEVELOPER

-Briefed with a game concept,I then created the logic, gameplay and levels for the game brief I was given. I worked alongside the artist to make sure our visions were on the same page for the game. Provided the artist with the assets lists he needed for the games.

-FOG Media wanted to expand their market so I was given a few games to port over to other consoles e.g. phones, tablets or OUYA. I would optimize the game for the chosen platform; then I implement the new control system to the game.

-Once other game developers had finished their games I would then be tasked with testing their games and make notes on any bugs I could find.

-I worked with some of the marketing team to develop a business strategy for the game and how we intended to increase sales figures.

INTERESTS

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In my spare time I enjoy many activities, which includekickboxing, cooking, reading and meditation. I enjoy keeping fit and healthy, I do this by going to the gym, running, and training/participating in half marathons. I enjoy films, art galleries and socialising with my friends and family. I love playing games whether it is on the go with my mobile and PSVita or the big triple A titles on my consoles at home.

REFERENCES

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Personal and academic references are available on request

PORTFOLIO

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To view my work, please visit . There is a range of my work using engines and level editors please enjoy.